@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
6f0543ea-e318-4315-b14a-8414dd43fb04-image.png
Scramble US Fighter into SZ 123 ?
no scramble. I forgot about that poor fighter. left it to die a lonesome death on iceland.
Best regards
MrCunego
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 artillery moved from 123 Sea Zone to Iceland
1 battleship and 1 cruiser moved from 110 Sea Zone to 123 Sea Zone
1 destroyer moved from 110 Sea Zone to 123 Sea Zone
1 carrier moved from 110 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
5 submarines moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Italy to 98 Sea Zone
2 fighters moved from Trans-Jordan to 98 Sea Zone
3 tactical_bombers moved from Trans-Jordan to 98 Sea Zone
8 armour moved from Trans-Jordan to Egypt
7 mech_infantrys moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Syria to Egypt
1 artillery moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Syria to Iraq
Combat - Germans
Battle in Egypt
Germans attack with 9 armour and 9 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 9 armour and 9 mech_infantrys in Egypt, round 2 : 6/18 hits, 6.00 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 9 armour and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Iraq
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iceland
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield; Americans defend with 1 fighter
Germans roll dice for 1 battleship and 1 cruiser in Iceland, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 fighter in Iceland, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Iceland
Germans win, taking Iceland from British with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Battle in 98 Sea Zone
Germans attack with 6 bombers, 1 carrier, 1 destroyer, 9 fighters, 5 submarines and 6 tactical_bombers
British defend with 3 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 2 transports; Americans defend with 2 carriers, 1 cruiser, 3 fighters and 2 transports
Germans roll dice for 5 submarines in 98 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 6 bombers, 1 carrier, 1 destroyer, 9 fighters and 6 tactical_bombers in 98 Sea Zone, round 2 : 10/22 hits, 12.83 expected hits
Combat Hit Differential Summary :
Germans : -1.67
British : -0.67
OK, so in the battle for SZ98, I got 2 sub hits and only 10 other hits. Please choose your 10 other hits. I took 2 “first hits” on carriers for the first 2 sub hits. You can give me OOL after that, or I’ll give you opportunity to choose for round 2
max defense.
so sub, 3 destroyers, and the rest of the 6 hits on carriers. So I think I have 2 damage carrier left, 1 destroyer, 3 cruisers and all fighters.
and just continue with max defense for next rounds aswell
Best regards
MrCunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 artillery moved from 123 Sea Zone to Iceland
1 battleship and 1 cruiser moved from 110 Sea Zone to 123 Sea Zone
1 destroyer moved from 110 Sea Zone to 123 Sea Zone
1 carrier moved from 110 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
5 submarines moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Italy to 98 Sea Zone
2 fighters moved from Trans-Jordan to 98 Sea Zone
3 tactical_bombers moved from Trans-Jordan to 98 Sea Zone
8 armour moved from Trans-Jordan to Egypt
7 mech_infantrys moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Syria to Egypt
1 artillery moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Syria to Iraq
Combat - Germans
Battle in Egypt
Germans attack with 9 armour and 9 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 9 armour and 9 mech_infantrys in Egypt, round 2 : 6/18 hits, 6.00 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 9 armour and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Iraq
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iceland
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield; Americans defend with 1 fighter
Germans roll dice for 1 battleship and 1 cruiser in Iceland, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 fighter in Iceland, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Iceland
Germans win, taking Iceland from British with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Battle in 98 Sea Zone
Germans attack with 6 bombers, 1 carrier, 1 destroyer, 9 fighters, 5 submarines and 6 tactical_bombers
British defend with 3 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 2 transports; Americans defend with 2 carriers, 1 cruiser, 3 fighters and 2 transports
Germans roll dice for 5 submarines in 98 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 6 bombers, 1 carrier, 1 destroyer, 9 fighters and 6 tactical_bombers in 98 Sea Zone, round 2 : 10/22 hits, 12.83 expected hits
Units damaged: 3 carriers owned by the British
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 5 carriers, 3 cruisers, 4 destroyers, 10 fighters and 4 transports in 98 Sea Zone, round 2 : 12/22 hits, 11.17 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 3 destroyers owned by the British, 5 submarines owned by the Germans, 4 fighters owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 submarine owned by the British lost in 98 Sea Zone
Germans roll dice for 6 bombers, 5 fighters and 6 tactical_bombers in 98 Sea Zone, round 3 : 11/17 hits, 10.33 expected hits
British roll dice for 3 carriers, 2 cruisers, 1 destroyer, 10 fighters and 4 transports in 98 Sea Zone, round 3 : 10/16 hits, 9.00 expected hits
1 destroyer owned by the British, 2 cruisers owned by the British, 4 fighters owned by the Germans, 3 fighters owned by the Americans, 6 tactical_bombers owned by the Germans, 2 fighters owned by the British and 3 carriers owned by the British lost in 98 Sea Zone
Germans roll dice for 6 bombers and 1 fighter in 98 Sea Zone, round 4 : 4/7 hits, 4.50 expected hits
British roll dice for 5 fighters and 4 transports in 98 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
3 bombers owned by the Germans, 1 fighter owned by the Germans and 4 fighters owned by the British lost in 98 Sea Zone
Germans roll dice for 3 bombers in 98 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
British roll dice for 1 fighter and 4 transports in 98 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 transport owned by the Americans and 1 fighter owned by the British lost in 98 Sea Zone
2 transports owned by the British and 1 transport owned by the Americans lost in 98 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 36
Casualties for Germans: 3 bombers, 1 carrier, 1 destroyer, 9 fighters, 5 submarines and 6 tactical_bombers
Casualties for Americans: 2 carriers, 1 cruiser, 3 fighters and 2 transports
Casualties for British: 3 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 2 transports
Non Combat Move - Germans
3 bombers moved from 98 Sea Zone to Southern Italy
3 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Northwest Persia to Persia
4 aaGuns, 7 artilleries and 21 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Novgorod to Poland
1 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
2 armour and 10 mech_infantrys moved from Eastern Poland to Poland
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Southern Italy to Yugoslavia
3 mech_infantrys moved from Northern Italy to Romania
2 artilleries moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
Place Units - Germans
2 transports placed in 97 Sea Zone
1 fighter placed in Western Germany
1 infantry placed in Yugoslavia
4 armour, 1 artillery and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : 1.00
Bad Axis die rolls in the Med. Not nearly as bad as your rolls a couple of turn back, but I lost 40 IPCs more than I should have. Now our eyes turn eastward…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Kansu to Tsagaan Olom
Russians take Tsagaan Olom from Japanese
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
4 armour, 3 artilleries, 10 infantry and 5 mech_infantrys moved from Belarus to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 4 armour, 3 artilleries, 10 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 3 artilleries, 10 infantry and 5 mech_infantrys in Baltic States, round 2 : 3/22 hits, 6,00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 4 armour, 3 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anhwe
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
1 aaGun and 1 infantry moved from Belarus to Novgorod
1 aaGun and 1 infantry moved from Belarus to Baltic States
2 armour and 3 mech_infantrys moved from Russia to Belarus
28 infantry moved from Volgograd to Caucasus
1 fighter moved from Anhwe to Kweichow
1 mech_infantry moved from Urals to Archangel
3 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
2 aaGuns moved from Volgograd to Rostov
3 infantry moved from Rostov to Ukraine
5 infantry moved from Volgograd to Rostov
9 infantry moved from Bryansk to Belarus
6 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
2 fighters moved from Yenisey to Novosibirsk
1 mech_infantry moved from French Central Africa to Belgian Congo
1 submarine moved from 103 Sea Zone to 105 Sea Zone
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -3,00
Japanese : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Buryatia to Siberia
1 artillery moved from Amur to Siberia
1 artillery moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 8 fighters, 8 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
7 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Shantung to 6 Sea Zone
1 armour moved from Buryatia to Siberia
Combat - Japanese
Battle in Iwo Jima
Battle in Siberia
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Iwo Jima from ANZAC, taking Siberia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters, 8 submarines and 11 tactical_bombers
Americans defend with 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 17 fighters, 2 infantry, 2 submarines and 1 transport; ANZAC defend with 1 artillery, 2 carriers, 3 fighters and 1 transport
Japanese roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 2 : 17/29 hits, 16.33 expected hits
Combat Hit Differential Summary :
Chinese : 0.00
Russians : -0.33
Japanese : 0.83
Attacking SZ 6. My subs got 3 hits. I took your 2 subs and the first hit on the BB. I got 17 more hits. Please choose your casualties.
I hoped you didn’t engaged in this battle.
Is a rough one for the US.
But I’ll take:
4 carriers totally out for 8 hits.
2 destroyers for 2 hits
1 cruisers for 1 hits
6 fighters for 6 hits.
Best regards
MrCunego
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Buryatia to Siberia
1 artillery moved from Amur to Siberia
1 artillery moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 8 fighters, 8 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
7 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Shantung to 6 Sea Zone
1 armour moved from Buryatia to Siberia
Combat - Japanese
Battle in Iwo Jima
Battle in Siberia
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Iwo Jima from ANZAC, taking Siberia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters, 8 submarines and 11 tactical_bombers
Americans defend with 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 17 fighters, 2 infantry, 2 submarines and 1 transport; ANZAC defend with 1 artillery, 2 carriers, 3 fighters and 1 transport
Japanese roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 2 : 17/29 hits, 16.33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 10 carriers, 2 cruisers, 3 destroyers, 20 fighters and 2 transports in 6 Sea Zone, round 2 : 12/36 hits, 19.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 carriers owned by the Americans, 1 submarine owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 : 17/29 hits, 16.33 expected hits
Combat Hit Differential Summary :
Americans : -7.67
Chinese : 0.00
Russians : -0.33
Japanese : 0.17
Round 2, subs got 1 hit, and I damaged a carrier, there are 17 more hits for you to choose.
Please specify ANZAC or American ships for the hits. I took all American in the first round
pew. this might be the game for me. This will be rough to come back from.
destroyer: 1 hit
cruiser: 1 hit
finish carrier: 1 hit
destroy 2 anzac carrier: 4 hits
destroy 1 US carrier: 2 hits
destroy 3 anzac fighters: 3 hits
destroy 5 US fighters: 5 hits
Best regards MrCunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Buryatia to Siberia
1 artillery moved from Amur to Siberia
1 artillery moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 8 fighters, 8 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
7 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Shantung to 6 Sea Zone
1 armour moved from Buryatia to Siberia
Combat - Japanese
Battle in Iwo Jima
Battle in Siberia
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Iwo Jima from ANZAC, taking Siberia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters, 8 submarines and 11 tactical_bombers
Americans defend with 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 17 fighters, 2 infantry, 2 submarines and 1 transport; ANZAC defend with 1 artillery, 2 carriers, 3 fighters and 1 transport
Japanese roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 2 : 17/29 hits, 16.33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 10 carriers, 2 cruisers, 3 destroyers, 20 fighters and 2 transports in 6 Sea Zone, round 2 : 12/36 hits, 19.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 carriers owned by the Americans, 1 submarine owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 : 17/29 hits, 16.33 expected hits
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 14 fighters and 2 transports in 6 Sea Zone, round 3 : 12/23 hits, 12.83 expected hits
2 carriers owned by the ANZAC, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 7 submarines owned by the Japanese, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 destroyer, 11 fighters and 11 tactical_bombers in 6 Sea Zone, round 4 : 15/26 hits, 15.17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 6 fighters and 2 transports in 6 Sea Zone, round 4 : 4/9 hits, 5.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the ANZAC, 1 transport owned by the ANZAC, 2 carriers owned by the Americans, 2 infantry owned by the Americans, 6 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 bombers, 1 destroyer, 9 fighters and 9 tactical_bombers remaining. Battle score for attacker is 250
Casualties for Japanese: 6 carriers, 1 cruiser, 2 destroyers, 2 fighters, 8 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 17 fighters, 2 infantry, 2 submarines and 1 transport
Casualties for ANZAC: 1 artillery, 2 carriers, 3 fighters and 1 transport
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Philippines
1 marine moved from Shantung to 19 Sea Zone
1 marine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 mech_infantry moved from Buryatia to Siberia
1 mech_infantry moved from Shantung to Chahar
2 mech_infantrys moved from Shantung to Kiangsu
2 bombers moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
2 tactical_bombers moved from 6 Sea Zone to Japan
1 mech_infantry moved from Buryatia to Siberia
3 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 artillery and 1 infantry placed in Shantung
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -9.83
Chinese : 0.00
Russians : -0.33
Japanese : 0.00
Italians are up.
That was a bad time to get dice like that.
I knew I would have a minus 40-60 battle because my OOL would be suboptimal. But it was worth it to steer you away from the south pacific. But the result was real bad.
Lets see how this play out.
Best regards
MrCunego
enduk.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Alexandria
1 bomber moved from Persia to Alexandria
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Alexandria, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to 98 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to Albania
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 armour moved from Persia to Trans-Jordan
2 aaGuns moved from Northwest Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
3 submarines moved from 93 Sea Zone to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Place Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.00
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
8 artilleries and 21 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Bessarabia
2 bombers moved from Southern Italy to Bessarabia
1 bomber moved from Southern Italy to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Tobruk
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Tobruk, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Germans win, taking Tobruk from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Poland
4 mech_infantrys moved from Romania to Poland
4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys moved from Germany to Poland
2 bombers moved from Bessarabia to Germany
1 bomber moved from Eastern Poland to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Northern Italy to Western Germany
1 artillery moved from Iceland to 123 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Yugoslavia to Poland
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Northwest Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
7 armour moved from Egypt to Iraq
7 mech_infantrys moved from Egypt to Iraq
4 aaGuns moved from Turkmenistan to Eastern Persia
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Yugoslavia
1 mech_infantry placed in Western Germany
3 infantry placed in Egypt
1 artillery and 1 infantry placed in France
1 artillery and 3 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Germany
Germans undo move 4.
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -0.33
Russians : 0.33