FMERommel (Axis) vs Desert Admiral (Allies+16)


  • @Desert_Admiral It was a mistake for Japan to have retreated most of its dd’s and subs to the home waters. Japan’s has lost its dice touch lately. 50/50 in Celebes and you won. Sum and Java defenders inflicted no hits. I can build tt’s this coming turn, but can’t invade until turn after, while you can keep re-invading. And ANZ is getting more cash.



  • @Desert_Admiral Ignore all those dice rolls. Trying a strategy in a solo game, but it kept your email in it.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Germans round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 39 PUs; 
            Germans buy 3 aaGuns, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Romania to Western Ukraine
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Western Ukraine, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            8 armour and 11 mech_infantrys moved from Finland to Novgorod
            1 aaGun and 1 artillery moved from Finland to Karelia
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland
            3 aaGuns and 1 infantry moved from Western Germany to Greater Southern Germany
            7 mech_infantrys moved from Western Germany to Poland
            1 aaGun and 1 artillery moved from Romania to Bessarabia
    
        Place Units - Germans
            3 aaGuns placed in Novgorod
            2 fighters and 1 mech_infantry placed in Greece
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,3,6,2,5,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,1,2
            Germans collect 40 PUs (4 lost to blockades); end with 40 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19

    Ger has a better chance of breaking out in Europe than the Japanes have in saving their islands. Rus has 4 Jpn controlled terr and W. Ukr to recapture, but only 2 mech units to do it with. The Brit mobile force can retake some, but after Jpn collects the cash.

  • 19 17

    TripleA Turn Summary: Russians round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 29 PUs; 
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Volgograd
                  Russians take Volgograd from Japanese
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 infantry moved from Russia to Samara
            6 infantry moved from Russia to Bryansk
            4 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 44 / 45
    Russians : 18 / 30
    Japanese : 70 / 90
    Americans : 57 / 76
    Chinese : 0 / 3
    British : 33 / 32
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 21 / 29
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @FMErwinRommel Agreed.

  • 25 24 23 22 21 20 19

    TripleA Move Summary: Japanese round 27

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber and 1 mech_infantry moved from Tsinghai to Kazakhstan
            2 fighters moved from Eastern Persia to 80 Sea Zone
            1 submarine moved from 71 Sea Zone to 72 Sea Zone
            1 submarine moved from 70 Sea Zone to 72 Sea Zone
            1 submarine moved from 38 Sea Zone to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 bombers moved from India to 41 Sea Zone
            1 bomber moved from Malaya to 41 Sea Zone
            2 fighters moved from Philippines to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from Iwo Jima to 47 Sea Zone
            1 fighter moved from Caroline Islands to 47 Sea Zone
            1 submarine moved from 32 Sea Zone to 47 Sea Zone
            1 submarine moved from 33 Sea Zone to 47 Sea Zone
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
    

    Savegame

  • 25 24 23 22 21 20 19

    Need OOL by country for sz41.


  • @FMErwinRommel Go ahead and roll. Then I’ll decide.

  • 25 24 23 22 21 20 19

    Saw your Rus move by email but not right away on the forum. Just your comment, which came later. But finally the move and save game appeared.

  • 25 24 23 22 21 20 19

    1 sub hit. asks for casualty


  • @FMErwinRommel ANZ carrier

  • 25 24 23 22 21 20 19

    4 more hits


  • @FMErwinRommel destroyer and subs



  • @Desert_Admiral US carrier hit, destroyer, 2 subs

  • 25 24 23 22 21 20 19

    3 more hits


  • @FMErwinRommel What are you attacking with?

  • 25 24 23 22 21 20 19

    2 dd, 2 ftrs, 3 bombers

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