@Adam514 no scramble
Ferrousgryphon (Axis) vs Lebowsky (Allies) BM3
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Vologda 1 mech_infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Volgograd to Samara 2 infantry moved from Bryansk to Smolensk 2 tactical_bombers moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Vologda 2 bombers moved from Western Germany to Smolensk 6 bombers moved from Western Germany to Bryansk 6 bombers and 2 fighters moved from Bryansk to Russia Combat - Germans Air Battle in Russia Germans attacks with 8 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/6 hits, 1.00 expected hits Bombing raid in Russia rolls: 7,7,8,8,7,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Samara Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 4 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 tactical_bombers moved from Samara to Bryansk 6 bombers and 2 fighters moved from Russia to Bryansk 2 bombers moved from Smolensk to Bryansk 1 tactical_bomber moved from Vologda to Bryansk 1 armour moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 6 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Caucasus to Bryansk 2 infantry moved from Western Germany to Northern Italy 2 fighters moved from Western Germany to Northern Italy 2 infantry moved from France to Northern Italy Place Units - Germans 1 bomber, 2 fighters and 2 infantry placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5 Germans collect 64 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : -1.00 Germans : -1.17 Russians : -1.33 -
TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Vologda 1 mech_infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Volgograd to Samara 2 infantry moved from Bryansk to Smolensk 2 tactical_bombers moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Vologda 2 bombers moved from Western Germany to Smolensk 6 bombers moved from Western Germany to Bryansk 6 bombers and 2 fighters moved from Bryansk to Russia Combat - Germans Air Battle in Russia Germans attacks with 8 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/6 hits, 1.00 expected hits Bombing raid in Russia rolls: 7,7,8,8,7,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Samara Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 4 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 tactical_bombers moved from Samara to Bryansk 6 bombers and 2 fighters moved from Russia to Bryansk 2 bombers moved from Smolensk to Bryansk 1 tactical_bomber moved from Vologda to Bryansk 1 armour moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 6 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Caucasus to Bryansk 2 infantry moved from Western Germany to Northern Italy 2 fighters moved from Western Germany to Northern Italy 2 infantry moved from France to Northern Italy Place Units - Germans 1 bomber, 2 fighters and 2 infantry placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5 Germans collect 64 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Adding units owned by Germans to Tambov: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : -1.00 Germans : -1.17 Russians : -1.33 -
@lebowsky sorry forgot another NC move
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 10 PUs; Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Vologda 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : 2,50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 destroyers, 6 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 bomber moved from Yunnan to Shan State 1 bomber moved from Philippines to Shan State 2 fighters moved from Yunnan to Shan State Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Malaya Battle in Shan State Japanese attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 bombers and 2 fighters moved from Shan State to Kweichow 1 infantry moved from Yunnan to Szechwan 1 aaGun, 1 armour, 7 artilleries, 10 infantry and 6 mech_infantrys moved from Yunnan to Kweichow 1 artillery and 3 infantry moved from Anhwe to Kweichow 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to Kweichow 1 fighter moved from Philippines to Kweichow 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 42 Sea Zone to 37 Sea Zone Place Units - Japanese 1 marine placed in Japan 4 destroyers placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUsCombat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : 0.17 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 6 submarines and 2 tactical_bombers; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 2 artilleries, 8 infantry and 4 mech_infantrys moved from Gibraltar to Spain 3 fighters moved from 33 Sea Zone to 45 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 6 fighters moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Hawaiian Islands to 22 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 1 bomber and 6 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 6 fighters in 22 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 5 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 5 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys in Spain, round 2 : 11/23 hits, 5,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Spain to Gibraltar 1 bomber moved from 45 Sea Zone to Burma 4 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 5 fighters moved from 22 Sea Zone to 33 Sea Zone 1 bomber and 1 fighter moved from 22 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 destroyer and 3 submarines moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 tactical_bombers placed in Eastern United States 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : 4,67 Neutral_True : 0,00 Japanese : 0,33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Shensi to Sikang 1 fighter and 2 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Shensi to Tsinghai 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : 1,33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - British British buy 1 artillery, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 5 artilleries and 12 infantry moved from Northwest Persia to Turkey 4 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys moved from Iraq to Turkey 3 mech_infantrys moved from Persia to Turkey 4 infantry moved from Gibraltar to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Portugal 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from United Kingdom to Portugal 1 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 2 fighters moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from West India to Shan State Combat - British Battle in Turkey British attack with 9 artilleries, 1 bomber, 14 infantry and 5 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 9 artilleries, 1 bomber, 14 infantry and 5 mech_infantrys in Turkey, round 2 : 10/29 hits, 8,33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits 8 infantry owned by the Neutral_True and 4 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 9 artilleries, 1 bomber, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Neutral_True: 8 infantry Battle in Yunnan British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Portugal British attack with 1 fighter and 4 infantry Neutral_True defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 fighter and 4 infantry in Portugal, round 2 : 0/5 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Portugal British roll dice for 1 fighter and 4 infantry in Portugal, round 3 : 0/5 hits, 1,17 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 4 infantry in Portugal, round 4 : 1/5 hits, 1,17 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 fighter moved from Portugal to Gibraltar 3 fighters moved from Gibraltar to Egypt 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Turkey to Iraq 1 fighter and 1 tactical_bomber moved from Shan State to Burma 2 fighters moved from Yunnan to India 2 infantry moved from India to Burma 1 fighter moved from Persia to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia 3 tactical_bombers placed in Egypt Turn Complete - British British collect 46 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,4,4,6,2,1,1,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 mech_infantrysCombat Hit Differential Summary :
British : 0,33 Neutral_True : 0,00 Japanese : 1,00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 armour moved from Bryansk to Bessarabia 1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 artilleries and 1 infantry moved from Bryansk to Ukraine 3 infantry moved from Albania to Bulgaria Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 8 fighters moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Queensland to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 bomber, 1 destroyer and 8 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber, 1 destroyer and 8 fighters in 34 Sea Zone, round 2 : 4/10 hits, 5,00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 bomber, 1 destroyer and 8 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 34 Sea Zone to Caroline Islands 6 fighters moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to Caroline Islands 2 fighters moved from New South Wales to 33 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : -1,00 Japanese : -0,33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Combat Move - French Non Combat Move - French 1 fighter moved from 91 Sea Zone to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Combat Move - French Non Combat Move - French 1 fighter moved from 91 Sea Zone to Gibraltar Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Gibraltar: 1 fighter EDIT: Adding units owned by French to 91 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Urals to Vologda 3 mech_infantrys moved from Novgorod to Vologda 13 armour, 17 artilleries, 8 bombers, 2 fighters, 14 infantry, 47 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 1 infantry and 1 mech_infantry moved from Samara to Russia 3 mech_infantrys moved from Volgograd to Russia 3 armour moved from Ukraine to Russia 2 infantry moved from Smolensk to Russia 1 bomber moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 16 armour, 17 artilleries, 9 bombers, 2 fighters, 17 infantry, 51 mech_infantrys and 3 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 4 armour, 19 artilleries, 1 factory_major, 3 fighters, 75 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 3/12 hits, 2.00 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 16 armour, 17 artilleries, 9 bombers, 17 infantry, 51 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 38/112 hits, 35.17 expected hits Russians roll dice for 4 aaGuns, 4 armour, 19 artilleries, 3 fighters, 75 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 40/104 hits, 36.50 expected hits 34 infantry owned by the Russians, 17 infantry owned by the Germans, 4 aaGuns owned by the Russians and 23 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 17 artilleries, 9 bombers, 28 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 27/72 hits, 28.50 expected hits Russians roll dice for 4 armour, 19 artilleries, 3 fighters, 41 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 27/70 hits, 25.17 expected hits 27 infantry owned by the Russians and 27 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 17 artilleries, 9 bombers, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 : 20/45 hits, 21.33 expected hits Russians roll dice for 4 armour, 19 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 18/43 hits, 16.17 expected hits 2 mech_infantrys owned by the Russians, 14 infantry owned by the Russians, 4 artilleries owned by the Russians, 17 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 16 armour, 9 bombers and 2 tactical_bombers in Russia, round 5 : 15/27 hits, 15.33 expected hits Russians roll dice for 4 armour, 15 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 5 : 13/23 hits, 9.50 expected hits 15 artilleries owned by the Russians and 13 armour owned by the Germans lost in Russia Germans roll dice for 3 armour, 9 bombers and 2 tactical_bombers in Russia, round 6 : 11/14 hits, 8.83 expected hits Russians roll dice for 4 armour, 3 fighters and 1 tactical_bomber in Russia, round 6 : 5/8 hits, 4.50 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 armour owned by the Russians, 1 bomber owned by the Germans, 2 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour and 8 bombers remaining. Battle score for attacker is -84 Casualties for Germans: 15 armour, 17 artilleries, 1 bomber, 2 fighters, 17 infantry, 51 mech_infantrys and 3 tactical_bombers Casualties for Russians: 4 aaGuns, 4 armour, 19 artilleries, 3 fighters, 75 infantry, 2 mech_infantrys and 1 tactical_bomber Battle in Vologda Germans attack with 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 mech_infantrys in Vologda, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 mech_infantrys in Vologda, round 3 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 8 bombers moved from Russia to Germany 2 fighters moved from Northern Italy to Volgograd 1 fighter moved from Southern Italy to Volgograd 3 mech_infantrys moved from Eastern Poland to Yugoslavia 4 infantry moved from Northern Italy to France 4 infantry moved from Western Germany to France 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Finland to Sweden 3 mech_infantrys moved from Eastern Poland to Ukraine 3 aaGuns moved from Bryansk to Tambov Place Units - Germans 3 artilleries placed in France 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 2 armour and 8 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 8 bombers EDIT: Adding units owned by Germans to Ukraine: 8 bombers EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 70 PUs; end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.00 Germans : 1.50 Russians : 10.50 -
@lebowsky That was a costly win but a win nonetheless
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 11 infantry moved from Amur to Korea Combat - Russians Battle in Korea Russians attack with 11 infantry Japanese defend with 1 artillery and 5 infantry Russians roll dice for 11 infantry in Korea, round 2 : 3/11 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 5 infantry in Korea, round 2 : 1/6 hits, 2,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 10 infantry in Korea, round 3 : 3/10 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 3 infantry Casualties for Japanese: 1 artillery and 5 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 1 submarine moved from 98 Sea Zone to 93 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
Russians : 2,50 Japanese : 0,00 -
That was a hard hit indeed, lets see how this goes from now on
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 destroyers, 6 infantry, 2 marines and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 37 Sea Zone to 34 Sea Zone Japanese take 43 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 2 mech_infantrys moved from Kweichow to Shan State 2 fighters moved from Kweichow to Shan State Combat - Japanese Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 1/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 fighters and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 fighters and 2 mech_infantrys in Shan State, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 75 Sea Zone 1 bomber moved from Kweichow to Volgograd 1 bomber moved from Kweichow to Volgograd 1 infantry moved from Kweichow to Yunnan 1 armour and 5 mech_infantrys moved from Kweichow to Anhwe 4 infantry moved from Anhwe to Kweichow 2 fighters moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 2 fighters moved from Kweichow to 6 Sea Zone 2 fighters moved from Shan State to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 3 destroyers and 1 submarine placed in 6 Sea Zone 2 marines placed in Japan 2 infantry placed in Japan 2 infantry placed in Shantung 1 infantry placed in Shantung 1 infantry placed in Kiangsu Japanese undo move 3. 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.67 UK_Pacific : -0.33 Japanese : -2.50 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 factory_minor, 7 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 bomber moved from Caroline Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Hawaiian Islands 6 submarines moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns moved from Western United States to Central United States 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Eastern United States to 91 Sea Zone 1 carrier, 2 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Burma to Turkey Place Units - Americans 2 artilleries and 7 infantry placed in Central United States 2 transports placed in 101 Sea Zone 4 submarines placed in 10 Sea Zone 1 factory_minor placed in Spain Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans : 1,00 Japanese : -0,17 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Tsinghai to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 8 infantry moved from Tsinghai to Sikang 1 infantry moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 1,33 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - British British buy 1 airfield, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 3 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 destroyer and 3 submarines moved from 98 Sea Zone to 97 Sea Zone 3 fighters and 3 tactical_bombers moved from Egypt to 97 Sea Zone 2 fighters moved from Egypt to 97 Sea Zone 1 infantry moved from Turkey to Greece British take Greece from Italians Combat - British Battle in 97 Sea Zone British attack with 1 destroyer, 5 fighters, 3 submarines and 3 tactical_bombers Italians defend with 1 destroyer and 1 submarine British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/9 hits, 4,83 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 5 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer and 1 submarine Battle in Shan State British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 1,67 expected hits Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Shan State British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1,33 expected hits Japanese roll dice for 2 mech_infantrys in Shan State, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 2/3 hits, 1,33 expected hits Japanese roll dice for 2 mech_infantrys in Shan State, round 4 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 10 mech_infantrys moved from India to Eastern Persia 3 armour and 3 mech_infantrys moved from Burma to West India 2 fighters moved from India to Turkey 1 aaGun moved from Burma to India 1 infantry moved from Burma to India 2 infantry moved from Burma to Shan State 2 infantry moved from Burma to Shan State 3 infantry moved from Persia to Northwest Persia 1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Turkey 1 bomber moved from Iraq to Egypt 1 artillery and 1 infantry moved from Alexandria to Egypt 5 fighters and 3 tactical_bombers moved from 97 Sea Zone to Turkey 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Burma to India 1 armour, 9 infantry and 6 mech_infantrys moved from Turkey to Caucasus 9 artilleries moved from Turkey to Caucasus 1 artillery moved from Iraq to Turkey 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from Gibraltar to Turkey 4 infantry moved from Portugal to Spain Place Units - British 2 infantry placed in Quebec 1 airfield placed in Turkey 3 infantry placed in Persia 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 48 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -4,17 Italians : 0,50 Japanese : 0,00





