FMERommel (Axis) vs Desert Admiral (Allies+16)

  • '19 '17

    TripleA Turn Summary: Chinese round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 44 / 45
    Russians : 18 / 30
    Japanese : 70 / 75
    Americans : 57 / 77
    Chinese : 0 / 3
    British : 33 / 32
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 21 / 29
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    1/12 Belarus; 0/3 Karelia; 0/1 Novg; 0/1 W. India. That’s 1/17.


  • @FMErwinRommel You shot down a UK bomber in West India.

  • 2025 2024 '23 '22 '21 '20 '19

    Not this turn, that was many turns ago.

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - Americans
            Americans buy 3 bombers and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Norway to Karelia
            1 fighter moved from Norway to Karelia
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Borneo
    
        Combat - Americans
            Battle in Borneo
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Borneo, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Borneo
                    Americans roll dice for 1 tactical_bomber in Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Borneo
                Japanese win with 1 artillery remaining. Battle score for attacker is -18
                Casualties for Americans: 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 infantry
            Battle in Karelia
                Americans attack with 4 fighters
                Germans defend with 1 aaGun and 1 artillery
                    AA fire in Karelia : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 4 fighters in Karelia, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 aaGun and 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Karelia
                Americans win with 4 fighters remaining. Battle score for attacker is 9
                Casualties for Germans: 1 aaGun and 1 artillery
    
        Non Combat Move - Americans
            1 fighter moved from Karelia to Bryansk
            3 fighters moved from Karelia to Bryansk
            6 fighters moved from Norway to Russia
            3 fighters moved from Midway to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            4 fighters moved from Dutch New Guinea to Sumatra
            1 tactical_bomber moved from Dutch New Guinea to Sumatra
            4 tactical_bombers moved from Dutch New Guinea to Sumatra
            2 fighters moved from Hawaiian Islands to New Guinea
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Norway
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Norway to Novgorod
            1 mech_infantry moved from Caucasus to Turkmenistan
                  Russians take Turkmenistan from Japanese
            1 mech_infantry moved from Caucasus to Sikang
                  Chinese take Sikang from Japanese
            1 mech_infantry moved from Caucasus to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 armour moved from Caucasus to Novosibirsk
                  Russians take Novosibirsk from Japanese
            4 fighters moved from Russia to Bryansk
            1 fighter moved from Samara to Russia
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 bomber moved from Egypt to West India
            1 infantry moved from Norway to Finland
                  British take Finland from Germans
    
        Combat - British
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Strategic bombing raid in West India
                    AA fire in West India : 0/1 hits, 0.17 expected hits
                Bombing raid in West India rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in West India causes 5 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Novgorod to Russia
            1 bomber moved from West India to Persia
            3 infantry moved from Iraq to Persia
            1 fighter moved from Union of South Africa to Egypt
            1 tactical_bomber moved from Russia to Persia
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
    
        Place Units - British
            1 airfield placed in Persia
            1 destroyer placed in 80 Sea Zone
            3 infantry placed in Iraq
            Turning on Edit Mode
            EDIT: Removing units owned by British from Russia: 1 fighter
            EDIT: Adding units owned by British to Russia: 1 fighter
            EDIT: Removing units owned by British from Russia: 1 fighter
            EDIT: Adding units owned by British to Iraq: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,2,6
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
            British collect 31 PUs (4 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Karelia : : -0.50
    Americans : -0.67
    AA fire in West India : : -0.17
    Japanese : 0.67
    AA fire in Novgorod : : -0.17
    

    Production/PUs Summary :

    Germans : 42 / 45
    Russians : 19 / 30
    Japanese : 67 / 75
    Americans : 57 / 77
    Chinese : 2 / 3
    British : 35 / 36
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 21 / 29
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Ukraine
                  Italians take Ukraine from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Slovakia Hungary to Bessarabia
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,6,1,4,3,5,6
            Italians collect 7 PUs (11 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: ANZAC round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 airfield placed in Sumatra
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
            ANZAC collect 22 PUs (3 lost to blockades); end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -0.33
    

    Production/PUs Summary :

    Germans : 42 / 45
    Russians : 17 / 30
    Japanese : 63 / 75
    Americans : 57 / 77
    Chinese : 2 / 3
    British : 35 / 36
    UK_Pacific : 0 / 0
    Italians : 18 / 7
    ANZAC : 25 / 27
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 airfield placed in Sumatra
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
            ANZAC collect 22 PUs (3 lost to blockades); end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -0.33
    

    Production/PUs Summary :

    Germans : 42 / 45
    Russians : 17 / 30
    Japanese : 63 / 75
    Americans : 57 / 77
    Chinese : 2 / 3
    British : 35 / 36
    UK_Pacific : 0 / 0
    Italians : 18 / 7
    ANZAC : 25 / 27
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Desert_Admiral Here comes ANZAC!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 28

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour and 1 mech_infantry moved from Novgorod to Finland
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Finland
                Germans win, taking Finland from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 7 armour and 10 mech_infantrys moved from Novgorod to Belarus
            7 mech_infantrys moved from Poland to Belarus
            3 aaGuns, 3 artilleries and 9 infantry moved from Poland to Eastern Poland
            3 aaGuns and 1 infantry moved from Greater Southern Germany to Western Germany
            1 mech_infantry moved from Greece to Romania
    
        Place Units - Germans
            8 infantry placed in Western Germany
            1 fighter and 1 tactical_bomber placed in Greece
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,4,4,6,5,2,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,2
            Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 28

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 3 infantry
                Germans defend with 1 armour
                    Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 4 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 5 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 mech_infantry moved from Volgograd to Novosibirsk
            4 infantry moved from Samara to Novosibirsk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            2 artilleries and 4 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            6 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : -1.00
    

    Production/PUs Summary :

    Germans : 44 / 47
    Russians : 17 / 29
    Japanese : 63 / 75
    Americans : 57 / 77
    Chinese : 2 / 3
    British : 33 / 36
    UK_Pacific : 0 / 0
    Italians : 18 / 7
    ANZAC : 25 / 27
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Nuts, Ger should have blitzed into Smol and returned to Bel. When ANZ attacked Borneo and missed several rounds, would have been a great chance for Jpn to roll well and win. Again. when Rus attacked Ros and missed several rounds, would have been a great chance for Ger to roll well and weaken the attackers.


  • @FMErwinRommel True. Also would’ve been nice if my rolls happened also at the beginning :)

  • 2025 2024 '23 '22 '21 '20 '19

    I know what I want Japan to do, but need to think about my builds while I go running and enjoy the few hours of sunlight left. Jpn is struggling and ANZ is getting too much cash. Jpn can’t safely get its tt’s to the islands.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 28

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            2 mech_infantrys moved from Kansu to Novosibirsk
            1 mech_infantry moved from Hopei to Tsinghai
            1 mech_infantry moved from Hopei to Sikang
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
            2 bombers moved from India to Novosibirsk
            1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
            2 fighters moved from Philippines to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 20 Sea Zone to 55 Sea Zone
            4 destroyers moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Hopei to Novosibirsk
            1 bomber moved from Malaya to Tsinghai
            1 fighter moved from India to Sikang
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Scramble 3 U.S. ftrs from Sumatra to defend dd in sz41? Jpn attacking with 4 ftrs, dd and 2 subs.


  • 2025 2024 '23 '22 '21 '20 '19

    Rus and Brit full attack against Jpn border has Jpn stretched thin. Don’t like attacking Novo with just 2 ground troops to take hits and attack/defense power levels the same. But situation so bad, I’m gambling on luck to weaken you there.

  • 2025 2024 '23 '22 '21 '20 '19

    Wow, that gamble in Novo paid off big time. I hit average but Rus/Brit all missed on round 1. Then I killed the entire remaining force on round 2 and you only hit one. Plus my other border attacks all succeeded without loss to me. So the border is secure for now. I didn’t want that Brit tank running amuck in Siberia.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 28

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            2 mech_infantrys moved from Kansu to Novosibirsk
            1 mech_infantry moved from Hopei to Tsinghai
            1 mech_infantry moved from Hopei to Sikang
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
            2 bombers moved from India to Novosibirsk
            1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
            2 fighters moved from Philippines to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 20 Sea Zone to 55 Sea Zone
            4 destroyers moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Hopei to Novosibirsk
            1 bomber moved from Malaya to Tsinghai
            1 fighter moved from India to Sikang
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Turkmenistan
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Turkmenistan
                Japanese win, taking Turkmenistan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Sikang
                Japanese attack with 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Tsinghai
                Japanese attack with 1 bomber and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 37 Sea Zone
                Japanese attack with 4 destroyers and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 4 destroyers in 37 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win with 4 destroyers and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Novosibirsk
                Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
                British defend with 1 armour; Russians defend with 4 infantry and 1 mech_infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/6 hits, 2.17 expected hits
                    2 infantry owned by the Russians lost in Novosibirsk
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Novosibirsk, round 3 : 4/5 hits, 2.17 expected hits
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 18
                Casualties for Russians: 4 infantry and 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 artillery moved from India to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            3 mech_infantrys moved from French Indo China to Szechwan
            1 armour moved from Hopei to Kansu
            1 fighter moved from Sikang to Shensi
            2 bombers moved from Novosibirsk to Shensi
            1 fighter moved from Novosibirsk to Kansu
            1 bomber moved from Tsinghai to Shensi
            1 aaGun moved from Kansu to Shensi
            1 artillery and 3 infantry moved from West India to Eastern Persia
            1 infantry moved from Burma to India
            2 fighters moved from 41 Sea Zone to Malaya
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 20 Sea Zone to 42 Sea Zone
            2 aaGuns moved from West India to India
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Shan State to Yunnan
            1 carrier moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to Kweichow
            1 fighter moved from Caroline Islands to Philippines
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            3 fighters placed in India
            1 armour, 1 bomber and 1 mech_infantry placed in French Indo China
            1 airfield placed in Malaya
            2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : -0.67
    Russians : -3.00
    Japanese : 4.50
    

    Savegame

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