I’m both busy and not emotionally ready too do the next turn.
General Svend-Sved vs Maxi
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16 Purchase Units - Germans Germans buy 8 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Vologda Germans take Vologda from British 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 8 armour and 1 mech_infantry moved from Belarus to Novgorod 3 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Russia to Kazakhstan 1 mech_infantry moved from Eastern Poland to Novgorod Combat - Germans Battle in Novgorod Germans attack with 9 armour and 6 mech_infantrys British defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 9 armour and 6 mech_infantrys in Novgorod, round 2 : 3/15 hits, 5,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Novgorod Germans win, taking Novgorod from Russians with 9 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 2 bombers and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Kazakhstan to Southern Italy 1 infantry moved from Russia to Tambov 4 tactical_bombers moved from Eastern Poland to Rostov 5 bombers moved from Eastern Poland to Southern Italy 3 mech_infantrys moved from Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Bryansk to Rostov 5 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Eastern Poland to Western Ukraine 2 artilleries and 3 infantry moved from Poland to Germany 10 infantry moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Russia to Rostov 6 infantry moved from Southern France to France 2 aaGuns moved from Russia to Tambov 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Rostov 3 mech_infantrys placed in Ukraine 2 armour and 1 mech_infantry placed in Russia 1 infantry placed in France Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -2,00 British : -0,33 Russians : -0,33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Combat - Japanese Non Combat Move - Japanese 8 infantry and 4 mech_infantrys moved from Kiangsu to Shantung 1 infantry moved from Chahar to Jehol 1 artillery and 1 infantry moved from Kansu to Timguska 2 mech_infantrys moved from Sikang to Volgograd 2 fighters moved from Japan to Shantung Place Units - Japanese 3 infantry placed in Shantung 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,3,3,3,2,6,5,3,1,2,1 Japanese collect 26 PUs (10 lost to blockades); end with 26 PUs
Combat Hit Differential Summary :
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bedre sent end aldrig… som man siger…:upside_down_face:
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 6 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 2 artilleries, 1 battleship, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 6 artilleries and 3 infantry moved from Iraq to Northwest Persia 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Norway to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Egypt to Norway 2 infantry moved from Norway to Finland 1 mech_infantry moved from Finland to Karelia 1 mech_infantry moved from Finland to Vyborg Combat - Americans Battle in Okinawa Battle in Korea Battle in Northwest Persia Americans attack with 6 artilleries and 3 infantry Italians defend with 1 mech_infantry Americans roll dice for 6 artilleries and 3 infantry in Northwest Persia, round 2 : 4/9 hits, 3,00 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia Americans win, taking Okinawa from Japanese, taking Korea from Japanese, taking Northwest Persia from Italians with 6 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 tactical_bomber moved from Egypt to 91 Sea Zone Place Units - Americans 3 armour placed in Finland 3 mech_infantrys placed in Norway 3 mech_infantrys placed in Iraq 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery placed in Eastern United States 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Americans undo move 2. 1 fighter and 2 mech_infantrys placed in Norway Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : 1,00
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 6 artilleries and 9 infantry moved from Anhwe to Jehol Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Battle in Jehol Chinese attack with 6 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 9 infantry in Jehol, round 2 : 4/15 hits, 4,50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Jehol from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16 Purchase Units - British British buy 1 carrier, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 5 mech_infantrys moved from Persia to Caucasus 1 bomber moved from Egypt to Caucasus 2 fighters and 2 tactical_bombers moved from Egypt to Caucasus 2 armour moved from Persia to Caucasus 1 infantry moved from Tobruk to Alexandria 1 carrier and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 armour and 1 mech_infantry moved from Iraq to Northwest Persia 4 armour moved from Persia to Northwest Persia 4 mech_infantrys moved from Eastern Persia to Northwest Persia 2 armour and 3 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Anhwe to Manchuria Chinese take Manchuria from Japanese 1 mech_infantry moved from Anhwe to Szechwan Combat - British Battle in Caucasus British attack with 2 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers Germans defend with 2 mech_infantrys; Italians defend with 1 fighter and 5 mech_infantrys British roll dice for 2 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 7/12 hits, 4,83 expected hits Italians roll dice for 1 fighter and 7 mech_infantrys in Caucasus, round 2 : 3/8 hits, 3,00 expected hits 5 mech_infantrys owned by the Italians, 3 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus British roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 5/9 hits, 4,33 expected hits Italians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for British: 4 mech_infantrys Casualties for Germans: 2 mech_infantrys Casualties for Italians: 1 fighter and 5 mech_infantrys Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia 1 bomber moved from Caucasus to Northwest Persia 1 infantry moved from Kiangsi to Anhwe Place Units - British 1 carrier placed in 106 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in Egypt 3 mech_infantrys placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
British : 2,83 Italians : 0,33
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@Maxiheimer said in General Svend-Sved vs Maxi:
bedre sent end aldrig… som man siger…:upside_down_face:
Det er jo lige præcis det som man siger…! :) Jeg tillod mig at vælge ikke at scramble fra japan på dine vegne, da det virker som en no brainer.
Og glædelig jul & godt nytår!
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 2 bombers moved from Ukraine to Karelia Combat - Italians Battle in Karelia Italians attack with 2 bombers Americans defend with 1 mech_infantry Italians roll dice for 2 bombers in Karelia, round 2 : 2/2 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Karelia Italians win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 2 bombers moved from Karelia to Novgorod 1 armour moved from Romania to Ukraine 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 4 infantry moved from Northern Italy to France Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,67 Russians : -0,33
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Det er helt fint med japan:+1:
God jul og godt nytår til dig også:relaxed:
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from 37 Sea Zone to West India 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone 1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to Eastern Persia 2 infantry moved from Italian Somaliland to 76 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 carrier moved from 19 Sea Zone to 36 Sea Zone 2 fighters moved from 19 Sea Zone to 36 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 81 Sea Zone to Egypt 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 2 armour and 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber and 15 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 9 armour and 6 mech_infantrys moved from Novgorod to Finland Germans take Karelia from Russians 8 bombers moved from Southern Italy to Finland 1 mech_infantry moved from Vologda to Urals 1 armour moved from Russia to Urals 1 fighter and 4 tactical_bombers moved from Rostov to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Ukraine to Caucasus Combat - Germans Battle in Finland Germans attack with 9 armour, 8 bombers and 6 mech_infantrys Americans defend with 9 armour, 3 artilleries, 1 factory_minor, 2 infantry and 4 mech_infantrys Germans roll dice for 9 armour, 8 bombers and 6 mech_infantrys in Finland, round 2 : 9/23 hits, 10,83 expected hits Americans roll dice for 9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Finland, round 2 : 6/18 hits, 7,50 expected hits 2 infantry owned by the Americans, 3 artilleries owned by the Americans, 6 mech_infantrys owned by the Germans and 4 mech_infantrys owned by the Americans lost in Finland Germans roll dice for 9 armour and 8 bombers in Finland, round 3 : 8/17 hits, 9,83 expected hits Americans roll dice for 9 armour in Finland, round 3 : 4/9 hits, 4,50 expected hits 4 armour owned by the Germans and 8 armour owned by the Americans lost in Finland Germans roll dice for 5 armour and 8 bombers in Finland, round 4 : 7/13 hits, 7,83 expected hits Americans roll dice for 1 armour in Finland, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Finland Germans win, taking Finland from Americans with 5 armour and 8 bombers remaining. Battle score for attacker is 40 Casualties for Germans: 4 armour and 6 mech_infantrys Casualties for Americans: 9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys Battle in Urals Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Urals Germans win, taking Urals from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 1 fighter, 3 mech_infantrys and 4 tactical_bombers British defend with 2 armour and 1 mech_infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 3/8 hits, 3,17 expected hits British roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 fighter, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Germans 4 tactical_bombers moved from Caucasus to Rostov 1 fighter moved from Caucasus to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 2 aaGuns and 1 infantry moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from Russia to Volgograd 5 mech_infantrys moved from Eastern Poland to Novgorod 10 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Ukraine to Volgograd 2 artilleries and 3 infantry moved from Germany to Western Germany 2 infantry moved from Western Germany to France 8 bombers moved from Finland to Novgorod Place Units - Germans 3 mech_infantrys placed in Volgograd 1 artillery and 2 mech_infantrys placed in Rostov 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -4,33 British : -0,67 Americans : -2,50
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters, 12 infantry and 6 mech_infantrys moved from Shantung to Jehol 2 fighters moved from Japan to Jehol 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Jehol Japanese attack with 4 fighters, 12 infantry and 6 mech_infantrys Chinese defend with 8 artilleries and 10 infantry Japanese roll dice for 4 fighters, 12 infantry and 6 mech_infantrys in Jehol, round 2 : 7/22 hits, 5,00 expected hits Chinese roll dice for 8 artilleries and 10 infantry in Jehol, round 2 : 7/18 hits, 6,00 expected hits 7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol Japanese roll dice for 4 fighters, 5 infantry and 6 mech_infantrys in Jehol, round 3 : 7/15 hits, 3,83 expected hits Chinese roll dice for 8 artilleries and 3 infantry in Jehol, round 3 : 6/11 hits, 3,67 expected hits 5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Jehol 5 mech_infantrys owned by the Japanese retreated to Shantung Chinese win with 4 artilleries remaining. Battle score for attacker is 6 Casualties for Japanese: 12 infantry and 1 mech_infantry Casualties for Chinese: 4 artilleries and 10 infantry Non Combat Move - Japanese 4 fighters moved from Jehol to Shantung 1 fighter moved from 19 Sea Zone to Japan Place Units - Japanese 1 armour and 2 artilleries placed in Shantung 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,6,2,2,5,5,1 Japanese collect 14 PUs (8 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Chinese : 3,33 Japanese : 5,17
