@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
majikforce (Allies) vs VonAlba (Axis) BM3
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 10 artilleries moved from Germany to Poland 2 armour moved from Holland Belgium to Germany 2 mech_infantrys moved from Holland Belgium to Germany 2 infantry moved from Norway to Finland 1 armour moved from France to Germany 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone 2 bombers moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 3 fighters moved from Western Germany to Southern Italy 1 submarine moved from 90 Sea Zone to 87 Sea Zone 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to Eire 1 cruiser moved from 113 Sea Zone to 109 Sea Zone 1 battleship moved from 113 Sea Zone to 109 Sea Zone 2 transports moved from 93 Sea Zone to 95 Sea Zone 2 armour moved from Northern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone 1 carrier moved from 93 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 armour moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from Normandy Bordeaux to France Combat - GermansCombat Hit Differential Summary :
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No scramble
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 10 artilleries moved from Germany to Poland 2 armour moved from Holland Belgium to Germany 2 mech_infantrys moved from Holland Belgium to Germany 2 infantry moved from Norway to Finland 1 armour moved from France to Germany 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone 2 bombers moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 3 fighters moved from Western Germany to Southern Italy 1 submarine moved from 90 Sea Zone to 87 Sea Zone 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to Eire 1 cruiser moved from 113 Sea Zone to 109 Sea Zone 1 battleship moved from 113 Sea Zone to 109 Sea Zone 2 transports moved from 93 Sea Zone to 95 Sea Zone 2 armour moved from Northern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone 1 carrier moved from 93 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 armour moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from Normandy Bordeaux to France Combat - Germans Battle in Crete Battle in Cyprus Battle in Eire Battle in 94 Sea Zone Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers French defend with 1 destroyer Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 94 Sea Zone, round 2 : 5/5 hits, 3,00 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Germans win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Eire from Neutral_Allies with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Germans 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 bombers, 1 fighter and 2 tactical_bombers moved from 94 Sea Zone to Southern Italy Place Units - Germans 1 armour and 8 mech_infantrys placed in Germany 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 2,00 French : -0,33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries, 1 destroyer, 4 infantry and 1 marine; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Volgograd to Caucasus 1 artillery and 4 infantry moved from Ukraine to Western Ukraine 3 artilleries moved from Novgorod to Belarus 3 infantry moved from Russia to Bryansk 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 aaGuns and 18 infantry moved from Sakha to Amur Place Units - Russians 1 marine placed in Novgorod 1 destroyer placed in 115 Sea Zone 1 artillery placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Kwangsi to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 marine moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Siam 1 mech_infantry moved from Yunnan to Kwangtung 2 fighters moved from 36 Sea Zone to Japan 1 fighter moved from 36 Sea Zone to Japan 2 fighters moved from Kwangsi to Philippines 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Kwangsi to Malaya 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Yunnan to Burma 3 infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 2 fighters moved from Kwangsi to Burma 1 artillery and 4 infantry moved from Manchuria to Jehol 2 infantry moved from Chahar to Suiyuyan 3 infantry moved from Chahar to Jehol 1 artillery moved from Hopei to Chahar 1 infantry moved from Jehol to Chahar 2 bombers moved from Kwangsi to Suiyuyan 3 tactical_bombers moved from Kwangsi to Kwangtung 1 artillery moved from Chahar to Suiyuyan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Borneo Battle in Kwangtung Japanese attack with 1 artillery, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 2,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 3 : 2/6 hits, 2,33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 2 bombers and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Suiyuyan, round 2 : 1/5 hits, 2,17 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 artillery and 2 bombers in Suiyuyan, round 3 : 1/3 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Chinese win with 1 infantry remaining. Battle score for attacker is -16 Casualties for Japanese: 1 artillery, 1 bomber and 2 infantry Casualties for Chinese: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Philippines, round 2 : 4/9 hits, 3,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Burma Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 1/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 2 fighters moved from Burma to Hunan 1 tactical_bomber moved from 36 Sea Zone to Japan 1 tactical_bomber moved from Kwangtung to Jehol 1 aaGun moved from Chahar to Jehol 1 bomber moved from Suiyuyan to Anhwe 2 fighters moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Kwangtung to Anhwe Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUsCombat Hit Differential Summary :
British : -0,33 ANZAC : -0,33 Americans : -1,00 Chinese : 2,33 UK_Pacific : 1,33 Japanese : -3,67 -
TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from 101 Sea Zone to 103 Sea Zone 1 fighter moved from 101 Sea Zone to 103 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 bomber and 3 fighters moved from Hawaiian Islands to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea -
@majikforce
Scramble SZ 6? Kamis? -
no scramble
yes kamikaze, 3 vs carrier, 1 for each other navy -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from 101 Sea Zone to 103 Sea Zone 1 fighter moved from 101 Sea Zone to 103 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 bomber and 3 fighters moved from Hawaiian Islands to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,5,6 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3 Battle in Gibraltar Battle in Morocco Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 bomber and 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Morocco, round 2 : 1/2 hits, 0.50 expected hits 1 bomber owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Italians: 1 bomber and 1 infantry Battle in 6 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport Japanese defend with 1 carrier, 2 fighters and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 42 Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine Battle in Korea Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking Korea from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 103 Sea Zone Americans attack with 2 fighters Italians defend with 1 battleship Americans roll dice for 2 fighters in 103 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 battleship in 103 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 103 Sea Zone Americans roll dice for 1 fighter in 103 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship in 103 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 103 Sea Zone Italians win with 1 battleship remaining. Battle score for attacker is -20 Casualties for Americans: 2 fighters Battle in 87 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 87 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters could not land in 6 Sea Zone and were removed 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 6 Sea Zone to 7 Sea Zone 2 bombers moved from 6 Sea Zone to Amur 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 103 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Tanganyika Territory to Belgian Congo 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in Belgian Congo British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 103 Sea Zone British attack with 2 fighters Italians defend with 1 battleship British roll dice for 2 fighters in 103 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 battleship in 103 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Italians and 1 fighter owned by the British lost in 103 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Casualties for Italians: 1 battleship Battle in Burma British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Persia to Iraq 1 armour moved from Iraq to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone 2 marines moved from Iraq to 80 Sea Zone 1 battleship and 1 marine moved from 80 Sea Zone to 81 Sea Zone 1 cruiser and 1 marine moved from 80 Sea Zone to 81 Sea Zone 2 marines moved from 81 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from 103 Sea Zone to Gibraltar Place Units - British 1 factory_minor placed in Persia 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6 British collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 2 artilleries, 1 fighter and 2 infantryCombat Hit Differential Summary :
Germans : -0.33 Italians : 2.17 British : -1.00 Americans : 0.50 Japanese : -2.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland 2 armour moved from Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 4 infantry moved from Northern Italy to Yugoslavia 2 artilleries and 2 infantry moved from Algeria to Morocco 3 fighters moved from Southern Italy to Morocco 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk Combat - Italians Battle in Morocco Italians attack with 2 artilleries, 3 fighters and 2 infantry Americans defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 2 artilleries, 3 fighters and 2 infantry in Morocco, round 2 : 2/7 hits, 2,83 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 2 artilleries and 3 fighters in Morocco, round 3 : 1/5 hits, 2,17 expected hits Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 2 infantry Casualties for Americans: 1 armour, 1 artillery and 1 infantry Non Combat Move - Italians 3 fighters moved from Morocco to Algeria 1 aaGun moved from Western Germany to France 1 aaGun moved from Romania to Eastern Poland 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 destroyers and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -2,00 Americans : 0,33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC COMMENT: 1 ANZAC marine on US cruiser sz 54 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 marine moved from Queensland to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@majikforce
Please note the comment about the ANZAC marine on the US cruiser -
TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 fighters moved from 99 Sea Zone to Egypt 1 armour moved from Crete to 99 Sea Zone 1 armour moved from Cyprus to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 carrier moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 2 infantry moved from Romania to Eastern Poland 2 armour moved from Greece to Romania 1 infantry moved from Poland to Baltic States 13 artilleries and 23 infantry moved from Poland to Eastern Poland 4 armour and 10 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Southern France to Northern Italy 1 artillery moved from France to Northern Italy 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 1 tactical_bomber moved from Southern Italy to Malta 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 2 fighters moved from Southern Italy to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 artillery moved from Eire to Scotland Germans take Scotland from British 1 bomber moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to 91 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians -
scramble from london?
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@VonAlba
No scramble. -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 fighters moved from 99 Sea Zone to Egypt 1 armour moved from Crete to 99 Sea Zone 1 armour moved from Cyprus to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 carrier moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 2 infantry moved from Romania to Eastern Poland 2 armour moved from Greece to Romania 1 infantry moved from Poland to Baltic States 13 artilleries and 23 infantry moved from Poland to Eastern Poland 4 armour and 10 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Southern France to Northern Italy 1 artillery moved from France to Northern Italy 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 1 tactical_bomber moved from Southern Italy to Malta 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 2 fighters moved from Southern Italy to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 artillery moved from Eire to Scotland Germans take Scotland from British 1 bomber moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to 91 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Egypt Germans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry British defend with 1 armour, 1 harbour and 1 infantry; French defend with 1 infantry Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Egypt, round 2 : 2/5 hits, 2,33 expected hits British roll dice for 1 armour and 2 infantry in Egypt, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Egypt Germans roll dice for 1 armour, 1 bomber and 2 fighters in Egypt, round 3 : 3/4 hits, 2,17 expected hits British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 1 armour and 1 infantry Casualties for French: 1 infantry Battle in 91 Sea Zone Germans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 carrier, 1 cruiser and 2 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 cruiser and 2 transports in 91 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits Americans roll dice for 1 carrier, 1 cruiser and 2 transports in 91 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits Americans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 cruiser and 2 transports Battle in 109 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport British defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malta Germans attack with 1 armour, 1 infantry and 1 tactical_bomber British defend with 1 aaGun and 1 infantry AA fire in Malta : 1/1 hits, 0,17 expected hits 1 tactical_bomber owned by the Germans lost in Malta Germans roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Germans lost in Malta Germans roll dice for 1 armour in Malta, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Germans win, taking Malta from British with 1 armour remaining. Battle score for attacker is -6 Casualties for Germans: 1 infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Germans 1 fighter moved from Egypt to 96 Sea Zone 1 bomber moved from Egypt to Alexandria 1 fighter moved from 91 Sea Zone to Morocco 1 bomber moved from 91 Sea Zone to Morocco 2 aaGuns moved from Poland to Eastern Poland 1 aaGun moved from Poland to Baltic States Place Units - Germans 1 destroyer and 2 submarines placed in 112 Sea Zone 1 fighter and 1 infantry placed in Western Germany 1 armour, 1 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -2,17 British : 0,33 AA fire in Malta : : 0,83 Americans : 0,83 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 marine moved from Novgorod to 115 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 115 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Norway 1 bomber moved from Novgorod to Germany 1 artillery and 1 mech_infantry moved from Novgorod to Vyborg 2 armour moved from Novgorod to Karelia 1 fighter moved from Novgorod to Vyborg 1 tactical_bomber moved from Novgorod to Karelia 1 fighter moved from Novgorod to Vyborg 2 artilleries and 2 infantry moved from Belarus to Baltic States 2 artilleries and 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 submarine moved from 125 Sea Zone to 110 Sea Zone Combat - Russians Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in Norway Battle in Vyborg Russians attack with 1 artillery, 2 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Vyborg, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Vyborg Russians roll dice for 1 artillery and 2 fighters in Vyborg, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Norway from Germans, taking Vyborg from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 2 armour and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 armour and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 2 artilleries and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans lost in Baltic States Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Novgorod to Baltic States 2 aaGuns, 1 armour, 6 artilleries and 10 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Russia to Bryansk 3 artilleries and 12 infantry moved from Belarus to Bryansk 2 fighters moved from Vyborg to Bryansk 1 tactical_bomber moved from Karelia to Bryansk 1 aaGun moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Caucasus to Bryansk 1 infantry moved from Amur to Korea 8 infantry moved from Amur to Korea 1 infantry moved from Amur to Korea 1 aaGun moved from Amur to Korea 2 infantry moved from Amur to Korea 1 bomber moved from Germany to Bryansk Place Units - Russians 10 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 Russians : -2.33 AA fire in Germany : : -0.17 -
@majikforce Assumed no scramble
