18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch)

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Belarus to Baltic States
            1 armour moved from Finland to Norway
            2 infantry moved from Belarus to Novgorod
            10 infantry moved from Smolensk to Belarus
            1 fighter moved from Belarus to Novgorod
            1 fighter moved from Belarus to Baltic States
            1 tactical_bomber moved from Belarus to Novgorod
            1 infantry moved from Vyborg to Karelia
                  Russians take Karelia from Germans
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Baltic States
                Russians win, taking Baltic States from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            3 armour and 3 mech_infantrys moved from Vologda to Belarus
            1 artillery and 7 infantry moved from Russia to Smolensk
            2 mech_infantrys moved from Volgograd to Tambov
            1 mech_infantry moved from Russia to Tambov
            2 fighters moved from Volgograd to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 fighter moved from Baltic States to Belarus
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
            1 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,67
    Russians : -0,83
    

    Savegame

  • 25

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 fighters, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 3 mech_infantrys moved from Tsinghai to Kazakhstan
            2 mech_infantrys moved from Kansu to Kazakhstan
            1 mech_infantry moved from Novosibirsk to Samara
                  Japanese take Samara from Russians
            1 mech_infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Sikang to Kazakhstan
            1 armour and 1 mech_infantry moved from Burma to West India
            2 bombers moved from Kwangsi to West India
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 infantry moved from Northern Territory to South Australia
            1 infantry moved from Northern Territory to Queensland
            1 fighter moved from Northern Territory to Queensland
            1 tactical_bomber moved from Northern Territory to South Australia
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to West India
            2 bombers, 5 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers moved from India to West India
    
        Combat - Japanese
            Battle in Kazakhstan
                Japanese attack with 1 armour, 1 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kazakhstan, round 2 : 0/7 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kazakhstan, round 3 : 0/7 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kazakhstan, round 4 : 2/7 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Queensland
                Japanese attack with 1 fighter and 1 infantry
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Queensland
                Japanese win, taking Queensland from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in South Australia
                Japanese attack with 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in South Australia, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in West India
                Japanese attack with 1 armour, 4 bombers, 6 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers
                British defend with 3 armour, 4 artilleries, 2 infantry and 9 mech_infantrys
                    Japanese roll dice for 1 armour, 4 bombers, 6 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers in West India, round 2 : 10/24 hits, 10,33 expected hits
                    UK_Pacific roll dice for 3 armour, 4 artilleries, 2 infantry and 9 mech_infantrys in West India, round 2 : 3/18 hits, 6,50 expected hits
                    3 infantry owned by the Japanese, 8 mech_infantrys owned by the British and 2 infantry owned by the British lost in West India
                    Japanese roll dice for 1 armour, 4 bombers, 6 fighters, 2 infantry, 4 mech_infantrys and 4 tactical_bombers in West India, round 3 : 12/21 hits, 9,83 expected hits
                    UK_Pacific roll dice for 3 armour, 4 artilleries and 1 mech_infantry in West India, round 3 : 3/8 hits, 3,17 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 4 artilleries owned by the British and 3 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour, 4 bombers, 6 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Japanese: 5 infantry and 1 mech_infantry
                Casualties for British: 3 armour, 4 artilleries, 2 infantry and 9 mech_infantrys
    
        Non Combat Move - Japanese
            2 bombers moved from West India to Kwangsi
            2 bombers moved from West India to Yunnan
            5 fighters and 3 tactical_bombers moved from West India to Kwangsi
            1 fighter and 1 tactical_bomber moved from West India to India
            1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from Burma to India
            3 infantry moved from Shan State to Burma
            3 infantry moved from Yunnan to Burma
            4 mech_infantrys moved from Kweichow to Burma
            1 mech_infantry moved from Malaya to Burma
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from Queensland to Northern Territory
            1 tactical_bomber moved from South Australia to Northern Territory
            4 infantry moved from Kweichow to Szechwan
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 8 destroyers, 3 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 carrier and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Japanese
            3 infantry placed in India
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            1 carrier placed in 20 Sea Zone
            2 fighters placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 87 PUs; end with 87 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 90 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    UK_Pacific : -3,67
    Russians : -1,00
    Japanese : -0,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 5 submarines and 2 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 fighters moved from New South Wales to Queensland
    
        Combat - Americans
            Battle in Queensland
                Americans attack with 3 fighters
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters in Queensland, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Queensland to New South Wales
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
            2 cruisers and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 battleship, 9 carriers, 4 cruisers, 8 destroyers, 11 fighters, 1 marine, 9 submarines and 6 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 fighter and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,50
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 5 submarines and 2 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 fighters moved from New South Wales to Queensland
    
        Combat - Americans
            Battle in Queensland
                Americans attack with 3 fighters
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters in Queensland, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Queensland to New South Wales
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
            2 cruisers and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 battleship, 9 carriers, 4 cruisers, 8 destroyers, 11 fighters, 1 marine, 9 submarines and 6 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 fighter and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 71 Sea Zone to 79 Sea Zone
            2 armour and 3 mech_infantrys moved from Eastern Persia to West India
            2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
            3 artilleries moved from Persia to Eastern Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            3 mech_infantrys moved from Egypt to Iraq
    
        Combat - British
            Battle in 79 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 79 Sea Zone
                    British roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                British win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in West India
                British attack with 2 armour and 3 mech_infantrys
                Japanese defend with 1 armour and 3 mech_infantrys
                    British roll dice for 2 armour and 3 mech_infantrys in West India, round 2 : 2/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in West India, round 2 : 1/4 hits, 1,50 expected hits
                    2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                2 mech_infantrys owned by the British and 2 armour owned by the British retreated to Eastern Persia
                Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 aaGun and 1 mech_infantry moved from Scotland to United Kingdom
    
        Place Units - British
            2 fighters and 2 infantry placed in United Kingdom
            1 aaGun and 2 infantry placed in Persia
            3 infantry placed in Iraq
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0,17
    Americans : -0,50
    Japanese : -0,83
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Italians round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 25

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
            Italians buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 bomber moved from Bessarabia to Greater Southern Germany
            4 infantry moved from Yugoslavia to Romania
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from France to Southern France
                  Italians take Southern France from Neutral_Axis
    
        Place Units - Italians
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 22 to 16
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Russians : -0,33
    

    Savegame

  • 25

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
            Italians buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 bomber moved from Bessarabia to Greater Southern Germany
            4 infantry moved from Yugoslavia to Romania
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from France to Southern France
                  Italians take Southern France from Neutral_Axis
    
        Place Units - Italians
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 22 to 16
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from France: 1 artillery and 4 infantry
            EDIT: Adding units owned by Italians to Southern France: 1 artillery and 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Russians : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
            1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Iwo Jima
    
        Non Combat Move - ANZAC
            2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 91 Sea Zone
            1 bomber moved from Western Germany to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 91 Sea Zone to Southern France
            1 bomber moved from Western Ukraine to Germany
            2 artilleries and 8 infantry moved from Poland to Eastern Poland
            17 mech_infantrys moved from Eastern Poland to Poland
            1 artillery and 5 infantry moved from Germany to Poland
            1 aaGun moved from Eastern Poland to Poland
            1 artillery and 6 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Germany
            1 bomber and 8 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    Russians : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 armour moved from Russia to Urals
            1 infantry moved from Russia to Samara
            1 mech_infantry moved from Belarus to Western Ukraine
            2 mech_infantrys moved from Belarus to Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
            2 fighters moved from Belarus to Western Ukraine
            1 fighter moved from Belarus to Samara
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Urals
                Russians attack with 1 armour
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Russians lost in Urals
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour
            Battle in Western Ukraine
                Russians attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Karelia to Finland
            2 infantry moved from Novgorod to Archangel
            2 aaGuns, 9 armour, 25 artilleries, 68 infantry and 4 mech_infantrys moved from Belarus to Bryansk
            1 artillery and 7 infantry moved from Smolensk to Bryansk
            7 infantry moved from Russia to Bryansk
            9 armour and 4 mech_infantrys moved from Bryansk to Tambov
            1 mech_infantry moved from Tambov to Volgograd
            1 mech_infantry moved from Tambov to Volgograd
            1 mech_infantry moved from Tambov to Volgograd
            2 fighters moved from Western Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
            1 fighter moved from Samara to Volgograd
    
        Place Units - Russians
            3 artilleries placed in Volgograd
            7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -1,00
    Japanese : 0,33
    

    Savegame

  • 25

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 fighters, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Urals to Vologda
                  Japanese take Vologda from Russians
            1 mech_infantry moved from Evenkiyskiy to Olgiy
                  Japanese take Olgiy from Russians
            1 infantry moved from Kansu to Novosibirsk
            1 infantry moved from Kazakhstan to Caucasus
                  Japanese take Caucasus from Russians
            1 bomber moved from Yunnan to Novosibirsk
            2 artilleries, 2 marines and 3 mech_infantrys moved from Northern Territory to Queensland
            1 fighter moved from 21 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from Soviet Far East to Sakha
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Novosibirsk
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Queensland
                Japanese attack with 2 artilleries, 2 marines and 3 mech_infantrys
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 2 artilleries, 2 marines and 3 mech_infantrys in Queensland, round 2 : 1/7 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Queensland
                Japanese win, taking Queensland from ANZAC with 2 artilleries, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 transports moved from 35 Sea Zone to 55 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
            1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Northern Territory to Western Australia
            1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            6 mech_infantrys moved from Burma to West India
            5 infantry moved from India to West India
            6 infantry moved from Burma to India
            3 mech_infantrys moved from Malaya to Burma
            3 mech_infantrys moved from French Indo China to Burma
            4 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 mech_infantry moved from Kweichow to Sikang
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Shantung to Anhwe
            2 fighters moved from Kwangtung to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 8 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
            3 carriers, 1 destroyer, 2 fighters and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
            4 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
            1 bomber moved from Novosibirsk to Sikang
            1 infantry moved from Tsinghai to Kazakhstan
            1 armour and 5 mech_infantrys moved from Kazakhstan to Tsinghai
            1 bomber moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            2 carriers and 2 fighters placed in 6 Sea Zone
            3 infantry placed in India
            2 infantry and 1 mech_infantry placed in Shantung
            2 infantry and 1 mech_infantry placed in Kiangsu
            2 infantry and 1 mech_infantry placed in French Indo China
            3 infantry placed in Malaya
            Japanese undo move 6.
            Japanese undo move 5.
            Japanese undo move 4.
            Japanese undo move 3.
            3 mech_infantrys placed in Malaya
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 88 PUs; end with 88 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Russians : -0,33
    Japanese : -0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 carrier and 5 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western United States to 25 Sea Zone
    
        Non Combat Move - Americans
            3 fighters moved from New South Wales to New Zealand
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 carrier and 5 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western United States to 25 Sea Zone
    
        Non Combat Move - Americans
            3 fighters moved from New South Wales to New Zealand
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 6 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - British
            4 armour, 3 artilleries and 5 mech_infantrys moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
            2 submarines moved from 71 Sea Zone to 79 Sea Zone
            3 mech_infantrys moved from Iraq to Caucasus
            2 infantry moved from Persia to Eastern Persia
            3 infantry moved from Iraq to Persia
    
        Combat - British
            Battle in Caucasus
                British attack with 3 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 3 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 mech_infantrys in Caucasus, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 mech_infantrys in Caucasus, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 mech_infantrys in Caucasus, round 5 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caucasus
                British win, taking Caucasus from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in West India
                British attack with 4 armour, 3 artilleries and 6 mech_infantrys
                Japanese defend with 1 armour, 5 infantry and 7 mech_infantrys
                    British roll dice for 4 armour, 3 artilleries and 6 mech_infantrys in West India, round 2 : 5/13 hits, 4,50 expected hits
                    Japanese roll dice for 1 armour, 5 infantry and 7 mech_infantrys in West India, round 2 : 2/13 hits, 4,50 expected hits
                    5 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
                    British roll dice for 4 armour, 3 artilleries and 4 mech_infantrys in West India, round 3 : 4/11 hits, 4,17 expected hits
                    Japanese roll dice for 1 armour and 7 mech_infantrys in West India, round 3 : 2/8 hits, 2,83 expected hits
                    4 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
                    British roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in West India, round 4 : 2/9 hits, 3,67 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in West India, round 4 : 3/4 hits, 1,50 expected hits
                    2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in West India
                2 artilleries owned by the British and 4 armour owned by the British retreated to Eastern Persia
                Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 artillery and 6 mech_infantrys
                Casualties for Japanese: 5 infantry and 6 mech_infantrys
    
        Non Combat Move - British
            1 aaGun moved from Persia to Eastern Persia
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            1 factory_minor placed in Norway
            2 artilleries and 2 infantry placed in United Kingdom
            3 artilleries placed in Persia
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - British
            British collect 41 PUs; end with 46 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -2,33
    Japanese : -3,17
    

    Savegame

  • 25

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Eastern Poland to Baltic States
            1 bomber moved from Greater Southern Germany to Baltic States
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Baltic States to Western Germany
            4 infantry moved from Romania to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            2 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 5 infantry moved from Southern France to France
    
        Place Units - Italians
            2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Russians : -0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 13 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Western Australia
            1 infantry moved from South Australia to Northern Territory
            2 fighters moved from South Australia to Northern Territory
            1 fighter moved from South Australia to Western Australia
            5 artilleries, 1 fighter and 8 infantry moved from South Australia to Queensland
            1 armour and 1 mech_infantry moved from New South Wales to Queensland
            3 armour and 1 mech_infantry moved from South Australia to Queensland
            1 bomber moved from South Australia to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber, 1 fighter and 1 infantry in Western Australia, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                ANZAC win, taking Western Australia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northern Territory
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    ANZAC roll dice for 2 fighters and 1 infantry in Northern Territory, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Queensland
                ANZAC attack with 4 armour, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
                Japanese defend with 1 airfield, 2 artilleries, 1 harbour, 2 marines and 3 mech_infantrys
                    ANZAC roll dice for 4 armour, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Queensland, round 2 : 5/20 hits, 6,67 expected hits
                    Japanese roll dice for 2 artilleries, 2 marines and 3 mech_infantrys in Queensland, round 2 : 3/7 hits, 2,33 expected hits
                    2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
                    ANZAC roll dice for 4 armour, 5 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Queensland, round 3 : 7/17 hits, 6,17 expected hits
                    Japanese roll dice for 2 marines in Queensland, round 3 : 1/2 hits, 0,67 expected hits
                    2 marines owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 4 armour, 5 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for ANZAC: 4 infantry
                Casualties for Japanese: 2 artilleries, 2 marines and 3 mech_infantrys
    
        Non Combat Move - ANZAC
            2 fighters moved from Northern Territory to New South Wales
            1 bomber and 1 fighter moved from Western Australia to New South Wales
            1 fighter moved from Queensland to New South Wales
            1 aaGun moved from South Australia to Queensland
            1 aaGun moved from South Australia to New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 1,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 25

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Novgorod
                  Germans take Novgorod from Russians
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Germany to Belarus
            1 bomber moved from Southern France to Western Ukraine
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Western Ukraine to Eastern Poland
            1 bomber moved from Belarus to Germany
            1 bomber moved from Finland to Western Germany
            17 mech_infantrys moved from Poland to Novgorod
            9 armour moved from Eastern Poland to Novgorod
            1 aaGun, 1 artillery and 5 infantry moved from Poland to Eastern Poland
            2 artilleries and 9 infantry moved from Germany to Poland
            6 infantry moved from Western Germany to Germany
            3 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Germany
            10 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -1,00
    

    Savegame

  • 25

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Novgorod
                  Germans take Novgorod from Russians
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Germany to Belarus
            1 bomber moved from Southern France to Western Ukraine
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Western Ukraine to Eastern Poland
            1 bomber moved from Belarus to Germany
            1 bomber moved from Finland to Western Germany
            17 mech_infantrys moved from Poland to Novgorod
            9 armour moved from Eastern Poland to Novgorod
            1 aaGun, 1 artillery and 5 infantry moved from Poland to Eastern Poland
            2 artilleries and 9 infantry moved from Germany to Poland
            6 infantry moved from Western Germany to Germany
            3 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Germany
            10 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 8 mech_infantrys
            EDIT: Adding units owned by Germans to Novgorod: 8 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -1,00
    

    Savegame

  • 25

    Im sorry, forgot to move 8 mechs to novgorod, use the last one please

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            1 mech_infantry moved from Ukraine to Belarus
            26 artilleries and 81 infantry moved from Bryansk to Belarus
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 infantry moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
            1 infantry moved from Samara to Novosibirsk
            1 fighter moved from Volgograd to Novosibirsk
            1 mech_infantry moved from Russia to Belarus
            9 armour and 4 mech_infantrys moved from Tambov to Belarus
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Volgograd to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                 retreated to Western Ukraine
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Russians attack with 9 armour, 26 artilleries, 82 infantry and 6 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 9 armour, 26 artilleries, 82 infantry and 6 mech_infantrys in Belarus, round 2 : 33/123 hits, 32,17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 9 armour, 26 artilleries, 81 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                 retreated to Kazakhstan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 fighter moved from Western Ukraine to Russia
            1 fighter moved from Novosibirsk to Volgograd
            1 fighter moved from Vologda to Volgograd
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            5 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            2 artilleries, 6 infantry and 1 tactical_bomber placed in Russia
            Russians undo move 1.
            3 infantry placed in Volgograd
            2 artilleries, 3 infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : -1,33
    Japanese : -0,33
    

    Savegame

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