@mike64 France? You actually get to do something with them in this game lol
Witt and Djensen play Anniversary 42
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 37 PUs; 0 techTokens; Germans buy 1 aaGun, 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Rocket attack in Karelia S.S.R. does 1 damage to factory owned by Russians Rockets in France roll: 1 1 infantry moved from Libya to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Persia Germans take Persia from British 1 infantry moved from Germany to France 1 armour moved from Baltic States to Karelia S.S.R. 1 bomber moved from Libya to Ukraine 1 artillery moved from East Poland to Ukraine 1 armour moved from Baltic States to Ukraine 1 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in Ukraine Germans attack with 1 armour, 1 artillery and 1 bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 artillery and 1 bomber in Ukraine, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Germans roll dice for 1 armour and 1 bomber in Ukraine, round 3 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 bomber in Ukraine, round 4 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans roll dice for 1 bomber in Ukraine, round 5 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Ukraine Russians win with no units remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour, 1 artillery and 1 bomber Casualties for Russians: 1 artillery and 2 infantry Battle in Karelia S.S.R. Germans attack with 1 armour and 1 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 armour and 3 infantry moved from Baltic States to East Poland 4 armour moved from Germany to East Poland 4 artilleries and 3 infantry moved from Poland to East Poland 1 fighter moved from France to East Poland 1 infantry moved from Germany to France 1 artillery moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 fighter moved from France to Germany Place Units - Germans 1 aaGun, 3 armour, 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -1.17 Russians : 0.00Territory Summary for Germans :
Baltic States : 1 flag East Poland : 1 flag, 8 armour, 4 artilleries, 1 fighter and 6 infantry France : 1 aaGun, 1 armour and 6 infantry Finland : 1 infantry Germany : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry Karelia S.S.R. : 1 flag, 1 armour, 1 factory and 1 infantry Persia : 1 flag, 1 infantry Poland : 2 artilleries and 2 infantry 34 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 33 / 43 Russians : 25 / 33 Japanese : 30 / 42 British : 33 / 42 Italians : 13 / 23 Chinese : 6 / 0 Americans : 38 / 49 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 bomber moved from Russia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 armour moved from Eastern Ukraine to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 bomber moved from Novosibirsk to 34 Sea Zone Combat - Russians Battle in 34 Sea Zone Russians attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 34 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Karelia S.S.R. Russians attack with 1 armour, 1 bomber and 3 infantry Germans defend with 1 armour, 1 factory and 1 infantry Russians roll dice for 1 armour, 1 bomber and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 aaGun moved from Belorussia to Karelia S.S.R. 1 bomber moved from Karelia S.S.R. to Caucasus 1 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Belorussia to Baltic States 1 armour moved from Caucasus to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 2 infantry moved from Eastern Ukraine to Ukraine 5 infantry moved from Eastern Ukraine to Caucasus 1 bomber moved from 34 Sea Zone to Russia 1 submarine moved from 6 Sea Zone to 12 Sea Zone Place Units - Russians 3 artilleries placed in Caucasus 1 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : 0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Soviet Far East from Russians Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 carriers, 1 destroyer and 4 fighters moved from 62 Sea Zone to 52 Sea Zone 1 fighter moved from French Indo-China Thailand to 52 Sea Zone 1 battleship moved from 38 Sea Zone to 40 Sea Zone 1 armour moved from Manchuria to Hupeh 1 infantry moved from Fukien to Hupeh 1 artillery moved from Fukien to Hupeh 1 artillery moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Suiyuan Combat - Japanese Battle in 52 Sea Zone Japanese attack with 2 carriers, 1 destroyer and 5 fighters Americans defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 transport Japanese roll dice for 2 carriers, 1 destroyer and 5 fighters in 52 Sea Zone, round 2 : 4/8 hits, 3.17 expected hits Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 52 Sea Zone Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 3 fighters and 1 transport in 52 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits 4 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 52 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 2 carriers, 1 destroyer and 5 fighters Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 1 submarine Battle in 40 Sea Zone Japanese attack with 1 battleship British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 40 Sea Zone 1 transport owned by the British lost in 40 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Suiyuan Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hupeh, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry 1 fighter owned by the Americans forced to land in Wake Island Non Combat Move - Japanese 1 artillery moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands Place Units - Japanese 3 infantry placed in Manchuria 1 fighter and 6 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.67 Japanese rolls : : 0.00 Americans : 2.17 Chinese : -1.67 Japanese : 1.67Territory Summary for Japanese :
Borneo : 1 flag Buryatia S.S.R. : 1 flag East Indies : 1 flag, 2 infantry French Indo-China Thailand : 1 infantry Fukien : 1 flag Hupeh : 1 flag, 1 armour, 1 artillery and 1 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory, 1 fighter and 6 infantry Kiangsu : 1 flag, 1 infantry Kwangtung : 1 flag Manchuria : 1 flag, 1 artillery, 1 factory and 3 infantry Philippine Islands : 1 flag, 4 infantry Soviet Far East : 1 flag Stanovoj Chrebet : 1 flag, 1 infantry Suiyuan : 1 flag, 1 armour and 1 artillery Yakut S.S.R. : 1 flag, 1 armour 36 Sea Zone : 1 cruiser and 1 transport 40 Sea Zone : 1 battleship 50 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 30 / 43 Russians : 25 / 28 Japanese : 35 / 45 British : 33 / 42 Italians : 13 / 23 Chinese : 4 / 0 Americans : 38 / 49 -
@djensen47 Those two Techs, rolled in the first two turns, have broken this game. I can’t hide anywhere on the map.
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Soviet Far East from Russians Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 carriers, 1 destroyer and 4 fighters moved from 62 Sea Zone to 52 Sea Zone 1 fighter moved from French Indo-China Thailand to 52 Sea Zone 1 battleship moved from 38 Sea Zone to 40 Sea Zone 1 armour moved from Manchuria to Hupeh 1 infantry moved from Fukien to Hupeh 1 artillery moved from Fukien to Hupeh 1 artillery moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Suiyuan Combat - Japanese Battle in 52 Sea Zone Japanese attack with 2 carriers, 1 destroyer and 5 fighters Americans defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 transport Japanese roll dice for 2 carriers, 1 destroyer and 5 fighters in 52 Sea Zone, round 2 : 4/8 hits, 3.17 expected hits Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 52 Sea Zone Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 3 fighters and 1 transport in 52 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits 4 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 52 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 2 carriers, 1 destroyer and 5 fighters Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 1 submarine Battle in 40 Sea Zone Japanese attack with 1 battleship British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 40 Sea Zone 1 transport owned by the British lost in 40 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Suiyuan Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hupeh, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry 1 fighter owned by the Americans forced to land in Wake Island Non Combat Move - Japanese 1 artillery moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands Place Units - Japanese 3 infantry placed in Manchuria 1 fighter and 6 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 aaGun EDIT: Removing units owned by Japanese from Philippine Islands: 1 infantry EDIT: Adding units owned by Japanese to Philippine Islands: 1 aaGun EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.67 Japanese rolls : : 0.00 Americans : 2.17 Chinese : -1.67 Japanese : 1.67 -
@Wittmann I think tech rolls are generally broken. Either you spend a bunch of money to get Rockets or maybe nothing for many turns or you get lucky and get the exact two techs you wanted. :wink:
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Burma to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand 1 fighter moved from India to French Indo-China Thailand 1 fighter moved from India to French Indo-China Thailand 3 infantry moved from India to Persia 1 artillery moved from India to Persia 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Poland 1 armour, 1 artillery and 1 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Poland 2 fighters moved from 6 Sea Zone to Poland 1 cruiser moved from 6 Sea Zone to 5 Sea Zone Combat - British Battle in Persia British attack with 1 artillery and 3 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in French Indo-China Thailand British attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British roll dice for 1 armour, 2 fighters and 1 infantry in French Indo-China Thailand, round 3 : 4/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Finland British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 2 artilleries and 2 infantry; Italians defend with 1 armour British roll dice for 1 cruiser in Poland, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Poland, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Poland, round 2 : 2/5 hits, 1.83 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Poland British roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Poland, round 3 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 artillery in Poland, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Poland British win, taking Poland from Germans with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13 Casualties for British: 2 infantry Casualties for Germans: 2 artilleries and 2 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Poland to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 bomber moved from Poland to United Kingdom 2 fighters moved from French Indo-China Thailand to India 2 infantry moved from Italian Africa to Anglo-Egypt Sudan Place Units - British 1 carrier and 1 transport placed in 6 Sea Zone 5 infantry placed in United Kingdom 2 infantry placed in India Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 3.50 British rolls : : 0.00 Japanese : 0.00 -
However, you’ll have to admit that I’ve been doing okay with UK. I have a 5 IPC handicap (until that tech roll hits) and I have Norway, Finland, Poland, FICB, and India is secure with only a few units. Egypt is captured but I’m happy with the position of UK right now.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Egypt to 15 Sea Zone 1 artillery moved from Trans-Jordan to 15 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan 1 artillery moved from 34 Sea Zone to Anglo-Egypt Sudan Combat - Italians Battle in Anglo-Egypt Sudan Italians attack with 1 artillery and 2 infantry British defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Anglo-Egypt Sudan, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 2 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan Italians roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan Italians win, taking Anglo-Egypt Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 armour moved from Italy to Germany 1 infantry moved from Italy to France 1 aaGun, 1 artillery and 1 infantry moved from Italy to France Place Units - Italians 2 armour, 1 artillery and 3 infantry placed in Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Italy: 1 infantry EDIT: Removing units owned by Italians from Italy: 1 infantry EDIT: Removing units owned by Italians from Italy: 1 artillery EDIT: Adding units owned by Italians to Italy: 2 armour EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -1.67 British : -1.33Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag, 1 artillery and 2 infantry Egypt : 1 flag France : 1 aaGun, 1 artillery, 1 fighter and 2 infantry Germany : 1 armour Italy : 4 armour, 1 factory and 1 infantry Libya : 1 artillery and 1 infantry Bulgaria Romania : 1 infantry Trans-Jordan : 1 flag, 1 infantry 14 Sea Zone : 1 submarine 34 Sea Zone : 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 24 / 43 Russians : 25 / 28 Japanese : 33 / 45 British : 40 / 46 Italians : 14 / 24 Chinese : 4 / 0 Americans : 38 / 49 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 bomber moved from Russia to Manchuria 1 bomber moved from Wake Island to 36 Sea Zone 2 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kwangtung British take Kwangtung from Japanese 1 fighter moved from Wake Island to 36 Sea Zone 1 fighter moved from Western United States to 50 Sea Zone 1 fighter moved from Western United States to 36 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans Combat - Americans Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Manchuria causes 4 damage total. Battle in 50 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 50 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 36 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 9 Casualties for Americans: 1 fighter Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - Americans 1 bomber moved from 36 Sea Zone to Wake Island 1 fighter moved from 36 Sea Zone to Burma 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 1 artillery and 1 infantry moved from 52 Sea Zone to Wake Island 1 fighter moved from 50 Sea Zone to New Guinea 1 bomber moved from Manchuria to Chinghai Combat Move - Chinese 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 carrier and 1 transport placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Ningxia Chinese undo move 2. 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : 0.50 -
In terms of the tournament I’m playing next week, 13 VCs is victory. I just need one more. Also Cairo is a VC for the tournament.
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@djensen aoaky. Thanks fir telling me. Will habe a look round the map, see where I can steal some back.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 6 damage to factory owned by British Rockets in France roll: 6 Rocket attack in Karelia S.S.R. does 3 damage to factory owned by Russians Rockets in Germany roll: 3 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland 1 infantry moved from Germany to Northwestern Europe 1 armour moved from France to Northwestern Europe 1 infantry moved from France to Northwestern Europe 1 fighter moved from Germany to Northwestern Europe 1 infantry moved from East Poland to Belorussia 1 fighter moved from East Poland to Belorussia 1 infantry moved from East Poland to Baltic States 8 armour, 4 artilleries and 2 infantry moved from East Poland to Baltic States 1 infantry moved from East Poland to Belorussia Combat - Germans Battle in Baltic States Germans attack with 8 armour, 4 artilleries and 3 infantry Russians defend with 3 infantry Germans roll dice for 8 armour, 4 artilleries and 3 infantry in Baltic States, round 2 : 6/15 hits, 6.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 8 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Poland Germans attack with 3 armour, 1 artillery and 3 infantry British defend with 1 armour and 1 artillery Germans roll dice for 3 armour, 1 artillery and 3 infantry in Poland, round 2 : 4/7 hits, 2.50 expected hits British roll dice for 1 armour and 1 artillery in Poland, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Poland Germans win, taking Poland from British with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 artillery Battle in Belorussia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northwestern Europe Germans attack with 1 armour, 1 fighter and 2 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Northwestern Europe, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northwestern Europe Germans win, taking Northwestern Europe from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to Germany 1 fighter moved from Northwestern Europe to France Place Units - Germans 4 armour, 1 artillery, 1 fighter and 3 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 29 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 34 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 3.00 British : 1.17 Americans : 0.33 Russians : 0.67Territory Summary for Germans :
Baltic States : 1 flag, 8 armour, 4 artilleries and 2 infantry Belorussia : 1 flag, 1 infantry East Poland : 1 flag, 1 infantry France : 1 aaGun, 1 fighter and 5 infantry Germany : 1 aaGun, 4 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry Northwestern Europe : 1 armour and 1 infantry Poland : 3 armour, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 29 / 39 Russians : 23 / 28 Japanese : 31 / 45 British : 38 / 46 Italians : 14 / 24 Chinese : 5 / 0 Americans : 38 / 51 -
@Wittmann said in Witt and Djensen play Anniversary 42:
@djensen aoaky. Thanks fir telling me. Will habe a look round the map, see where I can steal some back.
I didn’t realize myself until I studied the rules more carefully.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 bomber moved from Caucasus to Bulgaria Romania 2 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to East Poland 1 infantry moved from Eastern Ukraine to East Poland 1 bomber moved from Russia to East Poland 2 infantry moved from Russia to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia Combat - Russians Battle in Bulgaria Romania Russians attack with 1 bomber and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Belorussia Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in East Poland Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in East Poland, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour moved from Novosibirsk to Ningxia 2 infantry moved from Novosibirsk to Evenki National Okrug 1 aaGun, 3 artilleries and 11 infantry moved from Caucasus to Eastern Ukraine 4 infantry moved from Russia to Belorussia 2 infantry moved from Archangel to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 aaGun moved from Karelia S.S.R. to Belorussia 1 bomber moved from East Poland to Russia 1 bomber moved from Bulgaria Romania to Caucasus 1 submarine moved from 12 Sea Zone to 14 Sea Zone Place Units - Russians 2 armour and 2 infantry placed in Caucasus Russians undo move 1. 1 armour and 3 infantry placed in Caucasus 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 37 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 0.17 -
@djensen47 You got a Bonus of 10 for Bulgaria? That is rough. Should be if Russia holds three , not the Allies.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 41 PUs; 1 techTokens; Japanese buy 3 armour, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 fighter moved from Japan to 61 Sea Zone 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Kiangsu to Fukien 1 artillery moved from Suiyuan to Ningxia 1 armour moved from Suiyuan to Ningxia 1 artillery moved from Hupeh to Fukien 1 armour moved from Hupeh to Fukien Combat - Japanese Battle in 61 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 61 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ningxia Japanese attack with 1 armour and 1 artillery Russians defend with 1 armour Japanese roll dice for 1 armour and 1 artillery in Ningxia, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 armour in Ningxia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Fukien Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Fukien, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 61 Sea Zone to Philippine Islands 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Kiangsu 1 artillery moved from Manchuria to Kiangsu 1 battleship moved from 40 Sea Zone to 38 Sea Zone Place Units - Japanese 1 submarine placed in 62 Sea Zone 3 armour placed in Manchuria 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 Chinese : -0.83 Japanese : 1.00Territory Summary for Japanese :
Borneo : 1 flag Buryatia S.S.R. : 1 flag East Indies : 1 flag, 2 infantry Fukien : 1 flag, 1 armour, 1 artillery and 1 infantry Hupeh : 1 flag, 1 infantry Iwo Jima : 1 infantry Japan : 1 factory, 2 fighters and 6 infantry Kiangsu : 1 flag, 1 artillery and 1 infantry Manchuria : 1 flag, 3 armour, 1 factory and 1 infantry Ningxia : 1 flag, 1 armour and 1 artillery Philippine Islands : 1 flag, 1 aaGun, 1 fighter and 3 infantry Soviet Far East : 1 flag Stanovoj Chrebet : 1 flag Suiyuan : 1 flag, 1 infantry Yakut S.S.R. : 1 flag, 1 armour and 1 infantry 38 Sea Zone : 1 battleship 62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 25 / 39 Russians : 27 / 42 Japanese : 33 / 33 British : 38 / 46 Italians : 14 / 24 Chinese : 3 / 0 Americans : 38 / 51 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 40 PUs; 1 techTokens; British buy 1 armour, 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery and 2 infantry moved from Persia to Trans-Jordan 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone 1 artillery and 1 infantry moved from Finland to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Poland 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Poland 1 fighter moved from 5 Sea Zone to Poland 1 fighter moved from 6 Sea Zone to Poland 1 bomber moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Bombing raid in Italy rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Italy causes 6 damage total. Battle in Poland British attack with 2 artilleries, 2 fighters and 4 infantry Germans defend with 3 armour, 1 artillery and 1 infantry British roll dice for 1 cruiser in Poland, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 fighters and 4 infantry in Poland, round 2 : 1/8 hits, 2.67 expected hits Germans roll dice for 3 armour, 1 artillery and 1 infantry in Poland, round 2 : 5/5 hits, 2.17 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Poland 2 fighters owned by the British retreated British roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 armour and 1 artillery in Poland, round 3 : 1/4 hits, 1.83 expected hits 1 artillery owned by the British lost in Poland Germans win with 3 armour and 1 artillery remaining. Battle score for attacker is -17 Casualties for British: 2 artilleries and 4 infantry Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Poland to 5 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 bomber moved from Italy to United Kingdom 1 infantry moved from India to Burma 1 armour moved from French Indo-China Thailand to India Place Units - British 1 transport placed in 6 Sea Zone 1 armour and 2 infantry placed in India 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 2.00 British : -4.33 Italians : -0.33 British rolls : : 0.00 -
@djensen47 That was unlucky in Poland. Are the Philippines safe, I wonder.
I am chasing income all over the map with Japan and Italy, but you are getting the NOs amd closer to 13. Will know fir next time. -
@Wittmann … and isn’t it time you lost a. Bomber to AA?