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Jehol to 6 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Anhwe to 6 Sea Zone 2 tactical_bombers moved from Anhwe to 6 Sea Zone 2 fighters moved from Hunan to 6 Sea Zone 1 tactical_bomber moved from Japan to 7 Sea Zone 3 fighters moved from Japan to 7 Sea Zone 1 bomber moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Jehol to Manchuria 1 artillery moved from Jehol to Manchuria 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery moved from Kwangtung to Kwangsi 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 43 Sea Zone to Celebes 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 1 fighter moved from 37 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Sumatra 1 infantry moved from Siam to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 2 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 marine moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 6/11 hits, 6,00 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 53 Casualties for Japanese: 1 carrier Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Manchuria Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 infantry and 1 marine in Dutch New Guinea, round 2 : 2/2 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 7 Sea Zone Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber Americans defend with 1 carrier and 2 fighters Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits Americans roll dice for 1 carrier and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 7 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Americans: 1 carrier and 2 fighters Battle in Celebes Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 fighter and 4 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 fighter and 4 infantry in Java, round 2 : 2/5 hits, 1,17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 artillery and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 2/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters could not land in 6 Sea Zone and were removed 1 bomber and 2 fighters moved from 7 Sea Zone to Japan 2 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan 1 aaGun moved from Jehol to Manchuria 1 fighter moved from Sumatra to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone Place Units - Japanese 1 destroyer and 4 submarines placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans : 1,00 ANZAC : 0,00 Chinese : -0,33 UK_Pacific : -0,67 Japanese : 5,50 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 2 infantry moved from Korea to Manchuria 2 bombers moved from Amur to Manchuria 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in Philippines Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Philippines from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Manchuria Americans attack with 2 bombers and 2 infantry Japanese defend with 1 aaGun, 1 artillery and 1 infantry AA fire in Manchuria : 1/2 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Manchuria Americans roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 2 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans roll dice for 1 bomber and 1 infantry in Manchuria, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Manchuria, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 2 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Manchuria to Korea 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 27 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 destroyer moved from 87 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 factory_minor placed in Korea 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,6,2,5,5,2,5,4,4 Americans collect 52 PUs (3 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Kansu to Shensi 1 fighter and 4 infantry moved from Tsinghai to Shensi 4 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from United Kingdom to Scotland 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 tactical_bomber moved from 81 Sea Zone to Egypt 2 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Northwest Persia to Iraq 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from India to 41 Sea Zone 1 fighter moved from India to Burma 1 artillery and 3 infantry moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in 98 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Egypt British attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 armour and 1 harbour British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Egypt, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Scotland British attack with 1 artillery and 2 infantry Germans defend with 1 airfield and 1 artillery British roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Burma British attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 fighter and 4 infantry in Burma, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Burma British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 4 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 fighter moved from 41 Sea Zone to India 1 fighter moved from Egypt to 81 Sea Zone 1 fighter moved from 98 Sea Zone to 81 Sea Zone 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Burma to India 3 infantry moved from India to Burma Place Units - British 1 airfield placed in Gibraltar 1 armour and 2 mech_infantrys placed in Persia 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,6,1 British collect 28 PUs (4 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
Germans : -1.17 British : 0.83 Americans : -0.17 AA fire in Manchuria : : 0.67 Japanese : 1.67





