Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 conscript and 1 field_gun moved from Yakutsk to Sakhe
1 conscript and 1 field_gun moved from Yakutsk to Tiksi
2 cavalrys and 10 field_guns moved from Primorsky to Khabarovsk
1 cavalry moved from Yakutsk to Tiksi
3 field_guns, 2 heavy_guns and 16 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 2 conscripts, 2 field_guns, 1 submarine and 1 trench; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Aldan
Communists attack with 3 field_guns, 2 heavy_guns and 16 infantry
Russia defend with 1 conscript
Communists roll dice for 3 field_guns, 2 heavy_guns and 16 infantry in Aldan, round 2 : 4/21 hits, 5.17 expected hits
Russia roll dice for 1 conscript in Aldan, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Aldan
Communists win, taking Aldan from Russia with 3 field_guns, 2 heavy_guns and 16 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Sakhe
Communists attack with 1 conscript and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 1 field_gun in Sakhe, round 2 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Sakhe, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Sakhe, round 3 : 1/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Sakhe, round 3 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Sakhe
Communists win, taking Sakhe from Russia with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Khabarovsk
Communists attack with 2 cavalrys and 10 field_guns
Russia defend with 1 conscript
Communists roll dice for 2 cavalrys and 10 field_guns in Khabarovsk, round 2 : 4/12 hits, 4.00 expected hits
Russia roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Khabarovsk
Communists win, taking Khabarovsk from Russia with 2 cavalrys and 10 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Tiksi
Communists attack with 1 cavalry, 1 conscript and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 1 cavalry, 1 conscript and 1 field_gun in Tiksi, round 2 : 1/3 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Tiksi
Communists win, taking Tiksi from Russia with 1 cavalry, 1 conscript and 1 field_gun remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Non Combat Move - Communists
Place Units - Communists
1 submarine placed in Sea Zone 138 Sea of Japan
1 trench placed in Primorsky
2 conscripts placed in Vladivostok
2 field_guns placed in Yakutsk
Activate Technology - Communists
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : -0.83
Russia : -0.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Research Technology - USA
USA roll 6,2,4,6,2 and gets 2 hits
USA removing all Technology Tokens after successful research.
USA discover merchantmarine
Combat Move - USA
1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 59 Central Mediterranean
1 cruiser and 1 submarine moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
6 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 31 Mid Atlantic
4 field_guns and 4 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
4 field_guns and 5 infantry moved from Madeira to Sea Zone 33 Mid Atlantic
4 field_guns, 5 infantry and 6 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun moved from Azores to Sea Zone 34 Mid Atlantic
5 field_guns, 5 infantry and 5 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic
5 field_guns and 5 infantry moved from Sea Zone 33 Mid Atlantic to Algarve
4 field_guns moved from Lisbon to Algarve
1 infantry and 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic
1 infantry moved from Sea Zone 33 Mid Atlantic to Algarve
4 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 30 Mid Atlantic
4 field_guns, 4 infantry and 4 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
4 field_guns and 4 infantry moved from Sea Zone 34 Mid Atlantic to Madeira
1 infantry moved from Atlanta to Charleston
Purchase Units - USA
USA buy 1 Factory, 1 battlecruiser, 1 cruiser, 1 destroyer, 4 field_guns and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat - USA
Battle in Algarve
USA attack with 9 field_guns and 6 infantry
Neutral defend with 6 infantry
USA roll dice for 9 field_guns and 6 infantry in Algarve, round 2 : 8/15 hits
Neutral roll dice for 6 infantry in Algarve, round 2 : 0/6 hits
6 infantry owned by the Neutral lost in Algarve
USA loses 0 PUs for violating Algarves neutrality.
USA win, taking Algarve from Neutral with 9 field_guns and 6 infantry remaining. Battle score for attacker is 18
Casualties for Neutral: 6 infantry
Non Combat Move - USA
Place Units - USA
1 battlecruiser, 1 cruiser and 1 destroyer placed in Sea Zone 54 Alboran Sea
1 Factory placed in Lisbon
4 field_guns and 4 infantry placed in Washington D.C.