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - Americans Americans buy 5 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Vyborg to Finland 2 mech_infantrys moved from Norway to Finland 1 fighter moved from Norway to Finland 1 bomber moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 tactical_bomber moved from Egypt to Caucasus 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Northwest Persia 1 artillery moved from Korea to Amur Americans take Amur from Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Szechwan to Sikang Combat - Americans Battle in Caucasus Americans attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Iwo Jima Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iwo Jima, round 2 : 1/6 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Finland Americans attack with 2 bombers, 1 fighter and 3 mech_infantrys Germans defend with 5 armour and 1 factory_minor Americans roll dice for 2 bombers, 1 fighter and 3 mech_infantrys in Finland, round 2 : 0/6 hits, 2,33 expected hits Germans roll dice for 5 armour in Finland, round 2 : 4/5 hits, 2,50 expected hits 1 bomber owned by the Americans and 3 mech_infantrys owned by the Americans lost in Finland retreated to Finland Germans win with 5 armour remaining. Battle score for attacker is -24 Casualties for Americans: 1 bomber and 3 mech_infantrys Non Combat Move - Americans 1 fighter moved from Finland to Norway 1 bomber moved from Finland to United Kingdom 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Caucasus to Northwest Persia 1 bomber moved from Kwangtung to Eastern Persia 2 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Korea to Manchuria Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 3 fighters and 1 tactical_bomber placed in Eastern United States 3 armour placed in Iraq Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 2,50 Americans : -2,50 Japanese : -0,33
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries moved from Jehol to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Sikang to Szechwan Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - British British buy 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Szechwan to Kazakhstan British take Kazakhstan from Germans 1 infantry moved from Alexandria to Egypt 2 carriers, 3 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Norway to 92 Sea Zone 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 6 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Rostov 1 fighter moved from Egypt to Rostov 1 tactical_bomber moved from Egypt to Rostov Combat - British Battle in Rostov British attack with 6 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 3 tactical_bombers Germans defend with 4 armour, 1 artillery, 1 factory_minor, 7 mech_infantrys and 4 tactical_bombers British roll dice for 6 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 6/18 hits, 8,00 expected hits Germans roll dice for 4 armour, 1 artillery, 7 mech_infantrys and 4 tactical_bombers in Rostov, round 2 : 7/16 hits, 6,67 expected hits 5 mech_infantrys owned by the British, 6 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Rostov British roll dice for 4 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Rostov, round 3 : 5/11 hits, 6,17 expected hits Germans roll dice for 4 armour, 1 artillery, 1 mech_infantry and 4 tactical_bombers in Rostov, round 3 : 7/10 hits, 4,67 expected hits 2 tactical_bombers owned by the British, 1 artillery owned by the Germans, 3 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Rostov retreated to Rostov Germans win with 1 armour and 4 tactical_bombers remaining. Battle score for attacker is -38 Casualties for British: 6 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers Casualties for Germans: 3 armour, 1 artillery and 7 mech_infantrys Non Combat Move - British 2 fighters moved from Rostov to Northwest Persia 1 tactical_bomber moved from Rostov to Northwest Persia 1 bomber moved from Rostov to Egypt 3 mech_infantrys moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 2 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia 2 armour and 3 mech_infantrys moved from India to Eastern Persia 2 mech_infantrys moved from Northwest Persia to Caucasus 1 armour moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Manchuria to Amur Place Units - British 1 transport placed in 106 Sea Zone 1 fighter and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 2,67 British : -3,17
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TripleA Manual Gamesave Post: Italians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from Southern Italy to Caucasus 1 armour moved from Ukraine to Caucasus 2 bombers moved from Novgorod to Caucasus 2 infantry moved from 98 Sea Zone to Trans-Jordan 3 artilleries and 3 infantry moved from 98 Sea Zone to Syria 3 carriers moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from Americans 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone Combat - Italians
Combat Hit Differential Summary :
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vil du scramble ved egypten?
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Nej tak!
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from Southern Italy to Caucasus 1 armour moved from Ukraine to Caucasus 2 bombers moved from Novgorod to Caucasus 2 infantry moved from 98 Sea Zone to Trans-Jordan 3 artilleries and 3 infantry moved from 98 Sea Zone to Syria 3 carriers moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from Americans 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone Combat - Italians Battle in Trans-Jordan Battle in Syria Battle in Caucasus Italians attack with 1 armour, 2 bombers and 3 fighters British defend with 1 armour and 3 mech_infantrys; Americans defend with 1 artillery Italians roll dice for 1 armour, 2 bombers and 3 fighters in Caucasus, round 2 : 3/6 hits, 3,33 expected hits Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,83 expected hits 3 mech_infantrys owned by the British, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Caucasus Italians roll dice for 2 bombers and 2 fighters in Caucasus, round 3 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Americans, 1 fighter owned by the Italians and 1 armour owned by the British lost in Caucasus Italians win, taking Trans-Jordan from British, taking Syria from Americans with 2 bombers and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 2 fighters Casualties for British: 1 armour and 3 mech_infantrys Casualties for Americans: 1 artillery Non Combat Move - Italians 2 bombers and 1 fighter moved from Caucasus to Volgograd 11 infantry moved from France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 0,33 Americans : 0,33