I’m both busy and not emotionally ready too do the next turn.
General Svend-Sved vs Maxi
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@Maxiheimer said in General Svend-Sved vs Maxi:
Jeg er en spade til at få husket at køre japan… vanens magt…
Ja det er ikke din spidskompetence :D
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 carriers, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Amur to Siberia Americans take Siberia from Japanese 1 artillery moved from Amur to Sakha Americans take Sakha from Japanese 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Iraq to Caucasus Americans take Caucasus from Germans 1 artillery moved from Sikang to Kazakhstan 1 bomber moved from Eastern Persia to Kazakhstan Combat - Americans Battle in 93 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer Battle in 94 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Kazakhstan Americans attack with 1 artillery and 1 bomber Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 bomber in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Americans win, taking Kazakhstan from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Kazakhstan to Iraq 3 carriers moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 94 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 artillery moved from Manchuria to Amur Place Units - Americans 2 armour and 1 mech_infantry placed in Iraq 2 carriers and 3 transports placed in 101 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,33 Americans : -0,33
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 6 artilleries and 5 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 6 artilleries and 5 infantry Japanese defend with 1 artillery, 1 factory_minor and 4 mech_infantrys Chinese roll dice for 6 artilleries and 5 infantry in Shantung, round 2 : 6/11 hits, 3,67 expected hits Japanese roll dice for 1 artillery and 4 mech_infantrys in Shantung, round 2 : 1/5 hits, 1,67 expected hits 4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 6 artilleries and 4 infantry remaining. Battle score for attacker is 17 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 4 mech_infantrys Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi Place Units - Chinese 3 artilleries and 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese : 2,50 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Purchase Units - British British buy 2 armour, 1 carrier and 4 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 2 carriers and 4 fighters moved from 92 Sea Zone to 98 Sea Zone 1 bomber and 3 fighters moved from Egypt to 98 Sea Zone 1 fighter moved from 91 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 armour and 2 mech_infantrys moved from Persia to Syria 2 armour moved from Egypt to Syria 2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq 3 armour and 2 mech_infantrys moved from India to Eastern Persia 1 fighter moved from Egypt to Syria 1 infantry moved from Anhwe to Kweichow 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 bomber, 2 carriers, 9 fighters and 1 transport Italians defend with 3 carriers, 2 fighters, 2 tactical_bombers and 4 transports British roll dice for 1 bomber, 2 carriers, 9 fighters and 1 transport in 98 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 3 carriers, 2 fighters, 2 tactical_bombers and 4 transports in 98 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits 1 fighter owned by the British, 2 carriers owned by the Italians and 2 carriers owned by the British lost in 98 Sea Zone British roll dice for 1 bomber, 8 fighters and 1 transport in 98 Sea Zone, round 3 : 6/9 hits, 4,67 expected hits Italians roll dice for 1 carrier, 2 fighters, 2 tactical_bombers and 4 transports in 98 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits 2 tactical_bombers owned by the Italians, 1 transport owned by the Italians, 2 fighters owned by the Italians, 4 fighters owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone 3 transports owned by the Italians lost in 98 Sea Zone British win with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 36 Casualties for British: 2 carriers and 5 fighters Casualties for Italians: 3 carriers, 2 fighters, 2 tactical_bombers and 4 transports Battle in Syria British attack with 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Italians defend with 3 artilleries and 3 infantry British roll dice for 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Syria, round 2 : 4/8 hits, 3,00 expected hits Italians roll dice for 3 artilleries and 3 infantry in Syria, round 2 : 1/6 hits, 2,00 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British roll dice for 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Syria, round 3 : 4/7 hits, 2,83 expected hits Italians roll dice for 2 artilleries in Syria, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Italians and 1 artillery owned by the British lost in Syria British win, taking Syria from Italians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 3 artilleries and 3 infantry Non Combat Move - British 4 fighters moved from 98 Sea Zone to Egypt 1 bomber moved from 98 Sea Zone to Egypt 1 fighter moved from Syria to Egypt 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 carrier placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
British : 3,33 Italians : 2,33
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Volgograd to Persia 1 bomber moved from Volgograd to Iraq Combat - Italians Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Persia causes 4 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Non Combat Move - Italians 1 bomber moved from Persia to Volgograd 1 fighter moved from Volgograd to Rostov Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy Italians undo move 1. 1 fighter placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Italians collect 14 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0,17 AA fire in Iraq : : 0,83
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 81 Sea Zone to 97 Sea Zone ANZAC take 98 Sea Zone from Italians 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Trans-Jordan to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 carrier moved from 76 Sea Zone to 98 Sea Zone 2 fighters moved from 76 Sea Zone to 98 Sea Zone 3 armour moved from India to 39 Sea Zone 3 infantry moved from India to 39 Sea Zone Combat - ANZAC Battle in Greece Non Combat Move - ANZAC 3 armour, 3 infantry and 3 transports moved from 39 Sea Zone to 76 Sea Zone 3 armour and 3 infantry moved from 76 Sea Zone to Italian Somaliland 1 armour and 3 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 carrier, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from India to Iraq 1 fighter and 1 tactical_bomber moved from Shan State to Eastern Persia 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber and 15 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Samara to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 3 armour moved from Volgograd to Caucasus 6 mech_infantrys moved from Rostov to Caucasus 3 armour moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Russia to Kazakhstan 2 tactical_bombers moved from Rostov to Kazakhstan 1 tactical_bomber moved from Rostov to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 99 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kazakhstan Germans attack with 1 mech_infantry and 2 tactical_bombers Americans defend with 1 artillery Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery Battle in Caucasus Germans attack with 7 armour and 12 mech_infantrys Americans defend with 1 armour Germans roll dice for 7 armour and 12 mech_infantrys in Caucasus, round 2 : 6/19 hits, 5,50 expected hits Americans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Americans with 7 armour and 11 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 armour Non Combat Move - Germans 2 tactical_bombers moved from Kazakhstan to Rostov 8 bombers moved from Rostov to Western Germany 1 bomber moved from Volgograd to Western Germany 2 aaGuns moved from Volgograd to Caucasus 1 aaGun and 10 infantry moved from Ukraine to Rostov 8 mech_infantrys moved from Bryansk to Caucasus 2 mech_infantrys moved from Russia to Volgograd 1 mech_infantry moved from Eastern Poland to Romania 1 tactical_bomber moved from 99 Sea Zone to Rostov 2 armour moved from Novgorod to Bryansk 3 armour moved from Norway to Finland 3 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany Place Units - Germans 3 armour placed in Rostov 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Germany 1 bomber placed in Western Germany 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,3,1,2,2,5 Germans collect 63 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : 1,17
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 fighter; Remaining resources: 9 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Volgograd to Kazakhstan Japanese take Kazakhstan from Americans 1 artillery and 1 infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Volgograd to Caucasus Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,3,4,2,3,3,1,3,4,2 Japanese collect 10 PUs (8 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Iraq to Kazakhstan 1 infantry moved from Siberia to Soviet Far East Americans take Soviet Far East from Japanese 1 artillery moved from Amur to Buryatia Americans take Buryatia from Japanese 1 artillery moved from Sakha to Buryatia 1 artillery, 2 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from United Kingdom to Southern Italy 1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy 5 carriers moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 3 fighters moved from Gibraltar to Southern Italy 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 95 Sea Zone Combat - Americans Battle in Kazakhstan Americans attack with 1 bomber and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kazakhstan Americans win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Southern Italy Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry AA fire in Southern Italy : 1/4 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Southern Italy, round 2 : 3/9 hits, 3,67 expected hits Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 2 : 2/4 hits, 1,67 expected hits 2 aaGuns owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Southern Italy, round 3 : 5/7 hits, 3,17 expected hits Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 3 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy Americans captures 15PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter and 3 infantry Casualties for Italians: 2 aaGuns, 1 fighter and 3 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 2 fighters moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Greece 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 carriers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Kazakhstan to Iraq Place Units - Americans 3 mech_infantrys placed in Iraq 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Combat Hit Differential Summary :
Italians : 0,00 Americans : 1,33 AA fire in Southern Italy : : 0,33 Japanese : 0,67
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Shensi to Sikang 1 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Japanese 6 artilleries and 4 infantry moved from Shantung to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Shensi 1 artillery and 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19 Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 42 PUs; British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Japanese 1 armour and 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 mech_infantrys moved from Persia to Northwest Persia 1 armour moved from Persia to Northwest Persia 3 armour and 1 mech_infantry moved from Eastern Persia to Iraq 3 armour and 2 mech_infantrys moved from Syria to Iraq 1 mech_infantry moved from Iraq to Northwest Persia 2 armour and 3 mech_infantrys moved from India to Eastern Persia 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 5 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 carrier moved from 106 Sea Zone to 91 Sea Zone Combat - British Non Combat Move - British 1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy 5 fighters moved from Egypt to Southern Italy 1 fighter moved from 91 Sea Zone to Southern Italy Place Units - British 3 infantry placed in Persia 3 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 3 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19 Combat Move - Italians 1 artillery and 14 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Volgograd to Southern Italy Combat - Italians Battle in Southern Italy Italians attack with 1 artillery, 1 bomber and 14 infantry British defend with 1 armour, 1 artillery, 6 fighters and 2 infantry; Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 1 bomber and 14 infantry in Southern Italy, round 2 : 4/16 hits, 3,50 expected hits Americans roll dice for 2 armour, 3 artilleries, 6 fighters and 2 infantry in Southern Italy, round 2 : 4/13 hits, 6,67 expected hits 2 artilleries owned by the Americans, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Southern Italy Italians roll dice for 1 artillery, 1 bomber and 10 infantry in Southern Italy, round 3 : 7/12 hits, 2,83 expected hits Americans roll dice for 2 armour, 1 artillery and 6 fighters in Southern Italy, round 3 : 3/9 hits, 5,33 expected hits 1 armour owned by the Americans, 1 artillery owned by the British, 4 fighters owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Southern Italy Italians roll dice for 1 artillery, 1 bomber and 7 infantry in Southern Italy, round 4 : 2/9 hits, 2,33 expected hits Americans roll dice for 2 fighters in Southern Italy, round 4 : 1/2 hits, 1,33 expected hits 2 fighters owned by the British and 1 infantry owned by the Italians lost in Southern Italy Italians win, taking Southern Italy from Americans with 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 66 Casualties for Italians: 8 infantry Casualties for Americans: 1 armour and 2 artilleries Casualties for British: 1 armour, 1 artillery, 6 fighters and 2 infantry Non Combat Move - Italians 1 bomber moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,2,4,5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Italians collect 4 PUs (9 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 4,33 Americans : -5,33
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Italiens held var jo helt vildt:dizzy_face:
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Greece to Bulgaria ANZAC take Bulgaria from Germans 1 infantry moved from Greece to Albania ANZAC take Albania from Italians 3 armour and 3 infantry moved from Italian Somaliland to 76 Sea Zone 1 armour, 3 infantry and 2 transports moved from 39 Sea Zone to 76 Sea Zone 1 carrier moved from 39 Sea Zone to 76 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to Shan State 1 fighter moved from Egypt to Greece 2 fighters moved from Iraq to Greece 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 98 Sea Zone to 95 Sea Zone 3 armour, 3 infantry and 3 transports moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 tactical_bomber moved from Eastern Persia to Egypt 1 tactical_bomber moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 3 armour and 3 infantry moved from 81 Sea Zone to Egypt Place Units - ANZAC 1 factory_minor placed in Greece 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20 Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 armour and 19 mech_infantrys moved from Caucasus to Northwest Persia 3 armour moved from Rostov to Northwest Persia 5 mech_infantrys moved from Volgograd to Northwest Persia 1 mech_infantry moved from Romania to Bulgaria 1 mech_infantry moved from Russia to Kazakhstan 4 tactical_bombers moved from Rostov to Kazakhstan Combat - Germans Battle in Northwest Persia Germans attack with 10 armour and 24 mech_infantrys British defend with 1 armour and 3 mech_infantrys Germans roll dice for 10 armour and 24 mech_infantrys in Northwest Persia, round 2 : 8/34 hits, 9,00 expected hits Americans roll dice for 1 armour and 3 mech_infantrys in Northwest Persia, round 2 : 3/4 hits, 1,50 expected hits 3 mech_infantrys owned by the British, 3 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Americans with 10 armour and 21 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 3 mech_infantrys Casualties for British: 1 armour and 3 mech_infantrys Battle in Bulgaria Germans attack with 1 mech_infantry ANZAC defend with 1 infantry Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria ANZAC win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Germans attack with 1 mech_infantry and 4 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 1 mech_infantry and 4 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,17 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win with 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 4 tactical_bombers moved from Kazakhstan to Caucasus 2 aaGuns moved from Caucasus to Northwest Persia 10 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 aaGun moved from Rostov to Caucasus 2 armour moved from Bryansk to Caucasus 2 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Germany to Yugoslavia 3 mech_infantrys moved from Novgorod to Eastern Poland 3 infantry moved from France to Northern Italy 4 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 mech_infantrys placed in Volgograd 3 armour placed in Rostov 3 mech_infantrys placed in Ukraine 1 infantry placed in Western Germany 3 mech_infantrys placed in Russia 1 bomber placed in Western Germany 3 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Germans undo move 8. Germans undo move 7. 3 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,4,5,5,2 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -1,50 British : 0,67 Americans : 1,50 ANZAC : 0,33
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 tactical_bomber; Remaining resources: 8 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan Japanese take Kazakhstan from British 1 mech_infantry moved from Caucasus to Kazakhstan 1 fighter moved from Japan to Yakut S.S.R. 1 fighter moved from Japan to Yakut S.S.R. 1 fighter moved from Japan to Yakut S.S.R. 1 fighter moved from Japan to Yakut S.S.R. Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3 Japanese collect 11 PUs (4 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 carrier, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Soviet Far East to Siberia 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 7 fighters and 3 tactical_bombers moved from 95 Sea Zone to Northern Italy 1 bomber moved from Greece to Northern Italy 1 bomber moved from Iraq to Northern Italy 2 carriers moved from 91 Sea Zone to 92 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 3 tactical_bombers Germans defend with 7 infantry; Italians defend with 1 bomber and 1 factory_major Americans roll dice for 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 3 tactical_bombers in Northern Italy, round 2 : 9/16 hits, 8,17 expected hits Italians roll dice for 1 bomber and 7 infantry in Northern Italy, round 2 : 3/8 hits, 2,50 expected hits 7 infantry owned by the Germans, 1 bomber owned by the Italians, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery, 2 bombers, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Americans: 1 artillery and 2 infantry Casualties for Italians: 1 bomber Casualties for Germans: 7 infantry Non Combat Move - Americans 1 bomber moved from Northern Italy to Egypt 1 bomber moved from Northern Italy to Greece 2 carriers moved from 95 Sea Zone to 92 Sea Zone 6 fighters moved from Northern Italy to 95 Sea Zone 1 fighter and 3 tactical_bombers moved from Northern Italy to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Eastern United States to 91 Sea Zone Place Units - Americans 3 armour placed in Iraq 1 carrier and 3 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 2 fighters placed in Eastern United States 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 70 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Italians : 0,50 Americans : 0,83
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Shensi 3 artilleries placed in Kiangsu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :