Desert Admiral (Axis) vs FMRommel (Allies+16)

  • 19 17

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Japanese
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
            4 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 mech_infantry moved from Manchuria to Amur
            1 artillery and 6 infantry moved from Manchuria to Amur
            1 fighter moved from Korea to Siberia
            1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter moved from Formosa to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 bombers moved from Japan to Yunnan
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Siberia
            2 fighters moved from Japan to Siberia
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            2 tactical_bombers moved from Japan to Siberia
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Siberia
                Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
                Russians defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Siberia, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Siberia, round 2 : 5/11 hits, 5.50 expected hits
                    Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
            1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Okinawa to Kwangsi
            5 fighters and 4 tactical_bombers moved from Siberia to Manchuria
            1 infantry moved from Shantung to Jehol
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.33
    Russians : -0.67
    Japanese : -1.83
    

    Savegame


  • @FMErwinRommel If you like we can decrease your IPC’s for Russia :) I’m trying out a strategy. Most players don’t attack Russia with Japan on the first round. I was talking with one of my local gaming friends about this.

  • 25 24 23 22 21 20 19

    When I play Japan, I sometimes attack the 3 Siberian terr that don’t trigger the Mongolian rule. I put 2 inf in Sib because in a team game last year, the Sib defenders rolled great and the modest Japan invasions failed twice. Just didn’t want you to have an easy invasion. Good Chinese dice will help, but Japan can overwhelm if it wants to delay taking the islands. Good night. On the road tomorrow.


  • @FMErwinRommel Good night have a good time on the road.

  • 25 24 23 22 21 20 19

    Dice server error in game and test dice.


  • @FMErwinRommel I’m going to make a move for the Allies and try a roll.

  • 19 17

    I rolled twice and it worked.

  • 25 24 23 22 21 20 19

    tested again and failed. Are you using desertadmiraldice@gmail.com

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Western United States
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from Central United States to Eastern United States
            1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone
            1 fighter moved from Philippines to Guam
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19

    still getting error for China attack.

  • 25 24 23 22 21 20 19

    I called up our first game and tested and it worked. So its something in your save game.


  • @FMErwinRommel So I guess I should take that file and redo moves then edit to replicate previous results?

  • 25 24 23 22 21 20 19

    I opened Rus1 and tested and it failed. Something about the new game. I don’t think that will help.

  • 25 24 23 22 21 20 19

    The game title is slightly different. I was FMERommel in first game and now you posted FMRommel in new game. Don’t see why that would matter.


  • @FMErwinRommel The name doesn’t matter. The files work for me.

  • 25 24 23 22 21 20 19

    Since it worked for our old game, I don’t think it is firewall on my end. Are you using a different computer for the new game?

  • 19 17

    Same computer


  • @Desert_Admiral You moved for Russia, but didn’t have to roll.


  • @Desert_Admiral When you open it up, which dice server does it select on the top?

  • 25 24 23 22 21 20 19

    Dicetripleawarclub.org I am getting your responses by email but delay in showing up on forum.

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