@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2:
Scramble to Taranto?
No scramble
In your Triple-A default load/save game directory there will be a an autoSave sub directory with a bunch of auto save files. Names are self explanatory.
Found it, thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Tambov
1 fighter moved from 97 Sea Zone to 99 Sea Zone
4 bombers moved from Southern Italy to Rostov
4 bombers moved from Rostov to Tambov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Italians attack with 4 bombers and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 4 bombers and 1 infantry in Tambov, round 2 : 2/5 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
4 bombers moved from Tambov to Rostov
4 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
3 mech_infantrys moved from Southern Italy to Yugoslavia
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,83
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Tambov
1 fighter moved from 97 Sea Zone to 99 Sea Zone
4 bombers moved from Southern Italy to Rostov
4 bombers moved from Rostov to Tambov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Italians attack with 4 bombers and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 4 bombers and 1 infantry in Tambov, round 2 : 2/5 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
4 bombers moved from Tambov to Rostov
4 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
3 mech_infantrys moved from Southern Italy to Yugoslavia
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Italians collect 18 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,83
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
2 infantry moved from India to Burma
2 submarines moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to New Zealand
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Rostov to Russia
4 bombers moved from Novgorod to Russia
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Vologda
1 tactical_bomber moved from Rostov to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
3 bombers moved from Western Germany to Vologda
1 tactical_bomber moved from Rostov to Vologda
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
4 bombers moved from Novgorod to Russia
2 fighters moved from Rostov to Russia
2 tactical_bombers moved from Rostov to Vologda
3 bombers moved from Western Germany to Vologda
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from French
Intercept in Moscow?
no, thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
4 bombers moved from Novgorod to Russia
2 fighters moved from Rostov to Russia
2 tactical_bombers moved from Rostov to Vologda
3 bombers moved from Western Germany to Vologda
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from French
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,8,3 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Vologda
Germans attack with 3 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 2 infantry
AA fire in Vologda : 0/3 hits, 0,50 expected hits
Germans roll dice for 3 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 4/8 hits, 3,50 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Vologda to Archangel
1 infantry moved from Novgorod to Archangel
2 tactical_bombers moved from Vologda to Archangel
3 bombers moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Archangel
1 infantry and 1 mech_infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
5 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
4 mech_infantrys moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
5 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Bulgaria to Bessarabia
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Southern Italy
2 tactical_bombers moved from Rostov to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Western Germany
5 infantry moved from Northern Italy to Yugoslavia
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0,33
Germans : 0,50
AA fire in Vologda : : -0,50
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
4 bombers moved from Novgorod to Russia
2 fighters moved from Rostov to Russia
2 tactical_bombers moved from Rostov to Vologda
3 bombers moved from Western Germany to Vologda
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from French
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,8,3 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Vologda
Germans attack with 3 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 2 infantry
AA fire in Vologda : 0/3 hits, 0,50 expected hits
Germans roll dice for 3 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 4/8 hits, 3,50 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Vologda to Archangel
1 infantry moved from Novgorod to Archangel
2 tactical_bombers moved from Vologda to Archangel
3 bombers moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Archangel
1 infantry and 1 mech_infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
5 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
4 mech_infantrys moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
5 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Bulgaria to Bessarabia
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Southern Italy
2 tactical_bombers moved from Rostov to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Western Germany
5 infantry moved from Northern Italy to Yugoslavia
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 4 infantry
EDIT: Adding units owned by Germans to Southern Italy: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0,33
Germans : 0,50
AA fire in Vologda : : -0,50
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 25 PUs;
Russians buy 2 fighters; Remaining resources: 5 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Samara to Vologda
1 artillery moved from Samara to Vologda
2 armour moved from Russia to Vologda
5 artilleries moved from Russia to Vologda
10 infantry moved from Russia to Vologda
1 fighter moved from Norway to Nenetsia
1 fighter moved from Russia to Nenetsia
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 mech_infantrys moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Russians attack with 2 fighters
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters in Nenetsia, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
Russians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 armour, 6 artilleries, 11 infantry and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 2 armour, 6 artilleries, 11 infantry and 2 mech_infantrys in Vologda, round 2 : 6/21 hits, 6,17 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 6 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
1 aaGun moved from Samara to Vologda
1 aaGun moved from Samara to Russia
7 infantry moved from Russia to Vologda
5 artilleries moved from Russia to Vologda
4 mech_infantrys moved from Russia to Vologda
1 fighter moved from Nenetsia to Russia
2 aaGuns and 10 infantry moved from Amur to Korea
Place Units - Russians
2 fighters placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Russians collect 23 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1,00
Italians : 1,33
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Manchuria
3 fighters moved from French Indo China to Shan State
3 tactical_bombers moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 4,33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese lost in Shensi
Chinese win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Manchuria to 5 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Shan State to French Indo China
4 fighters moved from Shan State to French Indo China
2 fighters moved from Yunnan to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
2 bombers moved from Manchuria to Japan
1 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 5 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
9 carriers moved from 33 Sea Zone to 35 Sea Zone
2 battleships moved from 33 Sea Zone to 35 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
6 submarines moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from 33 Sea Zone to 35 Sea Zone
8 fighters moved from 33 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 destroyers and 1 submarine placed in 6 Sea Zone
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Suiyuyan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,33
UK_Pacific : 0,00
Japanese : -0,33
I missclicked completelly in Shensi, planned air support, forgot it, then realized but could not eliminate the attack once the first attack was launched, hope you accept the attack not happening, I returned the mechs to the territories were they came from.
Ok, I believe you. Too bad, I saw the double hit with the Chinese but then realized that something was wrong when only 2 mechs struck for the attack:)
Just a tip: If this happens again, I suggest to drop a post in the forum before rolling the dice about to disregard the dice because the battle is skipped.
@JDOW Thx, yeah, that would be more clear.
Sir, one thing. I hit the retreat reflex when my 2 bombers missed in kweichow and your mech hit but I wanted to continue the battle.
As the forum dice don’t work yet, I create a dummy battle now for the 1-1 situation.
in order to not get the dice confused with the Kweichow original dice, Ill make this battle US bomber vs Ahnwe mech, just to make it easier to see the dice for that battle (the mech in Kweichow is of course supposed to been hit)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Syria to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
2 bombers moved from India to Shan State
2 bombers moved from India to Kweichow
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Greece
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Greece from Italians, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Kweichow, round 2 : 0/2 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Kweichow
retreated to Kweichow
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Kweichow to India
2 bombers moved from Shan State to India
1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 marine moved from New Zealand to 63 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 6 destroyers, 1 infantry, 1 marine, 1 mech_infantry, 5 submarines and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New Zealand to 63 Sea Zone
4 fighters moved from Hawaiian Islands to 54 Sea Zone
4 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 29 Sea Zone to 63 Sea Zone
1 carrier moved from 51 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Midway
5 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 submarine moved from 98 Sea Zone to 93 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Syria to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 aaGun, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Greece
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from Syria to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
1 marine moved from 54 Sea Zone to Queensland
1 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
2 carriers, 2 destroyers and 4 fighters moved from 98 Sea Zone to 99 Sea Zone
Place Units - Americans
5 bombers and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,1,1,4,3,1,6,1,4,1,3,3,1,3,3,5,5,6
Americans collect 56 PUs (2 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,17
Americans : -0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
3 infantry moved from Burma to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win, taking Kweichow from Japanese with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 7 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -2,17
Japanese : 1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 armour moved from Syria to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 marine moved from Syria to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Northern Italy
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from Syria to 97 Sea Zone
1 bomber and 4 fighters moved from United Kingdom to 97 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines and 5 transports moved from 98 Sea Zone to 97 Sea Zone