Activate Technology - USA
USA activating merchantmarine
Turn Complete - USA
USA collect 84 PUs; end with 84 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 2,6,3 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover bunkers
Combat Move - Germany
4 infantry moved from Mecklenburg to Holstein
1 infantry moved from Pskov to Novgorod
Germany take Novgorod from Russia
2 field_guns and 5 infantry moved from Norway to Murmansk
2 field_guns and 3 stormtruppens moved from Finland to Karelia
Germany take Karelia from Russia
1 cavalry moved from Tver to Vladimir
Germany take Vladimir from Russia
1 cavalry moved from Vladimir to Archangelsk
Germany take Archangelsk from Russia
2 field_guns and 4 infantry moved from Belarus to Don
2 cruisers and 1 destroyer moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
2 heavy_guns and 7 infantry moved from Bavaria to Wurttemburg
4 heavy_guns moved from Wurttemburg to Alsace
2 heavy_guns moved from Belgium to Rhine
1 infantry moved from Wurttemburg to Alsace
1 heavy_gun moved from Wurttemburg to Rhine
1 heavy_gun moved from Wurttemburg to Rhine
1 fighter moved from Don to Sea Zone 65 Caspian Sea
1 stormtruppen moved from Latvia to Smolensk
Purchase Units - Germany
Germany buy 1 Factory, 1 battleship, 2 destroyers, 6 field_guns, 5 gass and 10 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat - Germany
Battle in Sea Zone 65 Caspian Sea
Germany attack with 1 fighter
Russia defend with 1 transport
1 transport owned by the Russia lost in Sea Zone 65 Caspian Sea
Germany win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Russia: 1 transport
Battle in Murmansk
Germany attack with 2 field_guns and 5 infantry
Russia defend with 1 infantry
Germany roll dice for 2 field_guns and 5 infantry in Murmansk, round 2 : 1/7 hits, 1.83 expected hits
Russia roll dice for 1 infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russia lost in Murmansk
Germany win, taking Murmansk from Russia with 2 field_guns and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russia: 1 infantry
Non Combat Move - Germany
1 fighter moved from Sea Zone 65 Caspian Sea to Caucasus
Place Units - Germany
1 battleship and 2 destroyers placed in Sea Zone 12 Baltic Sea
6 field_guns placed in Belarus
5 gass placed in Warsaw
1 Factory placed in Stockholm
6 infantry placed in Belgium
4 infantry placed in Bavaria
Activate Technology - Germany
Germany activating bunkers
Turn Complete - Germany
Germany collect 136 PUs; end with 137 PUs
Combat Hit Differential Summary :
Germany : -0.83
Russia : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - France
France spend 5 on tech rolls
France rolls : 0/1 hits
Combat Move - France
1 colonial and 1 infantry moved from Italian Somaliland to Sea Zone 74 Gulf of Aden
1 colonial, 1 infantry and 1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 72 Persian Gulf
1 colonial and 1 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam
France take Al-Dammam from Turkey
1 field_gun and 2 infantry moved from Marseilles to Rhone
2 field_guns, 2 heavy_guns and 4 infantry moved from Paris to Champagne
1 fighter moved from London to Champagne
1 cruiser and 2 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
Purchase Units - France
France buy 1 cruiser, 2 destroyers, 3 field_guns, 2 heavy_guns and 8 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat - France
Non Combat Move - France
1 cavalry moved from Cyrenaica to Tobruk
1 infantry moved from Lower Egypt to Cairo-Suez
Place Units - France
1 cruiser and 1 destroyer placed in Sea Zone 60 Central Mediterranean
1 destroyer placed in Sea Zone 137 Yellow Sea
1 heavy_gun and 1 infantry placed in Shanghai 2
1 infantry placed in Shanghai 1
France undo move 4.
France undo move 3.
1 field_gun and 1 infantry placed in Shanghai 2
2 field_guns, 2 heavy_guns and 4 infantry placed in Paris
3 infantry placed in Marseilles
Turn Complete - France
France collect 81 PUs; end with 81 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Purchase Units - Serbia
Serbia buy 3 infantry and 1 trench; Remaining resources: 0 PUs;
Place Units - Serbia
3 infantry and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 7 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 2,6,3 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover industry
Combat Move - Austria
2 heavy_guns and 27 infantry moved from Venice to Milan
1 field_gun, 10 heavy_guns and 25 infantry moved from Tyrol to Milan
2 infantry moved from Trieste to Venice
4 field_guns moved from Baranya to Serbia
4 field_guns moved from Belgrade to Serbia
1 fighter moved from Belgrade to Serbia
1 cavalry and 6 gass moved from Hungary to Serbia
3 field_guns and 1 infantry moved from Galicia to Transylvania
Purchase Units - Austria
Austria buy 1 cavalry, 2 field_guns, 6 heavy_guns, 13 infantry and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Combat - Austria
Battle in Milan
Austria attack with 1 field_gun, 12 heavy_guns and 52 infantry
Italy defend with 1 cavalry, 10 field_guns, 7 heavy_guns, 13 infantry and 6 trenchs; France defend with 2 infantry
Austria roll dice for 1 field_gun, 12 heavy_guns and 52 infantry in Milan, round 2 : 15/65 hits, 15.17 expected hits
Italy roll dice for 1 cavalry, 10 field_guns, 7 heavy_guns, 15 infantry and 6 trenchs in Milan, round 2 : 17/39 hits, 15.33 expected hits
6 trenchs owned by the Italy, 2 infantry owned by the Italy, 17 infantry owned by the Austria and 1 cavalry owned by the Italy lost in Milan
Austria roll dice for 1 field_gun, 12 heavy_guns and 35 infantry in Milan, round 3 : 14/48 hits, 12.33 expected hits
Italy roll dice for 10 field_guns, 7 heavy_guns and 13 infantry in Milan, round 3 : 7/30 hits, 13.50 expected hits
11 infantry owned by the Italy, 7 infantry owned by the Austria, 1 field_gun owned by the Italy and 2 infantry owned by the France lost in Milan
Austria roll dice for 1 field_gun, 12 heavy_guns and 28 infantry in Milan, round 4 : 13/41 hits, 11.17 expected hits
Italy roll dice for 9 field_guns and 7 heavy_guns in Milan, round 4 : 11/16 hits, 8.83 expected hits
11 infantry owned by the Austria, 4 heavy_guns owned by the Italy and 9 field_guns owned by the Italy lost in Milan
Austria roll dice for 1 field_gun, 12 heavy_guns and 17 infantry in Milan, round 5 : 7/30 hits, 9.33 expected hits
Italy roll dice for 3 heavy_guns in Milan, round 5 : 3/3 hits, 2.50 expected hits
3 infantry owned by the Austria and 3 heavy_guns owned by the Italy lost in Milan
Austria win, taking Milan from Italy with 1 field_gun, 12 heavy_guns and 14 infantry remaining. Battle score for attacker is 28
Casualties for Austria: 38 infantry
Casualties for Italy: 1 cavalry, 10 field_guns, 7 heavy_guns, 13 infantry and 6 trenchs
Casualties for France: 2 infantry
Non Combat Move - Austria
Place Units - Austria
4 heavy_guns and 3 trenchs placed in Venice
1 field_gun and 3 infantry placed in Belgrade
6 infantry placed in Tyrol
1 cavalry, 1 field_gun, 1 heavy_gun and 2 infantry placed in Trieste
1 heavy_gun and 2 infantry placed in Hungary
Activate Technology - Austria
Austria activating industry
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Austria
Austria collect 95 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Austria from Smolensk: 3 infantry
EDIT: Adding units owned by Austria to Belarus: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Austria : 1.00
Italy : -2.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italy
Italy buy 1 heavy_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Italy
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 field_gun moved from Rome to Sea Zone 58 Tyrrhenian Sea
1 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
Place Units - Italy
1 heavy_gun, 2 infantry and 3 trenchs placed in Piedmont
3 trenchs placed in Tuscany
Turn Complete - Italy
Italy collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Turn Complete - Arabia
Combat Hit Differential Summary :
@dawgoneit would you like to start another on of these?
switch sides?
or a couple of WAW wars?
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - Turkey
Turkey spend 10 on tech rolls
Turkey roll 2,4,4 and gets 0 hits
Combat Move - Turkey
1 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
3 infantry moved from Mesopotamia to Al-Dammam
1 gas moved from Baghdad to Al-Dammam
1 cavalry moved from Baghdad to Sistan
1 cavalry moved from Baghdad to Al-Dammam
1 cavalry moved from Mecca to Sinai
1 cavalry moved from Damascus to Sinai
1 cavalry moved from Damascus to Sinai
1 cavalry moved from Damascus to Sinai
1 infantry moved from Serbia to Albania
Turkey take Albania from Serbia
1 field_gun, 1 heavy_gun and 2 infantry moved from Serbia to Albania
6 infantry moved from Constantinople to Sea Zone 68 Aegean Sea
6 infantry moved from Sea Zone 68 Aegean Sea to Macedonia
1 battlecruiser and 1 destroyer moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
4 field_guns and 1 heavy_gun moved from Mecca to Hejaz
3 field_guns moved from Mecca to Arabia
2 field_guns moved from Mecca to Hejaz
Purchase Units - Turkey
Turkey buy 1 cruiser, 1 destroyer, 3 field_guns, 1 fighter, 1 heavy_gun, 11 infantry and 4 trenchs; Remaining resources: 1 PUs; 3 techTokens;
Combat - Turkey
Battle in Al-Dammam
Turkey attack with 1 cavalry, 1 gas and 3 infantry
France defend with 1 colonial and 1 infantry
Turkey roll dice for 1 gas in Al-Dammam, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the France lost in Al-Dammam
1 gas owned by the Turkey lost in Al-Dammam
Turkey roll dice for 1 cavalry and 3 infantry in Al-Dammam, round 2 : 1/4 hits, 0.67 expected hits
France roll dice for 1 colonial in Al-Dammam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey and 1 colonial owned by the France lost in Al-Dammam
Turkey win, taking Al-Dammam from France with 1 cavalry and 2 infantry remaining. Battle score for attacker is -1
Casualties for France: 1 colonial and 1 infantry
Casualties for Turkey: 1 gas and 1 infantry
Battle in Kazakhstan
Turkey attack with 3 infantry
Russia defend with 1 field_gun
Turkey roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits
Russia roll dice for 1 field_gun in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Kazakhstan
Turkey win, taking Kazakhstan from Russia with 3 infantry remaining. Battle score for attacker is 4
Casualties for Russia: 1 field_gun
Non Combat Move - Turkey
Place Units - Turkey
2 trenchs placed in Sinai
2 trenchs placed in Hejaz
1 field_gun and 2 infantry placed in Baghdad
1 fighter and 2 infantry placed in Damascus
1 field_gun, 1 heavy_gun and 2 infantry placed in Mecca
1 cruiser and 1 destroyer placed in Sea Zone 68 Aegean Sea
1 field_gun and 5 infantry placed in Constantinople
Activate Technology - Turkey
Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 4 techTokens
Turn Complete - Turkey
Turkey collect 89 PUs; end with 90 PUs
Turkey collect 5 PUs from War Bonds; end with 95 PUs
Combat Hit Differential Summary :
Turkey : 1.17
France : 0.67
Russia : -0.33
@dawgoneit Sounds great to me. I’ll start a WAW game later today as the Axis. You can start one whenever too. Whackamatt@yahoo.com
I’m also game for WWI games. Don’t care what sides. Or one of each?
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 2,2 and gets 0 hits
Combat Move - Britain
1 infantry moved from Normandy to Picardy
5 colonials, 3 field_guns and 3 infantry moved from Normandy to Paris
4 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
3 cavalrys, 1 heavy_gun and 3 infantry moved from London to Sea Zone 15 English Channel
3 cavalrys, 1 heavy_gun, 3 infantry and 4 transports moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
3 cavalrys, 1 heavy_gun and 3 infantry moved from Sea Zone 25 Mid Atlantic to Normandy
3 cavalrys moved from Western Sudan to Cairo-Suez
3 cavalrys moved from Dar es Salaam to Western Sudan
2 cavalrys moved from Northern Rhodesia to Lower Egypt
2 cavalrys moved from Cape Town to Northern Rhodesia
1 cavalry moved from Bombay to Sea Zone 73 Arabian Sea
1 cavalry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 cavalry moved from Sea Zone 72 Persian Gulf to Kuwait
Britain take Kuwait from Turkey
1 cavalry moved from Bombay to Sea Zone 73 Arabian Sea
1 cavalry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 cavalry moved from Sea Zone 72 Persian Gulf to Basra
Britain take Basra from Turkey
1 colonial moved from Baluchistan to Sea Zone 73 Arabian Sea
1 infantry moved from Baluchistan to Sea Zone 73 Arabian Sea
1 colonial, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 colonial and 1 infantry moved from Sea Zone 72 Persian Gulf to Fars
Britain take Fars from Turkey
1 cavalry moved from Baluchistan to Sea Zone 73 Arabian Sea
1 cavalry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 cavalry moved from Sea Zone 72 Persian Gulf to Oman
Britain take Oman from Turkey
2 battlecruisers and 1 cruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
2 field_guns and 2 infantry moved from Baluchistan to Sistan
1 battlecruiser, 1 cavalry, 3 colonials, 2 field_guns, 1 infantry and 4 transports moved from Sea Zone 144 Pacific Ocean to Sea Zone 142 Pacific Ocean
1 cavalry, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 142 Pacific Ocean
1 fighter moved from Guam to Shanghai 2
1 cavalry, 1 infantry and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk
1 cavalry, 3 colonials, 2 field_guns and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku
1 cavalry and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Tohoku
Purchase Units - Britain
Britain buy 9 cavalrys, 1 destroyer, 9 field_guns and 4 infantry; Remaining resources: 2 PUs; 2 techTokens;
Combat - Britain
Battle in Sistan
Britain attack with 2 field_guns and 2 infantry
Turkey defend with 1 cavalry
Britain roll dice for 2 field_guns and 2 infantry in Sistan, round 2 : 3/4 hits, 1.33 expected hits
Turkey roll dice for 1 cavalry in Sistan, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Britain and 1 cavalry owned by the Turkey lost in Sistan
Britain win, taking Sistan from Turkey with 2 field_guns and 1 infantry remaining. Battle score for attacker is 1
Casualties for Britain: 1 infantry
Casualties for Turkey: 1 cavalry
Battle in Tohoku
Britain attack with 2 cavalrys, 3 colonials, 2 field_guns and 2 infantry
Neutral defend with 6 infantry
Britain roll dice for 1 battlecruiser in Tohoku, round 2 : 0/1 hits, 0.67 expected hits
Britain roll dice for 2 cavalrys, 3 colonials, 2 field_guns and 2 infantry in Tohoku, round 2 : 3/9 hits, 2.67 expected hits
Neutral roll dice for 6 infantry in Tohoku, round 2 : 2/6 hits, 2.00 expected hits
3 infantry owned by the Neutral and 2 infantry owned by the Britain lost in Tohoku
Britain roll dice for 2 cavalrys, 3 colonials and 2 field_guns in Tohoku, round 3 : 2/7 hits, 2.33 expected hits
Neutral roll dice for 3 infantry in Tohoku, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Neutral and 2 cavalrys owned by the Britain lost in Tohoku
Britain roll dice for 3 colonials and 2 field_guns in Tohoku, round 4 : 0/5 hits, 2.00 expected hits
Neutral roll dice for 1 infantry in Tohoku, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 3 colonials and 2 field_guns in Tohoku, round 5 : 3/5 hits, 2.00 expected hits
Neutral roll dice for 1 infantry in Tohoku, round 5 : 1/1 hits, 0.33 expected hits
1 colonial owned by the Britain and 1 infantry owned by the Neutral lost in Tohoku
Britain loses 0 PUs for violating Tohokus neutrality.
Britain win, taking Tohoku from Neutral with 2 colonials and 2 field_guns remaining. Battle score for attacker is 1
Casualties for Britain: 2 cavalrys, 1 colonial and 2 infantry
Casualties for Neutral: 6 infantry
Non Combat Move - Britain
Place Units - Britain
2 field_guns and 3 infantry placed in London
2 field_guns placed in England
1 destroyer placed in Sea Zone 16 North Sea
2 cavalrys placed in Cape Town
3 cavalrys placed in Dar es Salaam
2 field_guns placed in Cairo-Suez
2 cavalrys placed in Bombay
2 cavalrys placed in Goa
1 field_gun and 1 infantry placed in Sydney-Canberra
2 field_guns placed in German New Guinea
Turn Complete - Britain
Britain collect 112 PUs; end with 114 PUs
Combat Hit Differential Summary :
Neutral : 1.33
Turkey : 0.83
Britain : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Combat Move - Russia
1 infantry moved from St. Petersburg to Pskov
Russia take Pskov from Germany
13 infantry moved from St. Petersburg to Karelia
6 infantry moved from St. Petersburg to Novgorod
1 infantry moved from Moscow to Tver
Russia take Tver from Germany
1 infantry moved from Kazan to Kazakhstan
1 field_gun and 1 heavy_gun moved from Omsk to Kazakhstan
2 cavalrys moved from Bratsk to Kazakhstan
1 infantry moved from Evenkia to Norilsk
1 conscript moved from Bratsk to Evenkia
1 field_gun moved from Evenkia to Krasnoyarsk
1 conscript moved from Bratsk to Chita
4 conscripts, 1 heavy_gun and 8 infantry moved from Bratsk to Irkutsk
1 conscript, 1 field_gun and 1 infantry moved from Chukotka to Sakhe
1 field_gun moved from Magadan to Sakhe
1 conscript moved from Koryak to Magadan
1 infantry moved from Magadan to Chukotka
Purchase Units - Russia
Russia buy 1 field_gun, 2 heavy_guns and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Kazakhstan
Russia attack with 2 cavalrys, 1 field_gun, 1 heavy_gun and 1 infantry
Turkey defend with 3 infantry
Russia roll dice for 2 cavalrys, 1 field_gun, 1 heavy_gun and 1 infantry in Kazakhstan, round 2 : 2/5 hits, 1.50 expected hits
Turkey roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russia and 2 infantry owned by the Turkey lost in Kazakhstan
Russia roll dice for 2 cavalrys, 1 field_gun and 1 heavy_gun in Kazakhstan, round 3 : 1/4 hits, 1.33 expected hits
Turkey roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey and 1 cavalry owned by the Russia lost in Kazakhstan
Russia win, taking Kazakhstan from Turkey with 1 cavalry, 1 field_gun and 1 heavy_gun remaining. Battle score for attacker is 2
Casualties for Russia: 1 cavalry and 1 infantry
Casualties for Turkey: 3 infantry
Battle in Sakhe
Russia attack with 1 conscript, 2 field_guns and 1 infantry
Communists defend with 1 conscript and 1 field_gun
Russia roll dice for 1 conscript, 2 field_guns and 1 infantry in Sakhe, round 2 : 1/4 hits, 1.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Sakhe, round 2 : 1/2 hits, 0.50 expected hits
1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Sakhe
Russia roll dice for 2 field_guns and 1 infantry in Sakhe, round 3 : 1/3 hits, 1.00 expected hits
Communists roll dice for 1 field_gun in Sakhe, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Communists lost in Sakhe
Russia win, taking Sakhe from Communists with 2 field_guns and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russia: 1 conscript
Casualties for Communists: 1 conscript and 1 field_gun
Battle in Karelia
Russia attack with 13 infantry
Germany defend with 2 field_guns and 3 stormtruppens
Russia roll dice for 13 infantry in Karelia, round 2 : 2/13 hits, 2.17 expected hits
Germany roll dice for 2 field_guns and 3 stormtruppens in Karelia, round 2 : 0/5 hits, 1.67 expected hits
2 stormtruppens owned by the Germany lost in Karelia
Russia roll dice for 13 infantry in Karelia, round 3 : 1/13 hits, 2.17 expected hits
Germany roll dice for 2 field_guns and 1 stormtruppen in Karelia, round 3 : 0/3 hits, 1.00 expected hits
1 stormtruppen owned by the Germany lost in Karelia
Russia roll dice for 13 infantry in Karelia, round 4 : 2/13 hits, 2.17 expected hits
Germany roll dice for 2 field_guns in Karelia, round 4 : 1/2 hits, 0.67 expected hits
2 field_guns owned by the Germany and 1 infantry owned by the Russia lost in Karelia
Russia win, taking Karelia from Germany with 12 infantry remaining. Battle score for attacker is 14
Casualties for Germany: 2 field_guns and 3 stormtruppens
Casualties for Russia: 1 infantry
Battle in Novgorod
Russia attack with 6 infantry
Germany defend with 1 infantry
Russia roll dice for 6 infantry in Novgorod, round 2 : 1/6 hits, 1.00 expected hits
Germany roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the Russia lost in Novgorod
Russia win, taking Novgorod from Germany with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russia: 1 infantry
Casualties for Germany: 1 infantry
Non Combat Move - Russia
Place Units - Russia
2 heavy_guns and 4 infantry placed in Moscow
1 field_gun and 7 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Turkey : 0.67
Communists : 0.17
Germany : -1.67
Russia : -1.50
@dawgoneit You can post now, Wayne? That makes me happy . I felt your pain: I know how much playing here means to you. Enjoy your gaming.
@Wittmann thank you leo.
finely figured it out yesterday.
@dawgoneit Very happy for you. I still can’t roll Marti , since the change. Panther will sort it , but am not in a rush. Have been playing with the internal dice roller . Not bothered and won’t be playing League this year. Been too much going on this last year .
Sorry to highjack your thread for a chat, Whack.
@Wittmann No worries! we all love dawg. :)
@Whackamatt awww: :wink:
Test summary from TripleA, engine version: 1.9, time: 8:08:56 PM
Savegame
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 8
Research Technology - Communists
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 submarine moved from Sea Zone 138 Sea of Japan to Sea Zone 139 Sea of Okhotsk
1 cavalry, 1 conscript and 1 field_gun moved from Tiksi to Bratsk
1 cavalry moved from Khabarovsk to Amur
Communists take Amur from Russia
1 field_gun, 1 heavy_gun and 1 infantry moved from Aldan to Chita
2 field_guns, 1 heavy_gun and 15 infantry moved from Aldan to Bratsk
1 cavalry moved from Amur to Chita
2 conscripts moved from Vladivostok to Primorsky
1 heavy_gun moved from Vladivostok to Primorsky
1 infantry moved from Yakutsk to Tiksi
1 cavalry and 2 field_guns moved from Khabarovsk to Magadan
1 field_gun and 1 infantry moved from Yakutsk to Tiksi
1 field_gun and 1 infantry moved from Yakutsk to Sakhe
3 field_guns moved from Khabarovsk to Sakhe
Purchase Units - Communists
Communists buy 6 conscripts, 1 heavy_gun and 4 trenchs; Remaining resources: 1 PUs; 1 techTokens;
Combat - Communists
Battle in Sea Zone 139 Sea of Okhotsk
Communists attack with 1 submarine
Britain defend with 1 transport
1 transport owned by the Britain lost in Sea Zone 139 Sea of Okhotsk
Communists roll dice for 1 submarine in Sea Zone 139 Sea of Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
Communists win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Britain: 1 transport
Battle in Chita
Communists attack with 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry
Russia defend with 1 conscript and 1 trench
Communists roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry in Chita, round 2 : 2/4 hits, 1.33 expected hits
Russia roll dice for 1 conscript and 1 trench in Chita, round 2 : 0/1 hits, 0.17 expected hits
1 trench owned by the Russia lost in Chita
Communists roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry in Chita, round 3 : 1/4 hits, 1.33 expected hits
Russia roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Chita
Communists win, taking Chita from Russia with 1 cavalry, 1 field_gun, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russia: 1 conscript and 1 trench
Battle in Magadan
Communists attack with 1 cavalry and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 1 cavalry and 2 field_guns in Magadan, round 2 : 0/3 hits, 1.00 expected hits
Russia roll dice for 1 conscript in Magadan, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry and 2 field_guns in Magadan, round 3 : 2/3 hits, 1.00 expected hits
Russia roll dice for 1 conscript in Magadan, round 3 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Magadan
Communists win, taking Magadan from Russia with 2 field_guns remaining. Battle score for attacker is -2
Casualties for Communists: 1 cavalry
Casualties for Russia: 1 conscript
Battle in Bratsk
Communists attack with 1 cavalry, 1 conscript, 3 field_guns, 1 heavy_gun and 15 infantry
Russia defend with 2 trenchs
2 trenchs owned by the Russia lost in Bratsk
Communists win, taking Bratsk from Russia with 1 cavalry, 1 conscript, 3 field_guns, 1 heavy_gun and 15 infantry remaining. Battle score for attacker is 6
Casualties for Russia: 2 trenchs
Battle in Sakhe
Communists attack with 4 field_guns and 1 infantry
Russia defend with 2 field_guns and 1 infantry
Communists roll dice for 4 field_guns and 1 infantry in Sakhe, round 2 : 2/5 hits, 1.67 expected hits
Russia roll dice for 2 field_guns and 1 infantry in Sakhe, round 2 : 0/3 hits, 1.00 expected hits
1 field_gun owned by the Russia and 1 infantry owned by the Russia lost in Sakhe
Communists roll dice for 4 field_guns and 1 infantry in Sakhe, round 3 : 0/5 hits, 1.67 expected hits
Russia roll dice for 1 field_gun in Sakhe, round 3 : 0/1 hits, 0.33 expected hits
Communists roll dice for 4 field_guns and 1 infantry in Sakhe, round 4 : 0/5 hits, 1.67 expected hits
Russia roll dice for 1 field_gun in Sakhe, round 4 : 0/1 hits, 0.33 expected hits
Communists roll dice for 4 field_guns and 1 infantry in Sakhe, round 5 : 1/5 hits, 1.67 expected hits
Russia roll dice for 1 field_gun in Sakhe, round 5 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Sakhe
Communists win, taking Sakhe from Russia with 4 field_guns and 1 infantry remaining. Battle score for attacker is 11
Casualties for Russia: 2 field_guns and 1 infantry
Non Combat Move - Communists
Place Units - Communists
1 trench placed in Khabarovsk
1 trench placed in Primorsky
2 conscripts, 1 heavy_gun and 2 trenchs placed in Vladivostok
4 conscripts placed in Yakutsk
Activate Technology - Communists
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : -3.67
Russia : -1.67