@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
I would have stuck with your first move to reinforce Java instead of gambling 50/50 on taking Borneo. Reinforcing Burma with allied bombers won’t save it, as I brought in TBs from the CVs on my last turn. Strange game, I don’t have the money isles, so my cash flow is low. But now that I’ve eliminated the Rus and Chi threats and will take out the Indian threat, I can increase cash from the mainland and slowly take DEI.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 5 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
2 artilleries moved from France to Holland Belgium
2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Normandy Bordeaux
14 armour moved from Russia to Volgograd
scramble or intercept with Fr ftr in Lon?
Scramble sz110 defend U.S. DD against Ger sub, ftr and 3 bombers?
or
Intercept Ger bomber bombing London?
forgot to blitz thru Rus. Posting new file.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 5 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
14 armour moved from Russia to Volgograd
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
3 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 armour, 2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Holland Belgium
1 fighter, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
Scramble to sz110 or intercept with Fr ftr in London?
@FMErwinRommel Still waiting for scramble response. If I don’t hear from you, I will assume no scramble or intercept. It’s been 16 days.
@FMErwinRommel no scramble. intercept though.
It’s been 8 weeks since we played, so I forgot what I was going to bomb and what my builds and plans were. So I chose to bomb naval base, but after looking at my builds and enlarging the IC damage icon to see it was a 12 not a 17, I have decided to change my bombing damage to go against Brit IC instead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 5 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
14 armour moved from Russia to Volgograd
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
3 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 armour, 2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Holland Belgium
1 fighter, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom causes 3 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 5/7 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 3 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Volgograd
Germans attack with 14 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 14 armour in Volgograd, round 2 : 8/14 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 14 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
6 armour moved from Russia to Rostov
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Ukraine to Rostov
3 bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Karelia to Finland
2 tactical_bombers moved from Bryansk to Rostov
1 bomber moved from Bryansk to Yunnan
1 infantry moved from Smolensk to Russia
1 artillery moved from Belarus to Bryansk
1 aaGun moved from France to Northern Italy
3 tactical_bombers moved from Bryansk to Rostov
Place Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 destroyers and 2 submarines placed in 112 Sea Zone
5 transports placed in 113 Sea Zone
3 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 2.50
Defenders Fire, : : -0.33
Americans : -1.00
Attackers Fire, : : -0.17
Russians : -0.33
AA fire in United Kingdom : : -0.17
Took a long time to redo the bat calc’s and NCM decisions that I had made before in November. Ger is doing great, but Japan is struggling to retake the money isles. The U.S. produces too much income for Japan to compete and with Brit and ANZ added in, Ger will have to force U.S. to continue to concentrate on Europe. The Allied income advantage is still too high for me to say I will win. I thought the Axis were in better shape. We’ll see if Japan can defeat the Brits in Burma. I see Rus has no units left, so I will take Japan’s turn tomorrow.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
4 artilleries, 1 bomber, 5 fighters, 8 infantry, 1 mech_infantry and 6 tactical_bombers moved from Yunnan to Burma
5 armour and 2 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Hunan to Burma
2 artilleries moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Malaya to Shan State
Japan attacking UKPac in Burma. Need OOL.
Had trouble deciding which isle to attack and whether to finally use my marine on CR.
15 hits in Burma slightly above average
You have 2 American bombers, all else is Brit. Best defense?
max “D” please
Wow, lopsided dice in my favor for major victory in Burma, Also in Celebes, didn’t need the marine and CR. Could have used this luck in my game against D.A.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
4 artilleries, 1 bomber, 5 fighters, 8 infantry, 1 mech_infantry and 6 tactical_bombers moved from Yunnan to Burma
5 armour and 2 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Hunan to Burma
2 artilleries moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo China, round 2 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 3 : 4/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 artillery and 3 infantry
Battle in Burma
Japanese attack with 5 armour, 4 artilleries, 1 bomber, 5 fighters, 8 infantry, 4 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 3 armour, 6 artilleries, 1 bomber, 1 fighter and 17 infantry; Americans defend with 2 bombers
AA fire in Burma : 0/9 hits, 1.50 expected hits
Japanese roll dice for 5 armour, 4 artilleries, 1 bomber, 5 fighters, 8 infantry, 4 mech_infantrys and 6 tactical_bombers in Burma, round 2 : 15/33 hits, 13.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 armour, 6 artilleries, 3 bombers, 1 fighter and 17 infantry in Burma, round 2 : 5/30 hits, 10.33 expected hits
5 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British, 2 bombers owned by the Americans and 9 infantry owned by the British lost in Burma
Japanese roll dice for 5 armour, 4 artilleries, 1 bomber, 5 fighters, 3 infantry, 4 mech_infantrys and 6 tactical_bombers in Burma, round 3 : 11/28 hits, 12.83 expected hits
UK_Pacific roll dice for 3 armour, 6 artilleries, 1 fighter and 8 infantry in Burma, round 3 : 11/18 hits, 6.83 expected hits
3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 artilleries owned by the British and 8 infantry owned by the British lost in Burma
Japanese roll dice for 5 armour, 1 bomber, 5 fighters and 6 tactical_bombers in Burma, round 4 : 9/17 hits, 9.67 expected hits
UK_Pacific roll dice for 3 armour, 3 artilleries and 1 fighter in Burma, round 4 : 2/7 hits, 3.17 expected hits
2 armour owned by the Japanese, 3 artilleries owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 1 bomber, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Japanese: 2 armour, 4 artilleries, 8 infantry and 4 mech_infantrys
Casualties for Americans: 2 bombers
Casualties for British: 3 aaGuns, 3 armour, 6 artilleries, 1 bomber, 1 fighter and 17 infantry
Non Combat Move - Japanese
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Kweichow
2 fighters moved from French Indo China to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Korea to Manchuria
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 bomber, 3 fighters and 4 tactical_bombers moved from Burma to Malaya
Place Units - Japanese
1 bomber and 2 infantry placed in Malaya
2 armour and 1 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
1 infantry placed in Manchuria
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -1.50
Americans : -1.67
UK_Pacific : -3.50
Japanese : -1.00
its not letting me post. keeps kicking me out and making me sign back in 301 ERROR
How’s it working now? I couldn’t use marti for new games until I deleted old Java and installed latest version of Java, both 32-bit and 64-bit versions.