@ArtofWar1947 Skipped scramble in 114.
18L BM3 FMERommel (Axis +3) vs Dawgoneit (Allies)
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Japan attacking UKPac in Burma. Need OOL.
Had trouble deciding which isle to attack and whether to finally use my marine on CR. -
15 hits in Burma slightly above average
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You have 2 American bombers, all else is Brit. Best defense?
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max “D” please
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Wow, lopsided dice in my favor for major victory in Burma, Also in Celebes, didn’t need the marine and CR. Could have used this luck in my game against D.A.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 2 bombers, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs; Combat Move - Japanese 4 artilleries, 1 bomber, 5 fighters, 8 infantry, 1 mech_infantry and 6 tactical_bombers moved from Yunnan to Burma 5 armour and 2 mech_infantrys moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 2 artilleries moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 35 Sea Zone to French Indo China 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 armour moved from Soviet Far East to Sakha Japanese take Sakha from Russians 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery and 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in French Indo China Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 armour Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo China, round 2 : 1/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Shan State Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 artillery and 3 infantry Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 3 : 4/6 hits, 2.67 expected hits Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 artillery and 3 infantry Battle in Burma Japanese attack with 5 armour, 4 artilleries, 1 bomber, 5 fighters, 8 infantry, 4 mech_infantrys and 6 tactical_bombers British defend with 3 aaGuns, 3 armour, 6 artilleries, 1 bomber, 1 fighter and 17 infantry; Americans defend with 2 bombers AA fire in Burma : 0/9 hits, 1.50 expected hits Japanese roll dice for 5 armour, 4 artilleries, 1 bomber, 5 fighters, 8 infantry, 4 mech_infantrys and 6 tactical_bombers in Burma, round 2 : 15/33 hits, 13.67 expected hits UK_Pacific roll dice for 3 aaGuns, 3 armour, 6 artilleries, 3 bombers, 1 fighter and 17 infantry in Burma, round 2 : 5/30 hits, 10.33 expected hits 5 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British, 2 bombers owned by the Americans and 9 infantry owned by the British lost in Burma Japanese roll dice for 5 armour, 4 artilleries, 1 bomber, 5 fighters, 3 infantry, 4 mech_infantrys and 6 tactical_bombers in Burma, round 3 : 11/28 hits, 12.83 expected hits UK_Pacific roll dice for 3 armour, 6 artilleries, 1 fighter and 8 infantry in Burma, round 3 : 11/18 hits, 6.83 expected hits 3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 artilleries owned by the British and 8 infantry owned by the British lost in Burma Japanese roll dice for 5 armour, 1 bomber, 5 fighters and 6 tactical_bombers in Burma, round 4 : 9/17 hits, 9.67 expected hits UK_Pacific roll dice for 3 armour, 3 artilleries and 1 fighter in Burma, round 4 : 2/7 hits, 3.17 expected hits 2 armour owned by the Japanese, 3 artilleries owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 1 bomber, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Japanese: 2 armour, 4 artilleries, 8 infantry and 4 mech_infantrys Casualties for Americans: 2 bombers Casualties for British: 3 aaGuns, 3 armour, 6 artilleries, 1 bomber, 1 fighter and 17 infantry Non Combat Move - Japanese 1 submarine moved from 74 Sea Zone to 41 Sea Zone 1 armour moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Anhwe to Kweichow 2 fighters moved from French Indo China to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Korea to Manchuria 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 bomber, 3 fighters and 4 tactical_bombers moved from Burma to Malaya Place Units - Japanese 1 bomber and 2 infantry placed in Malaya 2 armour and 1 infantry placed in Kiangsu 1 transport placed in 19 Sea Zone 1 infantry placed in Manchuria 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -1.50 Americans : -1.67 UK_Pacific : -3.50 Japanese : -1.00
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its not letting me post. keeps kicking me out and making me sign back in 301 ERROR
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How’s it working now? I couldn’t use marti for new games until I deleted old Java and installed latest version of Java, both 32-bit and 64-bit versions.
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The 301 error indicates an outdated TripleA version.
