18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch)

  • 21 20 19 18 17 16

    @lebowsky they were already there last round

  • 21 20 19 18 17 16

    @lebowsky you activated them invading amur

  • 25

    I was checking the rules, it is OK actually.

    I thought that Russian units coming into a China territory adyacent to mongolia was an unprovoked declaration of war, so mongolians wont come into play, but it only works that way when Russia actually attacks that territory.

    My bad, you can go on, sorry for the mistake

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Ulaanbaatar to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Central Mongolia
            2 infantry moved from Tsinghai to Kansu
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns, 21 artilleries, 1 fighter, 42 infantry and 1 tactical_bomber moved from Bryansk to Belarus
            3 armour and 3 mech_infantrys moved from Bryansk to Belarus
            1 mech_infantry moved from Rostov to Belarus
            2 armour moved from Bryansk to Belarus
            1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Archangel to Belarus
            7 armour moved from Bryansk to Belarus
            3 mech_infantrys moved from Volgograd to Bryansk
            3 artilleries and 9 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 2 aaGuns
            EDIT: Adding units owned by Russians to Novgorod: 2 aaGuns
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
            EDIT: Adding units owned by Russians to Belarus: 1 aaGun
            EDIT: Adding units owned by Russians to Novgorod: 3 infantry
            EDIT: Removing units owned by Russians from Belarus: 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 2 armour
            EDIT: Adding units owned by Russians to Novgorod: 2 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 submarines moved from 33 Sea Zone to 62 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            4 artilleries and 1 infantry moved from Burma to India
            1 armour and 8 mech_infantrys moved from Yunnan to India
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Suiyuyan to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 mech_infantry moved from Chahar to Central Mongolia
            1 armour moved from Siberia to Buryatia
                  Japanese take Sakha from Russians
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Szechwan to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            2 mech_infantrys moved from Shantung to Jehol
            2 fighters and 2 tactical_bombers moved from Kwangsi to Jehol
            1 bomber moved from Kwangsi to Central Mongolia
            2 bombers moved from Burma to Shensi
            1 mech_infantry moved from Anhwe to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 tactical_bomber moved from Kwangsi to Central Mongolia
            1 fighter and 1 tactical_bomber moved from Burma to Shensi
    
        Combat - Japanese
            Battle in Central Mongolia
                Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Central Mongolia, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Central Mongolia
                Japanese win, taking Central Mongolia from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Jehol
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 4 submarines
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                    1 cruiser owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 4 submarines remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in India
                Japanese attack with 1 armour, 4 artilleries, 3 infantry and 8 mech_infantrys
                British defend with 1 aaGun, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 4 artilleries, 3 infantry and 8 mech_infantrys in India, round 2 : 4/16 hits, 4,33 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 aaGun, 1 artillery and 2 infantry
            Battle in Shensi
                Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 4/6 hits, 2,83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Queensland from ANZAC to Japanese
            EDIT: Turning off Edit Mode
            2 bombers moved from Shensi to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            1 mech_infantry moved from Hunan to Szechwan
            1 tactical_bomber moved from Central Mongolia to Chahar
            1 bomber moved from Central Mongolia to Kiangsu
            1 mech_infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            2 fighters and 2 tactical_bombers moved from Jehol to Korea
            1 destroyer moved from 55 Sea Zone to 39 Sea Zone
            1 carrier moved from 36 Sea Zone to 39 Sea Zone
            2 fighters moved from Burma to 39 Sea Zone
            2 battleships, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 55 Sea Zone
            1 fighter moved from Burma to 55 Sea Zone
            1 tactical_bomber moved from Kwangsi to 55 Sea Zone
            1 fighter moved from Kwangsi to Japan
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            1 transport moved from 55 Sea Zone to 37 Sea Zone
            1 transport moved from 55 Sea Zone to 20 Sea Zone
            1 carrier, 6 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 aaGun moved from Burma to India
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 55 Sea Zone to 37 Sea Zone
            1 transport moved from 55 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to Shan State
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
            2 infantry placed in Kwangtung
            2 infantry placed in French Indo China
            2 infantry placed in Malaya
            1 carrier placed in 36 Sea Zone
            1 destroyer placed in 20 Sea Zone
            1 infantry placed in Malaya
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    UK_Pacific : 1,00
    Russians : -0,33
    Japanese : 2,50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 cruiser, 5 destroyers and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            5 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 marine, 2 submarines and 4 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
            3 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to New Zealand
            1 mech_infantry moved from Tunisia to Morocco
            1 mech_infantry moved from Cyprus to 99 Sea Zone
            1 mech_infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
    
