@mike64 France? You actually get to do something with them in this game lol
Witt and Djensen play Anniversary 42
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to Ukraine 1 armour moved from Czechoslovakia Hungary to Ukraine 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 1 artillery moved from 5 Sea Zone to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 2 armour and 3 infantry moved from Poland to East Poland Combat - Germans Battle in Baltic States Germans attack with 2 artilleries and 2 infantry Russians defend with 3 infantry Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 3 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Ukraine Germans attack with 4 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 4 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in East Poland Germans attack with 2 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 6 Sea Zone Germans attack with 1 cruiser, 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 1 bomber and 2 fighters British defend with 1 cruiser and 2 destroyers Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 2 destroyers in 12 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 fighters owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 bomber in 12 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser and 2 destroyers in 12 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the British lost in 12 Sea Zone retreated to 12 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12 Casualties for Germans: 2 fighters Casualties for British: 1 destroyer Battle in 2 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 transport Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 fighter moved from 6 Sea Zone to France 1 infantry moved from Northwestern Europe to France 1 infantry moved from Germany to Poland 1 aaGun moved from Germany to France 1 bomber moved from 12 Sea Zone to France 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from France to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Germany to France Place Units - Germans 4 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 2.50 British : 1.00 Russians : 0.33 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Karelia S.S.R. to Baltic States 2 infantry moved from Belorussia to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 artillery and 3 infantry Germans defend with 2 artilleries Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 artilleries in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians 1 submarine moved from 4 Sea Zone to 2 Sea Zone 1 infantry moved from Archangel to Belorussia 1 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Evenki National Okrug to Urals 2 infantry moved from Novosibirsk to Kazakh S.S.R. 3 infantry moved from Russia to Caucasus 1 armour and 1 artillery moved from Russia to Caucasus 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 1 bomber placed in Russia 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -1.50 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 carrier; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry moved from 38 Sea Zone to East Indies 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 infantry moved from 49 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 61 Sea Zone to Philippine Islands 1 fighter moved from Formosa to 50 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 3 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yunnan 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 3 infantry moved from Kiangsu to Fukien 1 fighter moved from Japan to Kwangtung 1 fighter moved from 61 Sea Zone to Yunnan Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 fighter and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Philippine Islands, round 2 : 4/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 fighter in 53 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Americans win with no units remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer and 2 fighters Casualties for Americans: 1 battleship Battle in Fukien Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Fukien, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 4 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Non Combat Move - Japanese 1 cruiser moved from 61 Sea Zone to 49 Sea Zone 1 carrier moved from 57 Sea Zone to 51 Sea Zone 1 carrier moved from 57 Sea Zone to 51 Sea Zone 1 fighter moved from Philippine Islands to 51 Sea Zone 1 fighter moved from 50 Sea Zone to 51 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 infantry moved from Manchuria to Kiangsu 1 fighter moved from 56 Sea Zone to 51 Sea Zone Place Units - Japanese 1 carrier placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to Manchuria: 1 factory EDIT: Changing PUs for Japanese from 3 to 2 EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 30 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs 1 unit repaired.Combat Hit Differential Summary :
British : -0.33 Americans : 1.67 Chinese : -1.00 Japanese : 2.50Territory Summary for Japanese :
Borneo : 1 flag, 2 infantry East Indies : 1 flag, 2 infantry French Indo-China Thailand : 3 fighters Fukien : 1 flag, 2 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 armour, 1 factory and 3 infantry Kiangsu : 1 flag, 1 infantry Kwangtung : 1 flag, 1 artillery and 1 infantry Manchuria : 1 flag, 1 factory and 2 infantry Philippine Islands : 1 flag, 1 artillery and 3 infantry Yunnan : 1 flag, 2 infantry 38 Sea Zone : 1 transport 49 Sea Zone : 1 cruiser and 1 transport 50 Sea Zone : 1 battleship and 2 transports 51 Sea Zone : 2 carriers and 3 fighters 61 Sea Zone : 1 carrier and 1 transportProduction/PUs Summary :
