Well it looks like that evened things out at least a bit!! yeesh 🤣
FMERommel (Axis) vs Desert Admiral (Allies+16)
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TripleA Turn Summary: Americans round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Americans Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs; Combat Move - Americans 4 fighters moved from Sumatra to 37 Sea Zone 5 tactical_bombers moved from Sumatra to 37 Sea Zone 3 fighters moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from New Guinea to 37 Sea Zone 1 fighter moved from Norway to Finland 3 bombers moved from Norway to Finland 3 fighters moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 3 fighters moved from Russia to Novosibirsk 3 fighters moved from Russia to Sikang 3 destroyers moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 3 destroyers Japanese defend with 2 destroyers and 2 submarines Americans roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -18 Casualties for Americans: 3 destroyers Casualties for Japanese: 1 submarine Battle in 37 Sea Zone Americans attack with 9 fighters and 5 tactical_bombers Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/14 hits, 7.83 expected hits Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Americans: 2 fighters Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 1 transport Battle in Finland Americans attack with 3 bombers and 1 fighter Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 3 bombers and 1 fighter in Finland, round 2 : 1/4 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland Americans roll dice for 2 bombers in Finland, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Finland Americans win with 1 bomber remaining. Battle score for attacker is -24 Casualties for Americans: 2 bombers and 1 fighter Casualties for Germans: 1 armour and 1 mech_infantry Battle in Ukraine Americans attack with 4 fighters Italians defend with 1 factory_minor and 1 infantry Americans roll dice for 4 fighters in Ukraine, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Americans win with 4 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Novosibirsk Americans attack with 3 fighters Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters in Novosibirsk, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Americans win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Sikang Americans attack with 3 fighters Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Americans win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 3 fighters could not land in 37 Sea Zone and were removed 3 fighters moved from Sikang to Kazakhstan 3 fighters moved from Novosibirsk to Russia 4 fighters moved from Ukraine to Bryansk 1 bomber moved from Finland to Bryansk 1 fighter moved from 37 Sea Zone to Borneo 1 fighter moved from 37 Sea Zone to Celebes 1 fighter moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Celebes 4 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Celebes 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Celebes 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 45 Sea Zone 3 carriers moved from 54 Sea Zone to 45 Sea Zone 2 carriers moved from 54 Sea Zone to 45 Sea Zone 1 battleship moved from 54 Sea Zone to 45 Sea Zone Place Units - Americans 3 armour placed in Norway 4 fighters placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1.67 Italians : -0.33 Americans : -1.67 Japanese : -0.17
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TripleA Turn Summary: Chinese round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Americans Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs; Combat Move - Americans 4 fighters moved from Sumatra to 37 Sea Zone 5 tactical_bombers moved from Sumatra to 37 Sea Zone 3 fighters moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from New Guinea to 37 Sea Zone 1 fighter moved from Norway to Finland 3 bombers moved from Norway to Finland 3 fighters moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 3 fighters moved from Russia to Novosibirsk 3 fighters moved from Russia to Sikang 3 destroyers moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 3 destroyers Japanese defend with 2 destroyers and 2 submarines Americans roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -18 Casualties for Americans: 3 destroyers Casualties for Japanese: 1 submarine Battle in 37 Sea Zone Americans attack with 9 fighters and 5 tactical_bombers Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/14 hits, 7.83 expected hits Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Americans: 2 fighters Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 1 transport Battle in Finland Americans attack with 3 bombers and 1 fighter Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 3 bombers and 1 fighter in Finland, round 2 : 1/4 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland Americans roll dice for 2 bombers in Finland, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Finland Americans win with 1 bomber remaining. Battle score for attacker is -24 Casualties for Americans: 2 bombers and 1 fighter Casualties for Germans: 1 armour and 1 mech_infantry Battle in Ukraine Americans attack with 4 fighters Italians defend with 1 factory_minor and 1 infantry Americans roll dice for 4 fighters in Ukraine, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Americans win with 4 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Novosibirsk Americans attack with 3 fighters Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters in Novosibirsk, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Americans win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Sikang Americans attack with 3 fighters Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Americans win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 3 fighters could not land in 37 Sea Zone and were removed 3 fighters moved from Sikang to Kazakhstan 3 fighters moved from Novosibirsk to Russia 4 fighters moved from Ukraine to Bryansk 1 bomber moved from Finland to Bryansk 1 fighter moved from 37 Sea Zone to Borneo 1 fighter moved from 37 Sea Zone to Celebes 1 fighter moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Celebes 4 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Celebes 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Celebes 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 45 Sea Zone 3 carriers moved from 54 Sea Zone to 45 Sea Zone 2 carriers moved from 54 Sea Zone to 45 Sea Zone 1 battleship moved from 54 Sea Zone to 45 Sea Zone Place Units - Americans 3 armour placed in Norway 4 fighters placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Norway to Finland British take Finland from Germans 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 1 fighter moved from Egypt to 72 Sea Zone 1 bomber moved from Persia to 72 Sea Zone 1 mech_infantry moved from Caucasus to Sikang Chinese take Sikang from Japanese 1 armour moved from Caucasus to Turkmenistan 4 fighters and 1 tactical_bomber moved from Persia to Turkmenistan 1 mech_infantry moved from Caucasus to Kazakhstan 1 bomber and 1 tactical_bomber moved from Russia to Tsinghai 1 fighter moved from Iraq to Turkmenistan Combat - British Battle in 72 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 2 submarines British roll dice for 1 bomber, 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone British roll dice for 1 bomber, 1 destroyer and 1 fighter in 72 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in Tsinghai British attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 bomber and 1 tactical_bomber in Tsinghai, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Turkmenistan British attack with 1 armour, 5 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Turkmenistan, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Turkmenistan British win, taking Turkmenistan from Japanese with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from 72 Sea Zone to Persia 1 fighter moved from Turkmenistan to Persia 1 tactical_bomber moved from Turkmenistan to Persia 4 fighters moved from Turkmenistan to Kazakhstan 1 bomber moved from Tsinghai to Persia 1 tactical_bomber moved from Tsinghai to Kazakhstan 3 infantry moved from Iraq to Persia 1 fighter moved from 72 Sea Zone to Union of South Africa Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 armour and 2 mech_infantrys EDIT: Adding units owned by British to Caucasus: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode 3 infantry placed in Persia 2 infantry and 1 mech_infantry placed in Iraq 1 fighter placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.67 Italians : -0.33 British : 2.17 Americans : -1.67 Japanese : -1.67
Production/PUs Summary :
Germans : 42 / 47 Russians : 16 / 29 Japanese : 65 / 71 Americans : 57 / 80 Chinese : 1 / 3 British : 35 / 38 UK_Pacific : 0 / 0 Italians : 18 / 7 ANZAC : 25 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Belarus 1 armour moved from Bessarabia to Belarus 1 artillery and 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,6,3,6,3,2,2,1 Italians collect 5 PUs (13 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3 ANZAC collect 21 PUs (4 lost to blockades); end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
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TripleA Turn Summary: French round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3 ANZAC collect 21 PUs (4 lost to blockades); end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Norway to Finland Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
Production/PUs Summary :
Germans : 42 / 47 Russians : 16 / 29 Japanese : 65 / 71 Americans : 57 / 80 Chinese : 1 / 3 British : 35 / 38 UK_Pacific : 0 / 0 Italians : 18 / 6 ANZAC : 25 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 29
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 29 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Germans 1 tactical_bomber moved from Greece to Smolensk 1 mech_infantry moved from Belarus to Smolensk Combat - Germans Battle in Smolensk Germans attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 1 tactical_bomber moved from Smolensk to Belarus 3 aaGuns, 3 artilleries and 9 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Romania to Belarus 4 infantry moved from Western Germany to Greater Southern Germany 1 aaGun moved from Western Germany to Greater Southern Germany Place Units - Germans 3 tactical_bombers placed in Greece 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4,2,4,3,3,2,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,1,2 Germans collect 38 PUs (4 lost to blockades); end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 29
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 29 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 3 infantry moved from Rostov to Bryansk 6 artilleries moved from Russia to Bryansk Combat - Russians Non Combat Move - Russians Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 41 / 45 Russians : 17 / 29 Japanese : 65 / 71 Americans : 57 / 80 Chinese : 1 / 3 British : 35 / 38 UK_Pacific : 0 / 0 Italians : 18 / 6 ANZAC : 25 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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I concede the game. Japan can’t regain its lost islands and the income gap has widened so far that I can never win. No sense dragging this on. I want this loss to be recorded in 2018, so I can have a fresh start in 2019. I will post the results in the league result section. Good game, I enjoyed trying to fight on while there was some hope. I won’t be available for our rematch switch sides until perhaps Friday.
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@FMErwinRommel Good game. Have you thought what you want for your 16 bid? I could go ahead and set it up since I go first.
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I’ll try something new that I read about in a forum topic on bid builds. Fighter in Scotland and sub in sz98.
I hope that my concession posting in the league posting was done properly. It’s my first completed league game. -
@FMErwinRommel Cool, I’ll set it up. When posting result you don’t need to put 32238. Just copy and paste the weblink.
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@Desert_Admiral One thing you’ll find in League play is that even the lower players tend to be better than a lot of gaming group players. They’ve seen so many different setups. It definitely has made me a much better player.