@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 25 Sea Zone
Non Combat Move - Americans
3 fighters moved from New South Wales to New Zealand
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 25 Sea Zone
Non Combat Move - Americans
3 fighters moved from New South Wales to New Zealand
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 6 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 5 PUs;
Combat Move - British
4 armour, 3 artilleries and 5 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
2 submarines moved from 71 Sea Zone to 79 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
Combat - British
Battle in Caucasus
British attack with 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 3 mech_infantrys in Caucasus, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 3 mech_infantrys in Caucasus, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 3 mech_infantrys in Caucasus, round 5 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caucasus
British win, taking Caucasus from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
British attack with 4 armour, 3 artilleries and 6 mech_infantrys
Japanese defend with 1 armour, 5 infantry and 7 mech_infantrys
British roll dice for 4 armour, 3 artilleries and 6 mech_infantrys in West India, round 2 : 5/13 hits, 4,50 expected hits
Japanese roll dice for 1 armour, 5 infantry and 7 mech_infantrys in West India, round 2 : 2/13 hits, 4,50 expected hits
5 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
British roll dice for 4 armour, 3 artilleries and 4 mech_infantrys in West India, round 3 : 4/11 hits, 4,17 expected hits
Japanese roll dice for 1 armour and 7 mech_infantrys in West India, round 3 : 2/8 hits, 2,83 expected hits
4 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
British roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in West India, round 4 : 2/9 hits, 3,67 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in West India, round 4 : 3/4 hits, 1,50 expected hits
2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in West India
2 artilleries owned by the British and 4 armour owned by the British retreated to Eastern Persia
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 6 mech_infantrys
Casualties for Japanese: 5 infantry and 6 mech_infantrys
Non Combat Move - British
1 aaGun moved from Persia to Eastern Persia
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 factory_minor placed in Norway
2 artilleries and 2 infantry placed in United Kingdom
3 artilleries placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
British collect 41 PUs; end with 46 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2,33
Japanese : -3,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 4 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Baltic States
1 bomber moved from Greater Southern Germany to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Western Germany
4 infantry moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 5 infantry moved from Southern France to France
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0,67
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Northern Territory
2 fighters moved from South Australia to Northern Territory
1 fighter moved from South Australia to Western Australia
5 artilleries, 1 fighter and 8 infantry moved from South Australia to Queensland
1 armour and 1 mech_infantry moved from New South Wales to Queensland
3 armour and 1 mech_infantry moved from South Australia to Queensland
1 bomber moved from South Australia to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 1 fighter and 1 infantry in Western Australia, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Northern Territory, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Queensland
ANZAC attack with 4 armour, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 2 artilleries, 1 harbour, 2 marines and 3 mech_infantrys
ANZAC roll dice for 4 armour, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Queensland, round 2 : 5/20 hits, 6,67 expected hits
Japanese roll dice for 2 artilleries, 2 marines and 3 mech_infantrys in Queensland, round 2 : 3/7 hits, 2,33 expected hits
2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 4 armour, 5 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Queensland, round 3 : 7/17 hits, 6,17 expected hits
Japanese roll dice for 2 marines in Queensland, round 3 : 1/2 hits, 0,67 expected hits
2 marines owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 4 armour, 5 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for ANZAC: 4 infantry
Casualties for Japanese: 2 artilleries, 2 marines and 3 mech_infantrys
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
1 bomber and 1 fighter moved from Western Australia to New South Wales
1 fighter moved from Queensland to New South Wales
1 aaGun moved from South Australia to Queensland
1 aaGun moved from South Australia to New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 bomber moved from Western Germany to Finland
1 bomber moved from Germany to Belarus
1 bomber moved from Southern France to Western Ukraine
Combat - Germans
Battle in Finland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Belarus to Germany
1 bomber moved from Finland to Western Germany
17 mech_infantrys moved from Poland to Novgorod
9 armour moved from Eastern Poland to Novgorod
1 aaGun, 1 artillery and 5 infantry moved from Poland to Eastern Poland
2 artilleries and 9 infantry moved from Germany to Poland
6 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Germany
10 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 bomber moved from Western Germany to Finland
1 bomber moved from Germany to Belarus
1 bomber moved from Southern France to Western Ukraine
Combat - Germans
Battle in Finland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Belarus to Germany
1 bomber moved from Finland to Western Germany
17 mech_infantrys moved from Poland to Novgorod
9 armour moved from Eastern Poland to Novgorod
1 aaGun, 1 artillery and 5 infantry moved from Poland to Eastern Poland
2 artilleries and 9 infantry moved from Germany to Poland
6 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Germany
10 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 8 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 8 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33
Russians : -1,00
Im sorry, forgot to move 8 mechs to novgorod, use the last one please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 mech_infantry moved from Ukraine to Belarus
26 artilleries and 81 infantry moved from Bryansk to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Volgograd to Novosibirsk
1 mech_infantry moved from Russia to Belarus
9 armour and 4 mech_infantrys moved from Tambov to Belarus
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Volgograd to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 9 armour, 26 artilleries, 82 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 9 armour, 26 artilleries, 82 infantry and 6 mech_infantrys in Belarus, round 2 : 33/123 hits, 32,17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 9 armour, 26 artilleries, 81 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
retreated to Kazakhstan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Novosibirsk to Volgograd
1 fighter moved from Vologda to Volgograd
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
5 infantry moved from Russia to Smolensk
Place Units - Russians
2 artilleries, 6 infantry and 1 tactical_bomber placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
2 artilleries, 3 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -1,33
Japanese : -0,33
Since you did all the turn without the 8 mechs edited Im going to leave them as they are, I was going to move some back anyway so its ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters, 9 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Tsinghai to Caucasus
1 bomber moved from Sikang to Caucasus
3 bombers moved from Kwangsi to Caucasus
1 infantry moved from Kazakhstan to Caucasus
Combat - Japanese
Battle in Caucasus
Japanese attack with 4 bombers, 1 infantry and 2 mech_infantrys
British defend with 3 mech_infantrys
Japanese roll dice for 4 bombers, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/7 hits, 3,17 expected hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 3 mech_infantrys
Non Combat Move - Japanese
4 bombers moved from Caucasus to Tsinghai
5 infantry moved from Sikang to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hunan to Shensi
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kweichow to Shensi
5 infantry moved from French Indo China to Yunnan
6 mech_infantrys moved from Burma to West India
9 infantry moved from India to West India
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
3 mech_infantrys moved from Malaya to Burma
1 fighter moved from Southern Italy to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 mech_infantry moved from Olgiy to Shensi
Place Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 carrier and 2 fighters placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 83 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : 1,00
Japanese : -0,17
@lebowsky said in 18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch):
Since you did all the turn without the 8 mechs edited Im going to leave them as they are, I was going to move some back anyway so its ok
Sorry didn’t see this…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 6 Sea Zone
1 marine moved from Midway to 25 Sea Zone
4 artilleries and 4 infantry moved from Midway to 25 Sea Zone
4 artilleries, 1 battleship, 10 carriers, 6 cruisers, 10 destroyers, 12 fighters, 4 infantry, 1 marine, 14 submarines, 8 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 6 Sea Zone to Japan
Combat Hit Differential Summary :
Scramble tokens?
Wow I really miscalculated this, could have done a lot more defences there but I didnt… I will have to trust in my luck for this fight.
Scramble all, 1 suicide token to each cruiser.
Max defense of course.
Good luck!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 6 Sea Zone
1 marine moved from Midway to 25 Sea Zone
4 artilleries and 4 infantry moved from Midway to 25 Sea Zone
4 artilleries, 1 battleship, 10 carriers, 6 cruisers, 10 destroyers, 12 fighters, 4 infantry, 1 marine, 14 submarines, 8 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 6 Sea Zone to Japan
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 10 carriers, 3 cruisers, 10 destroyers, 14 fighters, 14 submarines, 8 tactical_bombers and 4 transports
Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 9 destroyers, 18 fighters, 9 submarines and 5 tactical_bombers
Americans roll dice for 14 submarines in 6 Sea Zone, round 2 : 5/14 hits, 4,67 expected hits
Units damaged: 5 carriers owned by the Japanese
Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 10 destroyers, 14 fighters, 8 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 21/36 hits, 17,83 expected hits
Combat Hit Differential Summary :
Americans : 3,50
5 hits with subs and now 21 hits
1 hit on each capital ship (12), then all subs (9) then destroyers (5 as you say, but I count 20+5 hits, not 21+5)
@lebowsky its 21+5
@lebowsky 2 more hits with the subs