Germans : 34 / 45 Russians : 27 / 32 Japanese : 30 / 42 British : 34 / 43 Italians : 10 / 10 Chinese : 5 / 0 Americans : 38 / 40 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 1 fighter moved from United Kingdom to 5 Sea Zone 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 38 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 cruiser British roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - British 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom 1 fighter moved from 5 Sea Zone to United Kingdom 1 cruiser moved from 12 Sea Zone to 8 Sea Zone 1 destroyer moved from 9 Sea Zone to 8 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Western Canada to Alaska 1 bomber moved from 6 Sea Zone to United Kingdom 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Trans-Jordan to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 infantry moved from Trans-Jordan to Egypt 1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 8 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUs Turning on Edit Mode EDIT: Adding units owned by British to India: 1 factory EDIT: Removing units owned by British from 8 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 8 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.50 British : 1.50 British rolls : : 0.00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery moved from 14 Sea Zone to Libya 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania 1 armour moved from Balkans to Ukraine 1 fighter moved from Italy to France Place Units - Italians 1 artillery placed in Italy 1 submarine placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Balkans : 1 infantry France : 1 fighter Italy : 1 aaGun, 1 artillery and 1 factory Libya : 1 artillery and 3 infantry Bulgaria Romania : 1 armour and 1 infantry Ukraine : 1 armour 14 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 34 / 45 Russians : 27 / 32 Japanese : 30 / 42 British : 34 / 40 Italians : 10 / 15 Chinese : 5 / 0 Americans : 38 / 40 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 bomber and 1 fighter moved from Western United States to Midway 1 fighter moved from Eastern United States to 56 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 infantry moved from Central United States to Western United States Combat Move - Chinese 1 infantry moved from Suiyuan to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Ningxia Chinese undo move 1. 1 infantry placed in Ningxia Chinese undo move 2. 1 infantry placed in Kiangsu Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Kiangsu Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans rolls : : 1.00 -
@djensen47 You monster: fancy getting Jet Power!
Can’t play until tomorrow now. Children are asleep. -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 bomber moved from France to Egypt 1 armour, 1 artillery and 3 infantry moved from Libya to Egypt 1 fighter moved from France to 6 Sea Zone 1 fighter moved from Norway to 6 Sea Zone 1 infantry moved from Poland to Baltic States 2 armour and 3 infantry moved from East Poland to Baltic States 4 armour moved from Ukraine to Baltic States Combat - Germans Battle in 6 Sea Zone Germans attack with 2 fighters British defend with 1 destroyer Germans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Germans attack with 1 armour, 1 artillery, 1 bomber and 3 infantry British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 4/6 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 3/7 hits, 2.83 expected hits 3 infantry owned by the Germans and 4 infantry owned by the British lost in Egypt Germans roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/3 hits, 1.50 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt retreated to Egypt British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour, 1 artillery and 3 infantry Casualties for British: 1 armour, 1 artillery and 4 infantry Battle in Baltic States Germans attack with 6 armour and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 6 armour and 4 infantry in Baltic States, round 2 : 5/10 hits, 3.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 6 armour and 4 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 infantry moved from Ukraine to East Poland 1 artillery moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Germany to France 1 fighter moved from 6 Sea Zone to France 1 fighter moved from 6 Sea Zone to France 1 bomber moved from Egypt to Libya 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Germany to France 4 artilleries and 3 infantry moved from Germany to Poland Place Units - Germans 4 armour, 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 3.67 British : 0.33 Germans rolls : : 0.00 Russians : -1.00Territory Summary for Germans :
