Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Belarus
1 armour moved from Bessarabia to Belarus
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,6,3,6,3,2,2,1
Italians collect 5 PUs (13 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
ANZAC collect 21 PUs (4 lost to blockades); end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
ANZAC collect 21 PUs (4 lost to blockades); end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Norway to Finland
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67
Production/PUs Summary :
Germans : 42 / 47
Russians : 16 / 29
Japanese : 65 / 71
Americans : 57 / 80
Chinese : 1 / 3
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 18 / 6
ANZAC : 25 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 tactical_bomber moved from Greece to Smolensk
1 mech_infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Belarus
3 aaGuns, 3 artilleries and 9 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Belarus
4 infantry moved from Western Germany to Greater Southern Germany
1 aaGun moved from Western Germany to Greater Southern Germany
Place Units - Germans
3 tactical_bombers placed in Greece
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4,2,4,3,3,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,1,2
Germans collect 38 PUs (4 lost to blockades); end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 29
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Rostov to Bryansk
6 artilleries moved from Russia to Bryansk
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 41 / 45
Russians : 17 / 29
Japanese : 65 / 71
Americans : 57 / 80
Chinese : 1 / 3
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 18 / 6
ANZAC : 25 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I concede the game. Japan can’t regain its lost islands and the income gap has widened so far that I can never win. No sense dragging this on. I want this loss to be recorded in 2018, so I can have a fresh start in 2019. I will post the results in the league result section. Good game, I enjoyed trying to fight on while there was some hope. I won’t be available for our rematch switch sides until perhaps Friday.
@FMErwinRommel Good game. Have you thought what you want for your 16 bid? I could go ahead and set it up since I go first.
I’ll try something new that I read about in a forum topic on bid builds. Fighter in Scotland and sub in sz98.
I hope that my concession posting in the league posting was done properly. It’s my first completed league game.
@FMErwinRommel Cool, I’ll set it up. When posting result you don’t need to put 32238. Just copy and paste the weblink.
@Desert_Admiral One thing you’ll find in League play is that even the lower players tend to be better than a lot of gaming group players. They’ve seen so many different setups. It definitely has made me a much better player.