Desert Admiral (Axis) vs FMRommel (Allies+16)
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Thanks for looking into this Panther. I uninstalled and reinstalled the latest Triplea and no improvement. The problem only occurs on new games. I can keep the Triplea launcher open and call up an old game and Marti test is successful. The problem is with game 32718 and another game that I just started, 32735.
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@FMErwinRommel Will it let you start a game?
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Yes, I started a new local game in order to get the debug properties
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@FMErwinRommel Can you start a game and roll or can you not start nor use someone else’s start?
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I started a game with S.A. last week and tested Marti yesterday after he finally responded to scramble request. I did Marti test before doing any actual combat because I knew if it failed in the test that it wouldn’t work in actual combat. I started a test game at Panther’s request in order to get the debug results. Appears that I can start but not do combat for any new game, mine or someone else’s.
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Java is the culprit, indeed.
@FMErwinRommelThis is the culprit:
java.runtime.version=1.8.0_66-b17 java.home=c:\program files\common files\i4j_jres\1.8.0_66Your are using a way outdated Java, that does not include the latest security certificates needed.
This old version had been installed by a bundled TripleA-version sometimes in the past.
You won’t find this Java version in the Control Panel, so you need to manually remove it.
Please use the Explorer to browse to c;\program files\common files\ and find the directory “i4j_jres”.Please delete the i4j_jres directory including its subdirectories manually.
After that download the latest version of Java 8 from
https://java.com/en/download/manual.jsp
and install it.It should work then.
Good luck - and ask back in case of questions. :smiley: -
@Panther Can I have a cup of Java? :)
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Thanks Panther. I removed the old Java and installed the latest, both 32 and 64-bit, in order for it to work in the Triplea launcher, and marti test dice worked.
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You are welcome :smiley:
Actually you don’t need both Java versions.
As you are on a 64bit Windows you only need the 64bit-TripleA-installation as well as the 64bit Java.In case you installed the 32bit TripleA version, you would need the 32bit Java, too.
I recommend that you use 64bit versions of both on your system. You can uninstall the 32bit versions, then.
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@Desert_Admiral said in Desert Admiral (Axis) vs FMRommel (Allies+16):
@Panther Can I have a cup of Java? :)
Sure, with milk? :smiley:
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33 -
TripleA Move Summary: British round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone -
Scramble planes in S. Italy against sz97 Taranto?
You have 2 Ita ftrs and a Ger TB. Attacking w/ dd, cr, cv, 3 ftrs & TB.
Decided to try Taranto for a change. Usually attack Ita army in Tobruk instead. -
@FMErwinRommel No scramble
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Crappy dice. Lost all attackers in Eng Cha and didn’t sink the Ger BB, didn’t kill any Italians in Ethiopia, didn’t sink the Italian fleet on round 1. That’s why I wanted to hit the Ger BB with all available planes in UK instead of diverting a ftr to Taranto.
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to Guam 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone British roll dice for 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 96 Sea Zone British attack with 1 cruiser and 1 submarine Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 battleship and 2 submarines British roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British, 2 submarines owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British roll dice for 1 bomber in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British lost in 110 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is -18 Casualties for British: 1 bomber, 1 destroyer and 1 fighter Casualties for Germans: 2 submarines Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Ethiopia 1 mech_infantry retreated to Anglo Egyptian Sudan British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 2/3 hits, 1.00 expected hits 1 artillery owned by the British lost in Ethiopia Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 artillery and 2 infantry Non Combat Move - British 1 armour and 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Ontario to Quebec 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 fighter moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from India to Trans-Jordan 3 aaGuns, 1 artillery, 4 infantry and 1 tactical_bomber moved from India to Burma Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 1.33 British : -2.50 Italians : 1.83 Chinese : 0.17 Japanese : -0.33 -
Ger & Ital rolled far above average and Brit rolled far below. Except Brit took no loss in sz96, where it could afford to have lost a sub. Now Ger BB can go home and repair and Italy can threaten Egypt in 2 turns. This starts me off at an immediate disadvantage.
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@FMErwinRommel It could’ve come out great. With the fighters in Scotland gone, I was a bit surprised with Taranto especially with BB and 2 subs there. Hard call.
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I can accept one bad dice battle in a turn, but 2 extremely bad and one below average is like going back to the first Italian round and second German round in our first game.