Baltic States : 1 flag, 6 armour and 4 infantry East Poland : 1 flag, 1 artillery and 2 infantry France : 1 aaGun, 1 armour, 2 fighters and 4 infantry Finland : 1 infantry Germany : 4 armour, 2 artilleries, 1 factory and 4 infantry Libya : 1 bomber and 1 infantry Norway : 3 infantry Poland : 4 artilleries and 3 infantry Ukraine : 1 flag 14 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 35 / 45 Russians : 26 / 32 Japanese : 28 / 42 British : 34 / 40 Italians : 10 / 15 Chinese : 7 / 0 Americans : 38 / 48 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Belorussia to East Poland 1 bomber moved from Russia to East Poland 1 artillery and 2 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine Combat - Russians Battle in East Poland Russians attack with 1 bomber and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 bomber and 2 infantry in East Poland, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland retreated to East Poland Germans win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 artillery and 3 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 armour moved from Caucasus to Eastern Ukraine 10 infantry moved from Caucasus to Eastern Ukraine 7 infantry moved from Karelia S.S.R. to Belorussia 1 aaGun moved from Karelia S.S.R. to Belorussia 1 infantry moved from Urals to Archangel 2 infantry moved from Kazakh S.S.R. to Caucasus 5 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 bomber moved from East Poland to Novosibirsk 1 submarine moved from 2 Sea Zone to 6 Sea Zone Place Units - Russians 1 infantry placed in Karelia S.S.R. 1 armour placed in Russia 1 bomber placed in Russia 4 infantry placed in Caucasus Russians undo move 2. Russians undo move 3. 1 armour and 3 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 1.50 Russians : 1.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 3 fighters moved from 51 Sea Zone to Buryatia S.S.R. 2 infantry moved from Fukien to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Yunnan to Burma 1 fighter moved from French Indo-China Thailand to Burma 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to Kiangsu 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 battleship moved from 50 Sea Zone to 38 Sea Zone 1 cruiser moved from 49 Sea Zone to 38 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kiangsu 1 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Burma Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Kiangsu Japanese attack with 1 fighter and 5 infantry Chinese defend with 3 infantry Japanese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 : 1/6 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 fighter and 3 infantry in Kiangsu, round 3 : 2/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 4 infantry Casualties for Chinese: 3 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 artillery, 3 fighters and 6 infantry Russians defend with 7 infantry Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 6 infantry in Buryatia S.S.R., round 2 : 3/11 hits, 3.50 expected hits Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Buryatia S.S.R., round 3 : 4/9 hits, 3.17 expected hits Russians roll dice for 4 infantry in Buryatia S.S.R., round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 5 infantry Casualties for Russians: 7 infantry Battle in 38 Sea Zone Japanese attack with 1 battleship and 1 cruiser British defend with 1 destroyer Japanese roll dice for 1 battleship and 1 cruiser in 38 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 38 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 carriers moved from 51 Sea Zone to 62 Sea Zone 1 fighter moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Kiangsu to 61 Sea Zone 1 fighter moved from Burma to 61 Sea Zone 1 infantry moved from Kwangtung to Fukien 1 artillery moved from Kwangtung to Fukien 1 fighter moved from 35 Sea Zone to French Indo-China Thailand Place Units - Japanese 2 armour and 1 infantry placed in Manchuria Japanese undo move 1. 2 armour and 1 artillery placed in Manchuria 1 destroyer and 1 fighter placed in 62 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 1.33 Chinese : 2.33 Russians : 1.33 Japanese : -0.50Territory Summary for Japanese :
Borneo : 1 flag Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 infantry East Indies : 1 flag, 2 infantry French Indo-China Thailand : 1 fighter Fukien : 1 flag, 1 artillery and 1 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory and 5 infantry Kiangsu : 1 flag, 1 infantry Kwangtung : 1 flag Manchuria : 1 flag, 2 armour, 1 artillery and 1 factory Philippine Islands : 1 flag Yunnan : 1 flag 38 Sea Zone : 1 battleship and 1 cruiser 61 Sea Zone : 1 carrier, 2 fighters and 1 transport 62 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 transportsProduction/PUs Summary :
Germans : 33 / 45 Russians : 27 / 33 Japanese : 31 / 42 British : 34 / 40 Italians : 10 / 15 Chinese : 5 / 0 Americans : 38 / 48 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 transports moved from 8 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Norway 1 bomber moved from United Kingdom to Germany 1 fighter moved from 8 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 cruiser moved from 8 Sea Zone to 6 Sea Zone Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in Norway British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 3 infantry British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Norway, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 2 fighters moved from Norway to 6 Sea Zone 1 carrier moved from 8 Sea Zone to 6 Sea Zone 2 infantry moved from Rhodesia to Italian Africa 1 infantry moved from India to Burma 1 fighter moved from Egypt to India Place Units - British 1 armour, 1 fighter and 1 infantry placed in India 2 artilleries and 2 infantry placed in United Kingdom 1 destroyer placed in 6 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0.00 British : 0.17 British rolls : : 0.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Libya to Egypt Italians take Egypt from British 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 artillery moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from Libya to Egypt Combat - Italians Non Combat Move - Italians 1 battleship and 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from Bulgaria Romania to Poland Place Units - Italians 1 armour, 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Egypt : 1 flag, 2 infantry France : 1 fighter Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry Libya : 1 artillery and 1 infantry Poland : 1 armour Bulgaria Romania : 1 infantry Trans-Jordan : 1 flag, 1 artillery and 1 infantry 14 Sea Zone : 1 submarine 15 Sea Zone : 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 30 / 45 Russians : 27 / 33 Japanese : 31 / 42 British : 34 / 42 Italians : 13 / 23 Chinese : 5 / 0 Americans : 38 / 48 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 bomber moved from Midway to 61 Sea Zone 2 fighters moved from Midway to 61 Sea Zone 2 fighters moved from 56 Sea Zone to 61 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in 61 Sea Zone Americans attack with 1 bomber and 4 fighters Japanese defend with 1 carrier, 2 fighters and 1 transport Americans roll dice for 1 bomber and 4 fighters in 61 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 61 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 61 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 31 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier, 2 fighters and 1 transport Non Combat Move - Americans 1 bomber moved from 61 Sea Zone to Wake Island 2 infantry moved from Western United States to 56 Sea Zone 2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 3 fighters moved from 61 Sea Zone to 52 Sea Zone 1 destroyer and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 bomber moved from Germany to Russia Combat Move - Chinese 1 infantry moved from Hupeh to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Hupeh 1 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans rolls : : 1.00 Americans : 1.67 Japanese : -0.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 37 PUs; 0 techTokens; Germans buy 1 aaGun, 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Rocket attack in Karelia S.S.R. does 1 damage to factory owned by Russians Rockets in France roll: 1 1 infantry moved from Libya to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Persia Germans take Persia from British 1 infantry moved from Germany to France 1 armour moved from Baltic States to Karelia S.S.R. 1 bomber moved from Libya to Ukraine 1 artillery moved from East Poland to Ukraine 1 armour moved from Baltic States to Ukraine 1 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in Ukraine Germans attack with 1 armour, 1 artillery and 1 bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 artillery and 1 bomber in Ukraine, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Germans roll dice for 1 armour and 1 bomber in Ukraine, round 3 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 bomber in Ukraine, round 4 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans roll dice for 1 bomber in Ukraine, round 5 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Ukraine Russians win with no units remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour, 1 artillery and 1 bomber Casualties for Russians: 1 artillery and 2 infantry Battle in Karelia S.S.R. Germans attack with 1 armour and 1 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 armour and 3 infantry moved from Baltic States to East Poland 4 armour moved from Germany to East Poland 4 artilleries and 3 infantry moved from Poland to East Poland 1 fighter moved from France to East Poland 1 infantry moved from Germany to France 1 artillery moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 fighter moved from France to Germany Place Units - Germans 1 aaGun, 3 armour, 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -1.17 Russians : 0.00Territory Summary for Germans :
Baltic States : 1 flag East Poland : 1 flag, 8 armour, 4 artilleries, 1 fighter and 6 infantry France : 1 aaGun, 1 armour and 6 infantry Finland : 1 infantry Germany : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry Karelia S.S.R. : 1 flag, 1 armour, 1 factory and 1 infantry Persia : 1 flag, 1 infantry Poland : 2 artilleries and 2 infantry 34 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 33 / 43 Russians : 25 / 33 Japanese : 30 / 42 British : 33 / 42 Italians : 13 / 23 Chinese : 6 / 0 Americans : 38 / 49 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 bomber moved from Russia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 armour moved from Eastern Ukraine to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 bomber moved from Novosibirsk to 34 Sea Zone Combat - Russians Battle in 34 Sea Zone Russians attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 34 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Karelia S.S.R. Russians attack with 1 armour, 1 bomber and 3 infantry Germans defend with 1 armour, 1 factory and 1 infantry Russians roll dice for 1 armour, 1 bomber and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 aaGun moved from Belorussia to Karelia S.S.R. 1 bomber moved from Karelia S.S.R. to Caucasus 1 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Belorussia to Baltic States 1 armour moved from Caucasus to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 2 infantry moved from Eastern Ukraine to Ukraine 5 