TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Research Technology - RussiansCombat Hit Differential Summary :
Jeg har en kammerat som jeg spiller en del sammen med. Kunne se du også spiller med en. Kunne i 2 være friske på et raskt spil 2vs2?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
2 armour moved from Northern Italy to Romania
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Malta
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Greece to Albania
1 infantry moved from Tunisia to Libya
Combat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from Malta to Southern Italy
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1,17
British : -0,33
AA fire in Malta : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Poland to Baltic States
9 armour, 8 artilleries, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
2 bombers moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Baltic States
1 artillery and 1 infantry moved from Morocco to Algeria
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 9 armour, 8 artilleries, 24 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 8 artilleries, 24 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 10/45 hits, 13,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 armour, 8 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Baltic States, round 2 : 2/5 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers moved from Bessarabia to Northern Italy
3 bombers moved from Baltic States to Western Germany
1 bomber moved from Belarus to Germany
8 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 submarine placed in 112 Sea Zone
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -2,83
Russians : 0,33
@Maxiheimer said in General Svend-Sved vs Maxi:
Jeg har en kammerat som jeg spiller en del sammen med. Kunne se du også spiller med en. Kunne i 2 være friske på et raskt spil 2vs2?
Jeg tror desværre ikke rigtig han gider, han tabte for meget, så han gider ikke spille mere :D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Novgorod to Belarus
4 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
12 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Amur
Russians attack with 15 infantry
Japanese defend with 1 aaGun, 1 armour and 7 infantry
Russians roll dice for 15 infantry in Amur, round 2 : 1/15 hits, 2,50 expected hits
Japanese roll dice for 1 aaGun, 1 armour and 7 infantry in Amur, round 2 : 0/8 hits, 2,83 expected hits
1 aaGun owned by the Japanese lost in Amur
Russians roll dice for 15 infantry in Amur, round 3 : 4/15 hits, 2,50 expected hits
Japanese roll dice for 1 armour and 7 infantry in Amur, round 3 : 2/8 hits, 2,83 expected hits
4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Russians roll dice for 13 infantry in Amur, round 4 : 4/13 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 3 infantry in Amur, round 4 : 1/4 hits, 1,50 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 12 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 1 aaGun, 1 armour and 7 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/7 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
4 fighters moved from Belarus to Bryansk
1 artillery and 7 infantry moved from Russia to Bryansk
2 armour moved from Novgorod to Bryansk
2 artilleries moved from Novgorod to Archangel
2 aaGuns moved from Novgorod to Archangel
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
6 infantry moved from Yenisey to Dzavhan
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,83
Japanese : -4,17
Haha okay - det var ærgerligt.
Vi er nogle gutter der mødes og spiller den ægte vare en gang imellem. Næste gang er det i odense d.17 februar. Hvis du er til den slags er du velkommen til at deltage?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangtung to 45 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangtung to Philippines
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
3 carriers moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Manchuria to Korea
2 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangtung to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangtung
2 artilleries moved from Kiangsi to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Kwangtung
2 fighters moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 5 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
retreated to 41 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Borneo, round 2 : 1/6 hits, 2,17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 3 : 4/5 hits, 2,00 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter could not land in 45 Sea Zone and was removed
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 bomber moved from Philippines to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
1 destroyer, 1 fighter and 2 transports placed in 6 Sea Zone
Japanese undo move 3.
2 artilleries, 1 fighter and 2 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British : -0,33
Americans : 0,00
ANZAC : -0,33
Chinese : -1,00
UK_Pacific : -0,33
Japanese : -4,17
@Maxiheimer said in General Svend-Sved vs Maxi:
Haha okay - det var ærgerligt.
Vi er nogle gutter der mødes og spiller den ægte vare en gang imellem. Næste gang er det i odense d.17 februar. Hvis du er til den slags er du velkommen til at deltage?
Spiller i global 1940 eller det originale?
Vi spiller global. Dog ikke i balance mod
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,00 expected hits
Italians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/6 hits, 3,00 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Caroline Islands
Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Caroline Islands, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to New Guinea
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : 1,00
Americans : 0,50
AA fire in Caroline Islands : : -0,50
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Hopei
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery placed in Shensi
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 1,33
@Maxiheimer said in General Svend-Sved vs Maxi:
Vi spiller global. Dog ikke i balance mod
Hvor længe plejer det at tage når i spiller?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,00 expected hits
Italians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/6 hits, 3,00 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Caroline Islands
Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Caroline Islands, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to New Guinea
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Hopei
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery placed in Shensi
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Iraq to Syria
1 artillery moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
3 fighters moved from India to Shan State
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Kwangsi
1 bomber moved from India to Kwangsi
1 tactical_bomber moved from India to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from 89 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
British roll dice for 1 cruiser in 96 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in Gibraltar
British attack with 4 fighters and 2 infantry
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 1 infantry
British roll dice for 4 fighters and 2 infantry in Gibraltar, round 2 : 3/6 hits, 2,33 expected hits
Italians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/5 hits, 2,67 expected hits
2 tactical_bombers owned by the Germans, 1 infantry owned by the Italians, 2 fighters owned by the British and 2 infantry owned by the British lost in Gibraltar
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 2 fighters and 2 infantry
Casualties for Germans: 2 tactical_bombers
Casualties for Italians: 1 infantry
2 fighters owned by the British retreated
Battle in Hunan
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 3 fighters and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
British win, taking Shan State from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for Japanese: 2 infantry
Battle in Syria
British attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Eastern Persia to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 bomber moved from Kwangsi to India
3 fighters moved from Shan State to Yunnan
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Gibraltar to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 fighter placed in United Kingdom
2 transports placed in 106 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Italians : 2,00
British : -0,33
Americans : 0,50
AA fire in Caroline Islands : : -0,50
Chinese : -0,67
Neutral_Axis : 0,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
2 fighters moved from Southern Italy to Greece
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Algeria to Libya
1 armour moved from Romania to Western Ukraine
Italians take Bessarabia from Russians
2 armour moved from Romania to Western Ukraine
2 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
Place Units - Italians
1 airfield placed in Greece
1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0,00
British : -0,33
vi starter kl 10.00 og så har vi sluttet alt imellem kl 20.00 og 23.00. en enkelt gang måtte vi fortsætte spillet i triple a:)
Vi er gerne omkring 8 så vi har to spil igang samtidigt
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
Combat - ANZAC
Combat Hit Differential Summary :
vil du bruge nogle kami’er?
@Maxiheimer said in General Svend-Sved vs Maxi:
vi starter kl 10.00 og så har vi sluttet alt imellem kl 20.00 og 23.00. en enkelt gang måtte vi fortsætte spillet i triple a:)
Vi er gerne omkring 8 så vi har to spil igang samtidigt
Okay, men det kunne da være sjovt at prøve, jeg tjekker lige kalenderen