        Non Combat Move - Americans
            1 marine moved from 63 Sea Zone to New Zealand
            1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 artillery moved from Wake Island to 31 Sea Zone
            1 artillery and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 transport moved from 99 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 cruiser, 3 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : 0,50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 cruiser, 5 destroyers and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            5 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 marine, 2 submarines and 4 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
            3 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to New Zealand
            1 mech_infantry moved from Tunisia to Morocco
            1 mech_infantry moved from Cyprus to 99 Sea Zone
            1 mech_infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
    
        Non Combat Move - Americans
            1 marine moved from 63 Sea Zone to New Zealand
            1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 artillery moved from Wake Island to 31 Sea Zone
            1 artillery and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 transport moved from 99 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 cruiser, 3 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Belgian Congo to Egypt
            1 submarine moved from 79 Sea Zone to 76 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 99 Sea Zone to 94 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from 99 Sea Zone to 94 Sea Zone
            1 infantry moved from French Guiana to Suriname
                  British take Suriname from Dutch
    
        Combat - British
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            2 aaGuns, 4 artilleries and 9 infantry moved from West India to Eastern Persia
            3 artilleries moved from Persia to Eastern Persia
            2 mech_infantrys moved from Iraq to Persia
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            3 artilleries placed in Persia
            3 mech_infantrys placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
            British collect 37 PUs (1 lost to blockades); end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : 0,50
    

    Savegame

  • 25

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Yugoslavia to Eastern Poland
            1 mech_infantry moved from Northern Italy to Romania
            1 fighter moved from Southern Italy to Eastern Poland
            4 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,4
            Italians collect 4 PUs (4 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 infantry moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
            1 transport moved from 51 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,2,5,1,4,6,4
            ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 infantry moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
            1 transport moved from 51 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,2,5,1,4,6,4
            ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            4 bombers moved from Western Germany to Novgorod
            7 infantry moved from Karelia to Novgorod
            1 artillery moved from Karelia to Novgorod
            1 infantry moved from Karelia to Novgorod
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 1 artillery, 4 bombers and 8 infantry
                Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 7 infantry
                    AA fire in Novgorod : 1/3 hits, 0,50 expected hits
                    1 bomber owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery, 3 bombers and 8 infantry in Novgorod, round 2 : 4/12 hits, 3,83 expected hits
                    Russians roll dice for 1 aaGun, 2 armour and 7 infantry in Novgorod, round 2 : 2/9 hits, 3,33 expected hits
                    3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 1 artillery, 3 bombers and 6 infantry in Novgorod, round 3 : 0/10 hits, 3,50 expected hits
                    Russians roll dice for 2 armour and 4 infantry in Novgorod, round 3 : 1/6 hits, 2,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery, 3 bombers and 5 infantry in Novgorod, round 4 : 2/9 hits, 3,33 expected hits
                    Russians roll dice for 2 armour and 4 infantry in Novgorod, round 4 : 3/6 hits, 2,33 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Novgorod, round 5 : 4/6 hits, 2,83 expected hits
                    Russians roll dice for 2 armour and 2 infantry in Novgorod, round 5 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 3 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 bomber and 8 infantry
                Casualties for Russians: 1 aaGun, 2 armour and 7 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Novgorod to Eastern Poland
            1 bomber moved from Baltic States to Eastern Poland
            3 aaGuns and 9 infantry moved from Poland to Eastern Poland
            12 infantry moved from Germany to Poland
            2 infantry moved from Western Germany to 112 Sea Zone
            1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            6 mech_infantrys moved from Greece to Romania
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3
            Germans collect 43 PUs (4 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,33
    Russians : -1,00
    AA fire in Novgorod : : 0,50
    

    Savegame

  • 25

    Dices are killing me this game

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 fighters and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 infantry moved from Western Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Amur to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
            3 infantry moved from Kansu to Timguska
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Urals
            1 infantry moved from Bryansk to Western Ukraine
            3 artilleries, 8 infantry and 3 mech_infantrys moved from Bryansk to Belarus
            1 infantry moved from Belarus to Baltic States
            10 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            3 fighters and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -0,50
    

