Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 9 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Volgograd to Kazakhstan
Japanese take Kazakhstan from Americans
1 artillery and 1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Volgograd to Caucasus
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,3,4,2,3,3,1,3,4,2
Japanese collect 10 PUs (8 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Iraq to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Americans take Soviet Far East from Japanese
1 artillery moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 artillery moved from Sakha to Buryatia
1 artillery, 2 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to Southern Italy
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
5 carriers moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to Southern Italy
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in Kazakhstan
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kazakhstan
Americans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
AA fire in Southern Italy : 1/4 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Southern Italy, round 2 : 3/9 hits, 3,67 expected hits
Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 2 : 2/4 hits, 1,67 expected hits
2 aaGuns owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Southern Italy, round 3 : 5/7 hits, 3,17 expected hits
Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 3 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
Americans captures 15PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 3 infantry
Casualties for Italians: 2 aaGuns, 1 fighter and 3 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
2 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Greece
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Kazakhstan to Iraq
Place Units - Americans
3 mech_infantrys placed in Iraq
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Combat Hit Differential Summary :
Italians : 0,00
Americans : 1,33
AA fire in Southern Italy : : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
6 artilleries and 4 infantry moved from Shantung to Kiangsu
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Shensi
1 artillery and 3 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 42 PUs;
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Japanese
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Eastern Persia to Iraq
3 armour and 2 mech_infantrys moved from Syria to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
2 armour and 3 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 carrier moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
5 fighters moved from Egypt to Southern Italy
1 fighter moved from 91 Sea Zone to Southern Italy
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - Italians
1 artillery and 14 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Volgograd to Southern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 1 artillery, 1 bomber and 14 infantry
British defend with 1 armour, 1 artillery, 6 fighters and 2 infantry; Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 bomber and 14 infantry in Southern Italy, round 2 : 4/16 hits, 3,50 expected hits
Americans roll dice for 2 armour, 3 artilleries, 6 fighters and 2 infantry in Southern Italy, round 2 : 4/13 hits, 6,67 expected hits
2 artilleries owned by the Americans, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 artillery, 1 bomber and 10 infantry in Southern Italy, round 3 : 7/12 hits, 2,83 expected hits
Americans roll dice for 2 armour, 1 artillery and 6 fighters in Southern Italy, round 3 : 3/9 hits, 5,33 expected hits
1 armour owned by the Americans, 1 artillery owned by the British, 4 fighters owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Southern Italy
Italians roll dice for 1 artillery, 1 bomber and 7 infantry in Southern Italy, round 4 : 2/9 hits, 2,33 expected hits
Americans roll dice for 2 fighters in Southern Italy, round 4 : 1/2 hits, 1,33 expected hits
2 fighters owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 66
Casualties for Italians: 8 infantry
Casualties for Americans: 1 armour and 2 artilleries
Casualties for British: 1 armour, 1 artillery, 6 fighters and 2 infantry
Non Combat Move - Italians
1 bomber moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,2,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 4 PUs (9 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 4,33
Americans : -5,33
Italiens held var jo helt vildt:dizzy_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Greece to Bulgaria
ANZAC take Bulgaria from Germans
1 infantry moved from Greece to Albania
ANZAC take Albania from Italians
3 armour and 3 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour, 3 infantry and 2 transports moved from 39 Sea Zone to 76 Sea Zone
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from Egypt to Greece
2 fighters moved from Iraq to Greece
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 98 Sea Zone to 95 Sea Zone
3 armour, 3 infantry and 3 transports moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 tactical_bomber moved from Eastern Persia to Egypt
1 tactical_bomber moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
3 armour and 3 infantry moved from 81 Sea Zone to Egypt
Place Units - ANZAC
1 factory_minor placed in Greece
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 19 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
5 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Russia to Kazakhstan
4 tactical_bombers moved from Rostov to Kazakhstan
Combat - Germans
Battle in Northwest Persia
Germans attack with 10 armour and 24 mech_infantrys
British defend with 1 armour and 3 mech_infantrys
Germans roll dice for 10 armour and 24 mech_infantrys in Northwest Persia, round 2 : 8/34 hits, 9,00 expected hits
Americans roll dice for 1 armour and 3 mech_infantrys in Northwest Persia, round 2 : 3/4 hits, 1,50 expected hits
3 mech_infantrys owned by the British, 3 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 10 armour and 21 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Bulgaria
Germans attack with 1 mech_infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bulgaria
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 mech_infantry and 4 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 mech_infantry and 4 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,17 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
4 tactical_bombers moved from Kazakhstan to Caucasus
2 aaGuns moved from Caucasus to Northwest Persia
10 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Caucasus
2 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Germany to Yugoslavia
3 mech_infantrys moved from Novgorod to Eastern Poland
3 infantry moved from France to Northern Italy
4 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 armour placed in Rostov
3 mech_infantrys placed in Ukraine
1 infantry placed in Western Germany
3 mech_infantrys placed in Russia
1 bomber placed in Western Germany
3 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 8.
