• 19 17

    TripleA Move Summary: ANZAC round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    

    Savegame

  • 19 17

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from United Kingdom to Finland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Dang here it is G 3.tsvg this is tough on me not taking France


  • Here it isG 3.tsvg

  • 19 17

    TripleA Move Summary: Russians round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 armour moved from Finland to Norway
            4 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
            4 artilleries and 1 infantry moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Novgorod to Bessarabia
            1 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Bryansk to Western Ukraine
            2 armour moved from Russia to Western Ukraine
            2 armour moved from Novgorod to Smolensk
            1 mech_infantry moved from Bryansk to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 armour and 2 infantry moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
    

    Savegame

  • 19 17

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 armour moved from Finland to Norway
            4 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
            4 artilleries and 1 infantry moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Novgorod to Bessarabia
            1 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Bryansk to Western Ukraine
            2 armour moved from Russia to Western Ukraine
            2 armour moved from Novgorod to Smolensk
            1 mech_infantry moved from Bryansk to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 armour and 2 infantry moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 4 artilleries, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 4 artilleries, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Bessarabia, round 2 : 3/5 hits, 1.83 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                2 artilleries owned by the Russians retreated to Ukraine
                Germans win with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -8
                Casualties for Russians: 2 artilleries and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Norway
                Russians attack with 3 armour and 5 infantry
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 3 armour and 5 infantry in Norway, round 2 : 1/8 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                    Russians roll dice for 3 armour and 3 infantry in Norway, round 3 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
                    Russians roll dice for 3 armour and 2 infantry in Norway, round 4 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Western Ukraine
                Russians attack with 2 armour, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Smolensk
                Russians attack with 2 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Belarus
                Russians attack with 1 armour, 1 fighter and 2 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belarus, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belarus, round 4 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belarus, round 5 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Novgorod
            1 fighter moved from Smolensk to Novgorod
            1 tactical_bomber moved from Bessarabia to Bryansk
            1 artillery and 2 infantry moved from Vyborg to Finland
            2 aaGuns and 18 infantry moved from Amur to Buryatia
            1 armour moved from Iraq to Egypt
            2 mech_infantrys moved from Iraq to Egypt
            1 artillery moved from Iraq to Northwest Persia
    
        Place Units - Russians
            3 artilleries placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Finland: 1 artillery and 2 infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            Russians undo move 1.
            3 mech_infantrys placed in Novgorod
            6 artilleries and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -3.83
    

    Production/PUs Summary :

    Germans : 41 / 53
    Russians : 42 / 57
    Japanese : 49 / 51
    Americans : 50 / 70
    Chinese : 7 / 14
    British : 28 / 30
    UK_Pacific : 14 / 14
    Italians : 15 / 16
    ANZAC : 10 / 22
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • Here it isJapan 3.tsvg Hope dinner is under control… Fire control?

  • 19 17

    TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 23 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
    

    Savegame

  • 19 17

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 23 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 23 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 carrier
                    Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 23 Sea Zone
                Japanese win with 1 carrier remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to Midway
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.50
    Japanese : 1.50
    

    Savegame

  • 19 17

    TripleA Move Summary: Chinese round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            3 infantry moved from Szechwan to Kweichow
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Szechwan to Kweichow
            2 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
    

    Savegame

  • 19 17

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            3 infantry moved from Szechwan to Kweichow
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Szechwan to Kweichow
            2 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Suiyuyan
            1 artillery and 2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.33
    

    Savegame

  • 19 17

    TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Combat Move - British
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Tanganyika Territory to Belgian Congo
            1 tactical_bomber moved from Egypt to Belgian Congo
            2 fighters moved from Egypt to Libya
            1 bomber moved from Gibraltar to Libya
            1 mech_infantry moved from Burma to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Burma to Kweichow
                  Chinese take Kweichow from Japanese
            3 infantry moved from Yunnan to French Indo China
            2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
    

    Savegame

  • 19 17

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 23 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 23 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 carrier
                    Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 23 Sea Zone
                Japanese win with 1 carrier remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to Midway
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            3 infantry moved from Szechwan to Kweichow
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Szechwan to Kweichow
            2 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Suiyuyan
            1 artillery and 2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Tanganyika Territory to Belgian Congo
            1 tactical_bomber moved from Egypt to Belgian Congo
            2 fighters moved from Egypt to Libya
            1 bomber moved from Gibraltar to Libya
            1 mech_infantry moved from Burma to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Burma to Kweichow
                  Chinese take Kweichow from Japanese
            3 infantry moved from Yunnan to French Indo China
            2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 armour, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Libya
                British attack with 1 bomber and 2 fighters
                Italians defend with 1 mech_infantry
                    British roll dice for 1 bomber and 2 fighters in Libya, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Libya
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in French Indo China
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 armour moved from India to Yunnan
            1 infantry moved from Eastern Persia to West India
            1 bomber and 2 fighters moved from Libya to Tobruk
            1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Belgian Congo to Egypt
            2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            2 fighters moved from Finland to Norway
            2 fighters moved from United Kingdom to Norway
    
        Place Units - British
            1 fighter, 3 infantry and 1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 1.50
    Italians : 0.00
    Americans : -1.50
    Chinese : -0.50
    Japanese : 2.17
    

    Production/PUs Summary :

    Germans : 41 / 53
    Russians : 41 / 57
    Japanese : 48 / 60
    Americans : 50 / 76
    Chinese : 10 / 15
    British : 29 / 29
    UK_Pacific : 13 / 11
    Italians : 14 / 16
    ANZAC : 10 / 22
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • Here it isItal 3.tsvg

  • 19 17

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Finland to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 19 17

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 5 armour and 6 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Novgorod to Baltic States
            1 armour moved from Belarus to Western Ukraine
            2 armour moved from Smolensk to Ukraine
            1 mech_infantry moved from Russia to Ukraine
            1 mech_infantry moved from Russia to Western Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Novgorod to Western Ukraine
            1 mech_infantry moved from Egypt to Ethiopia
                  Russians take Ethiopia from Italians
            1 submarine moved from 111 Sea Zone to 105 Sea Zone
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery and 1 factory_minor
                    Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Germans: 1 armour and 1 artillery
            Battle in Western Ukraine
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Baltic States
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 aaGun and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans lost in Baltic States
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            1 artillery moved from Northwest Persia to Caucasus
            2 aaGuns and 18 infantry moved from Buryatia to Sakha
            6 artilleries moved from Russia to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
    
        Place Units - Russians
            3 armour placed in Novgorod
            2 armour and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
            Russians collect 40 PUs (3 lost to blockades); end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.17
    

    Production/PUs Summary :

    Germans : 40 / 45
    Russians : 43 / 55
    Japanese : 48 / 60
    Americans : 50 / 76
    Chinese : 10 / 15
    British : 29 / 29
    UK_Pacific : 13 / 11
    Italians : 13 / 15
    ANZAC : 10 / 21
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • Here it isJapan 4.tsvg

Suggested Topics

  • 14
  • 192
  • 34
  • 156
  • 49
  • 136
  • 197
  • 215
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

18.0k

Users

40.7k

Topics

1.8m

Posts