Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone
3 fighters moved from Queensland to Sumatra
1 destroyer moved from 54 Sea Zone to 60 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 cruiser moved from 87 Sea Zone to 85 Sea Zone
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 60 Sea Zone to 57 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Eastern Poland to Novgorod
1 bomber moved from Western Germany to Novgorod
2 bombers moved from Southern Italy to Novgorod
3 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
3 tactical_bombers moved from Romania to Novgorod
1 fighter moved from Romania to Novgorod
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Gold Coast
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Novgorod
Germans attack with 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers
Russians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Germans roll dice for 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers in Novgorod, round 2 : 4/10 hits, 6,00 expected hits
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 3,17 expected hits
1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Novgorod
Germans roll dice for 3 bombers, 1 fighter and 3 tactical_bombers in Novgorod, round 3 : 2/7 hits, 4,17 expected hits
Russians roll dice for 2 fighters in Novgorod, round 3 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Russians and 2 tactical_bombers owned by the Germans lost in Novgorod
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 3 armour and 2 tactical_bombers
Casualties for Russians: 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Battle in 82 Sea Zone
Germans attack with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports
British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 82 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 cruiser in 82 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Germans lost in 82 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 82 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
British roll dice for 1 battleship and 1 cruiser in 82 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
1 cruiser owned by the British lost in 82 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 82 Sea Zone, round 4 : 3/3 hits, 1,83 expected hits
British roll dice for 1 battleship in 82 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 battleship owned by the British lost in 82 Sea Zone
Germans win, taking 82 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in Gold Coast
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Gold Coast from British, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
3 aaGuns, 5 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine
3 fighters moved from Romania to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 infantry moved from Romania to Eastern Poland
4 mech_infantrys moved from Germany to Baltic States
2 bombers moved from Novgorod to Baltic States
5 armour moved from Germany to Eastern Poland
1 bomber moved from Novgorod to Germany
1 armour and 1 mech_infantry moved from Western Germany to Poland
11 artilleries moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Place Units - Germans
1 bomber and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Changing ownership of French West Africa from Neutral_Axis to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 82 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Germans to 82 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to French West Africa: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4,83
British : -1,00
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vyborg to Finland
Combat - Russians
Battle in Finland
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Finland, round 7 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Finland, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 3 artilleries and 2 infantry moved from Archangel to Smolensk
1 infantry moved from Smolensk to Belarus
10 infantry moved from Smolensk to Bryansk
2 armour and 1 artillery moved from Russia to Bryansk
3 armour, 3 artilleries and 3 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
Place Units - Russians
2 armour placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 36 Sea Zone to 42 Sea Zone
2 battleships moved from 42 Sea Zone to 41 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
2 cruisers moved from 36 Sea Zone to 42 Sea Zone
2 cruisers moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Kwangsi to 45 Sea Zone
2 submarines moved from 36 Sea Zone to 57 Sea Zone
1 destroyer moved from 36 Sea Zone to 57 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Borneo
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4,33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 57 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 57 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 57 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry; ANZAC defend with 3 fighters
Japanese roll dice for 2 battleships and 2 cruisers in Sumatra, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 0/4 hits, 1,33 expected hits
UK_Pacific roll dice for 3 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 2,33 expected hits
2 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 2 artilleries in Sumatra, round 3 : 2/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 fighter in Sumatra, round 3 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 23
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 3 fighters
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 armour moved from Yunnan to French Indo China
Japanese take French Indo China from Neutral_Axis
1 infantry moved from Jehol to Chahar
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Yunnan
2 bombers moved from India to Kwangsi
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from Kwangtung to Kwangsi
3 fighters moved from Kwangtung to Kwangsi
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -0,67
ANZAC : -0,33
UK_Pacific : -1,00
AA fire in India : : -0,33
Japanese : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 106 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to 106 Sea Zone
1 fighter moved from Wake Island to Queensland
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 106 Sea Zone
Americans attack with 4 bombers, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 4 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Germans, taking Gibraltar from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
4 bombers moved from 106 Sea Zone to United Kingdom
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0,17
Italians : -0,33
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter and 6 infantry moved from Tsinghai to Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 carrier and 2 marines; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 19 PUs;
UK_Pacific buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
2 artilleries moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Kenya
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
2 fighters moved from British Somaliland to 71 Sea Zone
1 tactical_bomber moved from British Somaliland to Kenya
1 battleship and 1 cruiser moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Malaya to Shan State
3 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from United Kingdom to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Madagascar
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
EDIT: 1 cruiser moved from 71 Sea Zone to 72 Sea Zone
Place Units - British
1 carrier placed in 71 Sea Zone
2 marines placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6,1,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,2,6
British collect 20 PUs (9 lost to blockades); end with 23 PUs
Place Units - UK_Pacific
4 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 4 artilleries and 1 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 22 PUs;
Italians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Albania to Greece
Italians take Greece from Neutral_Allies
1 bomber moved from Alexandria to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from Anglo Egyptian Sudan to Egypt
5 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Alexandria to Egypt
2 fighters moved from Alexandria to Southern Italy
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
Place Units - Italians
1 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0,17
British : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 8 mech_infantrys; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
4 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Baltic States to Russia
1 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
2 infantry moved from Gold Coast to 82 Sea Zone
1 infantry moved from French West Africa to Nigeria
Germans take Nigeria from British
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 armour moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Baltic States to Western Ukraine
1 armour moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Poland
2 infantry moved from Denmark to Western Germany
1 aaGun moved from Germany to Western Germany
2 submarines moved from 109 Sea Zone to 124 Sea Zone
2 bombers moved from Russia to Eastern Poland
11 artilleries moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Egypt to Southern Italy
1 artillery moved from French West Africa to French Central Africa
Germans take French Central Africa from Neutral_Axis
2 infantry moved from 82 Sea Zone to Nigeria
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Egypt
1 battleship, 1 carrier and 1 transport moved from 82 Sea Zone to 68 Sea Zone
2 fighters moved from Egypt to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 tactical_bomber moved from Poland to Germany
1 fighter moved from Poland to Germany
Place Units - Germans
1 bomber and 8 mech_infantrys placed in Western Germany
Germans undo move 1.
1 bomber and 7 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 46 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 33 PUs;
Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 armour moved from Volgograd to Bryansk
1 aaGun, 3 artilleries and 2 infantry moved from Smolensk to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
Place Units - Russians
2 armour placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 factory_minors and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Yunnan to Shan State
2 bombers moved from Kwangsi to India
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in Malaya
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 1,67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits, 3,67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 57 Sea Zone to 39 Sea Zone
2 battleships, 2 cruisers and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 destroyer and 1 submarine moved from 57 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
2 bombers moved from India to Kwangsi
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Shantung
1 factory_minor placed in Kwangtung
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : -0,33
UK_Pacific : 0,33
AA fire in India : : -0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Neutral_Axis
1 armour and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Neutral_Axis
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
AA fire in Western Germany : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Normandy Bordeaux
Non Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 cruisers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 54 Sea Zone to Queensland
Place Units - Americans
3 infantry placed in Central United States
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 13 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -1,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 2 infantry and 2 transports; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier moved from 71 Sea Zone to 82 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 battleship and 1 marine moved from 71 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Kenya to Nigeria
1 artillery, 1 infantry and 1 marine moved from 82 Sea Zone to Nigeria
2 fighters moved from 71 Sea Zone to Nigeria
1 cruiser moved from 72 Sea Zone to 71 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 submarine moved from 105 Sea Zone to 91 Sea Zone
4 infantry moved from Burma to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
Combat - British
Battle in 82 Sea Zone
British attack with 1 battleship, 1 carrier, 1 submarine and 1 transport
Germans defend with 1 transport
1 transport owned by the Germans lost in 82 Sea Zone
British roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British win, taking 82 Sea Zone from Germans with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Nigeria
British attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Nigeria, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 3 infantry in Nigeria, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Nigeria
British roll dice for 2 fighters, 1 marine and 1 tactical_bomber in Nigeria, round 3 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Nigeria, round 3 : 1/1 hits, 0,33 expected hits
1 marine owned by the British and 1 infantry owned by the Germans lost in Nigeria
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 artillery, 1 infantry and 1 marine
Casualties for Germans: 3 infantry
Non Combat Move - British
2 fighters moved from Nigeria to 82 Sea Zone
1 tactical_bomber moved from Nigeria to French Equatorial Africa
1 armour moved from Kenya to French Equatorial Africa
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Belgian Congo
2 artilleries moved from Kenya to Belgian Congo
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
Place Units - British
2 infantry placed in Union of South Africa
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,4,6,4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1,67
British : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Persia
2 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Combat - Italians
Battle in Eastern Persia
Battle in Persia
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Eastern Persia from British, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Persia to Egypt
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 armour moved from Western Ukraine to Baltic States
1 infantry moved from Greece to Albania
Place Units - Italians
2 submarines placed in 95 Sea Zone
1 fighter and 2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 infantry moved from Brazil to British Guiana
1 transport moved from 85 Sea Zone to 88 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 cruiser moved from 85 Sea Zone to 88 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :