TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Accidently took the wrong unit as casualty (1x Arm Germany instead of 1x Inf.) and swapped it.
I hope that is ok with you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 armour moved from Belarus to Novgorod
8 infantry moved from Vyborg to Novgorod
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from 98 Sea Zone to Egypt
3 fighters and 3 tactical_bombers moved from Southern Italy to Egypt
2 bombers moved from Western Germany to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in Egypt
Germans attack with 1 armour, 2 bombers, 3 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Germans roll dice for 1 armour, 2 bombers, 3 fighters, 1 infantry and 5 tactical_bombers in Egypt, round 2 : 7/12 hits, 6,67 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 5/11 hits, 4,50 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 2 fighters owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 4 infantry owned by the British lost in Egypt
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers in Egypt, round 3 : 4/7 hits, 3,67 expected hits
British roll dice for 1 armour, 1 artillery and 2 fighters in Egypt, round 3 : 2/4 hits, 2,17 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Germans: 1 armour, 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Battle in Novgorod
Germans attack with 2 armour and 8 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 8 infantry in Novgorod, round 2 : 1/10 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour and 7 infantry in Novgorod, round 3 : 3/9 hits, 2,17 expected hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour moved from Eastern Poland to Western Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Baltic States to Belarus
2 infantry moved from Bulgaria to Greece
2 bombers and 2 tactical_bombers moved from Egypt to Alexandria
2 fighters moved from Western Germany to 98 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 factory_minor placed in Western Ukraine
2 bombers placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 armour and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Egypt: 1 armour
EDIT: Removing units owned by Germans from Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -1,83
British : 0,33
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Smolensk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 artilleries and 7 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Samara
1 artillery moved from Volgograd to Tambov
Place Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 4 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 bomber moved from French Indo China to 21 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 bomber moved from French Indo China to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3,00 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers in 21 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers in 21 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 cruiser in 21 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Americans lost in 21 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
2 bombers moved from 21 Sea Zone to French Indo China
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 artillery moved from Hunan to Anhwe
1 infantry moved from Anhwe to Hunan
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 mech_infantrys placed in Malaya
Japanese undo move 2.
2 infantry placed in Malaya
3 infantry placed in French Indo China
2 mech_infantrys placed in Manchuria
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -1,00
UK_Pacific : -0,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
1 tactical_bomber moved from 91 Sea Zone to Algeria
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 bombers moved from Wake Island to 21 Sea Zone
3 fighters moved from 35 Sea Zone to Paulau Island
1 fighter moved from 81 Sea Zone to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 104 Sea Zone
Combat - Americans
Battle in Marianas
Battle in 21 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win, taking Marianas from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Paulau Island
Americans attack with 3 fighters and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Paulau Island, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 3 fighters and 1 marine in Paulau Island, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 fighter in 92 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to Gibraltar
2 fighters moved from 104 Sea Zone to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to Gibraltar
2 bombers moved from 21 Sea Zone to Caroline Islands
1 battleship moved from 35 Sea Zone to 34 Sea Zone
2 carriers moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
3 fighters moved from Paulau Island to 34 Sea Zone
1 infantry moved from Mexico to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
Place Units - Americans
1 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 3.
1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
Americans : 2.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
12 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Hunan, round 2 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
1 tactical_bomber moved from 91 Sea Zone to Algeria
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 bombers moved from Wake Island to 21 Sea Zone
3 fighters moved from 35 Sea Zone to Paulau Island
1 fighter moved from 81 Sea Zone to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 104 Sea Zone
Combat - Americans
Battle in Marianas
Battle in 21 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win, taking Marianas from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Paulau Island
Americans attack with 3 fighters and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Paulau Island, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 3 fighters and 1 marine in Paulau Island, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 fighter in 92 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to Gibraltar
2 fighters moved from 104 Sea Zone to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to Gibraltar
2 bombers moved from 21 Sea Zone to Caroline Islands
1 battleship moved from 35 Sea Zone to 34 Sea Zone
2 carriers moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
3 fighters moved from Paulau Island to 34 Sea Zone
1 infantry moved from Mexico to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
Place Units - Americans
1 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 3.
1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
12 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Hunan, round 2 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 bomber moved from Persia to Egypt
1 mech_infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 tactical_bomber moved from West India to India
2 fighters moved from West India to India
1 fighter moved from Persia to India
Combat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in India
British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese, taking Burma from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from India to Hunan
1 carrier, 3 cruisers, 1 destroyer and 2 submarines moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
1 fighter moved from India to West India
1 armour moved from Persia to West India
1 bomber moved from Egypt to Persia
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
Place Units - British
1 transport placed in 80 Sea Zone
1 armour and 1 mech_infantry placed in Persia
British undo move 2.
1 armour and 1 fighter placed in Persia
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,3,2,5,4,6
British collect 33 PUs (3 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -0.83
Italians : 0.33
British : -0.17
Americans : 2.33
Chinese : -0.17
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 infantry and 1 marine moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Western Ukraine to Ukraine
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 2 infantry and 1 marine
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Egypt, round 2 : 0/5 hits, 1,50 expected hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Egypt
Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Egypt, round 3 : 2/5 hits, 1,50 expected hits
British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Ukraine
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 fighter moved from Ukraine to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0,17
British : -1,00
Americans : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
2 infantry moved from Morocco to Algeria
Combat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Algeria
French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
French : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Alexandria to 81 Sea Zone
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 bombers moved from Western Germany to Belarus
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan
2 tactical_bombers moved from Alexandria to Anglo Egyptian Sudan
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anglo Egyptian Sudan
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 2 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 3/4 hits, 2,33 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 tactical_bomber owned by the Germans lost in Anglo Egyptian Sudan
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Novgorod
2 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 armour and 3 mech_infantrys moved from Germany to Romania
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 81 Sea Zone to Southern Italy
1 bomber moved from Alexandria to Southern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
Place Units - Germans
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Western Ukraine
3 armour placed in Novgorod
3 infantry placed in France
2 mech_infantrys placed in Western Germany
Germans undo move 4.
3 infantry placed in Novgorod
3 armour placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0,83
British : 0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Nenetsia
1 tactical_bomber moved from Bryansk to Nenetsia
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Rostov
1 artillery moved from Tambov to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Nenetsia
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 tactical_bomber in Nenetsia, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Nenetsia
retreated to Nenetsia
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 1 fighter in Rostov, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Nenetsia: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 artilleries moved from Russia to Bryansk
7 infantry moved from Russia to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from Ukraine to Bryansk
1 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Samara to Russia
2 infantry moved from Samara to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.83
Italians : 0.67
Russians : -0.33
Edit mode was to swap the casualty of the fighter lost in Nenetsia. I should have taken the Tac Bomber. I couldn’t go back, so I removed the Tac Bomber, and replaced it with a fighter in Bryank, which the fighter flying out of Moscow would be able to reach after the battle.
That Panzer in Nenetsia is a tough little bugger… we will see if he can shoot down the British bomber during the British turn… :wink:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
9 infantry moved from Manchuria to Amur
2 artilleries moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
2 bombers moved from French Indo China to West India
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
2 battleships and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West India
Japanese attack with 1 armour and 2 bombers
British defend with 1 armour and 1 fighter
Japanese roll dice for 1 armour and 2 bombers in West India, round 2 : 3/3 hits, 1,83 expected hits
UK_Pacific roll dice for 1 armour and 1 fighter in West India, round 2 : 0/2 hits, 1,17 expected hits
1 fighter owned by the British and 1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 16
Casualties for British: 1 armour and 1 fighter
Battle in India
Japanese attack with 2 armour, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1,83 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in India
Japanese destroys 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 1 fighter and 9 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 9 infantry in Amur, round 2 : 2/12 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
4 carriers, 2 destroyers, 1 submarine and 3 transports moved from 37 Sea Zone to 39 Sea Zone
4 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
2 bombers moved from West India to Shan State
1 aaGun and 1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to 39 Sea Zone
1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 infantry moved from Jehol to Chahar
1 fighter moved from Amur to Manchuria
1 fighter moved from Japan to French Indo China
1 fighter moved from 22 Sea Zone to Iwo Jima
Place Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Kwangsi from Chinese to Japanese
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Manchuria
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : 0,33
Chinese : -0,33
UK_Pacific : -1,00
Russians : -0,33
Japanese : 1,67
Sorry for the Edit. Thought i brought one Inf into the battle.
I hope the edit is ok with you.
Kind regards AetV
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 battleship moved from 92 Sea Zone to 94 Sea Zone
2 destroyers moved from 92 Sea Zone to 94 Sea Zone
2 carriers moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
4 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
4 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 bombers moved from Caroline Islands to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 fighter and 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 2 bombers and 1 infantry in Iwo Jima, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 fighter in Iwo Jima, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
1 destroyer owned by the Americans retreated to 92 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 94 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 94 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tunisia
Battle in 98 Sea Zone
Americans attack with 1 bomber, 4 fighters and 2 tactical_bombers
Germans defend with 1 carrier, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport
Americans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
Americans win, taking Tunisia from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Americans: 2 fighters and 1 tactical_bomber
Casualties for Germans: 1 carrier, 1 tactical_bomber and 1 transport
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Non Combat Move - Americans
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 104 Sea Zone to Gibraltar
2 bombers moved from Iwo Jima to Marianas
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 marine moved from 34 Sea Zone to 19 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Guam
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -0.67
Americans : -3.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Burma to Yunnan
1 infantry moved from Hunan to Yunnan
3 infantry moved from Hunan to Anhwe
3 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Yunnan
1 fighter moved from Shensi to Yunnan
4 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 infantry in Kwangsi, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Chinese undo move 1.
2 infantry placed in Kiangsi
2 infantry placed in Kiangsi
Chinese undo move 2.
1 infantry placed in Shensi
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 battleship moved from 92 Sea Zone to 94 Sea Zone
2 destroyers moved from 92 Sea Zone to 94 Sea Zone
2 carriers moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
4 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
4 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 bombers moved from Caroline Islands to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 fighter and 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 2 bombers and 1 infantry in Iwo Jima, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 fighter in Iwo Jima, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
1 destroyer owned by the Americans retreated to 92 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 94 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 94 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tunisia
Battle in 98 Sea Zone
Americans attack with 1 bomber, 4 fighters and 2 tactical_bombers
Germans defend with 1 carrier, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport
Americans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
Americans win, taking Tunisia from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Americans: 2 fighters and 1 tactical_bomber
Casualties for Germans: 1 carrier, 1 tactical_bomber and 1 transport
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Non Combat Move - Americans
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 104 Sea Zone to Gibraltar
2 bombers moved from Iwo Jima to Marianas
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 marine moved from 34 Sea Zone to 19 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Guam
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Burma to Yunnan
1 infantry moved from Hunan to Yunnan
3 infantry moved from Hunan to Anhwe
3 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Yunnan
1 fighter moved from Shensi to Yunnan
4 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 infantry in Kwangsi, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Chinese undo move 1.
2 infantry placed in Kiangsi
2 infantry placed in Kiangsi
Chinese undo move 2.
1 infantry placed in Shensi
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 armour moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
3 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
1 bomber moved from Persia to Egypt
2 fighters moved from Persia to Egypt
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Hunan to Shensi
Combat - British
Battle in 79 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
British win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 fighters and 2 infantry; Italians defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
British roll dice for 3 cruisers in Egypt, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/9 hits, 4.17 expected hits
Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 marine in Egypt, round 2 : 3/9 hits, 3.67 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 1/6 hits, 3.33 expected hits
Italians roll dice for 2 artilleries, 2 fighters and 1 marine in Egypt, round 3 : 4/5 hits, 2.33 expected hits
1 tactical_bomber owned by the British, 1 artillery owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in Egypt
Italians win with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is -31
Casualties for British: 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Germans: 2 infantry
1 bomber owned by the British and 1 fighter owned by the British retreated
Non Combat Move - British
1 bomber moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Union of South Africa to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Trans-Jordan
Place Units - British
1 armour and 2 fighters placed in Persia
1 transport placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.33
British : -4.00
Americans : -3.33
Chinese : -1.33
Japanese : -0.33
Well, Egypt was one of those 84% battles that went horribly wrong. I followed the suggested losses for you, but you may have wanted to leave a German ground unit there just in case. If you want to swap out a German ground infantry for one of the Italian units there, so be it. Have at it.