    Savegame

  • 25

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens; 
            Japanese buy 4 destroyers and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 mech_infantry moved from Buyant-Uhaa to Manchuria
                  Japanese take Manchuria from Chinese
            2 mech_infantrys moved from Jehol to Buyant-Uhaa
            2 mech_infantrys moved from Buyant-Uhaa to Amur
            1 armour moved from Buryatia to Sakha
            1 fighter and 1 tactical_bomber moved from Korea to Sakha
            1 fighter and 1 tactical_bomber moved from Korea to Amur
            1 mech_infantry moved from Central Mongolia to Kansu
            1 infantry moved from Tsagaan Olom to Kansu
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Hopei to Kansu
            1 fighter moved from Kweichow to Kansu
            1 tactical_bomber moved from Chahar to Kansu
            1 bomber moved from Kiangsu to Kansu
            2 bombers moved from Kwangsi to Kansu
            1 mech_infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Northern Territory to Queensland
            1 mech_infantry moved from Northern Territory to Western Australia
            1 infantry moved from Northern Territory to South Australia
                  Japanese take South Australia from ANZAC
            2 fighters and 2 tactical_bombers moved from Northern Territory to Western Australia
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            2 fighters moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
    
        Combat - Japanese
            Battle in Tanganyika Territory
            Battle in 76 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 76 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 76 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 submarine in 76 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 76 Sea Zone
                Japanese win, taking Tanganyika Territory from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Queensland
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 2/5 hits, 2,50 expected hits
                    ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Western Australia
                Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Western Australia, round 2 : 3/5 hits, 2,50 expected hits
                    ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Western Australia
                Japanese win, taking Western Australia from ANZAC with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Sakha
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Sakha, round 2 : 3/3 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Amur
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kansu
                Japanese attack with 3 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 fighter and 6 infantry
                    Japanese roll dice for 3 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 5/10 hits, 4,00 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 2 : 3/7 hits, 2,67 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 3/7 hits, 3,50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 2/2 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry and 4 mech_infantrys
                Casualties for Chinese: 1 fighter and 6 infantry
    
        Non Combat Move - Japanese
            3 bombers, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Hunan to Szechwan
            1 artillery moved from Yunnan to Burma
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 mech_infantry moved from Kiangsu to Hopei
            1 armour and 1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Amur to Japan
            1 fighter moved from Japan to Kwangsi
            2 infantry moved from Kwangtung to 20 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            2 infantry moved from French Indo China to 36 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            3 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            4 infantry and 2 transports moved from 37 Sea Zone to 55 Sea Zone
            4 infantry moved from 55 Sea Zone to Northern Territory
            1 transport moved from 55 Sea Zone to 37 Sea Zone
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            2 battleships, 1 carrier, 2 cruisers, 7 destroyers and 4 submarines moved from 35 Sea Zone to 55 Sea Zone
            4 submarines moved from 62 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Australia to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sakha to Buyant-Uhaa
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            2 destroyers placed in 36 Sea Zone
            1 destroyer placed in 37 Sea Zone
            Japanese undo move 3.
            Japanese undo move 2.
            3 destroyers placed in 36 Sea Zone
            3 infantry placed in Malaya
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            3 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    ANZAC : 0,33
    Chinese : 1,33
    Russians : -0,67
    Japanese : 0,67
    

    Savegame

  • 25

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens; 
            Japanese buy 4 destroyers and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 mech_infantry moved from Buyant-Uhaa to Manchuria
                  Japanese take Manchuria from Chinese
            2 mech_infantrys moved from Jehol to Buyant-Uhaa
            2 mech_infantrys moved from Buyant-Uhaa to Amur
            1 armour moved from Buryatia to Sakha
            1 fighter and 1 tactical_bomber moved from Korea to Sakha
            1 fighter and 1 tactical_bomber moved from Korea to Amur
            1 mech_infantry moved from Central Mongolia to Kansu
            1 infantry moved from Tsagaan Olom to Kansu
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Hopei to Kansu
            1 fighter moved from Kweichow to Kansu
            1 tactical_bomber moved from Chahar to Kansu
            1 bomber moved from Kiangsu to Kansu
            2 bombers moved from Kwangsi to Kansu
            1 mech_infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Northern Territory to Queensland
            1 mech_infantry moved from Northern Territory to Western Australia
            1 infantry moved from Northern Territory to South Australia
                  Japanese take South Australia from ANZAC
            2 fighters and 2 tactical_bombers moved from Northern Territory to Western Australia
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            2 fighters moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
    
        Combat - Japanese
            Battle in Tanganyika Territory
            Battle in 76 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 76 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 76 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 submarine in 76 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 76 Sea Zone
                Japanese win, taking Tanganyika Territory from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Queensland
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 2/5 hits, 2,50 expected hits
                    ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Western Australia
                Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Western Australia, round 2 : 3/5 hits, 2,50 expected hits
                    ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Western Australia
                Japanese win, taking Western Australia from ANZAC with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Sakha
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Sakha, round 2 : 3/3 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Amur
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kansu
                Japanese attack with 3 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 fighter and 6 infantry
                    Japanese roll dice for 3 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 5/10 hits, 4,00 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 2 : 3/7 hits, 2,67 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 3/7 hits, 3,50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 2/2 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry and 4 mech_infantrys
                Casualties for Chinese: 1 fighter and 6 infantry
    
        Non Combat Move - Japanese
            3 bombers, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Hunan to Szechwan
            1 artillery moved from Yunnan to Burma
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 mech_infantry moved from Kiangsu to Hopei
            1 armour and 1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Amur to Japan
            1 fighter moved from Japan to Kwangsi
            2 infantry moved from Kwangtung to 20 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            2 infantry moved from French Indo China to 36 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            3 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            4 infantry and 2 transports moved from 37 Sea Zone to 55 Sea Zone
            4 infantry moved from 55 Sea Zone to Northern Territory
            1 transport moved from 55 Sea Zone to 37 Sea Zone
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            2 battleships, 1 carrier, 2 cruisers, 7 destroyers and 4 submarines moved from 35 Sea Zone to 55 Sea Zone
            4 submarines moved from 62 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Australia to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sakha to Buyant-Uhaa
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            2 destroyers placed in 36 Sea Zone
            1 destroyer placed in 37 Sea Zone
            Japanese undo move 3.
            Japanese undo move 2.
            3 destroyers placed in 36 Sea Zone
            3 infantry placed in Malaya
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            3 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to Burma: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -0,33
    ANZAC : 0,33
    Chinese : 1,33
    Russians : -0,67
    Japanese : 0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 transport moved from 94 Sea Zone to 91 Sea Zone
            1 transport moved from 81 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 marine moved from New Zealand to 63 Sea Zone
            5 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 marine, 4 submarines and 4 tactical_bombers moved from 63 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 carriers moved from 26 Sea Zone to 17 Sea Zone
            1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 17 Sea Zone
            1 carrier moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer moved from 63 Sea Zone to 34 Sea Zone
            1 destroyer moved from 63 Sea Zone to 46 Sea Zone
            3 fighters moved from New Zealand to New South Wales
            2 mech_infantrys moved from Trans-Jordan to Persia
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 cruiser, 3 destroyers and 3 submarines
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 cruiser, 3 destroyers and 3 submarines
            EDIT: Turning off Edit Mode
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,33
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 transport moved from 94 Sea Zone to 91 Sea Zone
            1 transport moved from 81 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 marine moved from New Zealand to 63 Sea Zone
            5 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 marine, 4 submarines and 4 tactical_bombers moved from 63 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 carriers moved from 26 Sea Zone to 17 Sea Zone
            1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 17 Sea Zone
            1 carrier moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer moved from 63 Sea Zone to 34 Sea Zone
            1 destroyer moved from 63 Sea Zone to 46 Sea Zone
            3 fighters moved from New Zealand to New South Wales
            2 mech_infantrys moved from Trans-Jordan to Persia
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 cruiser, 3 destroyers and 3 submarines
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 cruiser, 3 destroyers and 3 submarines
            EDIT: Turning off Edit Mode
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 113 Sea Zone
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
    
        Combat - British
            Battle in 113 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 cruiser, 1 submarine and 1 transport
                1 submarine owned by the Germans Submerged
                    British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
                    1 transport owned by the Germans lost in 113 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 9
                Casualties for British: 1 fighter
                Casualties for Germans: 1 cruiser and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 113 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports moved from 94 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from Egypt to Belgian Congo
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Iraq to Egypt
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            3 artilleries moved from Persia to Eastern Persia
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            3 infantry placed in Persia
            2 armour and 1 mech_infantry placed in Union of South Africa
            1 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,50
    British : 0,00
    Americans : 1,33
    Japanese : -0,33
    

    Savegame

  • 25

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Eastern Poland to Southern Italy
            1 mech_infantry moved from Romania to Eastern Poland
            2 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Southern Italy to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,2
            Italians collect 6 PUs (2 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

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