18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch)

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to South Australia
            1 bomber and 4 fighters moved from New South Wales to South Australia
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 bomber, 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber, 4 fighters and 1 infantry in South Australia, round 2 : 2/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                ANZAC win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber and 4 fighters moved from South Australia to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,83
    Japanese : 0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to South Australia
            1 bomber and 4 fighters moved from New South Wales to South Australia
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 bomber, 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber, 4 fighters and 1 infantry in South Australia, round 2 : 2/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                ANZAC win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber and 4 fighters moved from South Australia to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Scotland
    
        Non Combat Move - French
            2 infantry moved from 112 Sea Zone to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,83
    Japanese : 0,67
    

    Savegame

  • 25

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            2 bombers and 1 fighter moved from Western Germany to Norway
            2 bombers moved from Poland to Norway
            3 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 fighter moved from Western Germany to Norway
            1 infantry moved from Vyborg to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Battle in Norway
                Germans attack with 4 bombers, 2 fighters and 2 infantry
                British defend with 2 infantry; French defend with 2 infantry
                    Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Norway, round 2 : 3/8 hits, 4,00 expected hits
                    British roll dice for 4 infantry in Norway, round 2 : 3/4 hits, 1,33 expected hits
                    1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the French and 2 infantry owned by the British lost in Norway
                    Germans roll dice for 4 bombers and 1 fighter in Norway, round 3 : 5/5 hits, 3,17 expected hits
                    British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Norway
                Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Germans: 1 fighter and 2 infantry
                Casualties for British: 2 infantry
                Casualties for French: 2 infantry
            Battle in Denmark
                Germans attack with 4 infantry
                British defend with 2 infantry
                    Germans roll dice for 4 infantry in Denmark, round 2 : 2/4 hits, 0,67 expected hits
                    British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            4 bombers and 1 fighter moved from Norway to Western Germany
            1 artillery and 2 infantry moved from France to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            5 infantry moved from Germany to Poland
            4 artilleries and 8 infantry moved from Poland to Eastern Poland
            4 aaGuns, 15 artilleries and 36 infantry moved from Western Ukraine to Eastern Poland
            6 armour and 25 mech_infantrys moved from Ukraine to Eastern Poland
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            1 fighter placed in Western Germany
            2 artilleries and 8 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,17
    British : 1,67
    

    Savegame

  • 25

    This is looking worse turn by turn, im losing too much on attacks I shouldnt

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Novgorod to Finland
                  Russians take Vyborg from Germans
                  Russians take Finland from Germans
            1 infantry moved from Novgorod to Karelia
            2 fighters moved from Novgorod to Karelia
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from Russia to Sikang
            1 infantry moved from Kazakhstan to Sikang
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Karelia, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Sikang
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            3 armour and 3 mech_infantrys moved from Novgorod to Vologda
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Novgorod to Vyborg
            2 fighters moved from Karelia to Belarus
            5 armour and 2 mech_infantrys moved from Novgorod to Belarus
            2 aaGuns, 1 armour, 25 artilleries, 62 infantry and 2 mech_infantrys moved from Bryansk to Belarus
            10 infantry moved from Russia to Smolensk
            2 fighters moved from Sikang to Volgograd
            2 mech_infantrys moved from Rostov to Volgograd
            1 tactical_bomber moved from Vologda to Belarus
    
        Place Units - Russians
            1 artillery, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,67
    Japanese : 0,67
    

    Savegame

  • 25

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters, 8 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Ulaanbaatar to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Guam to 21 Sea Zone
            2 carriers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 21 Sea Zone to 17 Sea Zone
            2 fighters, 1 infantry and 2 tactical_bombers moved from 17 Sea Zone to Iwo Jima
            1 battleship moved from 35 Sea Zone to 17 Sea Zone
            1 infantry moved from Northern Territory to Queensland
                  Japanese take Queensland from ANZAC
            1 armour, 5 artilleries, 8 infantry and 8 mech_infantrys moved from India to West India
            5 fighters and 3 tactical_bombers moved from Kwangsi to West India
            2 bombers moved from Shan State to West India
            3 mech_infantrys moved from Burma to West India
            1 mech_infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Suiyuyan to Timguska
                  Japanese take Timguska from Russians
            2 fighters moved from Japan to Iwo Jima
    
        Combat - Japanese
            Battle in Iwo Jima
                Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 artillery
                    Japanese roll dice for 1 battleship in Iwo Jima, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 4/7 hits, 3,50 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 artillery
            Battle in West India
                Japanese attack with 1 armour, 5 artilleries, 2 bombers, 5 fighters, 8 infantry, 11 mech_infantrys and 3 tactical_bombers
                British defend with 2 aaGuns, 12 artilleries, 11 infantry and 1 mech_infantry; Americans defend with 2 mech_infantrys
                    AA fire in West India : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 5 fighters, 8 infantry, 11 mech_infantrys and 3 tactical_bombers in West India, round 2 : 11/35 hits, 12,00 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 12 artilleries, 11 infantry and 3 mech_infantrys in West India, round 2 : 7/26 hits, 8,67 expected hits
                    7 infantry owned by the Japanese, 2 aaGuns owned by the British and 9 infantry owned by the British lost in West India
                    Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 5 fighters, 1 infantry, 11 mech_infantrys and 3 tactical_bombers in West India, round 3 : 8/28 hits, 10,83 expected hits
                    UK_Pacific roll dice for 12 artilleries, 2 infantry and 3 mech_infantrys in West India, round 3 : 11/17 hits, 5,67 expected hits
                    1 infantry owned by the Japanese, 10 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 3 artilleries owned by the British, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in West India
                    Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 3 tactical_bombers in West India, round 4 : 8/17 hits, 8,33 expected hits
                    UK_Pacific roll dice for 9 artilleries in West India, round 4 : 1/9 hits, 3,00 expected hits
                    1 artillery owned by the Japanese and 8 artilleries owned by the British lost in West India
                    Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 3 tactical_bombers in West India, round 5 : 7/16 hits, 8,00 expected hits
                    UK_Pacific roll dice for 1 artillery in West India, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Japanese: 2 artilleries, 8 infantry and 10 mech_infantrys
                Casualties for British: 2 aaGuns, 12 artilleries, 11 infantry and 1 mech_infantry
                Casualties for Americans: 2 mech_infantrys
    
        Non Combat Move - Japanese
            2 bombers, 5 fighters and 3 tactical_bombers moved from West India to India
            3 mech_infantrys moved from Yunnan to India
            2 infantry moved from Yunnan to Burma
            3 infantry moved from Malaya to Shan State
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Hopei to Shensi
            1 armour and 1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Chahar to Kansu
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Szechwan
            4 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Hunan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Shantung to Kweichow
            2 infantry moved from French Indo China to Yunnan
            1 carrier moved from 39 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 80 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 bombers moved from Yakut S.S.R. to Kwangsi
            4 infantry moved from Java to 42 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 7 destroyers and 3 submarines moved from 35 Sea Zone to 17 Sea Zone
            1 submarine moved from 34 Sea Zone to 17 Sea Zone
            1 destroyer moved from 22 Sea Zone to 17 Sea Zone
            3 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
            1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
            2 infantry placed in Malaya
            1 infantry placed in Shantung
            1 infantry placed in Kiangsu
            1 infantry placed in Kwangtung
            1 carrier and 2 submarines placed in 36 Sea Zone
            1 mech_infantry placed in Malaya
            1 mech_infantry placed in Shantung
            1 mech_infantry placed in Kiangsu
            1 mech_infantry placed in Kwangtung
            Japanese undo move 10.
            2 fighters placed in Kwangtung
            1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 84 PUs; end with 84 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    AA fire in West India : : -1,00
    UK_Pacific : 2,33
    Japanese : -5,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 cruisers, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Scotland to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Norway
            1 marine moved from New Zealand to 63 Sea Zone
            5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine, 3 submarines and 4 tactical_bombers moved from 63 Sea Zone to 26 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Western United States
            1 cruiser placed in 10 Sea Zone
            1 cruiser and 2 destroyers placed in 101 Sea Zone
            Americans undo move 4.
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 1.
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            2 cruisers, 2 destroyers and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : -0,17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 cruisers, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Scotland to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Norway
            1 marine moved from New Zealand to 63 Sea Zone
            5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine, 3 submarines and 4 tactical_bombers moved from 63 Sea Zone to 26 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Western United States
            1 cruiser placed in 10 Sea Zone
            1 cruiser and 2 destroyers placed in 101 Sea Zone
            Americans undo move 4.
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 1.
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            2 cruisers, 2 destroyers and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour and 2 mech_infantrys moved from Persia to West India
            4 artilleries, 2 infantry and 7 mech_infantrys moved from Eastern Persia to West India
            2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
            2 armour moved from Egypt to Iraq
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
    
        Combat - British
            Battle in West India
                British attack with 3 armour, 4 artilleries, 2 infantry and 9 mech_infantrys
                Japanese defend with 1 armour, 3 artilleries and 1 mech_infantry
                    British roll dice for 3 armour, 4 artilleries, 2 infantry and 9 mech_infantrys in West India, round 2 : 5/18 hits, 5,33 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in West India, round 2 : 0/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the Japanese, 3 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in West India
                British win, taking West India from Japanese with 3 armour, 4 artilleries, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 armour, 3 artilleries and 1 mech_infantry
    
        Non Combat Move - British
            2 transports moved from 112 Sea Zone to 111 Sea Zone
            2 aaGuns and 2 infantry moved from Scotland to 111 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
            2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Scotland to Norway
    
        Place Units - British
            1 submarine placed in 71 Sea Zone
            3 artilleries placed in Persia
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 artillery, 2 infantry and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,4,4,1
            British collect 37 PUs (4 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -0,33
    Japanese : -1,83
    AA fire in Germany : : -0,17
    

    Savegame

  • 25

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Eastern Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Baltic States to Western Germany
            4 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Russians : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 bomber and 4 fighters moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 bomber, 4 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 bomber, 4 fighters and 2 infantry in Queensland, round 2 : 3/7 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber and 4 fighters moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 bomber and 4 fighters moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 bomber, 4 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 bomber, 4 fighters and 2 infantry in Queensland, round 2 : 3/7 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber and 4 fighters moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    
        Combat Move - French
            1 fighter moved from Scotland to Norway
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 0,67
    

    Savegame

  • 25

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers and 2 fighters moved from Western Germany to Norway
            1 mech_infantry moved from Poland to Novgorod
                  Germans take Novgorod from Russians
            1 artillery moved from Western Germany to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 artillery, 4 bombers, 2 fighters and 1 infantry
                British defend with 2 aaGuns, 1 fighter and 2 infantry; French defend with 1 fighter; Americans defend with 1 bomber
                    AA fire in Norway : 2/6 hits, 1,00 expected hits
                    2 fighters owned by the Germans lost in Norway
                    Germans roll dice for 1 artillery, 4 bombers and 1 infantry in Norway, round 2 : 3/6 hits, 3,33 expected hits
                    British roll dice for 2 aaGuns, 1 bomber, 2 fighters and 2 infantry in Norway, round 2 : 2/5 hits, 2,17 expected hits
                    2 aaGuns owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Norway
                    Germans roll dice for 4 bombers in Norway, round 3 : 2/4 hits, 2,67 expected hits
                    British roll dice for 2 fighters and 2 infantry in Norway, round 3 : 2/4 hits, 2,00 expected hits
                    2 bombers owned by the Germans and 2 infantry owned by the British lost in Norway
                    Germans roll dice for 2 bombers in Norway, round 4 : 1/2 hits, 1,33 expected hits
                    British roll dice for 2 fighters in Norway, round 4 : 0/2 hits, 1,33 expected hits
                    1 fighter owned by the British lost in Norway
                    Germans roll dice for 2 bombers in Norway, round 5 : 2/2 hits, 1,33 expected hits
                    British roll dice for 1 fighter in Norway, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the French lost in Norway
                Germans win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Germans: 1 artillery, 2 bombers, 2 fighters and 1 infantry
                Casualties for Americans: 1 bomber
                Casualties for British: 2 aaGuns, 1 fighter and 2 infantry
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            2 bombers moved from Norway to Western Germany
            3 armour, 16 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
            2 artilleries and 8 infantry moved from Germany to Poland
            3 infantry moved from Western Germany to Germany
            2 infantry moved from Denmark to Western Germany
            1 artillery moved from France to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Germany
            2 fighters and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : -2,17
    AA fire in Norway : : 1,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Belarus to Baltic States
            1 armour moved from Finland to Norway
            2 infantry moved from Belarus to Novgorod
            10 infantry moved from Smolensk to Belarus
            1 fighter moved from Belarus to Novgorod
            1 fighter moved from Belarus to Baltic States
            1 tactical_bomber moved from Belarus to Novgorod
            1 infantry moved from Vyborg to Karelia
                  Russians take Karelia from Germans
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Baltic States
                Russians win, taking Baltic States from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            3 armour and 3 mech_infantrys moved from Vologda to Belarus
            1 artillery and 7 infantry moved from Russia to Smolensk
            2 mech_infantrys moved from Volgograd to Tambov
            1 mech_infantry moved from Russia to Tambov
            2 fighters moved from Volgograd to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 fighter moved from Baltic States to Belarus
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
            1 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,67
    Russians : -0,83
    

    Savegame

  • 25

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 fighters, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 3 mech_infantrys moved from Tsinghai to Kazakhstan
            2 mech_infantrys moved from Kansu to Kazakhstan
            1 mech_infantry moved from Novosibirsk to Samara
                  Japanese take Samara from Russians
            1 mech_infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Sikang to Kazakhstan
            1 armour and 1 mech_infantry moved from Burma to West India
            2 bombers moved from Kwangsi to West India
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 infantry moved from Northern Territory to South Australia
            1 infantry moved from Northern Territory to Queensland
            1 fighter moved from Northern Territory to Queensland
            1 tactical_bomber moved from Northern Territory to South Australia
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to West India
            2 bombers, 5 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers moved from India to West India
    
        Combat - Japanese
            Battle in Kazakhstan
                Japanese attack with 1 armour, 1 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kazakhstan, round 2 : 0/7 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kazakhstan, round 3 : 0/7 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kazakhstan, round 4 : 2/7 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Queensland
                Japanese attack with 1 fighter and 1 infantry
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Queensland
                Japanese win, taking Queensland from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in South Australia
                Japanese attack with 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in South Australia, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in West India
                Japanese attack with 1 armour, 4 bombers, 6 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers
                British defend with 3 armour, 4 artilleries, 2 infantry and 9 mech_infantrys
                    Japanese roll dice for 1 armour, 4 bombers, 6 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers in West India, round 2 : 10/24 hits, 10,33 expected hits
                    UK_Pacific roll dice for 3 armour, 4 artilleries, 2 infantry and 9 mech_infantrys in West India, round 2 : 3/18 hits, 6,50 expected hits
                    3 infantry owned by the Japanese, 8 mech_infantrys owned by the British and 2 infantry owned by the British lost in West India
                    Japanese roll dice for 1 armour, 4 bombers, 6 fighters, 2 infantry, 4 mech_infantrys and 4 tactical_bombers in West India, round 3 : 12/21 hits, 9,83 expected hits
                    UK_Pacific roll dice for 3 armour, 4 artilleries and 1 mech_infantry in West India, round 3 : 3/8 hits, 3,17 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 4 artilleries owned by the British and 3 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour, 4 bombers, 6 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Japanese: 5 infantry and 1 mech_infantry
                Casualties for British: 3 armour, 4 artilleries, 2 infantry and 9 mech_infantrys
    
        Non Combat Move - Japanese
            2 bombers moved from West India to Kwangsi
            2 bombers moved from West India to Yunnan
            5 fighters and 3 tactical_bombers moved from West India to Kwangsi
            1 fighter and 1 tactical_bomber moved from West India to India
            1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from Burma to India
            3 infantry moved from Shan State to Burma
            3 infantry moved from Yunnan to Burma
            4 mech_infantrys moved from Kweichow to Burma
            1 mech_infantry moved from Malaya to Burma
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from Queensland to Northern Territory
            1 tactical_bomber moved from South Australia to Northern Territory
            4 infantry moved from Kweichow to Szechwan
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 8 destroyers, 3 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 carrier and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Japanese
            3 infantry placed in India
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            1 carrier placed in 20 Sea Zone
            2 fighters placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 87 PUs; end with 87 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 90 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    UK_Pacific : -3,67
    Russians : -1,00
    Japanese : -0,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 5 submarines and 2 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 fighters moved from New South Wales to Queensland
    
        Combat - Americans
            Battle in Queensland
                Americans attack with 3 fighters
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters in Queensland, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Queensland to New South Wales
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
            2 cruisers and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 battleship, 9 carriers, 4 cruisers, 8 destroyers, 11 fighters, 1 marine, 9 submarines and 6 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 fighter and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,50
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 5 submarines and 2 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 fighters moved from New South Wales to Queensland
    
        Combat - Americans
            Battle in Queensland
                Americans attack with 3 fighters
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters in Queensland, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Queensland to New South Wales
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
            2 cruisers and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 battleship, 9 carriers, 4 cruisers, 8 destroyers, 11 fighters, 1 marine, 9 submarines and 6 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 fighter and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 71 Sea Zone to 79 Sea Zone
            2 armour and 3 mech_infantrys moved from Eastern Persia to West India
            2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
            3 artilleries moved from Persia to Eastern Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            3 mech_infantrys moved from Egypt to Iraq
    
        Combat - British
            Battle in 79 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 79 Sea Zone
                    British roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                British win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in West India
                British attack with 2 armour and 3 mech_infantrys
                Japanese defend with 1 armour and 3 mech_infantrys
                    British roll dice for 2 armour and 3 mech_infantrys in West India, round 2 : 2/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in West India, round 2 : 1/4 hits, 1,50 expected hits
                    2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                2 mech_infantrys owned by the British and 2 armour owned by the British retreated to Eastern Persia
                Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 aaGun and 1 mech_infantry moved from Scotland to United Kingdom
    
        Place Units - British
            2 fighters and 2 infantry placed in United Kingdom
            1 aaGun and 2 infantry placed in Persia
            3 infantry placed in Iraq
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0,17
    Americans : -0,50
    Japanese : -0,83
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Italians round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 25

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
            Italians buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 bomber moved from Bessarabia to Greater Southern Germany
            4 infantry moved from Yugoslavia to Romania
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from France to Southern France
                  Italians take Southern France from Neutral_Axis
    
        Place Units - Italians
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 22 to 16
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Russians : -0,33
    

    Savegame

  • 25

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
            Italians buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 bomber moved from Bessarabia to Greater Southern Germany
            4 infantry moved from Yugoslavia to Romania
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from France to Southern France
                  Italians take Southern France from Neutral_Axis
    
        Place Units - Italians
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 22 to 16
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from France: 1 artillery and 4 infantry
            EDIT: Adding units owned by Italians to Southern France: 1 artillery and 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Russians : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
            1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Iwo Jima
    
        Non Combat Move - ANZAC
            2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 mech_infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 9
  • 86
  • 29
  • 97
  • 83
  • 45
  • 121
  • 230
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.9k

Users

40.7k

Topics

1.8m

Posts