@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
I ended Fr combat before moving to take Libya unopposed. So I edited it in NCM.
@FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):
I ended Fr combat before moving to take Libya unopposed. So I edited it in NCM.
No sweat.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
2 armour moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 carrier
Germans roll dice for 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
British roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in 97 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
British roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
British roll dice for 1 carrier in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 carrier owned by the British lost in 97 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 2 armour and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits, 1.67 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 aaGuns moved from Germany to Poland
6 artilleries moved from Germany to Poland
5 infantry moved from Bulgaria to Romania
6 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Slovakia Hungary
3 armour moved from Yugoslavia to Slovakia Hungary
3 armour moved from France to Yugoslavia
1 fighter moved from 97 Sea Zone to Alexandria
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern Italy to Alexandria
1 bomber and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 bomber moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : 0.50
French : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 armour and 1 artillery moved from Ukraine to Western Ukraine
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
2 artilleries moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 armour moved from Urals to Kansu
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
1 aaGun placed in Volgograd
6 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery, 10 infantry and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Central Mongolia
5 fighters and 4 tactical_bombers moved from Manchuria to Central Mongolia
Combat - Japanese
Battle in Central Mongolia
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers in Central Mongolia, round 2 : 6/11 hits, 5.83 expected hits
Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/11 hits, 6.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 aaGun moved from Manchuria to Jehol
5 fighters and 4 tactical_bombers moved from Central Mongolia to Chahar
2 bombers moved from Yunnan to Anhwe
4 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 battleship, 1 cruiser and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangsi to Chahar
1 battleship moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 armour placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Russians : 0.33
Japanese : 0.17
Japan’s rapid conquest after just 2 turns is scary. When I play Axis, Japan advances fast on China, but leaves Rus alone. I went back to prior games to see Japan’s progress. In my recent games, I move on India with large land force. You are advancing across Russia and thru China towards Russia. Rus can’t afford to send units eastward. With Brit about to lose Egypt, it can’t spend a lot to defend Rus. I need to consider all options. I will sleep on it. I like BM3 because Japan has to garrison every interior territory, which slows down its advance.
Ignore the marti dice, I thought that I was play testing locally.
@FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):
Japan’s rapid conquest after just 2 turns is scary. When I play Axis, Japan advances fast on China, but leaves Rus alone. I went back to prior games to see Japan’s progress. In my recent games, I move on India with large land force. You are advancing across Russia and thru China towards Russia. Rus can’t afford to send units eastward. With Brit about to lose Egypt, it can’t spend a lot to defend Rus. I need to consider all options. I will sleep on it. I like BM3 because Japan has to garrison every interior territory, which slows down its advance.
I have several different strategies for Japan. This is a bit of a modification of one of my Japanese strategies that I’m trying. It does reduce USSR’s income nicely… :)
@Desert_Admiral I also don’t normally do a 2 factory build.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Guam to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 infantry placed in Western United States
1 bomber placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
11 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Yunnan
Chinese attack with 11 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 11 infantry in Yunnan, round 2 : 4/11 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Shensi to Sikang
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 2.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Guam to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 infantry placed in Western United States
1 bomber placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
11 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Yunnan
Chinese attack with 11 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 11 infantry in Yunnan, round 2 : 4/11 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Shensi to Sikang
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Malta to Egypt
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Place Units - British
1 bomber placed in United Kingdom
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
British : 0.50
Chinese : 2.50
Japanese : -0.67
War is declared. UKP couldn’t stand by and let Japan sweep thru Rus and China. I realized that the N.O.s for UKP and ANZ were only for when they were at war, so may as well jump in and get the cash before you take Hong Kong anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 3 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 2/11 hits, 3.50 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 5/9 hits, 4.00 expected hits
2 infantry owned by the ANZAC and 5 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 : 4/6 hits, 2.50 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 0/7 hits, 3.33 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 4 : 2/6 hits, 2.50 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 4 : 2/3 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt
Italians roll dice for 1 armour, 1 artillery and 2 fighters in Egypt, round 5 : 1/4 hits, 1.83 expected hits
British roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour and 2 fighters remaining. Battle score for attacker is 26
Casualties for Italians: 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Battle in Libya
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to Alexandria
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1,2
Italians collect 15 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -1.83
French : -0.33
@FMErwinRommel Aggressive Brits! Japan has no qualms with the British empire!!
@Desert_Admiral said in Desert Admiral (Axis) vs FMRommel (Allies+16):
@FMErwinRommel Aggressive Brits! Japan has no qualms with the British empire!!
Ha, Japan would have taken Hong Kong before China was completely conquered. Asia for the Asians, blah, blah, blah.
I was excited when I saw the first round battle dice for Egypt. Bat Calc gave Italy 60% chance, not guaranteed by any means. I rolled better and you rolled worse than expected. But in a most unusual turnaround within a single battle, you rolled far above in round 2 and I rolled 0-7. Which more than offset the first round results. I was hoping to at least cost you a ftr or 2 and leave you vulnerable. At least the China/India offensive rolled well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Yunnan
2 fighters moved from Java to Yunnan
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZ can be a big thorn in the side of Japan. UKPac & ANZ together made more than Japan this turn. That won’t last. But when the U.S. is added in, Japan will have to watch its back in the Pacific.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Yunnan
2 fighters moved from Java to Yunnan
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
1 fighter moved from Gibraltar to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 infantry moved from Morocco to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
The French were pesky irritants when I was the Axis. Now I get to sink the defenseless and only Italian tt.