@Ghostglider Scramble orders?
Desert Admiral (Axis) vs FMRommel (Allies+16)
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Please repost Jap1 and I will see if that makes a difference.
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I tested the dice server for my game against Dawg and it worked.
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East 4 infantry moved from Korea to Amur Japanese take Amur from Russians 1 mech_infantry moved from Manchuria to Amur 1 artillery and 6 infantry moved from Manchuria to Amur 1 fighter moved from Korea to Siberia 1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter moved from Formosa to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 2 bombers moved from Japan to Yunnan 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Siberia 2 fighters moved from Japan to Siberia 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 tactical_bombers moved from Japan to Siberia Combat - Japanese Battle in Soviet Far East Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Siberia Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Siberia, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Siberia, round 2 : 5/11 hits, 5.50 expected hits Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi 1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Okinawa to Kwangsi 5 fighters and 4 tactical_bombers moved from Siberia to Manchuria 1 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Shantung to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Jehol to Chahar 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 33 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : 2.33 Russians : -0.67 Japanese : -1.83 -
javax.net.ssl handshake exception:sun.security validator.validation exception pkix path building failed.
The technical description of the error is very long. For whatever reason, the internet connection is failing just for the new game. The old game still works, I just tried it again. I’m not a technical person, but the marti system has a limited function: your email address and mine, The data for the connection has developed a problem that started in G1. Perhaps a data item was corrupted. My computer is old, but I haven’t had any problem like this before.
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What do you think is best thing to do? We could have you set up a new game and test your rolling. Then just start over.
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@Desert_Admiral or you could start up and we can redo m oves and edit as appropriate for initial results.
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I’m testing
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do you have another email address registered with marti? If so, I can try to use that instead. I’ll work on this late this afternoon. Going outside.
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@Desert_Admiral I’ve seen your tests. Any luck?
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No luck. I deleted all the save games for the new game and yet when I choose PBEM in the triplea launcher, it still brings up the email addresses and title for the new game that doesn’t work. I re-installed triplea and same thing. I started a new local game. But when I save it and go back to the launcher for PBEM, it still brings the title for the game that doesn’t work. I will consult an IT friend.
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I uninstalled all copies of Triplea and reinstalled the latest. No success. Its not just our game. I tested the new game that I started with S.A. but haven’t had combat yet (waiting for his scramble decision) and that also failed. So something in the network or config file is bad. Waiting for my IT friend to help.
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The reason for your issue is most likely a Java incompatibility.
@FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):
javax.net.ssl handshake exception:sun.security validator.validation exception pkix path building failed.
The technical description of the error is very long. For whatever reason, the internet connection is failing just for the new game. The old game still works, I just tried it again. I’m not a technical person, but the marti system has a limited function: your email address and mine, The data for the connection has developed a problem that started in G1. Perhaps a data item was corrupted. My computer is old, but I haven’t had any problem like this before.
The issue has been resolved a couple of times in the TripleA Support Forum.
Either research there, or I can help you here.
Please do this:- Start TripleA
- Start a Local Game
- When the game has started find the Menu Debug and then click Show Console
- When the Console has opened, click the button Properties
- Then click Copy to Clipboard
- Paste in this thread
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SYSTEM PROPERTIES
awt.toolkit=sun.awt.windows.WToolkit
exe4j.consoleCodepage=cp0
exe4j.isInstall4j=true
exe4j.launchName=C:\Program Files\TripleA\TripleA.exe
exe4j.moduleName=C:\Program Files\TripleA\TripleA.exe
exe4j.semaphoreName=Local\c:_program_files_triplea_triplea.exe0
exe4j.tempDir=
exe4j.unextractedPosition=0
file.encoding=Cp1252
file.encoding.pkg=sun.io
file.separator=
install4j.appDir=C:\Program Files\TripleA
install4j.exeDir=C:\Program Files\TripleA
install4j.launcherId=33
install4j.swt=false
java.awt.graphicsenv=sun.awt.Win32GraphicsEnvironment
java.awt.printerjob=sun.awt.windows.WPrinterJob
java.class.path=C:\Program Files\TripleA.install4j\i4jruntime.jar;C:\Program Files\TripleA.\bin\triplea-game-headed-1.9.0.0.13066-all.jar
java.class.version=52.0
java.endorsed.dirs=c:\program files\common files\i4j_jres\1.8.0_66\lib\endorsed
java.ext.dirs=c:\program files\common files\i4j_jres\1.8.0_66\lib\ext;C:\WINDOWS\Sun\Java\lib\ext
java.home=c:\program files\common files\i4j_jres\1.8.0_66
java.io.tmpdir=C:\Users\Ed\AppData\Local\Temp
java.library.path=C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0;C:\Program Files (x86)\QuickTime\QTSystem;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x86;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x64;C:\WINDOWS\System32\OpenSSH;C:\Users\Ed\AppData\Local\Microsoft\WindowsApps;;c:\program files\common files\i4j_jres\1.8.0_66\bin
java.runtime.name=Java™ SE Runtime Environment
java.runtime.version=1.8.0_66-b17
java.specification.name=Java Platform API Specification
java.specification.vendor=Oracle Corporation
java.specification.version=1.8
java.vendor=Oracle Corporation
java.vendor.url=http://java.oracle.com/
java.vendor.url.bug=http://bugreport.sun.com/bugreport/
java.version=1.8.0_66
java.vm.info=mixed mode
java.vm.name=Java HotSpot™ 64-Bit Server VM
java.vm.specification.name=Java Virtual Machine Specification
java.vm.specification.vendor=Oracle Corporation
java.vm.specification.version=1.8
java.vm.vendor=Oracle Corporation
java.vm.version=25.66-b17
line.separator=os.arch=amd64
os.name=Windows 10
os.version=10.0
path.separator=;
sun.arch.data.model=64
sun.awt.enableExtraMouseButtons=true
sun.boot.class.path=c:\program files\common files\i4j_jres\1.8.0_66\lib\resources.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\rt.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\sunrsasign.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\jsse.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\jce.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\charsets.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\jfr.jar;c:\program files\common files\i4j_jres\1.8.0_66\classes
sun.boot.library.path=c:\program files\common files\i4j_jres\1.8.0_66\bin
sun.cpu.endian=little
sun.cpu.isalist=amd64
sun.desktop=windows
sun.io.unicode.encoding=UnicodeLittle
sun.java.command=C:\Program Files\TripleA\TripleA.exe
sun.jnu.encoding=Cp1252
sun.management.compiler=HotSpot 64-Bit Tiered Compilers
sun.os.patch.level=
user.country=US
user.dir=C:\Program Files\TripleA
user.home=C:\Users\Ed
user.language=en
user.name=Ed
user.script=
user.timezone=America/New_York
user.variant= -
Thanks for looking into this Panther. I uninstalled and reinstalled the latest Triplea and no improvement. The problem only occurs on new games. I can keep the Triplea launcher open and call up an old game and Marti test is successful. The problem is with game 32718 and another game that I just started, 32735.
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@FMErwinRommel Will it let you start a game?
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Yes, I started a new local game in order to get the debug properties
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@FMErwinRommel Can you start a game and roll or can you not start nor use someone else’s start?
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I started a game with S.A. last week and tested Marti yesterday after he finally responded to scramble request. I did Marti test before doing any actual combat because I knew if it failed in the test that it wouldn’t work in actual combat. I started a test game at Panther’s request in order to get the debug results. Appears that I can start but not do combat for any new game, mine or someone else’s.
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Java is the culprit, indeed.
@FMErwinRommelThis is the culprit:
java.runtime.version=1.8.0_66-b17 java.home=c:\program files\common files\i4j_jres\1.8.0_66Your are using a way outdated Java, that does not include the latest security certificates needed.
This old version had been installed by a bundled TripleA-version sometimes in the past.
You won’t find this Java version in the Control Panel, so you need to manually remove it.
Please use the Explorer to browse to c;\program files\common files\ and find the directory “i4j_jres”.Please delete the i4j_jres directory including its subdirectories manually.
After that download the latest version of Java 8 from
https://java.com/en/download/manual.jsp
and install it.It should work then.
Good luck - and ask back in case of questions. :smiley:





