@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch)
-
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland ANZAC take Queensland from Japanese 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Western Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from 91 Sea Zone to Southern France 1 bomber moved from Western Ukraine to Germany 2 artilleries and 8 infantry moved from Poland to Eastern Poland 17 mech_infantrys moved from Eastern Poland to Poland 1 artillery and 5 infantry moved from Germany to Poland 1 aaGun moved from Eastern Poland to Poland 1 artillery and 6 infantry moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in Germany 1 bomber and 8 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0,17 Russians : -0,33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Russia to Urals 1 infantry moved from Russia to Samara 1 mech_infantry moved from Belarus to Western Ukraine 2 mech_infantrys moved from Belarus to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 2 fighters moved from Belarus to Western Ukraine 1 fighter moved from Belarus to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Urals Russians attack with 1 armour Japanese defend with 1 mech_infantry Russians roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Urals Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Battle in Western Ukraine Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Karelia to Finland 2 infantry moved from Novgorod to Archangel 2 aaGuns, 9 armour, 25 artilleries, 68 infantry and 4 mech_infantrys moved from Belarus to Bryansk 1 artillery and 7 infantry moved from Smolensk to Bryansk 7 infantry moved from Russia to Bryansk 9 armour and 4 mech_infantrys moved from Bryansk to Tambov 1 mech_infantry moved from Tambov to Volgograd 1 mech_infantry moved from Tambov to Volgograd 1 mech_infantry moved from Tambov to Volgograd 2 fighters moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter moved from Samara to Volgograd Place Units - Russians 3 artilleries placed in Volgograd 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : -1,00 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 2 fighters, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Urals to Vologda Japanese take Vologda from Russians 1 mech_infantry moved from Evenkiyskiy to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 bomber moved from Yunnan to Novosibirsk 2 artilleries, 2 marines and 3 mech_infantrys moved from Northern Territory to Queensland 1 fighter moved from 21 Sea Zone to 17 Sea Zone 1 mech_infantry moved from Soviet Far East to Sakha Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Novosibirsk Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Queensland Japanese attack with 2 artilleries, 2 marines and 3 mech_infantrys ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries, 2 marines and 3 mech_infantrys in Queensland, round 2 : 1/7 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 2 artilleries, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 transports moved from 35 Sea Zone to 55 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone 1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Northern Territory to Western Australia 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 6 mech_infantrys moved from Burma to West India 5 infantry moved from India to West India 6 infantry moved from Burma to India 3 mech_infantrys moved from Malaya to Burma 3 mech_infantrys moved from French Indo China to Burma 4 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kweichow to Suiyuyan 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 2 fighters moved from Kwangtung to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 8 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 3 carriers, 1 destroyer, 2 fighters and 4 submarines moved from 35 Sea Zone to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 1 bomber moved from Novosibirsk to Sikang 1 infantry moved from Tsinghai to Kazakhstan 1 armour and 5 mech_infantrys moved from Kazakhstan to Tsinghai 1 bomber moved from Yunnan to Kwangsi Place Units - Japanese 2 carriers and 2 fighters placed in 6 Sea Zone 3 infantry placed in India 2 infantry and 1 mech_infantry placed in Shantung 2 infantry and 1 mech_infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Malaya Japanese undo move 6. Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. 3 mech_infantrys placed in Malaya 3 infantry placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 88 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,33 Russians : -0,33 Japanese : -0,67 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to 25 Sea Zone Non Combat Move - Americans 3 fighters moved from New South Wales to New Zealand 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 25 Sea Zone to Midway Place Units - Americans 1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to 25 Sea Zone Non Combat Move - Americans 3 fighters moved from New South Wales to New Zealand 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 25 Sea Zone to Midway Place Units - Americans 1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 6 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 5 PUs; Combat Move - British 4 armour, 3 artilleries and 5 mech_infantrys moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 2 submarines moved from 71 Sea Zone to 79 Sea Zone 3 mech_infantrys moved from Iraq to Caucasus 2 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Persia Combat - British Battle in Caucasus British attack with 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 3 mech_infantrys in Caucasus, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 3 mech_infantrys in Caucasus, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 3 mech_infantrys in Caucasus, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caucasus British win, taking Caucasus from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in West India British attack with 4 armour, 3 artilleries and 6 mech_infantrys Japanese defend with 1 armour, 5 infantry and 7 mech_infantrys British roll dice for 4 armour, 3 artilleries and 6 mech_infantrys in West India, round 2 : 5/13 hits, 4,50 expected hits Japanese roll dice for 1 armour, 5 infantry and 7 mech_infantrys in West India, round 2 : 2/13 hits, 4,50 expected hits 5 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in West India British roll dice for 4 armour, 3 artilleries and 4 mech_infantrys in West India, round 3 : 4/11 hits, 4,17 expected hits Japanese roll dice for 1 armour and 7 mech_infantrys in West India, round 3 : 2/8 hits, 2,83 expected hits 4 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the British lost in West India British roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in West India, round 4 : 2/9 hits, 3,67 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in West India, round 4 : 3/4 hits, 1,50 expected hits 2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in West India 2 artilleries owned by the British and 4 armour owned by the British retreated to Eastern Persia Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for British: 1 artillery and 6 mech_infantrys Casualties for Japanese: 5 infantry and 6 mech_infantrys Non Combat Move - British 1 aaGun moved from Persia to Eastern Persia 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from 112 Sea Zone to Norway Place Units - British 1 factory_minor placed in Norway 2 artilleries and 2 infantry placed in United Kingdom 3 artilleries placed in Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - British British collect 41 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : -2,33 Japanese : -3,17 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 4 PUs; Combat Move - Italians 1 mech_infantry moved from Eastern Poland to Baltic States 1 bomber moved from Greater Southern Germany to Baltic States Combat - Italians Battle in Baltic States Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Baltic States to Western Germany 4 infantry moved from Romania to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 2 infantry moved from Northern Italy to Yugoslavia 1 artillery and 5 infantry moved from Southern France to France Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -0,67 Russians : -0,67 -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 13 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia 1 infantry moved from South Australia to Northern Territory 2 fighters moved from South Australia to Northern Territory 1 fighter moved from South Australia to Western Australia 5 artilleries, 1 fighter and 8 infantry moved from South Australia to Queensland 1 armour and 1 mech_infantry moved from New South Wales to Queensland 3 armour and 1 mech_infantry moved from South Australia to Queensland 1 bomber moved from South Australia to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 bomber, 1 fighter and 1 infantry in Western Australia, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Territory ANZAC attack with 2 fighters and 1 infantry Japanese defend with 1 harbour and 1 infantry ANZAC roll dice for 2 fighters and 1 infantry in Northern Territory, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory ANZAC win with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Queensland ANZAC attack with 4 armour, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 2 artilleries, 1 harbour, 2 marines and 3 mech_infantrys ANZAC roll dice for 4 armour, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Queensland, round 2 : 5/20 hits, 6,67 expected hits Japanese roll dice for 2 artilleries, 2 marines and 3 mech_infantrys in Queensland, round 2 : 3/7 hits, 2,33 expected hits 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 4 armour, 5 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Queensland, round 3 : 7/17 hits, 6,17 expected hits Japanese roll dice for 2 marines in Queensland, round 3 : 1/2 hits, 0,67 expected hits 2 marines owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 4 armour, 5 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18 Casualties for ANZAC: 4 infantry Casualties for Japanese: 2 artilleries, 2 marines and 3 mech_infantrys Non Combat Move - ANZAC 2 fighters moved from Northern Territory to New South Wales 1 bomber and 1 fighter moved from Western Australia to New South Wales 1 fighter moved from Queensland to New South Wales 1 aaGun moved from South Australia to Queensland 1 aaGun moved from South Australia to New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : 0,67 Japanese : 1,33 -
TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - GermansCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Germans Germans buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 1 bomber moved from Western Germany to Finland 1 bomber moved from Germany to Belarus 1 bomber moved from Southern France to Western Ukraine Combat - Germans Battle in Finland Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Belarus to Germany 1 bomber moved from Finland to Western Germany 17 mech_infantrys moved from Poland to Novgorod 9 armour moved from Eastern Poland to Novgorod 1 aaGun, 1 artillery and 5 infantry moved from Poland to Eastern Poland 2 artilleries and 9 infantry moved from Germany to Poland 6 infantry moved from Western Germany to Germany 3 infantry moved from France to Western Germany Place Units - Germans 3 infantry placed in Germany 10 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 1,33 Russians : -1,00 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Germans Germans buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 1 bomber moved from Western Germany to Finland 1 bomber moved from Germany to Belarus 1 bomber moved from Southern France to Western Ukraine Combat - Germans Battle in Finland Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Belarus to Germany 1 bomber moved from Finland to Western Germany 17 mech_infantrys moved from Poland to Novgorod 9 armour moved from Eastern Poland to Novgorod 1 aaGun, 1 artillery and 5 infantry moved from Poland to Eastern Poland 2 artilleries and 9 infantry moved from Germany to Poland 6 infantry moved from Western Germany to Germany 3 infantry moved from France to Western Germany Place Units - Germans 3 infantry placed in Germany 10 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 8 mech_infantrys EDIT: Adding units owned by Germans to Novgorod: 8 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1,33 Russians : -1,00 -
Im sorry, forgot to move 8 mechs to novgorod, use the last one please
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 mech_infantry moved from Ukraine to Belarus 26 artilleries and 81 infantry moved from Bryansk to Belarus 1 infantry moved from Archangel to Belarus 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Novosibirsk 1 fighter moved from Volgograd to Novosibirsk 1 mech_infantry moved from Russia to Belarus 9 armour and 4 mech_infantrys moved from Tambov to Belarus 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Volgograd to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine retreated to Western Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Belarus Russians attack with 9 armour, 26 artilleries, 82 infantry and 6 mech_infantrys Germans defend with 1 infantry Russians roll dice for 9 armour, 26 artilleries, 82 infantry and 6 mech_infantrys in Belarus, round 2 : 33/123 hits, 32,17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 9 armour, 26 artilleries, 81 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan retreated to Kazakhstan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Novosibirsk to Volgograd 1 fighter moved from Vologda to Volgograd 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 5 infantry moved from Russia to Smolensk Place Units - Russians 2 artilleries, 6 infantry and 1 tactical_bomber placed in Russia Russians undo move 1. 3 infantry placed in Volgograd 2 artilleries, 3 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 1,00 Russians : -1,33 Japanese : -0,33 -
Since you did all the turn without the 8 mechs edited Im going to leave them as they are, I was going to move some back anyway so its ok
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 3 fighters, 9 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Sikang to Caucasus 1 mech_infantry moved from Tsinghai to Caucasus 1 bomber moved from Sikang to Caucasus 3 bombers moved from Kwangsi to Caucasus 1 infantry moved from Kazakhstan to Caucasus Combat - Japanese Battle in Caucasus Japanese attack with 4 bombers, 1 infantry and 2 mech_infantrys British defend with 3 mech_infantrys Japanese roll dice for 4 bombers, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/7 hits, 3,17 expected hits Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 3 mech_infantrys Non Combat Move - Japanese 4 bombers moved from Caucasus to Tsinghai 5 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shensi to Kansu 1 mech_infantry moved from Suiyuyan to Tsinghai 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 3 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Hunan to Shensi 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kweichow to Shensi 5 infantry moved from French Indo China to Yunnan 6 mech_infantrys moved from Burma to West India 9 infantry moved from India to West India 1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 3 mech_infantrys moved from Malaya to Burma 1 fighter moved from Southern Italy to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 mech_infantry moved from Olgiy to Shensi Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Shantung 1 carrier and 2 fighters placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 83 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians : 1,00 Japanese : -0,17 -
@lebowsky said in 18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch):
Since you did all the turn without the 8 mechs edited Im going to leave them as they are, I was going to move some back anyway so its ok
Sorry didn’t see this…
-
TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 2 fighters moved from Western United States to 6 Sea Zone 1 marine moved from Midway to 25 Sea Zone 4 artilleries and 4 infantry moved from Midway to 25 Sea Zone 4 artilleries, 1 battleship, 10 carriers, 6 cruisers, 10 destroyers, 12 fighters, 4 infantry, 1 marine, 14 submarines, 8 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 6 Sea Zone to JapanCombat Hit Differential Summary :
-
Scramble tokens?
-
Wow I really miscalculated this, could have done a lot more defences there but I didnt… I will have to trust in my luck for this fight.
Scramble all, 1 suicide token to each cruiser.
Max defense of course.
Good luck!
-
TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 2 fighters moved from Western United States to 6 Sea Zone 1 marine moved from Midway to 25 Sea Zone 4 artilleries and 4 infantry moved from Midway to 25 Sea Zone 4 artilleries, 1 battleship, 10 carriers, 6 cruisers, 10 destroyers, 12 fighters, 4 infantry, 1 marine, 14 submarines, 8 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 6 Sea Zone to Japan Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Battle in 6 Sea Zone Americans attack with 1 battleship, 10 carriers, 3 cruisers, 10 destroyers, 14 fighters, 14 submarines, 8 tactical_bombers and 4 transports Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 9 destroyers, 18 fighters, 9 submarines and 5 tactical_bombers Americans roll dice for 14 submarines in 6 Sea Zone, round 2 : 5/14 hits, 4,67 expected hits Units damaged: 5 carriers owned by the Japanese Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 10 destroyers, 14 fighters, 8 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 21/36 hits, 17,83 expected hitsCombat Hit Differential Summary :
Americans : 3,50