See
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 8 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 5 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 armour moved from Trans-Jordan to Northwest Persia 2 mech_infantrys moved from Trans-Jordan to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 3 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Battle in 110 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to Western Australia 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Algeria to Tunisia 1 infantry moved from Tunisia to Libya 1 infantry moved from Tunisia to Algeria Place Units - Americans 5 destroyers and 2 transports placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone 2 armour and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.00 Japanese : -0.17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 infantry moved from Kansu to Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 8 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 5 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 armour moved from Trans-Jordan to Northwest Persia 2 mech_infantrys moved from Trans-Jordan to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 3 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Battle in 110 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to Western Australia 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Algeria to Tunisia 1 infantry moved from Tunisia to Libya 1 infantry moved from Tunisia to Algeria Place Units - Americans 5 destroyers and 2 transports placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone 2 armour and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 infantry moved from Kansu to Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 1 armour; Remaining resources: 3 PUs; Combat Move - British 2 fighters moved from Northwest Persia to India 1 tactical_bomber moved from Northwest Persia to India 2 artilleries and 1 infantry moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Trans-Jordan to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from French Madagascar to 72 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Caucasus to Samara British take Samara from Germans 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from Northwest Persia to Kazakhstan Combat - British Non Combat Move - British 1 mech_infantry moved from 80 Sea Zone to Eastern Persia Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 fighter and 2 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 3 infantry EDIT: Adding units owned by British to Rhodesia: 3 infantry EDIT: Turning off Edit Mode 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.00 Japanese : -0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 cruiser and 1 transport; Remaining resources: 5 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Rostov to Caucasus 1 bomber moved from Northern Italy to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Sicily to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Caucasus Italians attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Caucasus, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Crete from Neutral_Allies, taking Caucasus from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Yugoslavia 2 destroyers moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Southern France to Southern Italy 2 artilleries and 2 infantry moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Bulgaria to Greece 1 bomber moved from Caucasus to Bulgaria Place Units - Italians 1 cruiser and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.67
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Do you know that you have 3 ANZ fighters sitting in Tsinghai, China for quite a few turns? You could have used them to defend Russia, or help Brit/UKP now. Altho, the game will be over shortly.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Sumatra 3 fighters moved from Tsinghai to Northwest Persia Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales 1 cruiser and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2 ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Sumatra 3 fighters moved from Tsinghai to Northwest Persia Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales 1 cruiser and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2 ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 fighter moved from United Kingdom to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in 92 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33 French : -1.00 ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Norway to 113 Sea Zone 3 artilleries moved from Western Germany to 113 Sea Zone 5 infantry moved from Norway to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 1 cruiser, 3 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 5 artilleries, 7 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone 5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom 6 bombers and 3 fighters moved from Western Germany to United Kingdom 1 armour moved from Novosibirsk to Kazakhstan 1 armour moved from Urals to Kazakhstan 1 infantry and 3 mech_infantrys moved from Russia to Samara 14 armour moved from Volgograd to Northwest Persia 6 armour and 5 tactical_bombers moved from Rostov to Northwest Persia Combat - Germans Battle in 110 Sea Zone Germans attack with 1 cruiser, 3 destroyers, 5 submarines and 6 transports Americans defend with 1 destroyer Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 cruiser, 3 destroyers, 5 submarines and 6 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in United Kingdom Germans attack with 5 artilleries, 6 bombers, 3 fighters and 7 infantry British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 5 artilleries, 6 bombers, 1 fighter and 7 infantry in United Kingdom, round 2 : 7/19 hits, 8.17 expected hits British roll dice for 4 aaGuns, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/9 hits, 3.00 expected hits 4 aaGuns owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 5 artilleries, 6 bombers, 1 fighter and 5 infantry in United Kingdom, round 3 : 9/17 hits, 7.83 expected hits British roll dice for 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/6 hits, 2.00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom Germans captures 39PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 5 artilleries, 6 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 19 Casualties for Germans: 2 fighters and 3 infantry Casualties for British: 4 aaGuns, 6 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Northwest Persia Germans attack with 20 armour and 5 tactical_bombers British defend with 3 armour, 2 infantry and 4 mech_infantrys; Americans defend with 1 armour and 2 mech_infantrys; ANZAC defend with 3 fighters Germans roll dice for 20 armour and 5 tactical_bombers in Northwest Persia, round 2 : 16/25 hits, 13.33 expected hits British roll dice for 4 armour, 3 fighters, 2 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 5/15 hits, 6.67 expected hits 4 mech_infantrys owned by the British, 3 fighters owned by the ANZAC, 5 armour owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the British, 3 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Northwest Persia Germans win, taking Northwest Persia from British with 15 armour and 5 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Germans: 5 armour Casualties for British: 3 armour, 2 infantry and 4 mech_infantrys Casualties for Americans: 1 armour and 2 mech_infantrys Casualties for ANZAC: 3 fighters Battle in Kazakhstan Germans attack with 2 armour British defend with 1 armour and 1 infantry Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Kazakhstan Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour Casualties for British: 1 armour and 1 infantry Battle in Samara Germans attack with 1 infantry and 3 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 infantry and 3 mech_infantrys in Samara, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 3 mech_infantrys in Samara, round 3 : 3/4 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Samara Germans win, taking Samara from British with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 6 bombers moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Holland Belgium 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 108 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 armour moved from Normandy Bordeaux to Western Germany 2 artilleries, 3 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Finland to Norway 5 tactical_bombers moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 artillery moved from Bryansk to Rostov 1 aaGun moved from Volgograd to Kazakhstan 2 aaGuns moved from Rostov to Caucasus Place Units - Germans 2 fighters and 1 infantry placed in Western Germany 4 transports placed in 112 Sea Zone 3 armour placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Germans Germans collect 70 PUs; end with 109 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 114 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 121 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 123 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 128 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 143 PUs
Combat Hit Differential Summary :
Germans : 5.17 British : -4.33 Americans : -0.33 Russians : -0.33 AA fire in United Kingdom : : 0.50
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Wow, checkmate old buddy. You didn’t defend London, despite clear signs of Sea Lion. Ger jumped to 143 P.U., with every war-time objective achieved. You had very bad luck with dice. Just like I did with D.A. in my first league game. You put boots on the ground to save the Mideast, which he didn’t. His reliance on air power wouldn’t have worked without my lousy dice rolling.
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@FMErwinRommel G.G.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Yunnan: 1 bomber EDIT: Adding units owned by Germans to Malaya: 1 bomber EDIT: Turning off Edit Mode Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs; Combat Move - Japanese 3 armour moved from Burma to India 1 armour moved from Yunnan to India 2 fighters and 2 tactical_bombers moved from Yunnan to India 2 tactical_bombers moved from Malaya to India 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from Malaya to Sumatra 1 fighter moved from Malaya to Sumatra 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 43 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from Malaya to 44 Sea Zone 2 fighters moved from 35 Sea Zone to Borneo 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from Japan to 26 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 26 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in India Japanese attack with 4 armour, 2 fighters and 4 tactical_bombers British defend with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 4 armour, 2 fighters and 4 tactical_bombers in India, round 2 : 7/10 hits, 5.67 expected hits UK_Pacific roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 3.00 expected hits 1 tactical_bomber owned by the British, 3 armour owned by the Japanese, 2 infantry owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in India Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 3 armour Casualties for British: 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 transport Battle in Borneo Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 5/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Borneo, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry ANZAC defend with 1 armour, 1 fighter and 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Sumatra, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 armour, 1 fighter and 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese roll dice for 1 fighter in 34 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 34 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 bomber moved from 26 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Sumatra to Malaya 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone 2 fighters and 4 tactical_bombers moved from India to Burma 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kweichow to Burma 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Shan State to Burma 1 destroyer moved from 37 Sea Zone to 41 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 19 Sea Zone 1 artillery and 2 mech_infantrys placed in Malaya 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : 1.17 Americans : -0.83 UK_Pacific : 1.17 Japanese : 3.67