tomorrow
WaW Team Game III
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Italians 1 Elite moved from Provence to 43 Sea Zone 1 Infantry moved from Provence to 43 Sea Zone 1 Artillery moved from Provence to 43 Sea Zone 1 Artillery, 1 Cruiser, 1 Elite, 1 Infantry and 1 Transport moved from 43 Sea Zone to 41 Sea Zone 1 Tank moved from N.Algeria to E.Morocco 1 Tank moved from N.Algeria to E.Morocco 2 Artillerys and 2 Infantrys moved from N.Tunisia to 45 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 45 Sea Zone to 41 Sea Zone 4 Mech.Infs moved from Tunis to E.Morocco 2 Infantrys moved from S.Algeria to E.Morocco 3 Artillerys, 1 Elite and 3 Infantrys moved from 41 Sea Zone to E.Morocco 1 Destroyer moved from 45 Sea Zone to 41 Sea Zone 1 ArmoredCar moved from Burgundy to Languedoc 1 Tank moved from Languedoc to Provence 1 Tank moved from Burgundy to Paris 1 Transport moved from 48 Sea Zone to 49 Sea Zone 1 Artillery moved from Campania to 49 Sea Zone 1 Infantry moved from Campania to 49 Sea Zone 1 Artillery moved from 49 Sea Zone to Greece 1 Infantry moved from 49 Sea Zone to Greece 1 Infantry moved from Sicily to 48 Sea Zone 1 Infantry moved from Sicily to 48 Sea Zone 2 Infantrys and 1 Transport moved from 48 Sea Zone to 49 Sea Zone 1 Infantry moved from 49 Sea Zone to Greece 1 Infantry moved from 49 Sea Zone to Greece 1 Transport moved from 48 Sea Zone to 46 Sea Zone 1 Battleship moved from 48 Sea Zone to 51 Sea Zone 1 Destroyer moved from 48 Sea Zone to 51 Sea Zone 1 Submarine moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from Kufra to New Valley Italians take New Valley from British 1 Fighter moved from Tobruk to Darfur 1 Infantry moved from Kufra to Darfur Purchase Units - Italians Italians buy 2 ArmoredCars, 3 Cruisers, 3 Elites, 2 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 1 PUs; Combat - Italians Battle in E.Morocco Italians attack with 3 Artillerys, 1 Elite, 5 Infantrys, 4 Mech.Infs and 2 Tanks British defend with 1 Fighter; French defend with 1 AAGun, 4 Adv.Fighters, 1 Artillery, 1 Factory and 4 Infantrys Italians roll dice for 1 Cruiser in E.Morocco, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 Artillerys, 1 Elite, 5 Infantrys, 4 Mech.Infs and 2 Tanks in E.Morocco, round 2 : 4/15 hits, 5.50 expected hits French roll dice for 4 Adv.Fighters, 1 Artillery, 1 Fighter and 4 Infantrys in E.Morocco, round 2 : 7/10 hits, 4.83 expected hits 4 Infantrys owned by the French, 2 Artillerys owned by the Italians and 5 Infantrys owned by the Italians lost in E.Morocco Italians roll dice for 1 Artillery, 1 Elite, 4 Mech.Infs and 2 Tanks in E.Morocco, round 3 : 1/8 hits, 3.17 expected hits French roll dice for 4 Adv.Fighters, 1 Artillery and 1 Fighter in E.Morocco, round 3 : 1/6 hits, 3.50 expected hits 1 Artillery owned by the French and 1 Artillery owned by the Italians lost in E.Morocco Italians roll dice for 1 Elite, 4 Mech.Infs and 2 Tanks in E.Morocco, round 4 : 3/7 hits, 2.83 expected hits French roll dice for 4 Adv.Fighters and 1 Fighter in E.Morocco, round 4 : 3/5 hits, 3.17 expected hits 1 Fighter owned by the British, 2 Adv.Fighters owned by the French and 3 Mech.Infs owned by the Italians lost in E.Morocco Italians roll dice for 1 Elite, 1 Mech.Inf and 2 Tanks in E.Morocco, round 5 : 1/4 hits, 1.83 expected hits French roll dice for 2 Adv.Fighters in E.Morocco, round 5 : 1/2 hits, 1.33 expected hits 1 Elite owned by the Italians and 1 Adv.Fighter owned by the French lost in E.Morocco Italians roll dice for 1 Mech.Inf and 2 Tanks in E.Morocco, round 6 : 2/3 hits, 1.33 expected hits French roll dice for 1 Adv.Fighter in E.Morocco, round 6 : 1/1 hits, 0.67 expected hits 1 Tank owned by the Italians and 1 Adv.Fighter owned by the French lost in E.Morocco Italians win, taking E.Morocco from French with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 12 Casualties for Italians: 3 Artillerys, 1 Elite, 5 Infantrys, 3 Mech.Infs and 1 Tank Casualties for French: 4 Adv.Fighters, 1 Artillery and 4 Infantrys Casualties for British: 1 Fighter Battle in Greece Italians attack with 1 Artillery and 3 Infantrys Neutral defend with 1 AAGun and 1 Fighter Italians roll dice for 1 Artillery and 3 Infantrys in Greece, round 2 : 2/4 hits, 1.00 expected hits Neutral roll dice for 1 Fighter in Greece, round 2 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Neutral lost in Greece Italians loses 0 PUs for violating Greeces neutrality. Italians win, taking Greece from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Fighter Battle in Darfur Italians attack with 1 Fighter and 1 Infantry British defend with 1 Infantry Italians roll dice for 1 Fighter and 1 Infantry in Darfur, round 2 : 0/2 hits, 0.50 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter and 1 Infantry in Darfur, round 3 : 0/2 hits, 0.50 expected hits British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter and 1 Infantry in Darfur, round 4 : 0/2 hits, 0.50 expected hits British roll dice for 1 Infantry in Darfur, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Darfur retreated to Darfur British win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Italians: 1 Infantry Battle in 51 Sea Zone Italians attack with 1 Battleship, 1 Destroyer and 1 Submarine French defend with 1 Submarine Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Battleship and 1 Destroyer in 51 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the French lost in 51 Sea Zone Italians win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7 Casualties for French: 1 Submarine Non Combat Move - Italians 1 Destroyer moved from 48 Sea Zone to 56 Sea Zone 1 AAGun moved from Languedoc to Provence 1 AAGun moved from Provence to Lombardy 1 Carrier moved from 43 Sea Zone to 46 Sea Zone 1 Fighter moved from N.Algeria to 46 Sea Zone 1 Fighter moved from N.Algeria to 46 Sea Zone 1 Fighter moved from 43 Sea Zone to Campania 1 Fighter moved from Darfur to Kufra Place Units - Italians 2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Tunis 3 Elites and 2 Infantrys placed in Rome 3 Cruisers placed in 46 Sea Zone Turn Complete - Italians Italians collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Italians : -5.00 British : 0.00 French : -0.83
Territory Summary for Italians :
Rome : 3 Elites, 1 Factory and 2 Infantrys Lombardy : 1 AAGun and 1 Factory Campania : 1 AAGun and 1 Fighter Kufra : 1 Fighter and 1 Tank Paris : 1 Tank Burgundy : 1 flag, 1 ArmoredCar Languedoc : 1 flag, 1 ArmoredCar Provence : 1 flag, 1 AAGun, 1 Factory and 1 Tank E.Morocco : 1 flag, 1 AAGun, 1 Factory, 1 Mech.Inf and 1 Tank Tunis : 1 flag, 1 AAGun, 2 ArmoredCars, 1 Factory, 1 Mech.Inf and 1 Tank New Valley : 1 flag, 1 Infantry Equatoria : 1 flag Kordofan : 1 flag Croatia : 1 flag Greece : 1 flag, 1 AAGun, 1 Artillery and 3 Infantrys Serbia : 1 flag 41 Sea Zone : 1 Cruiser, 1 Destroyer and 3 Transports 56 Sea Zone : 1 Destroyer 51 Sea Zone : 1 Battleship, 1 Destroyer and 1 Submarine 49 Sea Zone : 2 Transports 46 Sea Zone : 1 Carrier, 3 Cruisers, 2 Fighters and 1 Transport
Production/PUs Summary :
Germans : 107 / 146 Russians : 105 / 106 Italians : 67 / 68 French : 22 / 0 Yamamoto : 69 / 71 Chinese : 19 / 29 Hisaichi : 56 / 62 British : 107 / 113 Anzac : 36 / 36 Dutch : 23 / 28 Finns : 10 / 12 Romanians : 11 / 14 Thai : 15 / 15 Americans : 104 / 104
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Could I please have my Sicilian Ft on Sicily, not Campania? Thank you.
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TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Artillery, 1 Fighter and 13 Infantrys moved from Orleanais to Normandy 1 Artillery and 1 Infantry moved from Scotland to 10 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone 1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy Combat - French Battle in Normandy French attack with 2 Artillerys, 1 Fighter and 14 Infantrys Germans defend with 6 ArmoredCars, 1 Artillery, 1 Factory, 4 Infantrys, 2 Mech.Infs and 9 Tanks French roll dice for 2 Artillerys, 1 Fighter and 14 Infantrys in Normandy, round 2 : 4/17 hits, 3.67 expected hits
Combat Hit Differential Summary :
French : 0.33
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Hey Axis players, what OOL would you like in Normandy?
If you want to call it round by round, let me know. Otherwise, I mostly need to know if you want to lose armored cars before infantry.
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@wheatbeer round-by-round please. 2 cars, two infantry
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TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Artillery, 1 Fighter and 13 Infantrys moved from Orleanais to Normandy 1 Artillery and 1 Infantry moved from Scotland to 10 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone 1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy Combat - French Battle in Normandy French attack with 2 Artillerys, 1 Fighter and 14 Infantrys Germans defend with 6 ArmoredCars, 1 Artillery, 1 Factory, 4 Infantrys, 2 Mech.Infs and 9 Tanks French roll dice for 2 Artillerys, 1 Fighter and 14 Infantrys in Normandy, round 2 : 4/17 hits, 3.67 expected hits Germans roll dice for 6 ArmoredCars, 1 Artillery, 4 Infantrys, 2 Mech.Infs and 9 Tanks in Normandy, round 2 : 5/22 hits, 7.83 expected hits 2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Germans and 5 Infantrys owned by the French lost in Normandy French roll dice for 2 Artillerys, 1 Fighter and 9 Infantrys in Normandy, round 3 : 1/12 hits, 2.83 expected hits
Combat Hit Differential Summary :
Germans : -2.83 French : -1.50
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German 1st round defense took out 4 French infantry.
French 2nd round attack only scored one hit.
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all infantry and start killing cars to conclusion. artillery before mech. thank you
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Artillery, 1 Fighter and 13 Infantrys moved from Orleanais to Normandy 1 Artillery and 1 Infantry moved from Scotland to 10 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone 1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy Combat - French Battle in Normandy French attack with 2 Artillerys, 1 Fighter and 14 Infantrys Germans defend with 6 ArmoredCars, 1 Artillery, 1 Factory, 4 Infantrys, 2 Mech.Infs and 9 Tanks French roll dice for 2 Artillerys, 1 Fighter and 14 Infantrys in Normandy, round 2 : 4/17 hits, 3.67 expected hits Germans roll dice for 6 ArmoredCars, 1 Artillery, 4 Infantrys, 2 Mech.Infs and 9 Tanks in Normandy, round 2 : 5/22 hits, 7.83 expected hits 2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Germans and 5 Infantrys owned by the French lost in Normandy French roll dice for 2 Artillerys, 1 Fighter and 9 Infantrys in Normandy, round 3 : 1/12 hits, 2.83 expected hits Germans roll dice for 4 ArmoredCars, 1 Artillery, 2 Infantrys, 2 Mech.Infs and 9 Tanks in Normandy, round 3 : 10/18 hits, 6.83 expected hits 1 Infantry owned by the Germans, 1 Artillery owned by the French and 9 Infantrys owned by the French lost in Normandy 1 Fighter owned by the French retreated French roll dice for 1 Artillery in Normandy, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry, 2 Mech.Infs and 9 Tanks in Normandy, round 4 : 3/17 hits, 6.50 expected hits 1 Infantry owned by the Germans and 1 Artillery owned by the French lost in Normandy Germans win with 4 ArmoredCars, 1 Artillery, 2 Mech.Infs and 9 Tanks remaining. Battle score for attacker is -20 Casualties for French: 2 Artillerys and 14 Infantrys Casualties for Germans: 2 ArmoredCars and 4 Infantrys Non Combat Move - French 1 Fighter moved from Normandy to Wales 1 AAGun moved from Orleanais to Aquitaine 1 Infantry moved from Mauritania to W.Morocco 1 Infantry moved from French Somaliland to Italian East Africa 1 Tank moved from Syria to Lower Egypt 1 Destroyer moved from 10 Sea Zone to 20 Sea Zone Turn Complete - French French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -3.17 French : -0.83
Production/PUs Summary :
Germans : 107 / 146 Russians : 105 / 106 Italians : 67 / 68 French : 22 / 22 Yamamoto : 69 / 71 Chinese : 19 / 29 Hisaichi : 56 / 62 British : 107 / 113 Anzac : 36 / 36 Dutch : 23 / 28 Finns : 10 / 12 Romanians : 11 / 14 Thai : 15 / 15 Americans : 104 / 104
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 107 Sea Zone to 110 Sea Zone 2 Artillerys and 1 Infantry moved from 110 Sea Zone to Banjarmasin 2 Marines moved from Davao to 107 Sea Zone 2 Marines and 1 Transport moved from 107 Sea Zone to 110 Sea Zone 2 Marines moved from 110 Sea Zone to Banjarmasin 3 Fighters moved from Panay to Banjarmasin 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from Mindanao to 111 Sea Zone 1 Artillery moved from Mindoro to 111 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin 2 Fighters moved from 107 Sea Zone to Banjarmasin 1 Bomber moved from Panay to Banjarmasin 1 Infantry and 1 Tank moved from Manila to 106 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin 1 Bomber moved from Peleliu to Banjarmasin 1 Artillery moved from Manila to 92 Sea Zone 1 Artillery and 1 Transport moved from 92 Sea Zone to 106 Sea Zone 1 Infantry moved from Mindoro to 106 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin 6 Mech.Infs moved from Hong Kong to Hupeh 4 Tanks moved from Hunan to Szechwan 2 Artillerys moved from Hunan to Hupeh 2 Tanks moved from Kwangsi to Yunnan 1 Tank moved from Kwangsi to 92 Sea Zone 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Tank moved from 110 Sea Zone to Banjarmasin 1 Transport moved from 107 Sea Zone to 102 Sea Zone 1 Artillery and 1 Infantry moved from Woleai to 102 Sea Zone 1 Infantry moved from Woleai to Truk Yamamoto take Truk from Americans 4 Fighters moved from 109 Sea Zone to Ponape 1 Artillery and 1 Infantry moved from 102 Sea Zone to Ponape 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 1 T.Boat moved from 93 Sea Zone to 84 Sea Zone 1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone 1 Elite and 1 Infantry moved from 84 Sea Zone to Liaoning Purchase Units - Yamamoto Yamamoto buy 1 Cruiser, 1 Destroyer, 4 Infantrys, 4 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Ponape Yamamoto attack with 1 Artillery, 4 Fighters and 1 Infantry Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Ponape, round 2 : 4/6 hits, 2.00 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ponape Yamamoto win, taking Ponape from Americans with 1 Artillery and 4 Fighters remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery and 1 Infantry Battle in Banjarmasin Yamamoto attack with 4 Artillerys, 2 Bombers, 5 Fighters, 4 Infantrys, 2 Marines and 2 Tanks Dutch defend with 1 AAGun, 1 Adv.Fighter, 1 Factory, 2 Fighters, 10 Infantrys and 2 Tanks AA fire in Banjarmasin : 0/7 hits, 1.17 expected hits Yamamoto roll dice for 4 Artillerys, 2 Bombers, 5 Fighters, 4 Infantrys, 2 Marines and 2 Tanks in Banjarmasin, round 2 : 6/19 hits, 7.67 expected hits Dutch roll dice for 1 Adv.Fighter, 2 Fighters, 10 Infantrys and 2 Tanks in Banjarmasin, round 2 : 7/15 hits, 6.00 expected hits 2 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto, 6 Infantrys owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 Fighters, 2 Marines and 2 Tanks in Banjarmasin, round 3 : 4/12 hits, 5.67 expected hits Dutch roll dice for 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/9 hits, 4.00 expected hits 2 Marines owned by the Yamamoto, 2 Artillerys owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in Banjarmasin Yamamoto roll dice for 2 Bombers, 4 Fighters and 2 Tanks in Banjarmasin, round 4 : 5/8 hits, 3.67 expected hits Dutch roll dice for 1 Adv.Fighter, 2 Fighters and 2 Tanks in Banjarmasin, round 4 : 1/5 hits, 2.67 expected hits 2 Fighters owned by the Dutch, 1 Adv.Fighter owned by the Dutch, 1 Tank owned by the Yamamoto and 2 Tanks owned by the Dutch lost in Banjarmasin Yamamoto captures 28PUs while taking Dutch capital Yamamoto win, taking Banjarmasin from Dutch with 2 Bombers, 4 Fighters and 1 Tank remaining. Battle score for attacker is 11 Casualties for Yamamoto: 4 Artillerys, 1 Fighter, 4 Infantrys, 2 Marines and 1 Tank Casualties for Dutch: 1 Adv.Fighter, 2 Fighters, 10 Infantrys and 2 Tanks Non Combat Move - Yamamoto 1 Battleship, 1 Carrier and 1 Destroyer moved from 107 Sea Zone to 85 Sea Zone 1 Fighter moved from Tokyo to 85 Sea Zone 1 Fighter moved from Ponape to 85 Sea Zone 1 Battleship, 2 Carriers and 1 Destroyer moved from 109 Sea Zone to 107 Sea Zone 3 Fighters moved from Ponape to 107 Sea Zone 4 Fighters moved from Banjarmasin to West Borneo 1 Bomber moved from Banjarmasin to Mindanao 1 Bomber moved from Banjarmasin to West Borneo Place Units - Yamamoto 1 Cruiser, 1 Destroyer and 4 Submarines placed in 85 Sea Zone 4 Infantrys placed in Davao 3 Tanks placed in Kwangsi Turn Complete - Yamamoto Yamamoto collect 76 PUs; end with 104 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : -1.17 Yamamoto : -0.00 Americans : 0.33 Dutch : -0.67
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@Wittmann said in WaW Team Game III:
Could I please have my Sicilian Ft on Sicily, not Campania? Thank you.
I forgot to do this … I’ll try to remember when it’s time for UK1 (if no one else gets it first)
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Italians to Sicily: 1 Fighter EDIT: Removing units owned by Italians from Campania: 1 Fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Chinese buy 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Non Combat Move - Chinese 1 Artillery, 1 Fighter and 5 Tanks moved from Shensi to Ningsia 1 Infantry moved from Ningsia to Shensi 1 Infantry moved from E.Qinghai to Lanchow 5 Infantrys moved from E.Qinghai to Ningsia 1 AAGun moved from Gobi Altai to E.Qinghai 2 Infantrys moved from Gobi Altai to Ningsia 1 Tank moved from Hsining to Ningsia 5 Infantrys moved from Hsining to E.Qinghai 4 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 6 Infantrys placed in Hsining 1 Infantry and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 107 / 146 Russians : 105 / 106 Italians : 67 / 68 French : 22 / 22 Yamamoto : 76 / 104 Chinese : 19 / 19 Hisaichi : 56 / 62 British : 107 / 113 Anzac : 36 / 36 Dutch : 19 / 0 Finns : 10 / 12 Romanians : 11 / 14 Thai : 15 / 15 Americans : 101 / 104
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@Wittmann said in WaW Team Game III:
Could I please have my Sicilian Ft on Sicily, not Campania? Thank you.
I took care of this!
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@Entek Thanks.
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 1 Infantry moved from Suiyuan to Shensi 1 Artillery moved from Suiyuan to Shensi 1 Infantry moved from Hupeh to Shensi 1 Artillery moved from Khabarovsk to Heilungchiang 1 Infantry moved from Ayan to Heilungchiang 1 Elite moved from Ayan to Okhotsk Hisaichi take Okhotsk from Russians 2 Artillerys and 6 Infantrys moved from Ayan to Chita 1 Tank moved from Peking to Hulunbuir 1 Fighter moved from Shansi to Hulunbuir 1 Bomber moved from Shansi to Hulunbuir 1 Infantry moved from N.Thailand to Burma Hisaichi take Burma from British 1 Fighter moved from Shansi to Sikang 1 Tank moved from Szechwan to Sikang 1 Artillery and 4 Infantrys moved from Yunnan to Sikang Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 5 Infantrys, 5 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Chita Hisaichi attack with 2 Artillerys and 6 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Chita, round 2 : 2/8 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita Hisaichi win, taking Chita from Russians with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Heilungchiang Hisaichi attack with 1 Artillery and 1 Infantry Russians defend with 1 Artillery Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Heilungchiang Hisaichi win, taking Heilungchiang from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Battle in Hulunbuir Hisaichi attack with 1 Bomber, 1 Fighter and 1 Tank Russians defend with 1 Infantry Hisaichi roll dice for 1 Bomber, 1 Fighter and 1 Tank in Hulunbuir, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Hulunbuir Hisaichi win, taking Hulunbuir from Russians with 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Sikang Hisaichi attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank Neutral defend with 4 Infantrys Hisaichi roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Sikang, round 2 : 2/7 hits, 2.00 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the Hisaichi lost in Sikang Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Sikang, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys in Sikang, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Sikang Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Sikang, round 4 : 0/5 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sikang Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Sikang, round 5 : 1/4 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Sikang Hisaichi loses 0 PUs for violating Sikangs neutrality. Hisaichi win, taking Sikang from Neutral with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 4 Infantrys Casualties for Neutral: 4 Infantrys Battle in Shensi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shensi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Hulunbuir to Peking 1 Bomber moved from Hulunbuir to Peking 1 Fighter moved from Sikang to Yunnan 1 Artillery and 2 Infantrys moved from Kweichow to Yunnan 1 Mech.Inf moved from Peking to Chita 1 Tank moved from Peking to Chita 4 Tanks moved from Shansi to Szechwan 1 Tank moved from Hupeh to Yunnan 4 Transports moved from 75 Sea Zone to 84 Sea Zone 1 Tank moved from Changchun to 84 Sea Zone 2 Elites moved from Changchun to 84 Sea Zone 5 Infantrys moved from Changchun to 84 Sea Zone 2 Elites, 5 Infantrys, 1 Tank and 4 Transports moved from 84 Sea Zone to 92 Sea Zone 2 Elites, 5 Infantrys and 1 Tank moved from 92 Sea Zone to N.French Indochina 2 Tanks moved from British Borneo to 106 Sea Zone 2 Infantrys moved from British Borneo to 106 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 106 Sea Zone to 92 Sea Zone 2 Tanks moved from 92 Sea Zone to N.French Indochina 2 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Transport moved from 75 Sea Zone to 84 Sea Zone 1 Destroyer moved from 75 Sea Zone to 84 Sea Zone 1 Destroyer moved from 84 Sea Zone to 92 Sea Zone 2 Submarines moved from 107 Sea Zone to 110 Sea Zone 1 Destroyer moved from 106 Sea Zone to 110 Sea Zone 1 Battleship moved from 106 Sea Zone to 92 Sea Zone 1 Carrier moved from 106 Sea Zone to 110 Sea Zone 2 Fighters moved from 106 Sea Zone to 110 Sea Zone Place Units - Hisaichi 3 Tanks placed in Peking 4 Mech.Infs placed in Liaoning 2 Artillerys, 5 Infantrys and 1 Mech.Inf placed in Changchun Turn Complete - Hisaichi Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Neutral : 1.33 Hisaichi : -3.33 Chinese : -0.67 Russians : -0.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 1 Tank moved from Malaya to S.French Indochina British take S.Thailand from Thai French take S.French Indochina from Hisaichi 1 Fighter moved from Malaya to Burma 1 Tank moved from Malaya to N.Thailand 1 Infantry moved from Assam to Burma 1 Infantry moved from Assam to Burma 1 Artillery, 2 Infantrys and 1 Tank moved from Assam to Sikang 1 Artillery moved from Hyderabad to Bihar 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 1 Transport moved from 65 Sea Zone to 60 Sea Zone 1 Transport moved from 65 Sea Zone to 60 Sea Zone 2 Artillerys moved from Madras to 60 Sea Zone 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya 2 Infantrys moved from Bombay to Rajputana 1 Infantry moved from Madras to Hyderabad 1 Infantry moved from French Equatorial Africa to Equatoria British take Equatoria from Italians 1 Infantry moved from Italian East Africa to Kordofan British take Kordofan from Italians 1 Artillery moved from Kenya to Equatoria 1 Infantry moved from South Africa to Angola 2 ArmoredCars moved from Cape Town to Angola 1 Infantry moved from Rhodesia to Angola 1 Infantry moved from South Africa to Angola 1 Transport moved from 68 Sea Zone to 38 Sea Zone 1 Infantry moved from French Sudan to 38 Sea Zone 1 Infantry moved from 38 Sea Zone to Angola 2 Submarines moved from 18 Sea Zone to 30 Sea Zone 1 Destroyer moved from 18 Sea Zone to 30 Sea Zone 2 Destroyers moved from 10 Sea Zone to 30 Sea Zone 1 Battleship moved from 18 Sea Zone to 30 Sea Zone 3 Fighters moved from Orleanais to Manchester 3 Adv.Fighters moved from Wales to Manchester 1 Infantry and 1 Tank moved from Munster to 18 Sea Zone 2 Infantrys moved from Iceland to 10 Sea Zone 2 Infantrys and 1 Transport moved from 10 Sea Zone to 18 Sea Zone 1 Fighter moved from Greenland to Manchester 1 Infantry moved from Wales to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Netherlands British take Netherlands from Germans 1 Bomber moved from Wales to 30 Sea Zone 1 Transport moved from 10 Sea Zone to 18 Sea Zone 1 Artillery and 1 Infantry moved from Wales to 18 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 18 Sea Zone to 20 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 20 Sea Zone to Picardy 2 Infantrys and 1 Transport moved from 18 Sea Zone to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Belgium British take Belgium from Germans 1 Tank moved from British Columbia to Alaska 1 Infantry moved from Yukon to Alaska 2 Artillerys and 1 Infantry moved from Italian East Africa to 57 Sea Zone 1 Infantry moved from Lower Egypt to 57 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 57 Sea Zone to 58 Sea Zone 2 Artillerys and 2 Infantrys moved from 58 Sea Zone to E.Iran 3 Infantrys moved from W.Iran to E.Iran 1 Tank moved from Azerbaijan to E.Iran 1 Artillery moved from Azerbaijan to W.Iran 2 Infantrys moved from Cairo to Lower Egypt 1 Artillery moved from Cairo to Lower Egypt 3 Fighters moved from Lower Egypt to E.Iran 2 Infantrys moved from Koryakia to Kolyma 1 Transport moved from 72 Sea Zone to 71 Sea Zone 1 Infantry moved from Alaska to 71 Sea Zone 1 Infantry moved from Alaska to 71 Sea Zone 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry moved from 72 Sea Zone to Koryakia 1 Infantry moved from 72 Sea Zone to Koryakia 1 Destroyer moved from 72 Sea Zone to 76 Sea Zone Purchase Units - British British buy 4 ArmoredCars, 4 Artillerys, 1 Destroyer, 7 Infantrys, 5 Mech.Infs, 1 Submarine, 1 T.Boat and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Sikang British attack with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 1 Tank British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Sikang, round 2 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Sikang, round 2 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sikang British win, taking Sikang from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Artillery and 1 Tank Battle in 30 Sea Zone British attack with 1 Battleship, 1 Bomber, 3 Destroyers and 2 Submarines Germans defend with 1 Destroyer and 5 Submarines British roll dice for 2 Submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 5 Submarines in 30 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 1 Battleship, 1 Bomber and 3 Destroyers in 30 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 Destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 3 Submarines owned by the Germans and 2 Submarines owned by the British lost in 30 Sea Zone Germans roll dice for 2 Submarines in 30 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Battleship, 1 Bomber and 3 Destroyers in 30 Sea Zone, round 3 : 0/5 hits, 2.33 expected hits Germans roll dice for 1 Destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 30 Sea Zone Germans roll dice for 2 Submarines in 30 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 Battleship, 1 Bomber and 2 Destroyers in 30 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 Destroyer in 30 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 2 Submarines owned by the Germans, 1 Destroyer owned by the Germans and 1 Destroyer owned by the British lost in 30 Sea Zone British win with 1 Battleship, 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 13 Casualties for British: 2 Destroyers and 2 Submarines Casualties for Germans: 1 Destroyer and 5 Submarines Battle in Burma British attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry British roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter and 2 Infantrys in Burma, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter and 2 Infantrys in Burma, round 4 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter and 2 Infantrys in Burma, round 5 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in E.Iran British attack with 2 Artillerys, 3 Fighters, 5 Infantrys and 1 Tank Neutral defend with 1 Bunker and 3 Infantrys British roll dice for 2 Artillerys, 3 Fighters, 5 Infantrys and 1 Tank in E.Iran, round 2 : 4/11 hits, 3.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits 3 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in E.Iran British roll dice for 2 Artillerys, 3 Fighters, 3 Infantrys and 1 Tank in E.Iran, round 3 : 2/9 hits, 3.00 expected hits Neutral roll dice for 1 Bunker in E.Iran, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in E.Iran British loses 0 PUs for violating E.Irans neutrality. British win, taking E.Iran from Neutral with 2 Artillerys, 3 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for British: 2 Infantrys Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in Angola British attack with 2 ArmoredCars and 4 Infantrys Neutral defend with 1 Infantry British roll dice for 2 ArmoredCars and 4 Infantrys in Angola, round 2 : 1/6 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Angola British loses 0 PUs for violating Angolas neutrality. British win, taking Angola from Neutral with 2 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Picardy British attack with 1 Artillery, 2 Infantrys and 1 Tank Germans defend with 1 AAGun, 1 Infantry and 1 Stuka British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Picardy, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 2 : 0/2 hits, 0.50 expected hits British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Picardy, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 3 : 2/2 hits, 0.50 expected hits 2 Infantrys owned by the British lost in Picardy British roll dice for 1 Artillery and 1 Tank in Picardy, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 4 : 0/2 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Picardy British roll dice for 1 Artillery and 1 Tank in Picardy, round 5 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 Stuka in Picardy, round 5 : 0/1 hits, 0.17 expected hits 1 Stuka owned by the Germans lost in Picardy British win, taking Picardy from Germans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6 Casualties for British: 2 Infantrys Casualties for Germans: 1 Infantry and 1 Stuka Battle in N.Thailand British attack with 1 Tank Hisaichi defend with 1 Infantry British roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits, 0.50 expected hits Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Thailand