FMERommel (Axis) vs Desert Admiral (Allies+16)

  • 2025 2024 '23 '22 '21 '20 '19

    making edit dd from sz6 to sz36

  • 2025 2024 '23 '22 '21 '20 '19

    I can’t make the edit without going to your build. Please edit 1 dd from sz6 > sz36

  • '19 '17

    TripleA Turn Summary: Americans round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber and 1 fighter moved from Norway to Belarus
            5 fighters moved from Bryansk to Belarus
            11 fighters and 1 tactical_bomber moved from Smolensk to Belarus
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 destroyer moved from 54 Sea Zone to 47 Sea Zone
            1 cruiser moved from 54 Sea Zone to 47 Sea Zone
            1 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
            1 fighter moved from Dutch New Guinea to New Britain
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
            5 fighters moved from Russia to Belarus
    
        Combat - Americans
            Battle in 47 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in New Britain
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Britain, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Britain, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in New Britain
                    Americans roll dice for 1 fighter and 1 mech_infantry in New Britain, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter and 1 mech_infantry in New Britain, round 5 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 5 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in New Britain
                Americans win, taking New Britain from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Belarus
                Americans attack with 1 bomber, 22 fighters and 1 tactical_bomber
                Germans defend with 4 aaGuns, 2 armour, 2 fighters and 1 tactical_bomber; Italians defend with 7 armour; Japanese defend with 4 fighters and 3 tactical_bombers
                    AA fire in Belarus : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Americans lost in Belarus
                    Americans roll dice for 1 bomber, 21 fighters and 1 tactical_bomber in Belarus, round 2 : 13/23 hits, 11.83 expected hits
                    Italians roll dice for 4 aaGuns, 9 armour, 6 fighters and 4 tactical_bombers in Belarus, round 2 : 12/19 hits, 10.50 expected hits
                    4 aaGuns owned by the Germans, 2 armour owned by the Germans, 12 fighters owned by the Americans and 7 armour owned by the Italians lost in Belarus
                    Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in Belarus, round 3 : 3/11 hits, 5.83 expected hits
                    Italians roll dice for 6 fighters and 4 tactical_bombers in Belarus, round 3 : 5/10 hits, 6.00 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Belarus
                    Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Belarus, round 4 : 3/6 hits, 3.33 expected hits
                    Italians roll dice for 6 fighters and 1 tactical_bomber in Belarus, round 4 : 5/7 hits, 4.50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in Belarus
                    Americans roll dice for 1 bomber in Belarus, round 5 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 4 fighters in Belarus, round 5 : 4/4 hits, 2.67 expected hits
                    1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Belarus
                Italians win with 3 fighters remaining. Battle score for attacker is -95
                Casualties for Americans: 1 bomber, 22 fighters and 1 tactical_bomber
                Casualties for Germans: 4 aaGuns, 2 armour, 1 fighter and 1 tactical_bomber
                Casualties for Italians: 7 armour
                Casualties for Japanese: 2 fighters and 3 tactical_bombers
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from 25 Sea Zone to Midway
            3 fighters moved from 110 Sea Zone to Norway
            2 fighters moved from Western United States to Hawaiian Islands
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            3 fighters placed in Norway
            2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.33
    Americans : -1.33
    Japanese : -1.00
    AA fire in Belarus : : -1.00
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Chinese round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber and 1 fighter moved from Norway to Belarus
            5 fighters moved from Bryansk to Belarus
            11 fighters and 1 tactical_bomber moved from Smolensk to Belarus
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 destroyer moved from 54 Sea Zone to 47 Sea Zone
            1 cruiser moved from 54 Sea Zone to 47 Sea Zone
            1 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
            1 fighter moved from Dutch New Guinea to New Britain
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
            5 fighters moved from Russia to Belarus
    
