OwenToo (Axis) -vs- MrCunego (Allies) BM3 no bid

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Buryatia to Siberia
            1 artillery moved from Amur to Siberia
            1 artillery moved from Chahar to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Shantung to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 8 fighters, 8 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            7 tactical_bombers moved from Japan to 6 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            2 bombers moved from Shantung to 6 Sea Zone
            1 armour moved from Buryatia to Siberia
    
        Combat - Japanese
            Battle in Iwo Jima
            Battle in Siberia
                Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Siberia
                Japanese win, taking Iwo Jima from ANZAC, taking Siberia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters, 8 submarines and 11 tactical_bombers
                Americans defend with 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 17 fighters, 2 infantry, 2 submarines and 1 transport; ANZAC defend with 1 artillery, 2 carriers, 3 fighters and 1 transport
                    Japanese roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 2 : 17/29 hits, 16.33 expected hits
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Russians : -0.33
    Japanese : 0.83
    

    Savegame

  • '21 '20 '19 '18 '17

    Attacking SZ 6. My subs got 3 hits. I took your 2 subs and the first hit on the BB. I got 17 more hits. Please choose your casualties.


  • I hoped you didn’t engaged in this battle.
    Is a rough one for the US.
    But I’ll take:
    4 carriers totally out for 8 hits.
    2 destroyers for 2 hits
    1 cruisers for 1 hits
    6 fighters for 6 hits.
    Best regards
    MrCunego

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Buryatia to Siberia
            1 artillery moved from Amur to Siberia
            1 artillery moved from Chahar to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Shantung to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 8 fighters, 8 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            7 tactical_bombers moved from Japan to 6 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            2 bombers moved from Shantung to 6 Sea Zone
            1 armour moved from Buryatia to Siberia
    
        Combat - Japanese
            Battle in Iwo Jima
            Battle in Siberia
                Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Siberia
                Japanese win, taking Iwo Jima from ANZAC, taking Siberia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters, 8 submarines and 11 tactical_bombers
                Americans defend with 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 17 fighters, 2 infantry, 2 submarines and 1 transport; ANZAC defend with 1 artillery, 2 carriers, 3 fighters and 1 transport
                    Japanese roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 2 : 17/29 hits, 16.33 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 10 carriers, 2 cruisers, 3 destroyers, 20 fighters and 2 transports in 6 Sea Zone, round 2 : 12/36 hits, 19.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 carriers owned by the Americans, 1 submarine owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 : 17/29 hits, 16.33 expected hits
    

    Combat Hit Differential Summary :

    Americans : -7.67
    Chinese : 0.00
    Russians : -0.33
    Japanese : 0.17
    

    Savegame

  • '21 '20 '19 '18 '17

    Round 2, subs got 1 hit, and I damaged a carrier, there are 17 more hits for you to choose.

  • '21 '20 '19 '18 '17

    Please specify ANZAC or American ships for the hits. I took all American in the first round


  • pew. this might be the game for me. This will be rough to come back from.

    destroyer: 1 hit
    cruiser: 1 hit
    finish carrier: 1 hit
    destroy 2 anzac carrier: 4 hits
    destroy 1 US carrier: 2 hits
    destroy 3 anzac fighters: 3 hits
    destroy 5 US fighters: 5 hits

    Best regards MrCunego

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Buryatia to Siberia
            1 artillery moved from Amur to Siberia
            1 artillery moved from Chahar to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Shantung to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 8 fighters, 8 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            7 tactical_bombers moved from Japan to 6 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            2 bombers moved from Shantung to 6 Sea Zone
            1 armour moved from Buryatia to Siberia
    
        Combat - Japanese
            Battle in Iwo Jima
            Battle in Siberia
                Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Siberia
                Japanese win, taking Iwo Jima from ANZAC, taking Siberia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters, 8 submarines and 11 tactical_bombers
                Americans defend with 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 17 fighters, 2 infantry, 2 submarines and 1 transport; ANZAC defend with 1 artillery, 2 carriers, 3 fighters and 1 transport
                    Japanese roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 2 : 17/29 hits, 16.33 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 10 carriers, 2 cruisers, 3 destroyers, 20 fighters and 2 transports in 6 Sea Zone, round 2 : 12/36 hits, 19.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 carriers owned by the Americans, 1 submarine owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 : 17/29 hits, 16.33 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 14 fighters and 2 transports in 6 Sea Zone, round 3 : 12/23 hits, 12.83 expected hits
                    2 carriers owned by the ANZAC, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 7 submarines owned by the Japanese, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 1 destroyer, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 4 : 15/26 hits, 15.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 6 fighters and 2 transports in 6 Sea Zone, round 4 : 4/9 hits, 5.33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the ANZAC, 1 transport owned by the ANZAC, 2 carriers owned by the Americans, 2 infantry owned by the Americans, 6 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship, 2 bombers, 1 destroyer, 9 fighters and 9 tactical_bombers remaining. Battle score for attacker is 250
                Casualties for Japanese: 6 carriers, 1 cruiser, 2 destroyers, 2 fighters, 8 submarines and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 17 fighters, 2 infantry, 2 submarines and 1 transport
                Casualties for ANZAC: 1 artillery, 2 carriers, 3 fighters and 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to Philippines
            1 tactical_bomber moved from 6 Sea Zone to Philippines
            1 fighter moved from 6 Sea Zone to Philippines
            1 marine moved from Shantung to 19 Sea Zone
            1 marine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            1 mech_infantry moved from Buryatia to Siberia
            1 mech_infantry moved from Shantung to Chahar
            2 mech_infantrys moved from Shantung to Kiangsu
            2 bombers moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Shantung
            1 tactical_bomber moved from 6 Sea Zone to Shantung
            1 tactical_bomber moved from 6 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
            2 tactical_bombers moved from 6 Sea Zone to Japan
            1 mech_infantry moved from Buryatia to Siberia
            3 fighters moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Shantung
            2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
            Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : -9.83
    Chinese : 0.00
    Russians : -0.33
    Japanese : 0.00
    

    Savegame


  • Italians are up.
    That was a bad time to get dice like that.
    I knew I would have a minus 40-60 battle because my OOL would be suboptimal. But it was worth it to steer you away from the south pacific. But the result was real bad.
    Lets see how this play out.
    Best regards
    MrCunego
    enduk.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Trans-Jordan to Alexandria
            1 bomber moved from Persia to Alexandria
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            1 artillery moved from 98 Sea Zone to Alexandria
            1 battleship moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship in Alexandria, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 3/5 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Alexandria to Egypt
            1 fighter moved from Alexandria to 98 Sea Zone
            1 armour moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Yugoslavia to Albania
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 armour moved from 98 Sea Zone to Egypt
            1 armour moved from Persia to Trans-Jordan
            2 aaGuns moved from Northwest Persia to Iraq
            2 artilleries moved from Northwest Persia to Iraq
            3 submarines moved from 93 Sea Zone to 98 Sea Zone
            2 destroyers moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
            1 submarine moved from 99 Sea Zone to 81 Sea Zone
    
        Place Units - Italians
            2 artilleries and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.00
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New Guinea to Dutch New Guinea
            1 fighter moved from Queensland to Dutch New Guinea
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Dutch New Guinea to New Guinea
            1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 fighter, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Egypt to Tobruk
            2 mech_infantrys moved from Egypt to Tobruk
            8 artilleries and 21 infantry moved from Turkmenistan to Eastern Persia
                  Germans take Eastern Persia from British
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            1 artillery moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Romania to Bessarabia
            2 bombers moved from Southern Italy to Bessarabia
            1 bomber moved from Southern Italy to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
    
        Combat - Germans
            Battle in Tobruk
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Tobruk, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Germans win, taking Tobruk from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bessarabia
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Eastern Poland to Poland
            4 mech_infantrys moved from Romania to Poland
            4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys moved from Germany to Poland
            2 bombers moved from Bessarabia to Germany
            1 bomber moved from Eastern Poland to Germany
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 artillery moved from Iceland to 123 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 123 Sea Zone to 109 Sea Zone
            1 infantry moved from Karelia to Finland
            1 mech_infantry moved from Yugoslavia to Poland
            1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            3 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Iraq to Trans-Jordan
            7 armour moved from Egypt to Iraq
            7 mech_infantrys moved from Egypt to Iraq
            4 aaGuns moved from Turkmenistan to Eastern Persia
            2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries moved from 98 Sea Zone to Egypt
            2 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 armour and 2 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Yugoslavia
            1 mech_infantry placed in Western Germany
            3 infantry placed in Egypt
            1 artillery and 1 infantry placed in France
            1 artillery and 3 infantry placed in Germany
            2 infantry placed in Western Germany
            1 infantry placed in Germany
            Germans undo move 4.
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
            Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.33
    Russians : 0.33
    

    Savegame


  • @OwenToo
    Japan is up.
    endrus.tsvg
    Best regards
    MrCunego

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 marine moved from Japan to 6 Sea Zone
            1 battleship and 1 marine moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Java to 41 Sea Zone
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Shantung to Anhwe
            1 artillery moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 mech_infantrys moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Shantung to Anhwe
            1 fighter moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
            1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Caroline Islands from Americans, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
            2 carriers moved from 6 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Philippines
            1 tactical_bomber moved from Anhwe to Shantung
            1 fighter moved from Anhwe to Shantung
            1 armour moved from Buryatia to Buyant-Uhaa
            1 armour moved from Siberia to Buyant-Uhaa
            1 fighter moved from 41 Sea Zone to Java
            1 tactical_bomber moved from Kiangsi to Philippines
            1 fighter moved from Kiangsi to Kiangsu
            1 fighter moved from Kiangsu to Shantung
    
        Place Units - Japanese
            1 transport placed in 19 Sea Zone
            1 destroyer placed in 19 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            Japanese undo move 1.
            1 infantry and 1 mech_infantry placed in Shantung
            1 infantry placed in Japan
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : 0.83
    Chinese : -0.67
    UK_Pacific : -0.33
    Japanese : 2.33
    

    Savegame


  • Hi
    Italians are up.
    Best regards
    MrCunego
    enduk.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Alexandria to Libya
                  Italians take Libya from British
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 artilleries moved from Greece to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
            2 artilleries moved from 94 Sea Zone to Algeria
            2 infantry moved from 94 Sea Zone to Algeria
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 battleship moved from 98 Sea Zone to 94 Sea Zone
            1 fighter moved from 98 Sea Zone to Algeria
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 carrier moved from 98 Sea Zone to 94 Sea Zone
            1 submarine moved from 81 Sea Zone to 71 Sea Zone
    
        Combat - Italians
            Battle in Tunisia
            Battle in Algeria
                Italians attack with 2 artilleries, 1 fighter and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 battleship in Algeria, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
                Italians win, taking Tunisia from Americans, taking Algeria from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Algeria to 94 Sea Zone
            2 artilleries moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            2 infantry moved from Albania to Greece
            1 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Western Germany
            2 aaGuns and 2 artilleries moved from Iraq to Trans-Jordan
            1 armour moved from Trans-Jordan to Egypt
            2 destroyers moved from 98 Sea Zone to 94 Sea Zone
            3 submarines moved from 98 Sea Zone to 94 Sea Zone
            1 artillery moved from Alexandria to Egypt
            2 fighters moved from Southern Italy to Poland
            1 bomber moved from Egypt to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            3 infantry and 3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.67
    

    Savegame


  • the germans are up
    Best regards
    MrCuengo
    franceendturn.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Romania
            3 bombers moved from Germany to Romania
            1 fighter moved from Western Germany to 104 Sea Zone
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            1 armour, 8 artilleries, 23 infantry and 2 mech_infantrys moved from Eastern Persia to West India
                  Germans take West India from UK_Pacific
            1 fighter moved from Poland to Romania
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Romania
                Germans attack with 1 artillery, 3 bombers, 1 fighter and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 infantry in Romania, round 2 : 5/6 hits, 3.17 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 1 artillery, 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            3 bombers moved from Romania to Eastern Persia
            7 armour moved from Iraq to Eastern Persia
            7 mech_infantrys moved from Iraq to Eastern Persia
            3 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
            1 artillery moved from 94 Sea Zone to Algeria
            1 infantry moved from 94 Sea Zone to Algeria
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Yugoslavia to Slovakia Hungary
            1 mech_infantry moved from Western Germany to Poland
            1 aaGun, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Germany to Poland
            1 fighter moved from 104 Sea Zone to 109 Sea Zone
            1 fighter moved from Romania to Poland
            1 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Tobruk to Egypt
            1 armour moved from Tobruk to Egypt
            1 armour moved from Tobruk to Tunisia
            1 mech_infantry moved from Tobruk to Tunisia
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 submarine placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Yugoslavia
            1 artillery and 2 infantry placed in Egypt
            3 artilleries and 4 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Persia: 4 aaGuns
            EDIT: Adding units owned by Germans to West India: 4 aaGuns
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Americans : 0.33
    Russians : -0.33
    

    Savegame


  • @OwenToo
    Japan is up
    Best regards
    MrCunego
    endrus.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 bombers moved from Japan to Anhwe
            2 armour moved from Buyant-Uhaa to Anhwe
            1 mech_infantry moved from Chahar to Anhwe
            1 tactical_bomber moved from Shantung to Anhwe
            1 artillery moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            2 fighters moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
            2 fighters and 3 tactical_bombers moved from Philippines to Anhwe
            2 fighters and 2 tactical_bombers moved from Japan to Anhwe
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 2 armour, 1 artillery, 3 bombers, 7 fighters, 1 infantry, 2 mech_infantrys and 7 tactical_bombers
                British defend with 1 fighter; ANZAC defend with 1 fighter; Chinese defend with 4 artilleries and 13 infantry; Russians defend with 1 aaGun and 1 infantry
                    AA fire in Anhwe : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 7 fighters, 1 infantry, 2 mech_infantrys and 7 tactical_bombers in Anhwe, round 2 : 14/23 hits, 12.17 expected hits
                    Chinese roll dice for 1 aaGun, 4 artilleries, 2 fighters and 14 infantry in Anhwe, round 2 : 7/20 hits, 7.33 expected hits
                    2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 aaGun owned by the Russians and 13 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 armour, 3 bombers, 5 fighters and 7 tactical_bombers in Anhwe, round 3 : 11/16 hits, 9.50 expected hits
                    Chinese roll dice for 4 artilleries, 2 fighters and 1 infantry in Anhwe, round 3 : 1/7 hits, 3.00 expected hits
                    1 infantry owned by the Russians, 1 fighter owned by the ANZAC, 1 armour owned by the Japanese, 1 fighter owned by the British and 4 artilleries owned by the Chinese lost in Anhwe
                Japanese win with 3 bombers, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Japanese: 2 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
                Casualties for Chinese: 4 artilleries and 13 infantry
                Casualties for Russians: 1 aaGun and 1 infantry
                Casualties for British: 1 fighter
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Japanese
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship, 2 carriers, 2 fighters, 1 marine and 2 tactical_bombers moved from 33 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Kwangtung
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            4 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Anhwe to Kwangtung
            1 fighter moved from Anhwe to Kwangtung
            1 fighter moved from Anhwe to Kwangtung
            1 fighter moved from Anhwe to Shantung
            1 fighter moved from Anhwe to Shantung
            1 tactical_bomber moved from Anhwe to Kwangtung
            1 tactical_bomber moved from Anhwe to Kwangtung
            1 tactical_bomber moved from Anhwe to Shantung
            1 tactical_bomber moved from Anhwe to Shantung
            1 tactical_bomber moved from Anhwe to Shantung
            1 tactical_bomber moved from Anhwe to Shantung
            1 tactical_bomber moved from Anhwe to Shantung
            1 bomber moved from Anhwe to Kwangtung
            1 bomber moved from Anhwe to Kwangtung
            1 bomber moved from Anhwe to Shantung
            1 artillery moved from Soviet Far East to Siberia
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
            2 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.33
    AA fire in Anhwe : : -0.50
    Japanese : 3.33
    

    Savegame

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