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G40.2 StuckTojo (Axis) vs. Dawgoneit (Allies +25)


  • @StuckTojo would you like to continue our game?

  • 19 17 16

    @dawgoneit

    Sure. I’ve been away from playing for a while. Go ahead and take your turn.

    Welcome back.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    its not letting me post. keeps kicking me out and making me sign back in 301 ERROR


  • Make sure your password is correct

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    its weird. it kicks me out when i post.
    it’ll say i’m posted i’ll do my turn go to post it and it will say that i’m not logged in with a 301 error. i’ll will go out and i wont be logged in.
    i’ve done it a few times and the same thing happens.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Gibraltar to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from Tobruk to Northern Italy
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            3 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Tobruk to Egypt
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery moved from Algeria to Tunisia
            1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Algeria to Tunisia
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy causes 0 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 33 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 transport moved from 105 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from 104 Sea Zone to 92 Sea Zone
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 infantry and 1 mech_infantry placed in Eastern United States
            4 destroyers and 1 submarine placed in 10 Sea Zone
            3 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -1.33
    AA fire in Northern Italy : : 0.83
    Japanese : 0.33
    

    Savegame

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    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
            1 mech_infantry moved from Caucasus to Rostov
            1 armour moved from Caucasus to Samara
            1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
            2 infantry moved from West India to India
            1 bomber moved from Eastern Persia to Burma
            2 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Northwest Persia
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            4 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Northwest Persia to Caucasus
            5 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Tobruk to Egypt
            1 infantry moved from Tunisia to Libya
            1 armour moved from Tunisia to Tobruk
            3 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Sumatra
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Burma to India
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            2 infantry and 1 mech_infantry placed in Union of South Africa
            1 destroyer placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries, 2 infantry and 1 transport
            EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    British : -0.67
    Japanese : 0.00
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Belarus to Rostov
            1 armour and 2 artilleries moved from Bryansk to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 2 artilleries
                British defend with 1 mech_infantry
                    Italians roll dice for 2 armour and 2 artilleries in Rostov, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            4 fighters moved from Queensland to Java
            1 fighter moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 armour moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 destroyer, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            2 infantry moved from Belarus to Smolensk
            2 infantry moved from Bryansk to Tambov
            3 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Ukraine to Caucasus
            1 bomber moved from Eastern Poland to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            1 bomber moved from Germany to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 4 fighters and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters in 110 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
                British defend with 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
                Casualties for French: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/6 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Eastern Poland
            1 bomber moved from Smolensk to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            1 armour moved from Ukraine to Bryansk
            3 armour moved from Novgorod to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            6 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Southern France to France
            1 infantry moved from Normandy Bordeaux to France
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Southern France to Western Germany
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from 110 Sea Zone to Western Germany
            1 submarine moved from 119 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            3 mech_infantrys placed in Novgorod
            3 armour placed in Ukraine
            1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    British : -0.33
    Russians : -1.00
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            2 infantry moved from Russia to Tambov
            3 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            4 fighters moved from Russia to Tambov
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Tambov
                Russians attack with 4 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 4/6 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Tambov to Russia
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 2.50
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 artillery moved from Szechwan to Sikang
            1 mech_infantry moved from Kweichow to Sikang
            2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
            1 mech_infantry moved from Kweichow to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Suiyuyan to Tsinghai
            1 armour moved from Suiyuyan to Sikang
            1 artillery moved from Yunnan to Burma
            1 infantry moved from Shan State to Burma
            1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from 35 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 35 Sea Zone
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 4/7 hits, 3.50 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
            1 armour moved from Kweichow to Yunnan
            1 armour moved from Suiyuyan to Kweichow
            1 aaGun moved from Kweichow to Yunnan
            1 artillery moved from Suiyuyan to Shensi
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 bomber moved from Yunnan to Kweichow
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 37 Sea Zone to 38 Sea Zone
            1 fighter moved from 41 Sea Zone to 38 Sea Zone
            1 destroyer moved from 35 Sea Zone to 38 Sea Zone
            1 submarine moved from 35 Sea Zone to 38 Sea Zone
            4 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from Yunnan to 38 Sea Zone
            1 destroyer moved from 35 Sea Zone to 38 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
            3 destroyers placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
            Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 1.33
    UK_Pacific : 0.33
    Japanese : 1.33
    

    Savegame

  • 19 17 16

    @dawgoneit

    If you do a suicide attack with your India navy I’ll need to declare an order of losses.

  • 19 17 16

    @dawgoneit

    Are you still wanting to finish this game?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 6 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Tobruk to Egypt
            1 artillery moved from Tunisia to Libya
            1 mech_infantry moved from Tunisia to Tobruk
            3 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from Algeria to Tunisia
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            2 infantry moved from Morocco to Algeria
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 armour, 4 infantry and 1 mech_infantry placed in Eastern United States
            5 destroyers placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.17
    Japanese : 0.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 6 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Tobruk to Egypt
            1 artillery moved from Tunisia to Libya
            1 mech_infantry moved from Tunisia to Tobruk
            3 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from Algeria to Tunisia
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            2 infantry moved from Morocco to Algeria
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 armour, 4 infantry and 1 mech_infantry placed in Eastern United States
            5 destroyers placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 3 infantry, 1 mech_infantry and 2 transports
            EDIT: Adding units owned by Americans to Morocco: 3 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 1.17
    Japanese : 0.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 bomber moved from India to Burma
            2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
    
        Combat - British
            Battle in Southern France
            Battle in Caucasus
                British attack with 1 armour, 2 artilleries and 2 infantry
                Germans defend with 1 armour and 2 mech_infantrys
                    British roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
                    1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
                British win, taking Southern France from Germans, taking Caucasus from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Burma
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 bomber moved from Burma to India
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            2 infantry moved from Eastern Persia to West India
            2 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            5 infantry moved from Trans-Jordan to Iraq
            5 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour moved from Tobruk to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Libya to Tobruk
            2 infantry moved from Tunisia to Libya
            1 transport moved from 91 Sea Zone to 86 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            British undo move 1.
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            2 infantry placed in Brazil
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 1.17
    Japanese : -0.33
    

    Savegame

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