infantry moved from Eastern Ukraine to Caucasus 1 bomber moved from 34 Sea Zone to Russia 1 submarine moved from 6 Sea Zone to 12 Sea Zone Place Units - Russians 3 artilleries placed in Caucasus 1 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : 0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Soviet Far East from Russians Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 carriers, 1 destroyer and 4 fighters moved from 62 Sea Zone to 52 Sea Zone 1 fighter moved from French Indo-China Thailand to 52 Sea Zone 1 battleship moved from 38 Sea Zone to 40 Sea Zone 1 armour moved from Manchuria to Hupeh 1 infantry moved from Fukien to Hupeh 1 artillery moved from Fukien to Hupeh 1 artillery moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Suiyuan Combat - Japanese Battle in 52 Sea Zone Japanese attack with 2 carriers, 1 destroyer and 5 fighters Americans defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 transport Japanese roll dice for 2 carriers, 1 destroyer and 5 fighters in 52 Sea Zone, round 2 : 4/8 hits, 3.17 expected hits Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 52 Sea Zone Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 3 fighters and 1 transport in 52 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits 4 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 52 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 2 carriers, 1 destroyer and 5 fighters Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 1 submarine Battle in 40 Sea Zone Japanese attack with 1 battleship British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 40 Sea Zone 1 transport owned by the British lost in 40 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Suiyuan Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hupeh, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry 1 fighter owned by the Americans forced to land in Wake Island Non Combat Move - Japanese 1 artillery moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands Place Units - Japanese 3 infantry placed in Manchuria 1 fighter and 6 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.67 Japanese rolls : : 0.00 Americans : 2.17 Chinese : -1.67 Japanese : 1.67Territory Summary for Japanese :
Borneo : 1 flag Buryatia S.S.R. : 1 flag East Indies : 1 flag, 2 infantry French Indo-China Thailand : 1 infantry Fukien : 1 flag Hupeh : 1 flag, 1 armour, 1 artillery and 1 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory, 1 fighter and 6 infantry Kiangsu : 1 flag, 1 infantry Kwangtung : 1 flag Manchuria : 1 flag, 1 artillery, 1 factory and 3 infantry Philippine Islands : 1 flag, 4 infantry Soviet Far East : 1 flag Stanovoj Chrebet : 1 flag, 1 infantry Suiyuan : 1 flag, 1 armour and 1 artillery Yakut S.S.R. : 1 flag, 1 armour 36 Sea Zone : 1 cruiser and 1 transport 40 Sea Zone : 1 battleship 50 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 30 / 43 Russians : 25 / 28 Japanese : 35 / 45 British : 33 / 42 Italians : 13 / 23 Chinese : 4 / 0 Americans : 38 / 49 -
@djensen47 Those two Techs, rolled in the first two turns, have broken this game. I can’t hide anywhere on the map.
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Soviet Far East from Russians Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 carriers, 1 destroyer and 4 fighters moved from 62 Sea Zone to 52 Sea Zone 1 fighter moved from French Indo-China Thailand to 52 Sea Zone 1 battleship moved from 38 Sea Zone to 40 Sea Zone 1 armour moved from Manchuria to Hupeh 1 infantry moved from Fukien to Hupeh 1 artillery moved from Fukien to Hupeh 1 artillery moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Suiyuan Combat - Japanese Battle in 52 Sea Zone Japanese attack with 2 carriers, 1 destroyer and 5 fighters Americans defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 transport Japanese roll dice for 2 carriers, 1 destroyer and 5 fighters in 52 Sea Zone, round 2 : 4/8 hits, 3.17 expected hits Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 52 Sea Zone Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 3 fighters and 1 transport in 52 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits 4 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 52 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 2 carriers, 1 destroyer and 5 fighters Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 1 submarine Battle in 40 Sea Zone Japanese attack with 1 battleship British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 40 Sea Zone 1 transport owned by the British lost in 40 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Suiyuan Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hupeh, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry 1 fighter owned by the Americans forced to land in Wake Island Non Combat Move - Japanese 1 artillery moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands Place Units - Japanese 3 infantry placed in Manchuria 1 fighter and 6 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 aaGun EDIT: Removing units owned by Japanese from Philippine Islands: 1 infantry EDIT: Adding units owned by Japanese to Philippine Islands: 1 aaGun EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.67 Japanese rolls : : 0.00 Americans : 2.17 Chinese : -1.67 Japanese : 1.67 -
@Wittmann I think tech rolls are generally broken. Either you spend a bunch of money to get Rockets or maybe nothing for many turns or you get lucky and get the exact two techs you wanted. :wink:





