Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
15 armour moved from Northwest Persia to Iraq
6 armour moved from Caucasus to Iraq
1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
Combat - Germans
Battle in Iraq
Germans attack with 21 armour
British defend with 1 armour, 2 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 21 armour in Iraq, round 2 : 13/21 hits, 10,50 expected hits
British roll dice for 1 armour, 2 artilleries and 4 infantry in Iraq, round 2 : 3/7 hits, 2,50 expected hits
3 armour owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 18 armour remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for British: 1 armour, 2 artilleries and 4 infantry
Non Combat Move - Germans
3 aaGuns moved from Caucasus to Northwest Persia
2 armour moved from Kazakhstan to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
4 tactical_bombers moved from Caucasus to Southern Italy
5 bombers moved from Ukraine to Western Germany
3 mech_infantrys moved from Russia to Rostov
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 armour, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
2 armour and 2 mech_infantrys moved from France to Western Germany
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
3 armour placed in Ukraine
1 factory_minor placed in Caucasus
1 fighter placed in 113 Sea Zone
2 infantry placed in France
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,4
Germans collect 74 PUs (1 lost to blockades); end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Buryatia: 1 armour
EDIT: Adding units owned by Germans to Siberia: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,50
British : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry and 6 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 35 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from Americans
2 submarines moved from 44 Sea Zone to 42 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer and 2 submarines; Americans defend with 2 transports
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 6 Sea Zone from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 2 submarines
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Changing ownership of Soviet Far East from Americans to Japanese
EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from French Indo China to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Hunan
1 armour moved from West India to Persia
3 infantry moved from West India to India
2 bombers moved from Japan to Tsinghai
3 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from Buryatia to Japan
Place Units - Japanese
2 destroyers and 6 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
Japanese undo move 2.
3 infantry placed in Malaya
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,5,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Japanese collect 57 PUs (7 lost to blockades); end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
2 bombers moved from Western United States to United Kingdom
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 bombers moved from Java to Philippines
1 bomber moved from Java to India
4 bombers moved from Java to Celebes
1 fighter moved from Dutch New Guinea to Java
2 fighters moved from 30 Sea Zone to Java
1 carrier, 1 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
5 submarines moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Morocco to Algeria
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 7,3 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany rolls: 7,4 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total. Damaged units is as follows: airfield = 6, factory_major = 7
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 6,6,4,3 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 5,5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in Philippines
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
Americans roll dice for 2 bombers in Philippines, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Philippines
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Celebes
Americans attack with 4 bombers
Japanese defend with 3 mech_infantrys
Americans roll dice for 4 bombers in Celebes, round 2 : 2/8 hits, 3,33 expected hits
Japanese roll dice for 3 mech_infantrys in Celebes, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese lost in Celebes
Americans roll dice for 4 bombers in Celebes, round 3 : 3/8 hits, 3,33 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Celebes
Americans win with 4 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Cleaning up after air battles
Non Combat Move - Americans
4 bombers moved from Celebes to Java
1 bomber moved from Philippines to Dutch New Guinea
1 bomber moved from Philippines to Guam
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
2 battleships moved from 37 Sea Zone to 42 Sea Zone
2 submarines moved from 43 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 bomber moved from India to Ceylon
2 bombers moved from Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 110 Sea Zone to 109 Sea Zone
2 carriers moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
2 carriers placed in 101 Sea Zone
3 fighters placed in 101 Sea Zone
8 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33
Americans : -1,33
AA fire in India : : -0,17
Japanese : -1,67
AA fire in Germany : : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 17 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
1 battleship, 1 carrier and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
3 artilleries and 10 infantry moved from Trans-Jordan to Egypt
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
3 transports moved from 110 Sea Zone to 109 Sea Zone
Non Combat Move - British
1 aaGun and 2 infantry moved from Tobruk to Alexandria
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
2 transports placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
1 artillery placed in United Kingdom
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,5
British collect 32 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Non Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to France
3 fighters moved from Western Germany to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,6
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 15 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Philippines
Battle in Celebes
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
Place Units - ANZAC
1 airfield placed in Java
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 41 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x airfield, 7x factory_major, 8x factory_major, 6x factory_minor; Remaining resources: 78 PUs;
Germans buy 2 bombers, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
5 armour moved from Northwest Persia to Trans-Jordan
Combat - Germans
Battle in Trans-Jordan
Germans attack with 23 armour and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 23 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 16/27 hits, 12,17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 23 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Northwest Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
3 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Eastern Poland
3 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
3 infantry moved from Western Germany to Germany
3 tactical_bombers moved from Southern Italy to Western Germany
2 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 tactical_bomber moved from Southern Italy to Germany
1 armour moved from Siberia to Manchuria
Place Units - Germans
2 bombers placed in Western Germany
2 infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,1
Germans collect 75 PUs (1 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 3,83
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 58 PUs; 0 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Japan to 8 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 tactical_bomber in 8 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
5 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Eastern Persia to India
1 armour moved from Persia to Trans-Jordan
2 bombers moved from Tsinghai to Malaya
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 destroyer and 2 transports placed in 36 Sea Zone
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -0,33
Japanese : 0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 6,6,3 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 36 Sea Zone
1 bomber moved from Dutch New Guinea to 36 Sea Zone
1 bomber moved from Guam to 36 Sea Zone
2 battleships, 2 cruisers, 1 destroyer and 7 submarines moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Ceylon to 36 Sea Zone
4 bombers and 3 fighters moved from Java to 36 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
6 bombers and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
4 fighters moved from 109 Sea Zone to 113 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
2 carriers moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 101 Sea Zone to 108 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 6,6,3 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 36 Sea Zone
1 bomber moved from Dutch New Guinea to 36 Sea Zone
1 bomber moved from Guam to 36 Sea Zone
2 battleships, 2 cruisers, 1 destroyer and 7 submarines moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Ceylon to 36 Sea Zone
4 bombers and 3 fighters moved from Java to 36 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
6 bombers and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
4 fighters moved from 109 Sea Zone to 113 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
2 carriers moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 101 Sea Zone to 108 Sea Zone
Combat - Americans
Battle in Norway
Battle in 113 Sea Zone
Americans attack with 6 bombers, 4 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 6 bombers, 4 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 8/17 hits, 7,67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
Americans win, taking Norway from Germans with 6 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Americans: 2 fighters
Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Battle in 36 Sea Zone
Americans attack with 2 battleships, 7 bombers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 2 transports
Americans roll dice for 7 submarines in 36 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 battleships, 7 bombers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 12/24 hits, 11,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 9 submarines in 36 Sea Zone, round 2 : 2/9 hits, 1,50 expected hits
Units damaged: 2 battleships owned by the Americans
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 9/20 hits, 9,67 expected hits
7 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 9 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 36 Sea Zone
Americans roll dice for 2 battleships, 7 bombers, 2 cruisers, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 10/22 hits, 10,33 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 7/18 hits, 9,00 expected hits
2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 5 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 2 battleships and 6 bombers in 36 Sea Zone, round 4 : 6/14 hits, 6,33 expected hits
