Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 5 Sea Zone
2 mech_infantrys moved from Kansu to Novosibirsk
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Hopei to Sikang
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
2 bombers moved from India to Novosibirsk
1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from Philippines to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
4 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Hopei to Novosibirsk
1 bomber moved from Malaya to Tsinghai
1 fighter moved from India to Sikang
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Turkmenistan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkmenistan
Japanese win, taking Turkmenistan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 4 destroyers and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 4 destroyers in 37 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 4 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 armour; Russians defend with 4 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/6 hits, 2.17 expected hits
2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Novosibirsk, round 3 : 4/5 hits, 2.17 expected hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Russians: 4 infantry and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Hopei to Kansu
1 fighter moved from Sikang to Shensi
2 bombers moved from Novosibirsk to Shensi
1 fighter moved from Novosibirsk to Kansu
1 bomber moved from Tsinghai to Shensi
1 aaGun moved from Kansu to Shensi
1 artillery and 3 infantry moved from West India to Eastern Persia
1 infantry moved from Burma to India
2 fighters moved from 41 Sea Zone to Malaya
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
2 aaGuns moved from West India to India
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Yunnan
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Kweichow
1 fighter moved from Caroline Islands to Philippines
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
3 fighters placed in India
1 armour, 1 bomber and 1 mech_infantry placed in French Indo China
1 airfield placed in Malaya
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -0.67
Russians : -3.00
Japanese : 4.50
@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Wow, that gamble in Novo paid off big time. I hit average but Rus/Brit all missed on round 1. Then I killed the entire remaining force on round 2 and you only hit one. Plus my other border attacks all succeeded without loss to me. So the border is secure for now. I didn’t want that Brit tank running amuck in Siberia.
Guess every now and then you are allowed some lucky rolls :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
4 fighters moved from Sumatra to 37 Sea Zone
5 tactical_bombers moved from Sumatra to 37 Sea Zone
3 fighters moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from New Guinea to 37 Sea Zone
1 fighter moved from Norway to Finland
3 bombers moved from Norway to Finland
3 fighters moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
3 fighters moved from Russia to Novosibirsk
3 fighters moved from Russia to Sikang
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
@Desert_Admiral Scramble in sz37
No scramble. I messed up and was unable to get a 3rd ftr into Mal. But doesn’t matter, as I didn’t expect the planes from N.G. to be able to reach with my dd blocker. But computer allows it, even tho you didn’t attack sz55 blocker. Didn’t count on CV to Java sea.
I should have sent loaded tt to Ital Somal and gambled on taking it from Rus.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
4 fighters moved from Sumatra to 37 Sea Zone
5 tactical_bombers moved from Sumatra to 37 Sea Zone
3 fighters moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from New Guinea to 37 Sea Zone
1 fighter moved from Norway to Finland
3 bombers moved from Norway to Finland
3 fighters moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
3 fighters moved from Russia to Novosibirsk
3 fighters moved from Russia to Sikang
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 2 destroyers and 2 submarines
Americans roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -18
Casualties for Americans: 3 destroyers
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 9 fighters and 5 tactical_bombers
Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/14 hits, 7.83 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 1 transport
Battle in Finland
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 bombers and 1 fighter in Finland, round 2 : 1/4 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 2/2 hits, 0.83 expected hits
1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans roll dice for 2 bombers in Finland, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Finland
Americans win with 1 bomber remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Ukraine
Americans attack with 4 fighters
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 4 fighters in Ukraine, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Novosibirsk, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sikang
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
3 fighters could not land in 37 Sea Zone and were removed
3 fighters moved from Sikang to Kazakhstan
3 fighters moved from Novosibirsk to Russia
4 fighters moved from Ukraine to Bryansk
1 bomber moved from Finland to Bryansk
1 fighter moved from 37 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Celebes
4 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 45 Sea Zone
3 carriers moved from 54 Sea Zone to 45 Sea Zone
2 carriers moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
Place Units - Americans
3 armour placed in Norway
4 fighters placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1.67
Italians : -0.33
Americans : -1.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
4 fighters moved from Sumatra to 37 Sea Zone
5 tactical_bombers moved from Sumatra to 37 Sea Zone
3 fighters moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from New Guinea to 37 Sea Zone
1 fighter moved from Norway to Finland
3 bombers moved from Norway to Finland
3 fighters moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
3 fighters moved from Russia to Novosibirsk
3 fighters moved from Russia to Sikang
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 2 destroyers and 2 submarines
