@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
FMERommel (Axis) vs Desert Admiral (Allies+16)
-
Saw your Rus move by email but not right away on the forum. Just your comment, which came later. But finally the move and save game appeared.
-
1 sub hit. asks for casualty
-
@FMErwinRommel ANZ carrier
-
4 more hits
-
@FMErwinRommel destroyer and subs
-
@Desert_Admiral wait
-
@Desert_Admiral US carrier hit, destroyer, 2 subs
-
3 more hits
-
@FMErwinRommel What are you attacking with?
-
2 dd, 2 ftrs, 3 bombers
-
you have 2 ftrs 2 damaged CV and a sub
-
@FMErwinRommel Carriers and sub
-
TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber and 1 mech_infantry moved from Tsinghai to Kazakhstan 2 fighters moved from Eastern Persia to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 submarine moved from 70 Sea Zone to 72 Sea Zone 1 submarine moved from 38 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 2 bombers moved from India to 41 Sea Zone 1 bomber moved from Malaya to 41 Sea Zone 2 fighters moved from Philippines to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from Iwo Jima to 47 Sea Zone 1 fighter moved from Caroline Islands to 47 Sea Zone 1 submarine moved from 32 Sea Zone to 47 Sea Zone 1 submarine moved from 33 Sea Zone to 47 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 3 bombers, 2 destroyers, 2 fighters and 3 submarines British defend with 1 fighter; Americans defend with 1 carrier; ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 3 submarines Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 3 bombers, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 1 carrier owned by the Americans ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits ANZAC roll dice for 2 carriers, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 destroyer owned by the ANZAC, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 3 bombers, 2 destroyers and 2 fighters in 41 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 carriers and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 carrier owned by the ANZAC, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 3 bombers and 2 fighters in 41 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits ANZAC roll dice for 2 fighters in 41 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in 41 Sea Zone Japanese win with 3 bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 2 destroyers, 2 fighters and 3 submarines Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter and 3 submarines Casualties for Americans: 1 carrier Casualties for British: 1 fighter Battle in 80 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer Japanese roll dice for 2 fighters in 80 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 72 Sea Zone Japanese attack with 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 72 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 72 Sea Zone Japanese win, taking 72 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kazakhstan Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in 47 Sea Zone Japanese attack with 1 bomber, 1 fighter and 2 submarines Americans defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 47 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 47 Sea Zone Japanese roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 47 Sea Zone Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 47 Sea Zone 1 transport owned by the Americans lost in 47 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter and 2 submarines Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 bomber EDIT: Adding units owned by Japanese to India: 1 fighter EDIT: Turning off Edit Mode 2 fighters moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from 41 Sea Zone to India 1 bomber moved from 41 Sea Zone to Malaya 3 infantry moved from French Indo China to Shan State 1 infantry moved from Shan State to Burma 3 infantry moved from West India to Eastern Persia 1 bomber moved from Kazakhstan to India 2 aaGuns and 1 mech_infantry moved from Tsinghai to Kansu 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 1 fighter moved from Japan to Hopei 2 fighters moved from Japan to Philippines 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 1 Sea Zone to 3 Sea Zone 5 destroyers and 6 submarines moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 3 infantry placed in West India 3 mech_infantrys placed in French Indo China 2 artilleries, 1 fighter and 2 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : -1.00 ANZAC : 0.67 Americans : 1.17 Russians : 0.33 Japanese : -1.17
-
I changed my last casualty in battle off N. Brit and also off Sumatra, from a ftr to a bomber. Ftr off Sum would land on new CV and a ftr that attacked in sz80 would go to India instead of the new CV. Learned a good lesson to move ships from Japan > sz20 instead of sz36. Its farther from attacking allies and can still go as far south since there is a naval base, and ships can return to Japan, which they can’t do from sz20. I could have had lots of ships in position this turn, if I had done that last turn. Edited surviving ftr from N. Brit sea battle went back to Carol.
-
The Rus mech in Kaz hitting back was very inconvenient for Jpn. The Brit mobile army can now threaten China, altho more likely to move into Ukr.
-
Jpn +48 net TUV on its turn. Allies have lost all 3 of their CRs in the Pacific and I don’t see any CRs anywhere else in the world. ANZ has no DD’s left. But they have lots of cash.
-
TripleA Turn Summary: Americans round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Americans Americans buy 3 bombers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Norway to Karelia 1 fighter moved from Norway to Karelia 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Borneo Combat - Americans Battle in Borneo Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Borneo, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Borneo Americans roll dice for 1 tactical_bomber in Borneo, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -18 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in Karelia Americans attack with 4 fighters Germans defend with 1 aaGun and 1 artillery AA fire in Karelia : 0/3 hits, 0.50 expected hits Americans roll dice for 4 fighters in Karelia, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 aaGun and 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Karelia Americans win with 4 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 1 aaGun and 1 artillery Non Combat Move - Americans 1 fighter moved from Karelia to Bryansk 3 fighters moved from Karelia to Bryansk 6 fighters moved from Norway to Russia 3 fighters moved from Midway to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 4 fighters moved from Dutch New Guinea to Sumatra 1 tactical_bomber moved from Dutch New Guinea to Sumatra 4 tactical_bombers moved from Dutch New Guinea to Sumatra 2 fighters moved from Hawaiian Islands to New Guinea 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 3 bombers placed in Norway 4 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Karelia : : -0.50 Americans : -0.67 Japanese : 0.67
Production/PUs Summary :
Germans : 44 / 45 Russians : 18 / 30 Japanese : 70 / 75 Americans : 57 / 77 Chinese : 0 / 3 British : 33 / 32 UK_Pacific : 0 / 0 Italians : 16 / 7 ANZAC : 21 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
Ger AA continue to miss, while Allied AA hit above average. When you attacked Bel in the prior round, I had saved most of my AA instead of taking casualties in Rus attack. But I only rolled 1 hit out of 12 against the U.S. planes.
-
I stand corrected, U.S. has a CR off of Aust.
-
TripleA Turn Summary: Chinese round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 44 / 45 Russians : 18 / 30 Japanese : 70 / 75 Americans : 57 / 77 Chinese : 0 / 3 British : 33 / 32 UK_Pacific : 0 / 0 Italians : 16 / 7 ANZAC : 21 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0