Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsFind League Opponents Thread
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I’m up for some new BM3 games too!
Since you, @majikforce received 3 replies already, I don’t know if you’re ready for another.
@wizmark Sure, I can introduce you to our fantastic league! Will PM you -
been gone for a while. looking for a couple of games.
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@dawgoneit Am very happy to play a game against you
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@dawgoneit im up for a game bm
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@dawgoneit I hope that you will continue our started league game. I have a scramble request in game 32253 Ger9.
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@wizmark sounds good. what game would you like to play?
BM3 or regular -
@Giallo sounds good. how would you like to choose sides?
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Would any of you be interested in a Balanced Mod 3 game tournament at GENCON?
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Hello! Who’s up for a Balanced Mod game? I’m Tier 1 right now, and Grummush willing I’ll stay that way.
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@dawgoneit BM3 is fine…Shall I start the bid at 20 for the Allies?
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Well, I didn’t die… =)
Without going into grave detail, let’s just say that I’ve now used up at least two of my nine lives. But I’m starting to feel like myself again, and it looks like League is still going strong after all this time. That’s a cool thing – you guys are great!
So, I will throw my hat into the ring for a few games to get started. It’s been a while, so be easy on me lol.
I am completely new to the Balanced Mod thing (I couldn’t find the thread stickied but I may just not have been looking in the right place – found it in a google search), but I’d like to give it a try. Do we still bid for Allies or is it pretty balanced in that regard? I’ll look for more info in the meantime.
If you are interested in a game PM me and/or respond here and let’s have some fun!
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If you would rather play a regular game (no BM) that would be cool as well.
(sorry couldn’t find a way to edit)
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Welcome back DizzKnee, i am happy to see arround here again.
Good to hear that you are doing better now. -
@Shin-Ji or others
Im looking for a game, preferably as axis in BM3. Been away from the game for a while but getting back into it. Prefer a faster paced game.
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I’m looking for a couple more games. Tier 1 or better please. Ideally:
- No IJ/Ok
- No guerilla fighters
- Bid for allies.
Any takers?
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@simon33 Happy to play a game although I guess I am Tier bottom! Pm me if you are interested
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@simon33 I suppose you feel this is more balanced? how do you propose to run the game w/out these conditions? edit each turn? can the allied bid be stacked or would it need to be 1 unit per territory?
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when you start a game you can click map options and edit these kinds of things out
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Providing you have map version 3.4
@JWWII said in Find League Opponents Thread:
@simon33 I suppose you feel this is more balanced? how do you propose to run the game w/out these conditions? edit each turn? can the allied bid be stacked or would it need to be 1 unit per territory?
It may not be more balanced but could be more fun - at least without the frustration of US bombers killing your garrison and the Chinese then spawning guerilla fighters.
I’m not proposing to allow the bid to be stacked. Just standard bidding rules of 1 unit per territory in a territory already occupied by that nation.
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@dawgoneit Or maybe no bid lol