British win, taking N.Thailand from Thai with 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - British 3 Fighters moved from E.Iran to Baluchistan 1 Bomber moved from 30 Sea Zone to Manchester 2 Cruisers, 2 Destroyers and 1 Submarine moved from 57 Sea Zone to 58 Sea Zone 1 Fighter moved from Burma to Malaya Place Units - British 1 Destroyer placed in 21 Sea Zone 1 Submarine and 1 T.Boat placed in 20 Sea Zone 1 ArmoredCar, 1 Artillery, 1 Infantry and 2 Tanks placed in Delhi 1 ArmoredCar, 1 Artillery, 1 Infantry and 2 Tanks placed in Madras 1 Artillery and 1 Infantry placed in Bombay 3 Mech.Infs placed in W.Iran 2 Mech.Infs placed in Cape Town 1 Artillery and 3 Infantrys placed in Cairo 2 ArmoredCars placed in Vancouver 1 Infantry placed in Cairo Turn Complete - British British collect 124 PUs; end with 124 PUs
Combat Hit Differential Summary :
Germans : 1.33 Neutral : -0.33 British : -2.83 Hisaichi : -2.17 Thai : -0.33
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 2 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Mindanao 2 Fighters moved from 67 Sea Zone to Mindanao Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Carrier, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Mindanao Anzac attack with 2 Fighters and 2 Infantrys Yamamoto defend with 1 Bomber Anzac roll dice for 2 Fighters and 2 Infantrys in Mindanao, round 2 : 2/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Bomber in Mindanao, round 2 : 0/1 hits, 0.17 expected hits 1 Bomber owned by the Yamamoto lost in Mindanao Anzac win, taking Mindanao from Yamamoto with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 Bomber Non Combat Move - Anzac 2 Fighters could not land in 67 Sea Zone and were removed 2 Fighters moved from Mindanao to 67 Sea Zone 1 Fighter moved from Broome to 67 Sea Zone 1 Fighter moved from Townsville to 67 Sea Zone 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 2 Infantrys moved from South New Zealand to 122 Sea Zone 1 Infantry moved from New South Wales to 122 Sea Zone 1 Infantry moved from Tasmania to 122 Sea Zone 2 Infantrys, 1 Submarine and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from Java to Sumatra 1 Artillery and 1 Infantry moved from Lombok to Java 2 Infantrys moved from 67 Sea Zone to Lombok 2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Flores 1 Infantry moved from Western Australia to Broome 1 Infantry moved from Northern Territory to Western Australia 1 Infantry moved from South Australia to Western Australia 1 Infantry moved from Townsville to Northern Territory 1 Infantry moved from Queensland to South Australia 1 Infantry moved from Queensland to Townsville 2 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 1 Carrier placed in 67 Sea Zone 1 Artillery and 2 Infantrys placed in Townsville 1 Artillery and 1 Elite placed in Broome 1 Fighter placed in Canberra Turning on Edit Mode EDIT: Adding units owned by Anzac to 67 Sea Zone: 2 Fighters EDIT: Turning off Edit Mode Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17 Anzac : 1.00
Production/PUs Summary :
Germans : 99 / 146 Russians : 95 / 106 Italians : 65 / 68 French : 26 / 22 Yamamoto : 74 / 104 Chinese : 17 / 19 Hisaichi : 66 / 70 British : 124 / 124 Anzac : 36 / 36 Dutch : 19 / 0 Finns : 10 / 12 Romanians : 11 / 14 Thai : 11 / 15 Americans : 103 / 104
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@wheatbeer said in WaW Team Game III:
Non Combat Move - Anzac 2 Fighters could not land in 67 Sea Zone and were removed
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Turning on Edit Mode EDIT: Adding units owned by Anzac to 67 Sea Zone: 2 Fighters EDIT: Turning off Edit Mode
Did someone adjust the options? I thought we were allowed to land fighters on newly mobilized carriers.
If we’re not allowing that, then I guess I will land the 2 fighters that attacked Mindanao from SZ67 on the carrier that already existed, and leave the other 2 in their original spots.
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Turn Complete - Dutch Dutch collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 99 / 146 Russians : 95 / 106 Italians : 65 / 68 French : 26 / 22 Yamamoto : 74 / 104 Chinese : 17 / 19 Hisaichi : 66 / 70 British : 124 / 124 Anzac : 36 / 36 Dutch : 19 / 19 Finns : 10 / 12 Romanians : 11 / 14 Thai : 11 / 15 Americans : 103 / 104
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I fixed the cv rules back to being able to place figs on new ones.
I wish you had asked for casualties in Picardy or assumed max defense. There was not really a benefit to you retreating after round one so I would have done max defense and got the hit on the “two” die roll round 2.