Japanese roll dice for 5 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 4 : 5/8 hits, 4,83 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 bombers owned by the Americans and 2 battleships owned by the Americans lost in 36 Sea Zone
Americans roll dice for 3 bombers in 36 Sea Zone, round 5 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 2 fighters and 2 transports in 36 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 84
Casualties for Americans: 2 battleships, 5 bombers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 2 transports
Non Combat Move - Americans
2 bombers moved from 36 Sea Zone to Philippines
1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
6 bombers moved from 113 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to United Kingdom
2 fighters moved from 101 Sea Zone to 112 Sea Zone
1 fighter moved from 101 Sea Zone to 109 Sea Zone
1 aaGun and 7 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : 2,50
Japanese : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 tactical_bombers moved from 81 Sea Zone to Egypt
1 aaGun and 2 infantry moved from Alexandria to Egypt
3 aaGuns moved from United Kingdom to 109 Sea Zone
2 artilleries moved from United Kingdom to 109 Sea Zone
5 infantry moved from United Kingdom to 109 Sea Zone
3 fighters moved from United Kingdom to Norway
1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
Place Units - British
3 fighters placed in Egypt
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 2 submarines
British defend with 1 submarine
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
2 artilleries and 4 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Italians collect 13 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,50
British : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Dice Statistics:
Total
1 was rolled 410 times
2 was rolled 411 times
3 was rolled 421 times
4 was rolled 422 times
5 was rolled 431 times
6 was rolled 443 times
Average roll : 3,545
Median : 4,000
Variance : 0,308
Standard Deviation : 0,555
Total rolls : 2538
Null / Other
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3,348
Median : 3,000
Variance : 0,207
Standard Deviation : 0,455
Total rolls : 46
Germans Combat
1 was rolled 118 times
2 was rolled 121 times
3 was rolled 124 times
4 was rolled 140 times
5 was rolled 114 times
6 was rolled 125 times
Average roll : 3,520
Median : 4,000
Variance : 0,542
Standard Deviation : 0,736
Total rolls : 742
British Combat
1 was rolled 37 times
2 was rolled 44 times
3 was rolled 47 times
4 was rolled 31 times
5 was rolled 31 times
6 was rolled 42 times
Average roll : 3,435
Median : 3,000
Variance : 0,993
Standard Deviation : 0,996
Total rolls : 232
Italians Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 28 times
4 was rolled 18 times
5 was rolled 26 times
6 was rolled 26 times
Average roll : 3,645
Median : 3,000
Variance : 1,311
Standard Deviation : 1,145
Total rolls : 141
Americans Combat
1 was rolled 54 times
2 was rolled 40 times
3 was rolled 59 times
4 was rolled 62 times
5 was rolled 74 times
6 was rolled 51 times
Average roll : 3,632
Median : 4,000
Variance : 1,921
Standard Deviation : 1,386
Total rolls : 340
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 3
Japanese Combat
1 was rolled 105 times
2 was rolled 78 times
3 was rolled 80 times
4 was rolled 83 times
5 was rolled 86 times
6 was rolled 97 times
Average roll : 3,488
Median : 4,000
Variance : 1,066
Standard Deviation : 1,032
Total rolls : 529
French Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3,545
Median : 4,000
Variance : 0,543
Standard Deviation : 0,737
Total rolls : 44
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3,840
Median : 4,000
Variance : 0,785
Standard Deviation : 0,886
Total rolls : 25
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3,917
Median : 3,500
Variance : 0,727
Standard Deviation : 0,853
Total rolls : 12
Chinese Combat
1 was rolled 11 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 21 times
5 was rolled 19 times
6 was rolled 18 times
Average roll : 3,642
Median : 4,000
Variance : 0,637
Standard Deviation : 0,798
Total rolls : 109
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
Average roll : 2,167
Median : 2,000
Variance : 2,909
Standard Deviation : 1,706
Total rolls : 12
Russians Combat
1 was rolled 46 times
2 was rolled 51 times
3 was rolled 41 times
4 was rolled 47 times
5 was rolled 62 times
6 was rolled 56 times
Average roll : 3,647
Median : 4,000
Variance : 0,945
Standard Deviation : 0,972
Total rolls : 303
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 bombers, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
23 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
7 mech_infantrys moved from Iraq to Egypt
10 bombers moved from Western Germany to Egypt
1 tactical_bomber moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 2 transports
2 transports owned by the British lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Egypt
Germans attack with 23 armour, 10 bombers and 11 mech_infantrys
British defend with 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 20 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 2 infantry; ANZAC defend with 2 infantry
AA fire in Egypt : 1/3 hits, 0,50 expected hits
1 bomber owned by the Germans lost in Egypt
Germans roll dice for 23 armour, 9 bombers and 11 mech_infantrys in Egypt, round 2 : 21/43 hits, 19,33 expected hits
British roll dice for 1 aaGun, 1 armour, 3 artilleries, 6 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 16/37 hits, 14,83 expected hits
2 infantry owned by the ANZAC, 1 aaGun owned by the British, 5 armour owned by the Germans, 2 infantry owned by the French, 11 mech_infantrys owned by the Germans and 16 infantry owned by the British lost in Egypt
Germans roll dice for 18 armour and 9 bombers in Egypt, round 3 : 12/27 hits, 15,00 expected hits
British roll dice for 1 armour, 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 9/17 hits, 8,17 expected hits
1 mech_infantry owned by the British, 2 tactical_bombers owned by the British, 9 armour owned by the Germans, 3 artilleries owned by the British, 1 fighter owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Egypt
Germans roll dice for 9 armour and 9 bombers in Egypt, round 4 : 12/18 hits, 10,50 expected hits
British roll dice for 5 fighters in Egypt, round 4 : 5/5 hits, 3,33 expected hits
5 armour owned by the Germans and 5 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 19 armour, 1 bomber and 11 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun, 1 armour, 3 artilleries, 6 fighters, 20 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Non Combat Move - Germans
9 bombers moved from Egypt to Trans-Jordan
6 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
3 armour moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Novgorod to Karelia
3 mech_infantrys moved from Karelia to Finland
1 tactical_bomber moved from 125 Sea Zone to Finland
1 tactical_bomber moved from Germany to Finland
2 tactical_bombers moved from Western Germany to Finland
2 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Caucasus to Rostov
3 aaGuns moved from Iraq to Trans-Jordan
Place Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western Germany
2 mech_infantrys placed in Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Persia
1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Germans collect 73 PUs (2 lost to blockades); end with 73 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 0,17
British : 3,67
AA fire in Egypt : : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to French Indo China
2 bombers moved from Malaya to French Indo China
5 mech_infantrys moved from Malaya to Shan State
3 mech_infantrys moved from India to Shan State
1 submarine moved from 8 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 8 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 8 mech_infantrys in Shan State, round 2 : 2/8 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 2 bombers and 1 mech_infantry
ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 bombers and 1 mech_infantry in French Indo China, round 3 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Japanese
EDIT: Turning off Edit Mode
2 bombers moved from French Indo China to Malaya
2 mech_infantrys moved from Malaya to Yunnan
1 armour moved from Trans-Jordan to Egypt
EDIT: 1 armour moved from Egypt to Anglo Egyptian Sudan
Place Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4,4,5,5,3,3,3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Japanese collect 49 PUs (11 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
5 fighters moved from 112 Sea Zone to Germany
6 bombers moved from United Kingdom to Germany
1 tactical_bomber moved from United Kingdom to Germany
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Philippines to Kiangsu
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 marine moved from 19 Sea Zone to Manchuria
1 bomber moved from Philippines to Manchuria
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0,17 expected hits
Bombing raid in Kiangsu rolls: 5,3 and causes: 5 damage to unit: factory_minor
Bombing raid in Kiangsu causes 5 damage total.
Battle in Denmark
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 marine
Germans defend with 1 armour
Americans roll dice for 1 artillery, 1 bomber and 1 marine in Manchuria, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 artillery owned by the Americans lost in Manchuria
Americans win, taking Denmark from Germans, taking Manchuria from Japanese with 1 bomber and 1 marine remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery
Casualties for Germans: 1 armour
Battle in Germany
Americans attack with 6 bombers, 5 fighters and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_major, 10 infantry and 2 mech_infantrys
Americans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in Germany, round 2 : 6/18 hits, 8,17 expected hits
Germans roll dice for 1 artillery, 10 infantry and 2 mech_infantrys in Germany, round 2 : 5/13 hits, 4,33 expected hits
6 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in Germany
Americans roll dice for 6 bombers and 1 fighter in Germany, round 3 : 5/13 hits, 5,50 expected hits
Germans roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Germany, round 3 : 1/7 hits, 2,33 expected hits
4 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
retreated to Germany
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Americans: 5 fighters and 1 tactical_bomber
Casualties for Germans: 10 infantry and 1 mech_infantry
Non Combat Move - Americans
6 bombers moved from Germany to United Kingdom
1 aaGun, 7 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 aaGun and 7 infantry moved from 109 Sea Zone to United Kingdom
1 carrier moved from 108 Sea Zone to 109 Sea Zone
1 carrier moved from 108 Sea Zone to 109 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Kiangsu to Philippines
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 carriers and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 bomber moved from Manchuria to Philippines
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
5 submarines placed in 10 Sea Zone
3 bombers and 3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : -3,17
AA fire in Kiangsu : : -0,17
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :