Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major, 20x factory_major; Remaining resources: 41 PUs;
Germans buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 1 fighter moved from Novgorod to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
27 armour, 6 artilleries, 4 fighters, 17 infantry, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
British defend with 2 transports; Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 transport owned by the British and 1 destroyer owned by the Americans lost in 125 Sea Zone
1 transport owned by the British lost in 125 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Casualties for British: 2 transports
Battle in Russia
Germans attack with 30 armour, 6 artilleries, 2 bombers, 5 fighters, 21 infantry, 15 mech_infantrys and 2 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 20 armour, 22 artilleries, 1 factory_major, 1 fighter, 27 infantry and 1 tactical_bomber
AA fire in Russia : 0/9 hits, 1.50 expected hits
Germans roll dice for 30 armour, 6 artilleries, 2 bombers, 5 fighters, 21 infantry, 15 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 32/81 hits, 29.17 expected hits
Russians roll dice for 5 aaGuns, 20 armour, 22 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber in Russia, round 2 : 31/71 hits, 27.50 expected hits
27 infantry owned by the Russians, 21 infantry owned by the Germans, 5 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 30 armour, 6 artilleries, 2 bombers, 5 fighters, 5 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 24/50 hits, 23.83 expected hits
Russians roll dice for 20 armour, 22 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 3 : 18/44 hits, 18.50 expected hits
2 armour owned by the Russians, 22 artilleries owned by the Russians, 6 artilleries owned by the Germans, 7 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 23 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 4 : 12/32 hits, 16.67 expected hits
Russians roll dice for 18 armour, 1 fighter and 1 tactical_bomber in Russia, round 4 : 8/20 hits, 10.17 expected hits
12 armour owned by the Russians and 8 armour owned by the Germans lost in Russia
Germans roll dice for 15 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 5 : 10/24 hits, 12.67 expected hits
Russians roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Russia, round 5 : 5/8 hits, 4.17 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 6 armour owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Germans: 20 armour, 6 artilleries, 21 infantry and 15 mech_infantrys
Casualties for Russians: 5 aaGuns, 20 armour, 22 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
3 fighters moved from Russia to Novgorod
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
1 fighter and 2 tactical_bombers moved from Russia to Novgorod
1 fighter moved from Russia to Volgograd
9 infantry moved from France to Western Germany
5 artilleries moved from Germany to Western Germany
3 fighters moved from 125 Sea Zone to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in Germany
2 artilleries placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,3,3,4,2
Germans collect 58 PUs (2 lost to blockades); end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -4.17
AA fire in Russia : : -1.50
British : 0.67
Russians : 1.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from India to West India
1 tactical_bomber moved from 39 Sea Zone to West India
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Tsinghai to Caucasus
2 bombers moved from Kweichow to Caucasus
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from India to West India
1 tactical_bomber moved from 39 Sea Zone to West India
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Tsinghai to Caucasus
2 bombers moved from Kweichow to Caucasus
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in West India
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Caucasus
Japanese attack with 2 bombers and 3 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 3/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in Caucasus
Japanese roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Japanese and 1 armour owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 2 bombers and 2 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 80 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 5 submarines and 3 transports
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/22 hits, 10.50 expected hits
Combat Hit Differential Summary :
British : 0.33
UK_Pacific : 0.67
Russians : 1.17
Japanese : -6.67
@Odonis @Sovietishcat
OOL in SZ 26?
Best defence possible, planes are last!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from India to West India
1 tactical_bomber moved from 39 Sea Zone to West India
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Tsinghai to Caucasus
2 bombers moved from Kweichow to Caucasus
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in West India
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Caucasus
Japanese attack with 2 bombers and 3 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 3/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in Caucasus
Japanese roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Japanese and 1 armour owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 2 bombers and 2 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 80 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 5 submarines and 3 transports
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/22 hits, 10.50 expected hits
Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters and 3 transports in 26 Sea Zone, round 2 : 8/19 hits, 9.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 submarine owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 8/21 hits, 10.17 expected hits
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters and 3 transports in 26 Sea Zone, round 3 : 10/19 hits, 9.83 expected hits
4 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser, 4 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 4 : 10/17 hits, 8.83 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 8 fighters and 3 transports in 26 Sea Zone, round 4 : 11/15 hits, 8.50 expected hits
6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 4 destroyers owned by the Japanese, 3 carriers owned by the Americans, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships and 4 tactical_bombers in 26 Sea Zone, round 5 : 6/6 hits, 3.33 expected hits
Americans roll dice for 5 fighters and 3 transports in 26 Sea Zone, round 5 : 2/5 hits, 3.33 expected hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 5 carriers, 1 cruiser, 9 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 5 submarines and 3 transports
Non Combat Move - Japanese
2 tactical_bombers could not land in 26 Sea Zone and were removed
1 fighter moved from 33 Sea Zone to New Zealand
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from West India to 39 Sea Zone
1 infantry moved from Sakha to Amur
1 aaGun moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in India
1 fighter placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : -0.00
UK_Pacific : 0.67
Russians : 1.17
Japanese : -5.67
Well done Odonis; I thought I calculated the odds for Moscow, but I guess I missed some units :relaxed:
The allies surrender, was fun, I will post!
Thanks! Your Allies were pushing at the gates in Western Europe so I had to move quickly!
Up for another?
Ok, same thing, I’ll take a sub in sz98 + 2 inf in India
@Sovietishcat
Why don’t you up your bid to 20? That’s about average for most bid games
Ok for 20; 1 sub + dd in sz 98 and 1 tank in India.
@Sovietishcat
No problems except you can’t place more than one unit in a sea zone at once during bid - do you want the DD in the zone off of malta instead?
ok, sounds good!