        Combat - Americans
            Battle in 47 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in New Britain
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Britain, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Britain, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in New Britain
                    Americans roll dice for 1 fighter and 1 mech_infantry in New Britain, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter and 1 mech_infantry in New Britain, round 5 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 5 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in New Britain
                Americans win, taking New Britain from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Belarus
                Americans attack with 1 bomber, 22 fighters and 1 tactical_bomber
                Germans defend with 4 aaGuns, 2 armour, 2 fighters and 1 tactical_bomber; Italians defend with 7 armour; Japanese defend with 4 fighters and 3 tactical_bombers
                    AA fire in Belarus : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Americans lost in Belarus
                    Americans roll dice for 1 bomber, 21 fighters and 1 tactical_bomber in Belarus, round 2 : 13/23 hits, 11.83 expected hits
                    Italians roll dice for 4 aaGuns, 9 armour, 6 fighters and 4 tactical_bombers in Belarus, round 2 : 12/19 hits, 10.50 expected hits
                    4 aaGuns owned by the Germans, 2 armour owned by the Germans, 12 fighters owned by the Americans and 7 armour owned by the Italians lost in Belarus
                    Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in Belarus, round 3 : 3/11 hits, 5.83 expected hits
                    Italians roll dice for 6 fighters and 4 tactical_bombers in Belarus, round 3 : 5/10 hits, 6.00 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Belarus
                    Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Belarus, round 4 : 3/6 hits, 3.33 expected hits
                    Italians roll dice for 6 fighters and 1 tactical_bomber in Belarus, round 4 : 5/7 hits, 4.50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in Belarus
                    Americans roll dice for 1 bomber in Belarus, round 5 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 4 fighters in Belarus, round 5 : 4/4 hits, 2.67 expected hits
                    1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Belarus
                Italians win with 3 fighters remaining. Battle score for attacker is -95
                Casualties for Americans: 1 bomber, 22 fighters and 1 tactical_bomber
                Casualties for Germans: 4 aaGuns, 2 armour, 1 fighter and 1 tactical_bomber
                Casualties for Italians: 7 armour
                Casualties for Japanese: 2 fighters and 3 tactical_bombers
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from 25 Sea Zone to Midway
            3 fighters moved from 110 Sea Zone to Norway
            2 fighters moved from Western United States to Hawaiian Islands
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            3 fighters placed in Norway
            2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor; Remaining resources: 30 PUs; 
            British buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 tactical_bombers moved from Smolensk to Belarus
            3 fighters moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Volgograd
            2 fighters moved from Russia to Urals
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            2 fighters moved from Persia to 39 Sea Zone
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to 80 Sea Zone
            1 fighter moved from Egypt to 72 Sea Zone
            1 destroyer moved from 98 Sea Zone to 72 Sea Zone
            1 fighter moved from Russia to Archangel
            1 fighter moved from Persia to Volgograd
            1 fighter moved from Russia to Archangel
    
        Combat - British
            British creates battle in territory 105 Sea Zone
            Battle in 72 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 72 Sea Zone
                British win, taking 105 Sea Zone from Germans, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 80 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 39 Sea Zone
                British attack with 2 fighters
                Japanese defend with 1 destroyer and 2 transports
                    British roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone
                    2 transports owned by the Japanese lost in 39 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in Urals
                British attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters in Urals, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Urals
                British win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Volgograd
                British attack with 2 fighters
                Japanese defend with 1 armour and 1 factory_minor
                    British roll dice for 2 fighters in Volgograd, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Volgograd
                British win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Archangel
                British attack with 2 fighters
                Germans defend with 1 infantry
                    British roll dice for 2 fighters in Archangel, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                British win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                British attack with 4 fighters and 3 tactical_bombers
                Germans defend with 1 fighter; Japanese defend with 2 fighters
                    British roll dice for 4 fighters and 3 tactical_bombers in Belarus, round 2 : 2/7 hits, 4.00 expected hits
                    Italians roll dice for 3 fighters in Belarus, round 2 : 3/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans and 2 fighters owned by the British lost in Belarus
                    British roll dice for 2 fighters and 2 tactical_bombers in Belarus, round 3 : 0/4 hits, 2.33 expected hits
                    Italians roll dice for 1 fighter in Belarus, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Belarus
                    British roll dice for 1 fighter and 2 tactical_bombers in Belarus, round 4 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter in Belarus, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Belarus
                British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11
                Casualties for British: 3 fighters and 1 tactical_bomber
                Casualties for Germans: 1 fighter
                Casualties for Japanese: 2 fighters
            Battle in Caucasus
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Caucasus
                British win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Urals to Russia
            2 fighters moved from Archangel to Russia
            1 fighter and 2 tactical_bombers moved from Belarus to Russia
            1 fighter moved from Volgograd to Russia
            1 fighter moved from Volgograd to Samara
            1 fighter moved from 80 Sea Zone to Persia
            1 fighter moved from 39 Sea Zone to 41 Sea Zone
            2 mech_infantrys moved from Persia to Caucasus
            1 fighter moved from Caucasus to Persia
            1 battleship moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer and 2 fighters moved from 96 Sea Zone to 97 Sea Zone
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            1 fighter moved from 72 Sea Zone to Union of South Africa
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 96 Sea Zone: 2 fighters
            EDIT: Removing units owned by Americans from 96 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 97 Sea Zone: 1 carrier
            EDIT: Adding units owned by British to 97 Sea Zone: 2 fighters
            EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 infantry placed in Persia
            3 infantry placed in Iraq
            1 bomber placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2
            British collect 27 PUs (6 lost to blockades); end with 27 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 3.00
    British : -4.67
    Americans : -1.33
    Japanese : -2.00
    AA fire in Belarus : : -1.00
    

    Production/PUs Summary :

    Germans : 42 / 45
    Russians : 17 / 32
    Japanese : 76 / 90
    Americans : 57 / 76
    Chinese : 0 / 3
    British : 33 / 32
    UK_Pacific : 0 / 0
    Italians : 16 / 10
    ANZAC : 18 / 19
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber and 1 fighter moved from Norway to Belarus
            5 fighters moved from Bryansk to Belarus
            11 fighters and 1 tactical_bomber moved from Smolensk to Belarus
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 destroyer moved from 54 Sea Zone to 47 Sea Zone
            1 cruiser moved from 54 Sea Zone to 47 Sea Zone
            1 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
            1 fighter moved from Dutch New Guinea to New Britain
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
            5 fighters moved from Russia to Belarus
    
        Combat - Americans
            Battle in 47 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in New Britain
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Britain, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Britain, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in New Britain
                    Americans roll dice for 1 fighter and 1 mech_infantry in New Britain, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter and 1 mech_infantry in New Britain, round 5 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 5 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in New Britain
                Americans win, taking New Britain from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Belarus
                Americans attack with 1 bomber, 22 fighters and 1 tactical_bomber
                Germans defend with 4 aaGuns, 2 armour, 2 fighters and 1 tactical_bomber; Italians defend with 7 armour; Japanese defend with 4 fighters and 3 tactical_bombers
                    AA fire in Belarus : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Americans lost in Belarus
                    Americans roll dice for 1 bomber, 21 fighters and 1 tactical_bomber in Belarus, round 2 : 13/23 hits, 11.83 expected hits
                    Italians roll dice for 4 aaGuns, 9 armour, 6 fighters and 4 tactical_bombers in Belarus, round 2 : 12/19 hits, 10.50 expected hits
                    4 aaGuns owned by the Germans, 2 armour owned by the Germans, 12 fighters owned by the Americans and 7 armour owned by the Italians lost in Belarus
                    Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in Belarus, round 3 : 3/11 hits, 5.83 expected hits
                    Italians roll dice for 6 fighters and 4 tactical_bombers in Belarus, round 3 : 5/10 hits, 6.00 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Belarus
                    Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Belarus, round 4 : 3/6 hits, 3.33 expected hits
                    Italians roll dice for 6 fighters and 1 tactical_bomber in Belarus, round 4 : 5/7 hits, 4.50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in Belarus
                    Americans roll dice for 1 bomber in Belarus, round 5 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 4 fighters in Belarus, round 5 : 4/4 hits, 2.67 expected hits
                    1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Belarus
                Italians win with 3 fighters remaining. Battle score for attacker is -95
                Casualties for Americans: 1 bomber, 22 fighters and 1 tactical_bomber
                Casualties for Germans: 4 aaGuns, 2 armour, 1 fighter and 1 tactical_bomber
                Casualties for Italians: 7 armour
                Casualties for Japanese: 2 fighters and 3 tactical_bombers
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from 25 Sea Zone to Midway
            3 fighters moved from 110 Sea Zone to Norway
            2 fighters moved from Western United States to Hawaiian Islands
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            3 fighters placed in Norway
            2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor; Remaining resources: 30 PUs; 
            British buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 tactical_bombers moved from Smolensk to Belarus
            3 fighters moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Volgograd
            2 fighters moved from Russia to Urals
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            2 fighters moved from Persia to 39 Sea Zone
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to 80 Sea Zone
            1 fighter moved from Egypt to 72 Sea Zone
            1 destroyer moved from 98 Sea Zone to 72 Sea Zone
            1 fighter moved from Russia to Archangel
            1 fighter moved from Persia to Volgograd
            1 fighter moved from Russia to Archangel
    