Americans roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -18
Casualties for Americans: 3 destroyers
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 9 fighters and 5 tactical_bombers
Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/14 hits, 7.83 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 1 transport
Battle in Finland
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 bombers and 1 fighter in Finland, round 2 : 1/4 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 2/2 hits, 0.83 expected hits
1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans roll dice for 2 bombers in Finland, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Finland
Americans win with 1 bomber remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Ukraine
Americans attack with 4 fighters
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 4 fighters in Ukraine, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Novosibirsk, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sikang
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
3 fighters could not land in 37 Sea Zone and were removed
3 fighters moved from Sikang to Kazakhstan
3 fighters moved from Novosibirsk to Russia
4 fighters moved from Ukraine to Bryansk
1 bomber moved from Finland to Bryansk
1 fighter moved from 37 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Celebes
4 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 45 Sea Zone
3 carriers moved from 54 Sea Zone to 45 Sea Zone
2 carriers moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
Place Units - Americans
3 armour placed in Norway
4 fighters placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Norway to Finland
British take Finland from Germans
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to 72 Sea Zone
1 bomber moved from Persia to 72 Sea Zone
1 mech_infantry moved from Caucasus to Sikang
Chinese take Sikang from Japanese
1 armour moved from Caucasus to Turkmenistan
4 fighters and 1 tactical_bomber moved from Persia to Turkmenistan
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber and 1 tactical_bomber moved from Russia to Tsinghai
1 fighter moved from Iraq to Turkmenistan
Combat - British
Battle in 72 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 2 submarines
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 72 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Tsinghai
British attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber and 1 tactical_bomber in Tsinghai, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Turkmenistan
British attack with 1 armour, 5 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Turkmenistan, round 2 : 5/7 hits, 3.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from 72 Sea Zone to Persia
1 fighter moved from Turkmenistan to Persia
1 tactical_bomber moved from Turkmenistan to Persia
4 fighters moved from Turkmenistan to Kazakhstan
1 bomber moved from Tsinghai to Persia
1 tactical_bomber moved from Tsinghai to Kazakhstan
3 infantry moved from Iraq to Persia
1 fighter moved from 72 Sea Zone to Union of South Africa
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Caucasus: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.67
Italians : -0.33
British : 2.17
Americans : -1.67
Japanese : -1.67
Production/PUs Summary :
Germans : 42 / 47
Russians : 16 / 29
Japanese : 65 / 71
Americans : 57 / 80
Chinese : 1 / 3
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 25 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Belarus
1 armour moved from Bessarabia to Belarus
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,6,3,6,3,2,2,1
Italians collect 5 PUs (13 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
ANZAC collect 21 PUs (4 lost to blockades); end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
ANZAC collect 21 PUs (4 lost to blockades); end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Norway to Finland
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67
Production/PUs Summary :
Germans : 42 / 47
Russians : 16 / 29
Japanese : 65 / 71
Americans : 57 / 80
Chinese : 1 / 3
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 18 / 6
ANZAC : 25 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 tactical_bomber moved from Greece to Smolensk
1 mech_infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Belarus
3 aaGuns, 3 artilleries and 9 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Belarus
4 infantry moved from Western Germany to Greater Southern Germany
1 aaGun moved from Western Germany to Greater Southern Germany
Place Units - Germans
3 tactical_bombers placed in Greece
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4,2,4,3,3,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,1,2
Germans collect 38 PUs (4 lost to blockades); end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 29
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Rostov to Bryansk
6 artilleries moved from Russia to Bryansk
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 41 / 45
Russians : 17 / 29
Japanese : 65 / 71
Americans : 57 / 80
Chinese : 1 / 3
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 18 / 6
ANZAC : 25 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I concede the game. Japan can’t regain its lost islands and the income gap has widened so far that I can never win. No sense dragging this on. I want this loss to be recorded in 2018, so I can have a fresh start in 2019. I will post the results in the league result section. Good game, I enjoyed trying to fight on while there was some hope. I won’t be available for our rematch switch sides until perhaps Friday.
@FMErwinRommel Good game. Have you thought what you want for your 16 bid? I could go ahead and set it up since I go first.
I’ll try something new that I read about in a forum topic on bid builds. Fighter in Scotland and sub in sz98.
I hope that my concession posting in the league posting was done properly. It’s my first completed league game.
@FMErwinRommel Cool, I’ll set it up. When posting result you don’t need to put 32238. Just copy and paste the weblink.
@Desert_Admiral One thing you’ll find in League play is that even the lower players tend to be better than a lot of gaming group players. They’ve seen so many different setups. It definitely has made me a much better player.