I’m both busy and not emotionally ready too do the next turn.
General Svend-Sved vs Maxi
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales 2 fighters moved from New Zealand to New South Wales 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales 2 fighters moved from New Zealand to New South Wales 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 2 bombers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 3 bombers moved from Western Germany to 97 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 97 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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@GeneralSvend-Sved Vil du scramble fra england?
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mine fly bliver pænt på jorden:)
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 2 bombers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 3 bombers moved from Western Germany to 97 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 97 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 cruiser, 1 fighter, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 cruiser, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 97 Sea Zone Germans attack with 3 bombers, 2 fighters and 3 tactical_bombers British defend with 1 carrier, 1 cruiser and 2 fighters Germans roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 7/8 hits, 4,83 expected hits British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser and 2 fighters Non Combat Move - Germans 3 bombers moved from 97 Sea Zone to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 3 artilleries moved from Germany to Poland 2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 3 armour moved from Yugoslavia to Romania 2 infantry moved from Western Germany to Germany 1 artillery moved from France to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to Western Germany 6 armour and 4 mech_infantrys moved from France to Yugoslavia Place Units - Germans 1 submarine placed in 112 Sea Zone 2 bombers placed in Western Germany 8 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1,50 British : 0,17
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Smolensk to Belarus 1 artillery moved from Novgorod to Belarus 4 infantry moved from Novgorod to Belarus 1 fighter moved from Russia to Novgorod 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 infantry moved from Novgorod to Belarus 1 artillery moved from Ukraine to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 armour and 1 mech_infantry moved from Belarus to Ukraine 2 infantry moved from Rostov to Ukraine 6 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 armour and 2 artilleries placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Jehol to Anhwe 1 artillery moved from Chahar to Anhwe 1 armour moved from Korea to Jehol 3 infantry moved from Manchuria to Jehol 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 2 infantry moved from Siam to Shan State 1 bomber moved from Kwangsi to India 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 carriers moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Kwangsi to India 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 mech_infantry moved from Anhwe to Kwangtung 1 artillery and 5 infantry moved from Anhwe to Hunan 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Manchuria to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 battleship moved from 6 Sea Zone to 20 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Caroline Islands to Kwangsi Combat - Japanese Strategic bombing raid in India AA fire in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 6/8 hits, 3,83 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Hunan Japanese attack with 1 artillery and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 5 infantry in Hunan, round 2 : 2/6 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 4/10 hits, 3,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery moved from Kwangsi to French Indo China 3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 bomber moved from India to Kwangsi 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to Japan 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Shantung 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : 1,00 Chinese : 0,67 UK_Pacific : 0,00 AA fire in India : : 0,67 Japanese : 1,67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 103 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Central United States to 26 Sea Zone 1 armour and 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Guam to Queensland Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0,17 Americans : -0,33 Japanese : 0,33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 7 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Yunnan Chinese attack with 2 artilleries, 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Yunnan, round 2 : 1/10 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 1 infantry moved from Shensi to Sikang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -2,67 Japanese : 2,00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 103 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Central United States to 26 Sea Zone 1 armour and 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Guam to Queensland Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 7 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Yunnan Chinese attack with 2 artilleries, 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Yunnan, round 2 : 1/10 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 1 infantry moved from Shensi to Sikang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Burma to Shan State 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 armour moved from Egypt to Kenya 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 2 fighters moved from United Kingdom to 110 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kenya British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 battleship and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan 3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 1 bomber and 1 tactical_bomber moved from Malta to Egypt Place Units - British 2 mech_infantrys placed in Union of South Africa 1 carrier and 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 fighter, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 British : 0,00 Italians : -0,33 Americans : -0,33 Chinese : -2,67 Japanese : 2,00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Albania to Greece 1 armour moved from Yugoslavia to Greece 1 bomber moved from Southern Italy to Greece 1 fighter moved from Northern Italy to Greece 1 fighter moved from Southern Italy to Greece 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Normandy Bordeaux to Northern Italy 2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits, 2,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 4/5 hits, 2,33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 2 fighters moved from Greece to Southern Italy 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1,17 Neutral_Allies : -1,00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33 French : 0,67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 3 armour and 4 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland 6 artilleries and 13 infantry moved from Poland to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 8 artilleries and 4 infantry moved from Germany to Poland 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 1 bomber moved from Western Germany to 94 Sea Zone 1 bomber moved from Western Germany to 94 Sea Zone 1 bomber moved from Western Germany to 94 Sea Zone 2 bombers moved from Western Germany to 94 Sea Zone Combat - Germans Battle in 94 Sea Zone Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 5/7 hits, 4,50 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Germans win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar 5 bombers moved from 94 Sea Zone to Western Germany 1 artillery moved from 91 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 3 aaGuns moved from Poland to Eastern Poland Place Units - Germans 1 submarine placed in 112 Sea Zone 1 bomber placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 40 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0,50 French : -0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Bessarabia 1 infantry moved from Belarus to Baltic States 2 fighters moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Novgorod 1 fighter moved from Bessarabia to Bryansk 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 3 artilleries and 16 infantry moved from Belarus to Bryansk 1 infantry moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 armour and 2 infantry placed in Novgorod 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : -0,33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Jehol to Amur 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 2 artilleries moved from Anhwe to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 mech_infantrys moved from Kiangsu to Kwangtung 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 2 infantry moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangsi to Shan State 1 fighter moved from Japan to Kwangtung 1 artillery moved from Hunan to Kiangsi 3 infantry moved from Hunan to Kiangsi 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to Shan State Combat - Japanese Battle in Sumatra Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Malaya Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 0/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 3 : 0/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 4 : 3/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 bomber moved from Shan State to Kwangtung 3 fighters and 5 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from 44 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Manchuria to Amur Place Units - Japanese 3 mech_infantrys placed in Kiangsu 2 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0,33 ANZAC : -0,33 UK_Pacific : 0,33 Japanese : -0,17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Borneo Battle in Philippines Battle in 44 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 101 Sea Zone 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 artillery and 1 infantry placed in Tsinghai Chinese undo move 1. 1 artillery and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,00 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Borneo Battle in Philippines Battle in 44 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 101 Sea Zone 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 artillery and 1 infantry placed in Tsinghai Chinese undo move 1. 1 artillery and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 39 Sea Zone to 44 Sea Zone 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 2 fighters moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 3 infantry moved from Persia to Iraq 1 bomber moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 artillery and 1 infantry moved from Kenya to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Yunnan to Shan State 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 91 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone British win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 44 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq British attack with 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Shan State to India 1 armour and 1 mech_infantry moved from Yunnan to India 1 armour moved from Kenya to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from Iraq to India 1 tactical_bomber moved from Iraq to Eastern Persia 1 fighter moved from 91 Sea Zone to 89 Sea Zone 1 carrier and 1 destroyer moved from 106 Sea Zone to 89 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone Place Units - British 1 carrier placed in 106 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,2,1,3,3,2,1,4,4,3,6,6,1,1,1 UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
British : -1,00 Americans : -0,33 Chinese : 1,00 Neutral_Axis : 0,67 Japanese : 0,67