Will have to come to this later.
FMERommel (Axis) vs Desert Admiral (Allies+16)
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TripleA Turn Summary: Russians round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - Russians Russians buy 7 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Urals Russians take Urals from Japanese 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Smolensk to Russia 11 artilleries moved from Russia to Smolensk Place Units - Russians 7 artilleries and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.50
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TripleA Move Summary: Japanese round 24
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy 6 artilleries, 2 bombers, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 41 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 bomber moved from India to Iraq 1 bomber moved from Eastern Persia to Russia 4 bombers and 6 fighters moved from Belarus to Russia 1 mech_infantry moved from Timguska to Urals 2 fighters moved from Tsinghai to Urals 1 mech_infantry moved from Tsinghai to Novosibirsk 2 tactical_bombers moved from Eastern Persia to Novosibirsk 1 mech_infantry moved from Szechwan to Kazakhstan 3 fighters moved from Eastern Persia to Kazakhstan
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Intercept bombing raid on Russia? Japan attacking with 5 bombers and 6 fighters. You have 4 U.S. and 3 Brit ftrs. Need loss by country if you intercept.
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I didn’t change my builds from what I had planned before the U.S. moved up its planes to DNG. If I win the sea battle, it won’t matter, and if I do poorly in the sea battle, I will concede the game.
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@FMErwinRommel Yes intercept. UK planes first
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy 6 artilleries, 2 bombers, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 41 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 bomber moved from India to Iraq 1 bomber moved from Eastern Persia to Russia 4 bombers and 6 fighters moved from Belarus to Russia 1 mech_infantry moved from Timguska to Urals 2 fighters moved from Tsinghai to Urals 1 mech_infantry moved from Tsinghai to Novosibirsk 2 tactical_bombers moved from Eastern Persia to Novosibirsk 1 mech_infantry moved from Szechwan to Kazakhstan 3 fighters moved from Eastern Persia to Kazakhstan Combat - Japanese Air Battle in Russia Japanese attacks with 11 units heading to Russia Russians launches 7 interceptors out of Russia Attackers Fire, : 0/11 hits, 1.83 expected hits Defenders Fire, : 2/7 hits, 1.17 expected hits 2 fighters owned by the Japanese lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,7,6 and causes: 17 damage to unit: factory_major Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 23 damage total. Damaged units is as follows: factory_major = 17, airfield = 6 Battle in 46 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Novosibirsk Japanese attack with 1 mech_infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Novosibirsk, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Novosibirsk, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Urals Japanese attack with 2 fighters and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Urals, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Kazakhstan Japanese attack with 3 fighters and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 3 fighters moved from Kazakhstan to Eastern Persia 2 tactical_bombers moved from Novosibirsk to Tsinghai 2 fighters moved from Urals to Tsinghai 1 submarine moved from 71 Sea Zone to 70 Sea Zone 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 4 bombers and 4 fighters moved from Russia to Belarus 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Kiangsu to Tsinghai 1 aaGun moved from Sikang to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 armour moved from Tsinghai to Kansu 1 armour and 1 mech_infantry moved from Kiangsu to Hopei 2 mech_infantrys moved from French Indo China to Szechwan 3 artilleries and 3 infantry moved from West India to Eastern Persia 3 artilleries moved from India to West India 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from Malaya to India 1 bomber moved from Iraq to Eastern Persia 1 bomber moved from Japan to Malaya Place Units - Japanese 3 artilleries placed in West India 3 artilleries placed in India 1 fighter and 2 mech_infantrys placed in French Indo China 2 fighters and 1 mech_infantry placed in Kiangsu 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 82 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.17 Defenders Fire, : : 0.83 ANZAC : 1.33 Attackers Fire, : : -1.83 AA fire in Iraq : : -0.17 Russians : -1.33 Japanese : 0.83
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Air battle in Russia: Japan 0/11 hits; allies 2/7 hits. Should have been the opposite. I lost 1/6 to AA. Negative TUV, -9.
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TripleA Move Summary: Americans round 24
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - Americans Americans buy 1 destroyer and 7 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Norway to Novgorod 1 bomber moved from Norway to Germany 2 bombers moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany
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@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Air battle in Russia: Japan 0/11 hits; allies 2/7 hits. Should have been the opposite. I lost 1/6 to AA. Negative TUV, -9.
Your rolls continue…
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@Desert_Admiral Intercept in West Germany? 2 bombers and a fighter vs 1 fighter?
1 of my planes couldn’t reach for the Japanese naval battle and dropped chances. Battle will have to wait…
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TripleA Turn Summary: Americans round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - Americans Americans buy 1 destroyer and 7 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Norway to Novgorod 1 bomber moved from Norway to Germany 2 bombers moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Novgorod to Norway 1 bomber moved from Germany to Norway 3 fighters moved from Norway to Smolensk 1 tactical_bomber moved from Norway to Smolensk 1 fighter moved from Smolensk to Russia 1 bomber moved from Western Germany to Norway 1 fighter moved from Western Germany to Norway 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea 3 fighters moved from Midway to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Dutch New Guinea 1 fighter moved from 54 Sea Zone to Dutch New Guinea Place Units - Americans 3 fighters placed in Norway Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 destroyer placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 0.67 AA fire in Novgorod : : -0.17 AA fire in Germany : : -0.17
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TripleA Turn Summary: Chinese round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - Americans Americans buy 1 destroyer and 7 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Norway to Novgorod 1 bomber moved from Norway to Germany 2 bombers moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Novgorod to Norway 1 bomber moved from Germany to Norway 3 fighters moved from Norway to Smolensk 1 tactical_bomber moved from Norway to Smolensk 1 fighter moved from Smolensk to Russia 1 bomber moved from Western Germany to Norway 1 fighter moved from Western Germany to Norway 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea 3 fighters moved from Midway to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Dutch New Guinea 1 fighter moved from 54 Sea Zone to Dutch New Guinea Place Units - Americans 3 fighters placed in Norway Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 destroyer placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 29 PUs; British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 mech_infantry moved from Norway to Vyborg Russians take Vyborg from Germans 1 mech_infantry moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Russia to Novosibirsk 1 fighter moved from Smolensk to Novosibirsk 2 fighters moved from Russia to Urals 5 fighters moved from Persia to Kazakhstan Combat - British Battle in Novosibirsk British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Novosibirsk British win with 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Battle in Urals British attack with 2 fighters Japanese defend with 1 mech_infantry British roll dice for 2 fighters in Urals, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters in Urals, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Urals British win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kazakhstan British attack with 5 fighters and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 5 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan British win with 5 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 infantry moved from Iraq to Persia 5 fighters moved from Kazakhstan to Persia 1 fighter moved from Egypt to Persia 1 fighter moved from Bryansk to Persia 1 fighter moved from Novosibirsk to Russia 2 fighters moved from Urals to Russia Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,6,6 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2 British collect 29 PUs (6 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.83 AA fire in Western Germany : : 0.67 Japanese : 0.67 AA fire in Novgorod : : -0.17 AA fire in Germany : : -0.17
Production/PUs Summary :
Germans : 38 / 47 Russians : 21 / 36 Japanese : 82 / 93 Americans : 57 / 78 Chinese : 0 / 3 British : 35 / 35 UK_Pacific : 0 / 0 Italians : 16 / 16 ANZAC : 10 / 22 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine Italians take Ukraine from Russians Combat - Italians Non Combat Move - Italians 7 armour moved from Romania to Belarus Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,2,3,1,5,3,1 Italians collect 5 PUs (13 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 38 / 47 Russians : 19 / 36 Japanese : 82 / 93 Americans : 57 / 78 Chinese : 0 / 3 British : 35 / 35 UK_Pacific : 0 / 0 Italians : 18 / 6 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 41 PUs; Germans buy 2 aaGuns, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Novgorod to Karelia 1 artillery and 1 infantry moved from Novgorod to Vyborg 1 armour moved from Belarus to Western Ukraine 1 tactical_bomber moved from Romania to Western Ukraine 2 fighters and 1 tactical_bomber moved from Romania to 97 Sea Zone 1 tactical_bomber moved from Albania to 97 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 97 Sea Zone Combat - Germans Battle in 97 Sea Zone Germans attack with 2 bombers, 3 fighters and 2 tactical_bombers; Italians loiter and taunt British defend with 1 battleship, 1 destroyer and 3 submarines; Americans defend with 1 carrier and 1 cruiser 3 submarines owned by the British Submerged Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 0/7 hits, 4.17 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 2 tactical_bombers owned by the Germans lost in 97 Sea Zone retreated to 97 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -22 Casualties for Germans: 2 tactical_bombers Battle in Karelia Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Karelia Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 1 armour and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Germans roll dice for 1 artillery in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Vyborg, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Vyborg, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Vyborg, round 6 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Vyborg, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Vyborg Germans win, taking Vyborg from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 3 fighters moved from 97 Sea Zone to Southern Italy 2 bombers moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from Western Ukraine to Belarus 1 aaGun moved from Novgorod to Karelia Place Units - Germans 2 aaGuns and 1 infantry placed in Novgorod 2 fighters placed in Greece 1 destroyer placed in 97 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6,3,2,6,3,2 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -5.67 British : 0.17 Russians : -1.67
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Ger -5.67 dice. Air attack on SZ97 0/7 power 25; Brit fleet 2/4 power 11. If Ger had rolled average in Gre and had almost all its air left, it could have sank all surface ships in Med and built fleet in Gre to threaten wide open N. Afr. Japan could have built up to 7 DD instead of 5 planes. That would have saved the fleet, but stopped all pressure on Rus and Brit. Decent Ger dice could have allowed Japan to continue to build its fleet. Japan convoy blockade on Africa has never met expectations. Needed that and bombing of Mideast I.C.s, coupled with threat in the Med to tie up Brit. Japan could have built a few ships, to give it a fighting chance. Now all depends on the Divine Wind.
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TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 25 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 22 PUs; Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 mech_infantry moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 1 mech_infantry moved from Russia to Urals Russians take Urals from Japanese 2 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Smolensk to Western Ukraine 1 fighter moved from Smolensk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Western Ukraine Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Smolensk 1 fighter moved from Ukraine to Smolensk 7 artilleries moved from Russia to Smolensk 1 artillery moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 1 infantry moved from Smolensk to Bryansk Place Units - Russians 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : 0.67 Russians : -1.00
Production/PUs Summary :
Germans : 39 / 44 Russians : 23 / 35 Japanese : 79 / 93 Americans : 57 / 78 Chinese : 0 / 3 British : 35 / 35 UK_Pacific : 0 / 0 Italians : 16 / 6 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Ger -5.67 dice. Air attack on SZ97 0/7 power 25; Brit fleet 2/4 power 11. If Ger had rolled average in Gre and had almost all its air left, it could have sank all surface ships in Med and built fleet in Gre to threaten wide open N. Afr. Japan could have built up to 7 DD instead of 5 planes. That would have saved the fleet, but stopped all pressure on Rus and Brit. Decent Ger dice could have allowed Japan to continue to build its fleet. Japan convoy blockade on Africa has never met expectations. Needed that and bombing of Mideast I.C.s, coupled with threat in the Med to tie up Brit. Japan could have built a few ships, to give it a fighting chance. Now all depends on the Divine Wind.
Out of 860 German rolls the median is 4.0 and average is 3.495. That beats all of the Allied countries except for USSR. Just the bad rolls seem to come on very important battles…
Divine wind?