Some crazy bomber-on-bomber mutual destruction
FMERommel (Axis) vs Desert Admiral (Allies+16)
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TripleA Turn Summary: UK_Pacific round 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 26 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from Norway to Belarus 5 fighters moved from Bryansk to Belarus 11 fighters and 1 tactical_bomber moved from Smolensk to Belarus 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 destroyer moved from 54 Sea Zone to 47 Sea Zone 1 cruiser moved from 54 Sea Zone to 47 Sea Zone 1 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain 1 fighter moved from Dutch New Guinea to New Britain 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone 5 fighters moved from Russia to Belarus Combat - Americans Battle in 47 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 47 Sea Zone Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in New Britain Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Britain, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Britain, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in New Britain, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in New Britain Americans roll dice for 1 fighter and 1 mech_infantry in New Britain, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in New Britain, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter and 1 mech_infantry in New Britain, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in New Britain, round 5 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in New Britain Americans win, taking New Britain from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 2 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Belarus Americans attack with 1 bomber, 22 fighters and 1 tactical_bomber Germans defend with 4 aaGuns, 2 armour, 2 fighters and 1 tactical_bomber; Italians defend with 7 armour; Japanese defend with 4 fighters and 3 tactical_bombers AA fire in Belarus : 1/12 hits, 2.00 expected hits 1 fighter owned by the Americans lost in Belarus Americans roll dice for 1 bomber, 21 fighters and 1 tactical_bomber in Belarus, round 2 : 13/23 hits, 11.83 expected hits Italians roll dice for 4 aaGuns, 9 armour, 6 fighters and 4 tactical_bombers in Belarus, round 2 : 12/19 hits, 10.50 expected hits 4 aaGuns owned by the Germans, 2 armour owned by the Germans, 12 fighters owned by the Americans and 7 armour owned by the Italians lost in Belarus Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in Belarus, round 3 : 3/11 hits, 5.83 expected hits Italians roll dice for 6 fighters and 4 tactical_bombers in Belarus, round 3 : 5/10 hits, 6.00 expected hits 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Belarus Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Belarus, round 4 : 3/6 hits, 3.33 expected hits Italians roll dice for 6 fighters and 1 tactical_bomber in Belarus, round 4 : 5/7 hits, 4.50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in Belarus Americans roll dice for 1 bomber in Belarus, round 5 : 1/1 hits, 0.67 expected hits Italians roll dice for 4 fighters in Belarus, round 5 : 4/4 hits, 2.67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Belarus Italians win with 3 fighters remaining. Battle score for attacker is -95 Casualties for Americans: 1 bomber, 22 fighters and 1 tactical_bomber Casualties for Germans: 4 aaGuns, 2 armour, 1 fighter and 1 tactical_bomber Casualties for Italians: 7 armour Casualties for Japanese: 2 fighters and 3 tactical_bombers Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 25 Sea Zone to Midway 3 fighters moved from 110 Sea Zone to Norway 2 fighters moved from Western United States to Hawaiian Islands 1 carrier moved from 54 Sea Zone to 41 Sea Zone Place Units - Americans 2 destroyers placed in 10 Sea Zone 3 fighters placed in Norway 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 30 PUs; British buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 3 tactical_bombers moved from Smolensk to Belarus 3 fighters moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Volgograd 2 fighters moved from Russia to Urals 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from Persia to Caucasus 2 fighters moved from Persia to 39 Sea Zone 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 1 fighter moved from Egypt to 72 Sea Zone 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Russia to Archangel 1 fighter moved from Persia to Volgograd 1 fighter moved from Russia to Archangel Combat - British British creates battle in territory 105 Sea Zone Battle in 72 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone British win, taking 105 Sea Zone from Germans, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 80 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 39 Sea Zone British attack with 2 fighters Japanese defend with 1 destroyer and 2 transports British roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone 2 transports owned by the Japanese lost in 39 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 1 fighter Casualties for Japanese: 1 destroyer and 2 transports Battle in Urals British attack with 2 fighters Japanese defend with 1 mech_infantry British roll dice for 2 fighters in Urals, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Urals British win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Volgograd British attack with 2 fighters Japanese defend with 1 armour and 1 factory_minor British roll dice for 2 fighters in Volgograd, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Volgograd British win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Archangel British attack with 2 fighters Germans defend with 1 infantry British roll dice for 2 fighters in Archangel, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel British win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus British attack with 4 fighters and 3 tactical_bombers Germans defend with 1 fighter; Japanese defend with 2 fighters British roll dice for 4 fighters and 3 tactical_bombers in Belarus, round 2 : 2/7 hits, 4.00 expected hits Italians roll dice for 3 fighters in Belarus, round 2 : 3/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans and 2 fighters owned by the British lost in Belarus British roll dice for 2 fighters and 2 tactical_bombers in Belarus, round 3 : 0/4 hits, 2.33 expected hits Italians roll dice for 1 fighter in Belarus, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Belarus British roll dice for 1 fighter and 2 tactical_bombers in Belarus, round 4 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 fighter in Belarus, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Belarus British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11 Casualties for British: 3 fighters and 1 tactical_bomber Casualties for Germans: 1 fighter Casualties for Japanese: 2 fighters Battle in Caucasus British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Caucasus British win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters moved from Urals to Russia 2 fighters moved from Archangel to Russia 1 fighter and 2 tactical_bombers moved from Belarus to Russia 1 fighter moved from Volgograd to Russia 1 fighter moved from Volgograd to Samara 1 fighter moved from 80 Sea Zone to Persia 1 fighter moved from 39 Sea Zone to 41 Sea Zone 2 mech_infantrys moved from Persia to Caucasus 1 fighter moved from Caucasus to Persia 1 battleship moved from 96 Sea Zone to 97 Sea Zone 1 destroyer and 2 fighters moved from 96 Sea Zone to 97 Sea Zone 2 fighters moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from 72 Sea Zone to Union of South Africa Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from 96 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from 96 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 97 Sea Zone: 1 carrier EDIT: Adding units owned by British to 97 Sea Zone: 2 fighters EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 infantry placed in Persia 3 infantry placed in Iraq 1 bomber placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2 British collect 27 PUs (6 lost to blockades); end with 27 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Italians : 3.00 British : -4.67 Americans : -1.33 Japanese : -2.00 AA fire in Belarus : : -1.00
Production/PUs Summary :
Germans : 42 / 45 Russians : 17 / 32 Japanese : 76 / 90 Americans : 57 / 76 Chinese : 0 / 3 British : 33 / 32 UK_Pacific : 0 / 0 Italians : 16 / 10 ANZAC : 18 / 19 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@Desert_Admiral Made your edit. It’s been an expensive couple of rounds for both sides, but at least the Luftwaffe and a good chunk of the Japanese air force are no more. I’ll be out of town for the next couple of days and unable to move.
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There’s a lot to look at and assess. Even tho I probably won’t continue, I at least wanted to see the big allied air attacks and what you would do in the Pacific. I thought my tt builds in India were safe, but you brought the U.S. CV to land the Brit ftrs. Bummer. I should have only built 1 tt and or moved my ftrs from E. Persia to scramble.
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@FMErwinRommel Whatever you decide you’ve been a great opponent! Even though Germany was dwindling, you never let up on pressuring Russia. I think Surprise Attack mentioned you guys are playing. I bet you’ll beat him.
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TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 26 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns, 3 artilleries and 3 infantry moved from Romania to Bessarabia 1 armour moved from Northern Italy to Slovakia Hungary 1 aaGun and 3 infantry moved from Western Germany to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,6,5,6,3,6,5 Italians collect 7 PUs (9 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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@FMErwinRommel The heavy air losses of the allies this turn, offset the -95 TUV of Japn the prior turn. From UK24 to UK 26, each sides total units declined 95-97. During that period, total Allied TUV in excess of Axis TUV grew by +43. This roughly equaled the 20 or so income per turn advantage. So, battle losses for the 2 turns were roughly offset each other. At one time you said that the U.S. had 59 planes. At the end of U.S. turn 26 combat, the U.S. only had 24 planes left. And excluding 7 plane builds on turn 25, that means you lost 42 planes in combat in 2 turns.
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The current situation is interesting, but still highly unlikely for me to win. It took the Germans, Italians and Germans a second time to take Greece. The odds were for an overwhelming victory after the U.S. was worn down. But the Germans took heavy air losses. This prevented them from sinking the Allied fleet off of Italy on the next turn. With Germany having an I.C. and naval base on the Med to threaten wide-open Africa, it could have been a game changer. With the convoy blockers sunk, Italy could have built tt’s to take out the Rus controlled terr and thus denied Rus a significant cash flow similar to what Ger lost in Nor and its N.O. Ger no longer has planes or the cash to build enough new planes and ships to take out the allied fleet. And Japan no longer has excess planes to spare to provide air cover.
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TripleA Turn Summary: ANZAC round 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 carrier moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 destroyer and 3 submarines moved from 54 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1 ANZAC collect 19 PUs (2 lost to blockades); end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.67
Production/PUs Summary :
Germans : 42 / 45 Russians : 17 / 32 Japanese : 73 / 90 Americans : 57 / 76 Chinese : 0 / 3 British : 33 / 32 UK_Pacific : 0 / 0 Italians : 16 / 7 ANZAC : 21 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 carrier moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 destroyer and 3 submarines moved from 54 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1 ANZAC collect 19 PUs (2 lost to blockades); end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.67
Production/PUs Summary :
Germans : 42 / 45 Russians : 17 / 32 Japanese : 73 / 90 Americans : 57 / 76 Chinese : 0 / 3 British : 33 / 32 UK_Pacific : 0 / 0 Italians : 16 / 7 ANZAC : 21 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@Desert_Admiral It was a mistake for Japan to have retreated most of its dd’s and subs to the home waters. Japan’s has lost its dice touch lately. 50/50 in Celebes and you won. Sum and Java defenders inflicted no hits. I can build tt’s this coming turn, but can’t invade until turn after, while you can keep re-invading. And ANZ is getting more cash.
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@FMErwinRommel Yep
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@Desert_Admiral Ignore all those dice rolls. Trying a strategy in a solo game, but it kept your email in it.
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 39 PUs; Germans buy 3 aaGuns, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Romania to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Western Ukraine, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 8 armour and 11 mech_infantrys moved from Finland to Novgorod 1 aaGun and 1 artillery moved from Finland to Karelia 1 submarine moved from 113 Sea Zone to 114 Sea Zone 3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland 3 aaGuns and 1 infantry moved from Western Germany to Greater Southern Germany 7 mech_infantrys moved from Western Germany to Poland 1 aaGun and 1 artillery moved from Romania to Bessarabia Place Units - Germans 3 aaGuns placed in Novgorod 2 fighters and 1 mech_infantry placed in Greece Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,3,6,2,5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,1,2 Germans collect 40 PUs (4 lost to blockades); end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.67
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Ger has a better chance of breaking out in Europe than the Japanes have in saving their islands. Rus has 4 Jpn controlled terr and W. Ukr to recapture, but only 2 mech units to do it with. The Brit mobile force can retake some, but after Jpn collects the cash.
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TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Volgograd Russians take Volgograd from Japanese 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Japanese Combat - Russians Non Combat Move - Russians 4 infantry moved from Russia to Samara 6 infantry moved from Russia to Bryansk 4 aaGuns moved from Russia to Bryansk Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 44 / 45 Russians : 18 / 30 Japanese : 70 / 90 Americans : 57 / 76 Chinese : 0 / 3 British : 33 / 32 UK_Pacific : 0 / 0 Italians : 16 / 7 ANZAC : 21 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@FMErwinRommel Agreed.
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TripleA Move Summary: Japanese round 27
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber and 1 mech_infantry moved from Tsinghai to Kazakhstan 2 fighters moved from Eastern Persia to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 submarine moved from 70 Sea Zone to 72 Sea Zone 1 submarine moved from 38 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 2 bombers moved from India to 41 Sea Zone 1 bomber moved from Malaya to 41 Sea Zone 2 fighters moved from Philippines to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from Iwo Jima to 47 Sea Zone 1 fighter moved from Caroline Islands to 47 Sea Zone 1 submarine moved from 32 Sea Zone to 47 Sea Zone 1 submarine moved from 33 Sea Zone to 47 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone
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Need OOL by country for sz41.
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@FMErwinRommel Go ahead and roll. Then I’ll decide.
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Saw your Rus move by email but not right away on the forum. Just your comment, which came later. But finally the move and save game appeared.