FMERommel (Axis) vs Desert Admiral (Allies+16)

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    TripleA Turn Summary: Germans round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 39 PUs; 
            Germans buy 3 aaGuns, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Romania to Western Ukraine
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Western Ukraine, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            8 armour and 11 mech_infantrys moved from Finland to Novgorod
            1 aaGun and 1 artillery moved from Finland to Karelia
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland
            3 aaGuns and 1 infantry moved from Western Germany to Greater Southern Germany
            7 mech_infantrys moved from Western Germany to Poland
            1 aaGun and 1 artillery moved from Romania to Bessarabia
    
        Place Units - Germans
            3 aaGuns placed in Novgorod
            2 fighters and 1 mech_infantry placed in Greece
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,3,6,2,5,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,1,2
            Germans collect 40 PUs (4 lost to blockades); end with 40 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19

    Ger has a better chance of breaking out in Europe than the Japanes have in saving their islands. Rus has 4 Jpn controlled terr and W. Ukr to recapture, but only 2 mech units to do it with. The Brit mobile force can retake some, but after Jpn collects the cash.

  • 19 17

    TripleA Turn Summary: Russians round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 29 PUs; 
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Volgograd
                  Russians take Volgograd from Japanese
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 infantry moved from Russia to Samara
            6 infantry moved from Russia to Bryansk
            4 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 44 / 45
    Russians : 18 / 30
    Japanese : 70 / 90
    Americans : 57 / 76
    Chinese : 0 / 3
    British : 33 / 32
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 21 / 29
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @FMErwinRommel Agreed.

  • 25 24 23 22 21 20 19

    TripleA Move Summary: Japanese round 27

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber and 1 mech_infantry moved from Tsinghai to Kazakhstan
            2 fighters moved from Eastern Persia to 80 Sea Zone
            1 submarine moved from 71 Sea Zone to 72 Sea Zone
            1 submarine moved from 70 Sea Zone to 72 Sea Zone
            1 submarine moved from 38 Sea Zone to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 bombers moved from India to 41 Sea Zone
            1 bomber moved from Malaya to 41 Sea Zone
            2 fighters moved from Philippines to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from Iwo Jima to 47 Sea Zone
            1 fighter moved from Caroline Islands to 47 Sea Zone
            1 submarine moved from 32 Sea Zone to 47 Sea Zone
            1 submarine moved from 33 Sea Zone to 47 Sea Zone
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
    

    Savegame

  • 25 24 23 22 21 20 19

    Need OOL by country for sz41.


  • @FMErwinRommel Go ahead and roll. Then I’ll decide.

  • 25 24 23 22 21 20 19

    Saw your Rus move by email but not right away on the forum. Just your comment, which came later. But finally the move and save game appeared.

  • 25 24 23 22 21 20 19

    1 sub hit. asks for casualty


  • @FMErwinRommel ANZ carrier

  • 25 24 23 22 21 20 19

    4 more hits


  • @FMErwinRommel destroyer and subs



  • @Desert_Admiral US carrier hit, destroyer, 2 subs

  • 25 24 23 22 21 20 19

    3 more hits


  • @FMErwinRommel What are you attacking with?

  • 25 24 23 22 21 20 19

    2 dd, 2 ftrs, 3 bombers

  • 25 24 23 22 21 20 19

    you have 2 ftrs 2 damaged CV and a sub


  • @FMErwinRommel Carriers and sub

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Japanese round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber and 1 mech_infantry moved from Tsinghai to Kazakhstan
            2 fighters moved from Eastern Persia to 80 Sea Zone
            1 submarine moved from 71 Sea Zone to 72 Sea Zone
            1 submarine moved from 70 Sea Zone to 72 Sea Zone
            1 submarine moved from 38 Sea Zone to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 bombers moved from India to 41 Sea Zone
            1 bomber moved from Malaya to 41 Sea Zone
            2 fighters moved from Philippines to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from Iwo Jima to 47 Sea Zone
            1 fighter moved from Caroline Islands to 47 Sea Zone
            1 submarine moved from 32 Sea Zone to 47 Sea Zone
            1 submarine moved from 33 Sea Zone to 47 Sea Zone
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 3 bombers, 2 destroyers, 2 fighters and 3 submarines
                British defend with 1 fighter; Americans defend with 1 carrier; ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 3 submarines
                    Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Japanese roll dice for 3 bombers, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 2 carriers, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    1 destroyer owned by the ANZAC, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 3 bombers, 2 destroyers and 2 fighters in 41 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 2 carriers and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    1 carrier owned by the ANZAC, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 3 bombers and 2 fighters in 41 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits
                    ANZAC roll dice for 2 fighters in 41 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in 41 Sea Zone
                Japanese win with 3 bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 2 destroyers, 2 fighters and 3 submarines
                Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter and 3 submarines
                Casualties for Americans: 1 carrier
                Casualties for British: 1 fighter
            Battle in 80 Sea Zone
                Japanese attack with 2 fighters
                British defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 80 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 80 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 72 Sea Zone
                Japanese attack with 2 submarines
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 72 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 72 Sea Zone
                Japanese win, taking 72 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kazakhstan
                Japanese attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in 47 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 2 submarines
                Americans defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 2 submarines in 47 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 47 Sea Zone
                    Japanese roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Japanese lost in 47 Sea Zone
                    Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 47 Sea Zone
                    1 transport owned by the Americans lost in 47 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter and 2 submarines
                Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 bomber
            EDIT: Adding units owned by Japanese to India: 1 fighter
            EDIT: Turning off Edit Mode
            2 fighters moved from 80 Sea Zone to 39 Sea Zone
            1 bomber moved from 41 Sea Zone to India
            1 bomber moved from 41 Sea Zone to Malaya
            3 infantry moved from French Indo China to Shan State
            1 infantry moved from Shan State to Burma
            3 infantry moved from West India to Eastern Persia
            1 bomber moved from Kazakhstan to India
            2 aaGuns and 1 mech_infantry moved from Tsinghai to Kansu
            1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
            1 fighter moved from Japan to Hopei
            2 fighters moved from Japan to Philippines
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 1 Sea Zone to 3 Sea Zone
            5 destroyers and 6 submarines moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
            3 infantry placed in West India
            3 mech_infantrys placed in French Indo China
            2 artilleries, 1 fighter and 2 infantry placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    ANZAC : 0.67
    Americans : 1.17
    Russians : 0.33
    Japanese : -1.17
    

    Savegame

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