Germans undo move 7.
3 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,4,5,5,2
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -1,50
British : 0,67
Americans : 1,50
ANZAC : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 tactical_bomber; Remaining resources: 8 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from British
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from Japan to Yakut S.S.R.
1 fighter moved from Japan to Yakut S.S.R.
1 fighter moved from Japan to Yakut S.S.R.
1 fighter moved from Japan to Yakut S.S.R.
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Japanese collect 11 PUs (4 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
7 fighters and 3 tactical_bombers moved from 95 Sea Zone to Northern Italy
1 bomber moved from Greece to Northern Italy
1 bomber moved from Iraq to Northern Italy
2 carriers moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 7 infantry; Italians defend with 1 bomber and 1 factory_major
Americans roll dice for 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 3 tactical_bombers in Northern Italy, round 2 : 9/16 hits, 8,17 expected hits
Italians roll dice for 1 bomber and 7 infantry in Northern Italy, round 2 : 3/8 hits, 2,50 expected hits
7 infantry owned by the Germans, 1 bomber owned by the Italians, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 2 bombers, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Italians: 1 bomber
Casualties for Germans: 7 infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Egypt
1 bomber moved from Northern Italy to Greece
2 carriers moved from 95 Sea Zone to 92 Sea Zone
6 fighters moved from Northern Italy to 95 Sea Zone
1 fighter and 3 tactical_bombers moved from Northern Italy to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
Place Units - Americans
3 armour placed in Iraq
1 carrier and 3 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 fighters placed in Eastern United States
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Italians : 0,50
Americans : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Shensi
3 artilleries placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - British
British buy 1 artillery, 2 fighters, 4 infantry and 1 transport; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
8 armour and 7 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry moved from Persia to Eastern Persia
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Szechwan to Sikang
1 bomber moved from Egypt to Ukraine
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Non Combat Move - British
1 bomber moved from Ukraine to Greece
2 transports moved from 95 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
AA fire in Ukraine : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Rostov to Persia
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Persia
Italians attack with 1 fighter
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter in Persia, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Northwest Persia
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5,1,4,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 0,67
British : -0,33
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 armour and 3 infantry moved from Egypt to 81 Sea Zone
3 armour, 3 infantry and 3 transports moved from 81 Sea Zone to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 carrier moved from 76 Sea Zone to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Shan State to Eastern Persia
1 infantry moved from Bulgaria to Romania
ANZAC take Romania from Germans
3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from Greece to Southern Italy
4 fighters moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
Combat - ANZAC
Battle in Southern Italy
ANZAC attack with 3 armour, 8 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
ANZAC roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 3 armour, 8 fighters, 3 infantry and 1 tactical_bomber in Southern Italy, round 2 : 7/15 hits, 6,67 expected hits
Italians roll dice for 1 artillery and 4 infantry in Southern Italy, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the ANZAC, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Southern Italy
ANZAC destroys 3PUs while taking Italians capital
ANZAC win, taking Southern Italy from Italians with 3 armour, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 artillery and 4 infantry
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
5 fighters moved from Southern Italy to Greece
1 armour and 3 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to Shan State
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
Place Units - ANZAC
1 armour and 2 infantry placed in Greece
1 fighter and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0,33
ANZAC : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 85 PUs;
Germans buy 6 armour, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 mech_infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from ANZAC
3 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Yugoslavia to Albania
2 armour moved from Caucasus to Iraq
2 mech_infantrys moved from Caucasus to Iraq
2 bombers moved from Western Germany to Romania
4 tactical_bombers moved from Caucasus to Iraq
2 bombers moved from Western Germany to Albania
10 mech_infantrys moved from Northwest Persia to Iraq
10 armour moved from Northwest Persia to Iraq
9 bombers moved from Western Germany to Iraq
Combat - Germans
Battle in Romania
