FMERommel (Axis) vs Desert Admiral (Allies+16)

  • '19 '17

    TripleA Turn Summary: Americans round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Norway to Germany
            2 fighters moved from Norway to Germany
            3 fighters moved from Russia to Urals
            2 fighters moved from Russia to Kazakhstan
            1 tactical_bomber moved from Norway to Finland
            1 infantry moved from Norway to Finland
    
        Combat - Americans
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in Finland
                Americans attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Americans roll dice for 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Urals
                Americans attack with 3 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 3 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Urals
                Americans win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kazakhstan
                Americans attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 fighters moved from Urals to Russia
            2 fighters moved from Kazakhstan to Russia
            1 tactical_bomber moved from Finland to Norway
            1 bomber and 2 fighters moved from Germany to Norway
            1 fighter moved from 110 Sea Zone to Norway
            1 bomber moved from Eastern United States to Norway
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Russia to Smolensk
            3 fighters moved from Queensland to Dutch New Guinea
            3 fighters moved from 54 Sea Zone to Dutch New Guinea
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            2 bombers and 1 fighter placed in Norway
            3 fighters placed in Greece
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 0.83
    Japanese : -0.67
    AA fire in Germany : : -0.17
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Chinese round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Move Summary: British round 23

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 31 PUs; 
            British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Norway to Finland
                  British take Finland from Germans
            1 bomber moved from Norway to Germany
    

    Savegame


  • @Desert_Admiral Intercept in Germany?


  • @FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):

    Ger dice differential was -4 and U.S. +1.5. Ger rolled below and U.S. above. I had no chance of winning, so I retreated while I still had strong units. Ger attacked Arch with twice the units and twice the power and missed completely for 2 rounds. This is a drag.

    Tuff on the rolls and US rolled max on Berlin.

  • 2025 2024 '23 '22 '21 '20 '19

    Yes, intercept. I knew Ger would be target since that’s where I build. But U.S. CV based escorts could only reach W. Ger, not Ger. So I gambled on where to put Ger ftrs.

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Norway to Germany
            2 fighters moved from Norway to Germany
            3 fighters moved from Russia to Urals
            2 fighters moved from Russia to Kazakhstan
            1 tactical_bomber moved from Norway to Finland
            1 infantry moved from Norway to Finland
    
        Combat - Americans
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in Finland
                Americans attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Americans roll dice for 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Urals
                Americans attack with 3 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 3 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Urals
                Americans win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kazakhstan
                Americans attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 fighters moved from Urals to Russia
            2 fighters moved from Kazakhstan to Russia
            1 tactical_bomber moved from Finland to Norway
            1 bomber and 2 fighters moved from Germany to Norway
            1 fighter moved from 110 Sea Zone to Norway
            1 bomber moved from Eastern United States to Norway
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Russia to Smolensk
            3 fighters moved from Queensland to Dutch New Guinea
            3 fighters moved from 54 Sea Zone to Dutch New Guinea
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            2 bombers and 1 fighter placed in Norway
            3 fighters placed in Greece
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 31 PUs; 
            British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Norway to Finland
                  British take Finland from Germans
            1 bomber moved from Norway to Germany
    
        Combat - British
            Air Battle in Germany
                British attacks with 1 units heading to Germany
                Germans launches 1 interceptors out of Germany
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - British
            3 infantry moved from Iraq to Persia
            1 mech_infantry moved from Persia to Caucasus
            1 bomber moved from Germany to Norway
            1 fighter moved from Egypt to Bryansk
            1 fighter moved from United Kingdom to Norway
    
        Place Units - British
            1 armour and 2 infantry placed in Persia
            3 infantry placed in Iraq
            1 fighter placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Bryansk: 1 fighter
            EDIT: Adding units owned by British to Greece: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6
            British collect 30 PUs (5 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Defenders Fire,  : : -0.17
    Americans : 0.83
    Attackers Fire,  : : -0.17
    Japanese : -0.67
    AA fire in Germany : : -0.33
    

    Production/PUs Summary :

    Germans : 35 / 46
    Russians : 23 / 37
    Japanese : 81 / 91
    Americans : 59 / 79
    Chinese : 0 / 3
    British : 35 / 35
    UK_Pacific : 0 / 0
    Italians : 16 / 12
    ANZAC : 10 / 15
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 aaGuns, 7 armour, 3 artilleries and 1 mech_infantry moved from Bulgaria to Romania
            3 infantry moved from Yugoslavia to Romania
            3 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,3,1,5,2,2
            Italians collect 4 PUs (12 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    I learned from Japan against Moscow and U.S. against Germany, that if the bombing raid has at least a couple of fighter escorts, the raid won’t be stopped by interceptors; as the ftrs will take the few hits (if any) from the short air battle, and the bombers will proceed on to the target. AA fire won’t stop a big raid.


  • @FMErwinRommel hello, how can I play a game

  • '19 '17

    TripleA Turn Summary: ANZAC round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @FMErwinRommel
    They system double posted that guys post.


  • @FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):

    I learned from Japan against Moscow and U.S. against Germany, that if the bombing raid has at least a couple of fighter escorts, the raid won’t be stopped by interceptors; as the ftrs will take the few hits (if any) from the short air battle, and the bombers will proceed on to the target. AA fire won’t stop a big raid.

    Very true. I do like getting the Japanese and sometimes the Italian bomber involved in bombing Moscow.


  • @Desert_Admiral Then Germany doesn’t have to risk theirs.

  • '19 '17

    Starting Round 24!

  • 2025 2024 '23 '22 '21 '20 '19

    I’m suspicious of that post by frasil18. Why would he choose to go into a league game to post. Might be spam of some sort. The U.S. has finally moved up its planes from Australia and most of those from the ANZ CVs. Will the mother of all sea battles occur next turn?


  • @FMErwinRommel Start the round and we’ll find out!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 24

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 24
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 1 bomber and 7 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            3 armour, 3 artilleries, 1 bomber, 1 fighter and 4 infantry moved from Bulgaria to Greece
            1 mech_infantry moved from Romania to Greece
            1 fighter and 2 tactical_bombers moved from Germany to Greece
            5 fighters moved from Western Germany to Greece
            2 fighters and 2 tactical_bombers moved from Belarus to Western Ukraine
            3 mech_infantrys moved from Baltic States to Western Ukraine
            1 artillery, 1 infantry and 6 mech_infantrys moved from Baltic States to Novgorod
            8 armour moved from Belarus to Novgorod
            5 mech_infantrys moved from Belarus to Novgorod
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour, 3 artilleries, 1 bomber, 7 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 fighter; Americans defend with 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 6 fighters and 1 harbour
                    Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 7 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Greece, round 2 : 6/21 hits, 9.33 expected hits
                    Americans roll dice for 3 armour, 4 artilleries and 7 fighters in Greece, round 2 : 9/14 hits, 7.50 expected hits
                    3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans, 2 armour owned by the Americans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                    Germans roll dice for 2 armour, 1 bomber, 7 fighters and 2 tactical_bombers in Greece, round 3 : 6/12 hits, 6.50 expected hits
                    Americans roll dice for 1 armour and 7 fighters in Greece, round 3 : 6/8 hits, 5.17 expected hits
                    5 fighters owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans, 4 fighters owned by the Americans and 1 fighter owned by the British lost in Greece
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Greece, round 4 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 2 fighters in Greece, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Greece
                Germans win, taking Greece from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Germans: 2 armour, 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Americans: 3 armour, 4 artilleries and 6 fighters
                Casualties for British: 1 fighter
            Battle in Novgorod
                Germans attack with 8 armour, 1 artillery, 1 infantry and 11 mech_infantrys
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 8 armour, 1 artillery, 1 infantry and 11 mech_infantrys in Novgorod, round 2 : 8/21 hits, 6.50 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 8 armour, 1 artillery, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Western Ukraine
                Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Baltic States to Novgorod
            3 artilleries and 5 infantry moved from Baltic States to Belarus
            1 aaGun moved from Bulgaria to Romania
            2 mech_infantrys moved from Germany to Romania
            1 aaGun moved from Germany to Western Germany
            1 artillery moved from Slovakia Hungary to Romania
            2 fighters and 2 tactical_bombers moved from Western Ukraine to Romania
            1 bomber moved from Greece to Western Germany
            1 fighter moved from Greece to Western Germany
            1 tactical_bomber moved from Greece to Albania
    
        Place Units - Germans
            2 aaGuns, 1 bomber and 7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,3,6,6,3,2
            Germans collect 39 PUs (2 lost to blockades); end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Americans : 3.00
    Russians : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    The dice in this game are perverse. Ger attacked Gre with 21 units, power of 56: but got only 6 hits (9.3 expected); U.S. defended with 14 units power of 45 and got 9 hits (7.5 expected). I had 100% chance of win and expected 10 survive, but got only 4 survive. Ger also attacked Novg with 21 units, only 39 power, but got 8 hits (6.5 expected), against a single defender. Why couldn’t I have gotten 8 hits in Gre and 6 in Novg? Or 1.2 hits per 6 power like in Novg, instead of 0.6 hits per 6 power in Gre.

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