        Combat - British
            British creates battle in territory 105 Sea Zone
            Battle in 72 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 72 Sea Zone
                British win, taking 105 Sea Zone from Germans, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 80 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 39 Sea Zone
                British attack with 2 fighters
                Japanese defend with 1 destroyer and 2 transports
                    British roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone
                    2 transports owned by the Japanese lost in 39 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in Urals
                British attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters in Urals, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Urals
                British win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Volgograd
                British attack with 2 fighters
                Japanese defend with 1 armour and 1 factory_minor
                    British roll dice for 2 fighters in Volgograd, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Volgograd
                British win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Archangel
                British attack with 2 fighters
                Germans defend with 1 infantry
                    British roll dice for 2 fighters in Archangel, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                British win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                British attack with 4 fighters and 3 tactical_bombers
                Germans defend with 1 fighter; Japanese defend with 2 fighters
                    British roll dice for 4 fighters and 3 tactical_bombers in Belarus, round 2 : 2/7 hits, 4.00 expected hits
                    Italians roll dice for 3 fighters in Belarus, round 2 : 3/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans and 2 fighters owned by the British lost in Belarus
                    British roll dice for 2 fighters and 2 tactical_bombers in Belarus, round 3 : 0/4 hits, 2.33 expected hits
                    Italians roll dice for 1 fighter in Belarus, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Belarus
                    British roll dice for 1 fighter and 2 tactical_bombers in Belarus, round 4 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter in Belarus, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Belarus
                British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11
                Casualties for British: 3 fighters and 1 tactical_bomber
                Casualties for Germans: 1 fighter
                Casualties for Japanese: 2 fighters
            Battle in Caucasus
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Caucasus
                British win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Urals to Russia
            2 fighters moved from Archangel to Russia
            1 fighter and 2 tactical_bombers moved from Belarus to Russia
            1 fighter moved from Volgograd to Russia
            1 fighter moved from Volgograd to Samara
            1 fighter moved from 80 Sea Zone to Persia
            1 fighter moved from 39 Sea Zone to 41 Sea Zone
            2 mech_infantrys moved from Persia to Caucasus
            1 fighter moved from Caucasus to Persia
            1 battleship moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer and 2 fighters moved from 96 Sea Zone to 97 Sea Zone
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            1 fighter moved from 72 Sea Zone to Union of South Africa
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 96 Sea Zone: 2 fighters
            EDIT: Removing units owned by Americans from 96 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 97 Sea Zone: 1 carrier
            EDIT: Adding units owned by British to 97 Sea Zone: 2 fighters
            EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 infantry placed in Persia
            3 infantry placed in Iraq
            1 bomber placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2
            British collect 27 PUs (6 lost to blockades); end with 27 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 3.00
    British : -4.67
    Americans : -1.33
    Japanese : -2.00
    AA fire in Belarus : : -1.00
    

    Production/PUs Summary :

    Germans : 42 / 45
    Russians : 17 / 32
    Japanese : 76 / 90
    Americans : 57 / 76
    Chinese : 0 / 3
    British : 33 / 32
    UK_Pacific : 0 / 0
    Italians : 16 / 10
    ANZAC : 18 / 19
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Desert_Admiral Made your edit. It’s been an expensive couple of rounds for both sides, but at least the Luftwaffe and a good chunk of the Japanese air force are no more. I’ll be out of town for the next couple of days and unable to move.

  • 2025 2024 '23 '22 '21 '20 '19

    There’s a lot to look at and assess. Even tho I probably won’t continue, I at least wanted to see the big allied air attacks and what you would do in the Pacific. I thought my tt builds in India were safe, but you brought the U.S. CV to land the Brit ftrs. Bummer. I should have only built 1 tt and or moved my ftrs from E. Persia to scramble.


  • @FMErwinRommel Whatever you decide you’ve been a great opponent! Even though Germany was dwindling, you never let up on pressuring Russia. I think Surprise Attack mentioned you guys are playing. I bet you’ll beat him.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 aaGuns, 3 artilleries and 3 infantry moved from Romania to Bessarabia
            1 armour moved from Northern Italy to Slovakia Hungary
            1 aaGun and 3 infantry moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,6,5,6,3,6,5
            Italians collect 7 PUs (9 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @FMErwinRommel The heavy air losses of the allies this turn, offset the -95 TUV of Japn the prior turn. From UK24 to UK 26, each sides total units declined 95-97. During that period, total Allied TUV in excess of Axis TUV grew by +43. This roughly equaled the 20 or so income per turn advantage. So, battle losses for the 2 turns were roughly offset each other. At one time you said that the U.S. had 59 planes. At the end of U.S. turn 26 combat, the U.S. only had 24 planes left. And excluding 7 plane builds on turn 25, that means you lost 42 planes in combat in 2 turns.

  • 2025 2024 '23 '22 '21 '20 '19

    The current situation is interesting, but still highly unlikely for me to win. It took the Germans, Italians and Germans a second time to take Greece. The odds were for an overwhelming victory after the U.S. was worn down. But the Germans took heavy air losses. This prevented them from sinking the Allied fleet off of Italy on the next turn. With Germany having an I.C. and naval base on the Med to threaten wide-open Africa, it could have been a game changer. With the convoy blockers sunk, Italy could have built tt’s to take out the Rus controlled terr and thus denied Rus a significant cash flow similar to what Ger lost in Nor and its N.O. Ger no longer has planes or the cash to build enough new planes and ships to take out the allied fleet. And Japan no longer has excess planes to spare to provide air cover.

  • '19 '17

    TripleA Turn Summary: ANZAC round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
            ANZAC collect 19 PUs (2 lost to blockades); end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.67
    

    Production/PUs Summary :

    Germans : 42 / 45
    Russians : 17 / 32
    Japanese : 73 / 90
    Americans : 57 / 76
    Chinese : 0 / 3
    British : 33 / 32
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 21 / 29
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
            ANZAC collect 19 PUs (2 lost to blockades); end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.67
    

    Production/PUs Summary :

    Germans : 42 / 45
    Russians : 17 / 32
    Japanese : 73 / 90
    Americans : 57 / 76
    Chinese : 0 / 3
    British : 33 / 32
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 21 / 29
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Desert_Admiral It was a mistake for Japan to have retreated most of its dd’s and subs to the home waters. Japan’s has lost its dice touch lately. 50/50 in Celebes and you won. Sum and Java defenders inflicted no hits. I can build tt’s this coming turn, but can’t invade until turn after, while you can keep re-invading. And ANZ is getting more cash.



  • @Desert_Admiral Ignore all those dice rolls. Trying a strategy in a solo game, but it kept your email in it.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 39 PUs; 
            Germans buy 3 aaGuns, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Romania to Western Ukraine
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Western Ukraine, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            8 armour and 11 mech_infantrys moved from Finland to Novgorod
            1 aaGun and 1 artillery moved from Finland to Karelia
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland
            3 aaGuns and 1 infantry moved from Western Germany to Greater Southern Germany
            7 mech_infantrys moved from Western Germany to Poland
            1 aaGun and 1 artillery moved from Romania to Bessarabia
    
        Place Units - Germans
            3 aaGuns placed in Novgorod
            2 fighters and 1 mech_infantry placed in Greece
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,3,6,2,5,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,1,2
            Germans collect 40 PUs (4 lost to blockades); end with 40 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Ger has a better chance of breaking out in Europe than the Japanes have in saving their islands. Rus has 4 Jpn controlled terr and W. Ukr to recapture, but only 2 mech units to do it with. The Brit mobile force can retake some, but after Jpn collects the cash.

  • '19 '17

    TripleA Turn Summary: Russians round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 29 PUs; 
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Volgograd
                  Russians take Volgograd from Japanese
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 infantry moved from Russia to Samara
            6 infantry moved from Russia to Bryansk
            4 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 44 / 45
    Russians : 18 / 30
    Japanese : 70 / 90
    Americans : 57 / 76
    Chinese : 0 / 3
    British : 33 / 32
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 21 / 29
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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