Germans attack with 2 bombers and 3 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Romania, round 2 : 2/5 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from ANZAC with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Albania
Germans attack with 2 bombers and 1 mech_infantry
ANZAC defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Albania, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Albania
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Iraq
Germans attack with 12 armour, 9 bombers, 12 mech_infantrys and 4 tactical_bombers
Americans defend with 7 armour, 1 factory_minor and 4 mech_infantrys
Germans roll dice for 12 armour, 9 bombers, 12 mech_infantrys and 4 tactical_bombers in Iraq, round 2 : 15/37 hits, 16,67 expected hits
Americans roll dice for 7 armour and 4 mech_infantrys in Iraq, round 2 : 5/11 hits, 4,83 expected hits
7 armour owned by the Americans, 5 mech_infantrys owned by the Germans and 4 mech_infantrys owned by the Americans lost in Iraq
Germans win, taking Iraq from Americans with 12 armour, 9 bombers, 7 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 5 mech_infantrys
Casualties for Americans: 7 armour and 4 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Albania to Western Germany
2 bombers moved from Romania to Western Germany
2 aaGuns moved from Northwest Persia to Iraq
11 mech_infantrys moved from Northwest Persia to Iraq
10 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
5 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Eastern Poland to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
2 artilleries moved from France to Northern Italy
5 infantry moved from France to Northern Italy
3 mech_infantrys moved from Russia to Volgograd
4 infantry moved from Western Germany to Northern Italy
4 tactical_bombers moved from Iraq to Northwest Persia
9 bombers moved from Iraq to Northwest Persia
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in France
4 mech_infantrys placed in Western Germany
Germans undo move 5.
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,5,4,6,2,6
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -1,00
ANZAC : 1,33
Americans : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 19 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
4 fighters moved from Yakut S.S.R. to Buryatia
1 tactical_bomber moved from Japan to Buryatia
2 fighters and 1 tactical_bomber moved from Japan to Amur
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from British
1 artillery and 1 mech_infantry moved from Kazakhstan to Caucasus
Combat - Japanese
Battle in Buryatia
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 2 artilleries
Japanese roll dice for 4 fighters and 1 tactical_bomber in Buryatia, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 2 artilleries in Buryatia, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Americans lost in Buryatia
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Amur
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Amur, round 2 : 3/3 hits, 1,67 expected hits
Americans roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Amur
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R.
4 fighters and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 15 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans : 0,00
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 artilleries, 4 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 unit repaired.
2 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from Greece to Northern Italy
1 bomber moved from Egypt to Northern Italy
6 fighters moved from 95 Sea Zone to Northern Italy
4 fighters and 4 tactical_bombers moved from 92 Sea Zone to Northern Italy
2 fighters and 1 tactical_bomber moved from Gibraltar to Northern Italy
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 2 artilleries, 2 bombers, 12 fighters, 3 infantry and 5 tactical_bombers
Germans defend with 2 artilleries and 9 infantry; Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 2 artilleries, 2 bombers, 12 fighters, 3 infantry and 5 tactical_bombers in Northern Italy, round 2 : 13/24 hits, 12,17 expected hits
Italians roll dice for 3 artilleries and 11 infantry in Northern Italy, round 2 : 4/14 hits, 4,67 expected hits
1 artillery owned by the Germans, 9 infantry owned by the Germans, 3 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 2 bombers, 12 fighters and 5 tactical_bombers in Northern Italy, round 3 : 13/20 hits, 11,00 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery, 2 bombers, 11 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Americans: 1 artillery, 1 fighter and 3 infantry
Casualties for Germans: 2 artilleries and 9 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
2 bombers moved from Northern Italy to Southern Italy
5 fighters moved from Northern Italy to 95 Sea Zone
1 fighter moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Northern Italy to 92 Sea Zone
1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to 92 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
2 tactical_bombers moved from Northern Italy to Southern Italy
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
4 artilleries, 2 fighters and 4 infantry placed in Eastern United States
Americans undo move 3.
4 fighters and 1 tactical_bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 68 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Italians : -0,00
Americans : 2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :