Sorry - would you please be more specific? Give me actual casualties? Since there are attacking subs involved I just want to be sure casualties are taken as you want.
Ferrousgryphon (Axis) vs Lebowsky (Allies) BM3
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 1 bomber, 1 fighter and 2 infantry moved from Yunnan to Shan State 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to Java 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 bomber moved from Yunnan to 39 Sea Zone Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 8 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 17 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in Java Japanese attack with 2 artilleries, 1 fighter and 2 infantry ANZAC defend with 1 artillery and 1 marine Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Java, round 2 : 2/5 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 marine in Java, round 2 : 0/2 hits, 0.67 expected hits 1 marine owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 artillery and 1 marine Battle in Shan State Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Shan State to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 1 bomber moved from 39 Sea Zone to Yunnan 1 bomber moved from Shan State to Philippines 1 fighter moved from 33 Sea Zone to Philippines 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 6 fighters, 7 submarines and 6 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 fighter moved from 8 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 infantry moved from Kweichow to Szechwan 3 artilleries, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Japanese 2 destroyers and 4 submarines placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans : -0.17 ANZAC : -0.67 UK_Pacific : 0.67 Japanese : -0.17 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 9 carriers, 3 cruisers, 3 destroyers, 18 fighters, 3 infantry, 1 mech_infantry, 10 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Aleutian Islands Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Aleutian Islands from Japanese, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 infantry moved from British Columbia to Western United States 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 2 aaGuns moved from British Columbia to Western United States Place Units - Americans 1 fighter placed in Eastern United States 3 artilleries and 4 infantry placed in Central United States 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 1,83 Japanese : -0,33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 13 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - British British buy 3 artilleries, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Alexandria to Crete Combat - British Battle in Crete British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Crete British roll dice for 1 artillery and 1 bomber in Crete, round 3 : 2/2 hits, 1,00 expected hits Italians roll dice for 2 infantry in Crete, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 bomber moved from Crete to Iraq 1 submarine moved from 98 Sea Zone to 97 Sea Zone 3 armour and 2 mech_infantrys moved from West India to Burma 3 infantry moved from India to Burma 6 mech_infantrys moved from West India to India 2 artilleries and 1 infantry moved from Persia to Northwest Persia 3 artilleries and 12 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to West India 1 fighter moved from Alexandria to Persia 2 fighters moved from Persia to India 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 artillery and 1 infantry moved from Libya to Tobruk Place Units - British 3 mech_infantrys placed in Persia 3 artilleries placed in Iraq 1 fighter placed in Egypt 2 submarines placed in 98 Sea Zone Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -0,33 Italians : -0,33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,6 Italians collect 12 PUs (1 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,6 Italians collect 12 PUs (1 lost to blockades); end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@lebowsky please use the 2nd file. I meant to bomb your transport but forgot I had an actual combat. I edited it out.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Malaya to Shan State 8 fighters moved from 33 Sea Zone to 17 Sea Zone Combat - ANZAC Battle in Shan State ANZAC attack with 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Shan State, round 3 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 17 Sea Zone ANZAC attack with 8 fighters Japanese defend with 1 destroyer ANZAC roll dice for 8 fighters in 17 Sea Zone, round 2 : 6/8 hits, 4,00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone ANZAC win with 8 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from New South Wales: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Queensland: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 8 fighters moved from 17 Sea Zone to 33 Sea Zone 1 aaGun, 1 artillery, 1 bomber and 4 infantry moved from New South Wales to Queensland EDIT: ANZAC undo move 2. 1 aaGun, 1 artillery, 1 bomber and 4 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 artillery and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : 3,33 Japanese : 0,00 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Vologda 1 mech_infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Volgograd to Samara 2 infantry moved from Bryansk to Smolensk 2 tactical_bombers moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Vologda 2 bombers moved from Western Germany to Smolensk 6 bombers moved from Western Germany to Bryansk 6 bombers and 2 fighters moved from Bryansk to RussiaCombat Hit Differential Summary :
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@lebowsky Any interceptors over Moscow?
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Not at home but I dont even have to watch the map, no Air battle
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Vologda 1 mech_infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Volgograd to Samara 2 infantry moved from Bryansk to Smolensk 2 tactical_bombers moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Vologda 2 bombers moved from Western Germany to Smolensk 6 bombers moved from Western Germany to Bryansk 6 bombers and 2 fighters moved from Bryansk to Russia Combat - Germans Air Battle in Russia Germans attacks with 8 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/6 hits, 1.00 expected hits Bombing raid in Russia rolls: 7,7,8,8,7,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Samara Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 4 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 tactical_bombers moved from Samara to Bryansk 6 bombers and 2 fighters moved from Russia to Bryansk 2 bombers moved from Smolensk to Bryansk 1 tactical_bomber moved from Vologda to Bryansk 1 armour moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 6 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Caucasus to Bryansk 2 infantry moved from Western Germany to Northern Italy 2 fighters moved from Western Germany to Northern Italy 2 infantry moved from France to Northern Italy Place Units - Germans 1 bomber, 2 fighters and 2 infantry placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5 Germans collect 64 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : -1.00 Germans : -1.17 Russians : -1.33 -
TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Vologda 1 mech_infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Volgograd to Samara 2 infantry moved from Bryansk to Smolensk 2 tactical_bombers moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Vologda 2 bombers moved from Western Germany to Smolensk 6 bombers moved from Western Germany to Bryansk 6 bombers and 2 fighters moved from Bryansk to Russia Combat - Germans Air Battle in Russia Germans attacks with 8 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/6 hits, 1.00 expected hits Bombing raid in Russia rolls: 7,7,8,8,7,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Samara Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 4 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 tactical_bombers moved from Samara to Bryansk 6 bombers and 2 fighters moved from Russia to Bryansk 2 bombers moved from Smolensk to Bryansk 1 tactical_bomber moved from Vologda to Bryansk 1 armour moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 6 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Caucasus to Bryansk 2 infantry moved from Western Germany to Northern Italy 2 fighters moved from Western Germany to Northern Italy 2 infantry moved from France to Northern Italy Place Units - Germans 1 bomber, 2 fighters and 2 infantry placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5 Germans collect 64 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Adding units owned by Germans to Tambov: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : -1.00 Germans : -1.17 Russians : -1.33 -
@lebowsky sorry forgot another NC move
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 10 PUs; Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Vologda 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : 2,50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 destroyers, 6 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 bomber moved from Yunnan to Shan State 1 bomber moved from Philippines to Shan State 2 fighters moved from Yunnan to Shan State Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Malaya Battle in Shan State Japanese attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 bombers and 2 fighters moved from Shan State to Kweichow 1 infantry moved from Yunnan to Szechwan 1 aaGun, 1 armour, 7 artilleries, 10 infantry and 6 mech_infantrys moved from Yunnan to Kweichow 1 artillery and 3 infantry moved from Anhwe to Kweichow 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to Kweichow 1 fighter moved from Philippines to Kweichow 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 42 Sea Zone to 37 Sea Zone Place Units - Japanese 1 marine placed in Japan 4 destroyers placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUsCombat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : 0.17 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 6 submarines and 2 tactical_bombers; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 2 artilleries, 8 infantry and 4 mech_infantrys moved from Gibraltar to Spain 3 fighters moved from 33 Sea Zone to 45 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 6 fighters moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Hawaiian Islands to 22 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 1 bomber and 6 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 6 fighters in 22 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 5 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 5 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys in Spain, round 2 : 11/23 hits, 5,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Spain to Gibraltar 1 bomber moved from 45 Sea Zone to Burma 4 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 5 fighters moved from 22 Sea Zone to 33 Sea Zone 1 bomber and 1 fighter moved from 22 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 destroyer and 3 submarines moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 tactical_bombers placed in Eastern United States 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : 4,67 Neutral_True : 0,00 Japanese : 0,33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Shensi to Sikang 1 fighter and 2 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Shensi to Tsinghai 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : 1,33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - British British buy 1 artillery, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 5 artilleries and 12 infantry moved from Northwest Persia to Turkey 4 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys moved from Iraq to Turkey 3 mech_infantrys moved from Persia to Turkey 4 infantry moved from Gibraltar to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Portugal 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from United Kingdom to Portugal 1 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 2 fighters moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from West India to Shan State Combat - British Battle in Turkey British attack with 9 artilleries, 1 bomber, 14 infantry and 5 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 9 artilleries, 1 bomber, 14 infantry and 5 mech_infantrys in Turkey, round 2 : 10/29 hits, 8,33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits 8 infantry owned by the Neutral_True and 4 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 9 artilleries, 1 bomber, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Neutral_True: 8 infantry Battle in Yunnan British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Portugal British attack with 1 fighter and 4 infantry Neutral_True defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 fighter and 4 infantry in Portugal, round 2 : 0/5 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Portugal British roll dice for 1 fighter and 4 infantry in Portugal, round 3 : 0/5 hits, 1,17 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 4 infantry in Portugal, round 4 : 1/5 hits, 1,17 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 fighter moved from Portugal to Gibraltar 3 fighters moved from Gibraltar to Egypt 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Turkey to Iraq 1 fighter and 1 tactical_bomber moved from Shan State to Burma 2 fighters moved from Yunnan to India 2 infantry moved from India to Burma 1 fighter moved from Persia to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia 3 tactical_bombers placed in Egypt Turn Complete - British British collect 46 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,4,4,6,2,1,1,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 mech_infantrysCombat Hit Differential Summary :
British : 0,33 Neutral_True : 0,00 Japanese : 1,00





