Can swap casualty in sz114.
Caesar's Gaul (Axis) v. OwenToo (Allies) - Allies bid 8 IPC
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
Manually posting again.
I do have the latest version of Triple-A on this computer, but I think it’s the problem with spaces/dots not being recognized right. I forgot to re-format it before doing this Germany turn.
I’ll be back home tomorrow though, where I have my normal computer, so it won’t be an issue going forward.
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 19x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Volgograd to Russia 1 armour and 1 mech_infantry moved from Novosibirsk to Russia 1 mech_infantry moved from Yenisey to Novosibirsk 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
-
Hey, sorry about the delay on my end, I’ve been swamped with work this week.
I will have time to get my Japan turn done this weekend though.
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 3 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Hopei 1 artillery moved from Yunnan to Kweichow 3 mech_infantrys moved from Hunan to Kweichow 1 fighter moved from India to Hopei 1 tactical_bomber moved from French Indo China to Hopei 1 bomber moved from Caroline Islands to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 7 infantry moved from Jehol to Chahar 2 mech_infantrys moved from Kiangsu to Kweichow 3 mech_infantrys moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 3 infantry moved from Yunnan to Kweichow Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 1 artillery, 3 infantry and 8 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 infantry and 8 mech_infantrys in Kweichow, round 2 : 3/12 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 7 infantry Chinese defend with 1 infantry Japanese roll dice for 7 infantry in Chahar, round 2 : 1/7 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei retreated to Hopei Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 mech_infantry moved from Yunnan to Anhwe 1 bomber moved from 31 Sea Zone to Japan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 aaGun, 4 artilleries and 7 infantry moved from Caroline Islands to 33 Sea Zone 2 battleships and 4 carriers moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Shan State 2 artilleries and 2 infantry moved from India to 39 Sea Zone 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone 2 artilleries and 4 infantry moved from 6 Sea Zone to Japan 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone 1 aaGun, 5 artilleries and 6 infantry moved from 35 Sea Zone to Philippines 2 destroyers moved from 33 Sea Zone to 36 Sea Zone 5 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from Caroline Islands to Philippines 1 aaGun moved from Yunnan to Burma 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 2 artilleries and 1 infantry placed in India 1 artillery and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 64 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.00 Japanese : -0.83
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 31 Sea Zone 4 fighters moved from 30 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone 2 fighters moved from Hawaiian Islands to 31 Sea Zone 1 bomber moved from Amur to Japan Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in 31 Sea Zone Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Midway 2 fighters moved from Western United States to 30 Sea Zone 4 fighters moved from 30 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 bomber moved from New South Wales to Queensland 1 transport moved from 30 Sea Zone to 63 Sea Zone 6 fighters moved from 31 Sea Zone to 30 Sea Zone 2 tactical_bombers moved from 31 Sea Zone to 30 Sea Zone 1 destroyer moved from 92 Sea Zone to 88 Sea Zone 2 transports moved from 92 Sea Zone to 88 Sea Zone 1 carrier moved from 85 Sea Zone to 88 Sea Zone 1 aaGun moved from Brazil to 85 Sea Zone 1 artillery moved from Brazil to 85 Sea Zone 2 infantry moved from Brazil to 85 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 85 Sea Zone to 52 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Russia to Amur 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 3 destroyers and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.83 Americans : 0.33 Japanese : -0.33
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 17 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 18 infantry Japanese defend with 1 artillery, 3 infantry and 8 mech_infantrys Chinese roll dice for 1 fighter and 18 infantry in Kweichow, round 2 : 2/19 hits, 3.50 expected hits Japanese roll dice for 1 artillery, 3 infantry and 8 mech_infantrys in Kweichow, round 2 : 5/12 hits, 4.00 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow 13 infantry owned by the Chinese retreated to Shensi Japanese win with 1 artillery, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is -9 Casualties for Chinese: 5 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : 1.00
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 31 Sea Zone 4 fighters moved from 30 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone 2 fighters moved from Hawaiian Islands to 31 Sea Zone 1 bomber moved from Amur to Japan Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in 31 Sea Zone Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Midway 2 fighters moved from Western United States to 30 Sea Zone 4 fighters moved from 30 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 bomber moved from New South Wales to Queensland 1 transport moved from 30 Sea Zone to 63 Sea Zone 6 fighters moved from 31 Sea Zone to 30 Sea Zone 2 tactical_bombers moved from 31 Sea Zone to 30 Sea Zone 1 destroyer moved from 92 Sea Zone to 88 Sea Zone 2 transports moved from 92 Sea Zone to 88 Sea Zone 1 carrier moved from 85 Sea Zone to 88 Sea Zone 1 aaGun moved from Brazil to 85 Sea Zone 1 artillery moved from Brazil to 85 Sea Zone 2 infantry moved from Brazil to 85 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 85 Sea Zone to 52 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Russia to Amur 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 3 destroyers and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 17 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 18 infantry Japanese defend with 1 artillery, 3 infantry and 8 mech_infantrys Chinese roll dice for 1 fighter and 18 infantry in Kweichow, round 2 : 2/19 hits, 3.50 expected hits Japanese roll dice for 1 artillery, 3 infantry and 8 mech_infantrys in Kweichow, round 2 : 5/12 hits, 4.00 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow 13 infantry owned by the Chinese retreated to Shensi Japanese win with 1 artillery, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is -9 Casualties for Chinese: 5 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 battleship and 2 cruisers moved from 92 Sea Zone to 88 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone Combat - British Non Combat Move - British 2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan 2 mech_infantrys moved from Persia to Eastern Persia 1 armour moved from Persia to Eastern Persia 3 aaGuns moved from Persia to Eastern Persia 5 infantry moved from Persia to Eastern Persia 3 artilleries moved from Persia to Eastern Persia 2 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 fighter moved from Persia to Russia Place Units - British 3 fighters placed in Persia 1 submarine placed in 81 Sea Zone 1 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Japan : : 0.83 Americans : 0.33 Chinese : -1.50 Japanese : 0.67
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 3 mech_infantrys moved from Romania to Ukraine 1 submarine moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone Italians undo move 1. Turning on Edit Mode EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1,2,4,1,5,3,4 Italians collect 3 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 armour, 2 artilleries, 1 bomber, 5 fighters, 6 infantry and 3 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 armour, 2 artilleries, 1 bomber, 5 fighters, 6 infantry and 3 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 92 Sea Zone to 88 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 bombers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov 5 bombers moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 2 tactical_bombers moved from Novgorod to Rostov 1 bomber moved from Western Germany to Tambov 1 tactical_bomber moved from Novgorod to Tambov 1 bomber moved from Western Germany to Russia
-
Intercept in Moscow?
-
Intercept with all available fighters. OOL take American fighter first, then British
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 bombers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov 5 bombers moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 2 tactical_bombers moved from Novgorod to Rostov 1 bomber moved from Western Germany to Tambov 1 tactical_bomber moved from Novgorod to Tambov 1 bomber moved from Western Germany to Russia Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Russians launches 10 interceptors out of Russia Attackers Fire, : 1/7 hits, 1.17 expected hits Defenders Fire, : 1/10 hits, 1.67 expected hits 1 fighter owned by the Germans lost in Russia 1 fighter owned by the Americans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/6 hits, 1.00 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5,3,8,7,5 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Rostov Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Bryansk 3 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk 4 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 infantry moved from France to Western Germany 1 tactical_bomber moved from Tambov to Bryansk 2 tactical_bombers moved from Rostov to Bryansk 1 bomber moved from Tambov to Bryansk 5 bombers moved from Russia to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 2 bombers and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,2,2,1,5,6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.00 Germans : -1.67 Defenders Fire, : : -0.67 Attackers Fire, : : -0.17 Russians : -1.00
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 14 PUs; Combat Move - Russians 1 artillery moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Novosibirsk to Archangel Russians take Archangel from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.17
-
TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery, 1 infantry and 8 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Szechwan to Shensi 6 mech_infantrys moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 1 bomber moved from Japan to Shensi 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
-
Scramble in SZ 25 (Midway)?
-
Yes, scramble fighter
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery, 1 infantry and 8 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Szechwan to Shensi 6 mech_infantrys moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 1 bomber moved from Japan to Shensi 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone Combat - Japanese Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone Battle in Shensi Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 15 mech_infantrys and 2 tactical_bombers Chinese defend with 1 fighter and 16 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 15 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 7/23 hits, 6.33 expected hits Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 6/17 hits, 6.00 expected hits 2 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 11 mech_infantrys and 2 tactical_bombers in Shensi, round 3 : 4/17 hits, 5.33 expected hits Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 3 : 3/10 hits, 3.67 expected hits 3 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Shensi, round 4 : 4/14 hits, 4.83 expected hits Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 4 : 3/6 hits, 2.33 expected hits 3 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Shensi, round 5 : 1/11 hits, 4.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 6 : 5/10 hits, 4.17 expected hits Chinese roll dice for 1 fighter in Shensi, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry and 11 mech_infantrys Casualties for Chinese: 1 fighter and 16 infantry Battle in 31 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 fighter Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 fighter Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 bomber moved from Shensi to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow 1 aaGun moved from Burma to India 1 infantry moved from Shan State to Burma 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from Shan State to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 5 infantry moved from Chahar to Suiyuyan 1 aaGun, 5 artilleries and 6 infantry moved from Philippines to 35 Sea Zone 1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 35 Sea Zone to 36 Sea Zone 1 aaGun, 4 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.67 Japanese : -4.17