@AndrewAAGamer it looks like I posted twice, but they are the same.
2017 LEAGUE TITLE FINAL. JDOW (Allies+13) vs JuanSpain. BM3
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Rostov to Tambov 1 fighter moved from 97 Sea Zone to 99 Sea Zone 4 bombers moved from Southern Italy to Rostov 4 bombers moved from Rostov to Tambov Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tambov Italians attack with 4 bombers and 1 infantry Russians defend with 1 infantry Italians roll dice for 4 bombers and 1 infantry in Tambov, round 2 : 2/5 hits, 2,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 4 bombers moved from Tambov to Rostov 4 armour moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Caucasus 1 fighter moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 3 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Italians collect 18 PUs; end with 20 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,83 Russians : -0,33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 2 infantry moved from India to Burma 2 submarines moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from Queensland to New Zealand 1 infantry moved from South Australia to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Persia to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Rostov to Russia 4 bombers moved from Novgorod to Russia 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Vologda 1 tactical_bomber moved from Rostov to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 3 bombers moved from Western Germany to Vologda 1 tactical_bomber moved from Rostov to Vologda 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from French
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 4 bombers moved from Novgorod to Russia 2 fighters moved from Rostov to Russia 2 tactical_bombers moved from Rostov to Vologda 3 bombers moved from Western Germany to Vologda 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from French
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Intercept in Moscow?
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no, thanks.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 4 bombers moved from Novgorod to Russia 2 fighters moved from Rostov to Russia 2 tactical_bombers moved from Rostov to Vologda 3 bombers moved from Western Germany to Vologda 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from French Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,8,3 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Vologda Germans attack with 3 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun and 2 infantry AA fire in Vologda : 0/3 hits, 0,50 expected hits Germans roll dice for 3 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 4/8 hits, 3,50 expected hits Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Vologda to Archangel 1 infantry moved from Novgorod to Archangel 2 tactical_bombers moved from Vologda to Archangel 3 bombers moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Archangel 1 infantry and 1 mech_infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 5 mech_infantrys moved from Rostov to Caucasus 3 armour moved from Rostov to Caucasus 3 infantry moved from Rostov to Caucasus 4 mech_infantrys moved from Rostov to Volgograd 3 armour moved from Rostov to Volgograd 5 mech_infantrys moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Bulgaria to Bessarabia 1 mech_infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 3 infantry moved from Northern Italy to Southern Italy 2 tactical_bombers moved from Rostov to Southern Italy 4 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Western Germany 5 infantry moved from Northern Italy to Yugoslavia Place Units - Germans 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0,33 Germans : 0,50 AA fire in Vologda : : -0,50 Russians : 0,33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 4 bombers moved from Novgorod to Russia 2 fighters moved from Rostov to Russia 2 tactical_bombers moved from Rostov to Vologda 3 bombers moved from Western Germany to Vologda 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from French Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,8,3 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Vologda Germans attack with 3 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun and 2 infantry AA fire in Vologda : 0/3 hits, 0,50 expected hits Germans roll dice for 3 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 4/8 hits, 3,50 expected hits Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Vologda to Archangel 1 infantry moved from Novgorod to Archangel 2 tactical_bombers moved from Vologda to Archangel 3 bombers moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Archangel 1 infantry and 1 mech_infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 5 mech_infantrys moved from Rostov to Caucasus 3 armour moved from Rostov to Caucasus 3 infantry moved from Rostov to Caucasus 4 mech_infantrys moved from Rostov to Volgograd 3 armour moved from Rostov to Volgograd 5 mech_infantrys moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Bulgaria to Bessarabia 1 mech_infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 3 infantry moved from Northern Italy to Southern Italy 2 tactical_bombers moved from Rostov to Southern Italy 4 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Western Germany 5 infantry moved from Northern Italy to Yugoslavia Place Units - Germans 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 4 infantry EDIT: Adding units owned by Germans to Southern Italy: 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0,33 Germans : 0,50 AA fire in Vologda : : -0,50 Russians : 0,33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 25 PUs; Russians buy 2 fighters; Remaining resources: 5 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Samara to Vologda 1 artillery moved from Samara to Vologda 2 armour moved from Russia to Vologda 5 artilleries moved from Russia to Vologda 10 infantry moved from Russia to Vologda 1 fighter moved from Norway to Nenetsia 1 fighter moved from Russia to Nenetsia 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 2 mech_infantrys moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Nenetsia Russians attack with 2 fighters Germans defend with 1 mech_infantry Russians roll dice for 2 fighters in Nenetsia, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia Russians win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Russians: 1 fighter Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 armour, 6 artilleries, 11 infantry and 2 mech_infantrys Germans defend with 2 mech_infantrys Russians roll dice for 2 armour, 6 artilleries, 11 infantry and 2 mech_infantrys in Vologda, round 2 : 6/21 hits, 6,17 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 6 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter moved from Bryansk to Russia 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Russia to Samara 1 aaGun moved from Samara to Vologda 1 aaGun moved from Samara to Russia 7 infantry moved from Russia to Vologda 5 artilleries moved from Russia to Vologda 4 mech_infantrys moved from Russia to Vologda 1 fighter moved from Nenetsia to Russia 2 aaGuns and 10 infantry moved from Amur to Korea Place Units - Russians 2 fighters placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Russians collect 23 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : 1,33 Russians : 0,50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from Jehol to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria 1 mech_infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Manchuria 3 fighters moved from French Indo China to Shan State 3 tactical_bombers moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan Combat - Japanese Battle in Manchuria Japanese attack with 2 bombers, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 4,33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Shensi Japanese attack with 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Shensi Chinese win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Manchuria to 5 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from Shan State to French Indo China 4 fighters moved from Shan State to French Indo China 2 fighters moved from Yunnan to French Indo China 2 tactical_bombers moved from Yunnan to French Indo China 2 bombers moved from Manchuria to Japan 1 infantry moved from Caroline Islands to 33 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 5 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 9 carriers moved from 33 Sea Zone to 35 Sea Zone 2 battleships moved from 33 Sea Zone to 35 Sea Zone 2 cruisers moved from 33 Sea Zone to 35 Sea Zone 6 submarines moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 4 fighters moved from 33 Sea Zone to 35 Sea Zone 8 fighters moved from 33 Sea Zone to Japan Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 2 destroyers and 1 submarine placed in 6 Sea Zone 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3 Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Suiyuyan: 1 mech_infantry EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,33 UK_Pacific : 0,00 Japanese : -0,33
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I missclicked completelly in Shensi, planned air support, forgot it, then realized but could not eliminate the attack once the first attack was launched, hope you accept the attack not happening, I returned the mechs to the territories were they came from.
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Ok, I believe you. Too bad, I saw the double hit with the Chinese but then realized that something was wrong when only 2 mechs struck for the attack:)
Just a tip: If this happens again, I suggest to drop a post in the forum before rolling the dice about to disregard the dice because the battle is skipped.
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@JDOW Thx, yeah, that would be more clear.
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Sir, one thing. I hit the retreat reflex when my 2 bombers missed in kweichow and your mech hit but I wanted to continue the battle.
As the forum dice don’t work yet, I create a dummy battle now for the 1-1 situation.
in order to not get the dice confused with the Kweichow original dice, Ill make this battle US bomber vs Ahnwe mech, just to make it easier to see the dice for that battle (the mech in Kweichow is of course supposed to been hit) -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 5 bombers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Syria to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 2 bombers moved from India to Shan State 2 bombers moved from India to Kweichow 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Battle in Greece Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Greece from Italians, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Kweichow, round 2 : 0/2 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Kweichow retreated to Kweichow Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Shan State Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Shan State, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Kweichow to India 2 bombers moved from Shan State to India 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 marine moved from New Zealand to 63 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 6 destroyers, 1 infantry, 1 marine, 1 mech_infantry, 5 submarines and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New Zealand to 63 Sea Zone 4 fighters moved from Hawaiian Islands to 54 Sea Zone 4 fighters moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 29 Sea Zone to 63 Sea Zone 1 carrier moved from 51 Sea Zone to 63 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to Midway 5 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 submarine moved from 98 Sea Zone to 93 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Syria to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 armour moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Syria to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 aaGun, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 aaGun moved from 99 Sea Zone to Greece 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from Syria to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 1 marine moved from 54 Sea Zone to Queensland 1 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 2 carriers, 2 destroyers and 4 fighters moved from 98 Sea Zone to 99 Sea Zone Place Units - Americans 5 bombers and 1 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,1,1,4,3,1,6,1,4,1,3,3,1,3,3,5,5,6 Americans collect 56 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,17 Americans : -0,33 Japanese : 0,00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 3 infantry moved from Burma to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win, taking Kweichow from Japanese with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 7 infantry moved from Sikang to Szechwan 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -2,17 Japanese : 1,00
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Combat Move - British 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 armour moved from Syria to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 marine moved from Syria to 98 Sea Zone 1 battleship and 1 marine moved from 98 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Northern Italy 1 submarine moved from 92 Sea Zone to 97 Sea Zone 3 bombers, 1 fighter and 2 tactical_bombers moved from Syria to 97 Sea Zone 1 bomber and 4 fighters moved from United Kingdom to 97 Sea Zone 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines and 5 transports moved from 98 Sea Zone to 97 Sea Zone
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Would you like to scramble in sz97?
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Combat Move - British 1 marine moved from Syria to 98 Sea Zone 1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone 1 battleship and 1 marine moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Northern Italy 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 submarines moved from 98 Sea Zone to 96 Sea Zone 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 submarines moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 3 bombers, 1 fighter and 2 tactical_bombers moved from Syria to 97 Sea Zone 1 bomber and 4 fighters moved from United Kingdom to 97 Sea Zone 1 armour moved from Syria to Northwest Persia 1 infantry moved from Persia to Northwest Persia 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 armour moved from Burma to Malaya UK_Pacific take Shan State from Japanese UK_Pacific take Malaya from Japanese
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@JDOW said in 2017 LEAGUE TITLE FINAL. JDOW (Allies+13) vs JuanSpain. BM3:
Would you like to scramble in sz97?
Would you like to scramble in sz97?
And please see my note above
"Sir, one thing. I hit the retreat reflex when my 2 bombers missed in kweichow and your mech hit but I wanted to continue the battle.
As the forum dice don’t work yet, I create a dummy battle now for the 1-1 situation.
in order to not get the dice confused with the Kweichow original dice, Ill make this battle US bomber vs Ahnwe mech, just to make it easier to see the dice for that battle (the mech in Kweichow is of course supposed to been hit)"