@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
need OOL for sz 42 if I get a hit.
Guess it has to be a fighter
its not letting me post. keeps kicking me out and making me sign back in 301 ERROR
Did you get the newest version of Triple A? Also double check the ID number 32312 it might have changed
i have the 1.9.0.0. is there another?
Im not sure, but I’d check this thread out for tips
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
3 infantry moved from Kansu to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 3 infantry in Timguska, round 4 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Timguska, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
5 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.50
Close, but I think you’re the Axis and this game and it should be your japan go
@Entek yes it is. i was having trouble posting and we (Panther and I) used this forum to figure it out. i,ll get rite to it my friend.
it might take a few
@dawgoneit another test post coming
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
3 infantry moved from Kansu to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 3 infantry in Timguska, round 4 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Timguska, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
5 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.50
Great, glad you’re getting it figured out! I look forward to gaming with you again!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 8 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Kweichow to Burma
3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 bomber moved from Kweichow to 37 Sea Zone
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 bomber moved from Kweichow to Burma
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 armour and 2 mech_infantrys moved from Chahar to Kansu
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
2 battleships, 2 carriers, 2 cruisers and 4 fighters moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
1 armour and 2 mech_infantrys moved from Korea to Jehol
1 fighter moved from Japan to 6 Sea Zone
1 artillery and 4 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 3 armour, 2 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys
British defend with 6 infantry
Japanese roll dice for 3 armour, 2 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys in Burma, round 2 : 3/14 hits, 4.50 expected hits
UK_Pacific roll dice for 6 infantry in Burma, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese roll dice for 3 armour, 2 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys in Burma, round 3 : 2/13 hits, 4.33 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 3 armour, 2 artilleries, 1 bomber and 5 mech_infantrys in Burma, round 4 : 2/11 hits, 4.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 6 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 5 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 5 fighters in 6 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers and 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from 37 Sea Zone to Kwangsi
1 bomber moved from Burma to Kwangsi
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
3 infantry placed in Kiangsu
Japanese undo move 2.
2 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Japanese collect 47 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 4 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.33
Japanese : -6.67
@Entek said in G-40 entek allies +20 -vs- dawgoneit axis:
Great, glad you’re getting it figured out! I look forward to gaming with you again!
oooohhhhhh yeah. i hang out with you more than i do with my friends and family do that live no more than 5 miles from here. and i grew up here. i also delivered pizza for 27 years here so i kind of no everybody.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 5 destroyers, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 factory_minor placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 59 / 81
Russians : 3 / 0
Japanese : 47 / 47
Americans : 57 / 82
Chinese : 3 / 4
British : 39 / 46
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 59 / 81
Russians : 3 / 0
Japanese : 47 / 47
Americans : 57 / 82
Chinese : 3 / 4
British : 39 / 46
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 5 destroyers, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 factory_minor placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 artilleries and 3 infantry moved from Norway to Finland
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 bomber moved from Northwest Persia to Kazakhstan
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Combat - British
Battle in Finland
British attack with 3 artilleries and 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British win, taking Finland from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
British roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Kazakhstan
retreated to Kazakhstan
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Kazakhstan to India
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Egypt
2 fighters placed in Southern France
Turn Complete - British
British collect 41 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : 1.33
British : -0.67
Production/PUs Summary :
Germans : 57 / 81
Russians : 3 / 0
Japanese : 47 / 47
Americans : 57 / 82
Chinese : 3 / 4
British : 41 / 48
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well I always enjoy our games and hanging out with you here!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
do you want to play any other game?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Siam to French Indo China
ANZAC take French Indo China from Japanese
1 transport moved from 49 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries placed in Queensland
1 destroyer placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 57 / 81
Russians : 3 / 0
Japanese : 45 / 47
Americans : 57 / 82
Chinese : 3 / 4
British : 41 / 48
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Siam to French Indo China
ANZAC take French Indo China from Japanese
1 transport moved from 49 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries placed in Queensland
1 destroyer placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 57 / 81
Russians : 3 / 0
Japanese : 45 / 47
Americans : 57 / 82
Chinese : 3 / 4
British : 41 / 48
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0