@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from Sumatra to India
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour and 3 mech_infantrys moved from Poland to Novgorod
3 mech_infantrys moved from Poland to Novgorod
3 armour moved from Romania to Western Ukraine
Germans take Bessarabia from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour and 6 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour and 6 mech_infantrys in Novgorod, round 2 : 3/9 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 8/36 hits, 10,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
4 infantry moved from Bulgaria to Romania
10 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Baltic States
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 carrier and 1 transport moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Finland to 112 Sea Zone
2 tactical_bombers moved from Finland to Western Germany
1 tactical_bomber moved from Finland to Baltic States
2 infantry moved from Norway to Finland
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2,17
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour moved from Archangel to Russia
4 aaGuns, 3 armour, 6 artilleries, 2 fighters and 17 infantry moved from Bryansk to Russia
1 infantry moved from Ukraine to Bryansk
2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Buryatia to Amur
2 armour moved from Shensi to Novosibirsk
2 fighters moved from Shensi to Novosibirsk
2 mech_infantrys moved from Shensi to Novosibirsk
1 tactical_bomber moved from Shensi to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 armour placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Kwangsi to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Shensi
Japanese take Szechwan from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
3 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Yunnan to Szechwan
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/9 hits, 4,00 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 fighter; Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 2,00 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 1,33 expected hits
2 infantry owned by the Russians lost in Shensi
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Shensi, round 3 : 2/4 hits, 2,00 expected hits
Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 19 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 44 Sea Zone to 20 Sea Zone
3 mech_infantrys moved from Kwangtung to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria
1 fighter and 3 tactical_bombers moved from Kwangsi to French Indo China
3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
2 bombers moved from Shensi to Kwangsi
1 fighter moved from Manchuria to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 fighter moved from 19 Sea Zone to Manchuria
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
9 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 infantry
EDIT: Changing PUs for Japanese from 0 to 1
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0,00
ANZAC : -0,67
Chinese : -2,00
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 44 PUs; 0 techTokens;
Politics - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 bomber moved from United Kingdom to Germany
1 armour, 1 artillery, 4 infantry and 3 marines moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 25 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 marines moved from 25 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 cruiser and 1 marine moved from 25 Sea Zone to 33 Sea Zone
3 marines moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Midway to 6 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 86 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 4 infantry and 3 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 3 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
4 fighters moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 23 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Germany to United Kingdom
Place Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 44 to 0
EDIT: Adding units owned by Americans to Eastern United States: 2 bombers
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 2,00
Japanese : 0,00
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 artilleries and 6 infantry moved from Chahar to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Kansu
Chinese undo move 3.
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,4,6,2
Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 21 PUs;
UK_Pacific buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - British
1 carrier moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Chahar to Samara
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 cruisers and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Anglo Egyptian Sudan to India
1 tactical_bomber moved from Eastern Persia to Egypt
1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
Place Units - British
3 fighters placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Germany to 98 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 infantry moved from Eastern Poland to Belarus
2 armour moved from Baltic States to Belarus
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
French defend with 1 destroyer
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for French: 1 destroyer
Battle in Belarus
Italians attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
2 fighters moved from 98 Sea Zone to Alexandria
1 bomber moved from 98 Sea Zone to Alexandria
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1,17
French : 0,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 cruiser moved from 63 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 11 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Novgorod to Archangel
1 tactical_bomber moved from Baltic States to Archangel
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 113 Sea Zone
18 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 18 infantry
Russians defend with 1 infantry
Germans roll dice for 18 infantry in Bryansk, round 2 : 2/18 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
5 artilleries moved from Western Ukraine to Bryansk
9 armour moved from Western Ukraine to Bryansk
4 infantry moved from Romania to Bessarabia
1 aaGun moved from Western Ukraine to Ukraine
2 aaGuns moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
10 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Baltic States to Bryansk
1 tactical_bomber moved from Archangel to Novgorod
3 armour and 3 mech_infantrys moved from Novgorod to Bryansk
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
2 fighters moved from 113 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in France
8 infantry placed in Western Germany
3 armour placed in Novgorod
1 transport placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 tactical_bombers
EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
7 infantry moved from Amur to Korea
1 mech_infantry moved from Novosibirsk to Archangel
2 fighters moved from Novosibirsk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
2 armour moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from Novosibirsk to Russia
Combat - Russians
Battle in Archangel
Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,83 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Korea
Russians attack with 7 infantry
Japanese defend with 2 infantry
Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 7 infantry in Korea, round 3 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 7 infantry in Korea, round 4 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 6 infantry in Korea, round 5 : 3/6 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Korea, round 5 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Yenisey to Timguska
4 fighters and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Russians undo move 1.
2 armour, 1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -2,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 fighters and 1 tactical_bomber moved from Manchuria to Korea
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
3 artilleries, 3 infantry and 3 mech_infantrys moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Szechwan to Sikang
2 bombers moved from Kwangsi to Sikang
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
2 mech_infantrys moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 2,33 expected hits
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 3 : 2/7 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kiangsu to Hunan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from French Indo China to 37 Sea Zone
1 infantry moved from Shan State to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to Japan
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
2 bombers moved from Sikang to French Indo China
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 aaGun moved from Anhwe to Kiangsu
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0,17
Chinese : 0,67
Russians : -2,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,3 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour, 1 artillery, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 3 marines and 3 transports moved from 33 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 marines moved from 42 Sea Zone to Java
1 submarine moved from 23 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from Midway to 10 Sea Zone
1 bomber moved from Eastern United States to Southern France
1 bomber moved from Eastern United States to Southern France
1 bomber moved from United Kingdom to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 artilleries, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 carrier moved from 108 Sea Zone to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in Java
Battle in 35 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 35 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Southern France, round 2 : 5/11 hits, 4,67 expected hits
Italians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Southern France, round 2 : 2/9 hits, 3,17 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 5/9 hits, 4,33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Southern France to 92 Sea Zone
3 bombers moved from Southern France to Normandy Bordeaux
4 fighters moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Western United States
Place Units - Americans
1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 marine placed in Western United States
1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : 0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
3 artilleries and 4 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -2,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from India to Malaya
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
1 tactical_bomber moved from Samara to Turkmenistan
2 fighters moved from Samara to Russia
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
2 submarines moved from 110 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
Combat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Borneo
Battle in Holland Belgium
Battle in 98 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking Borneo from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Persia
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
2 submarines placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
British : 0,33
Italians : -0,50
AA fire in Malaya : : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 bomber moved from Alexandria to Southern France
1 infantry moved from Northern Italy to Southern France
1 armour moved from Belarus to Rostov
Italians take Rostov from Russians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Belarus to Bryansk
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber and 4 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 bomber and 4 infantry in Southern France, round 2 : 1/5 hits, 1,33 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Italians roll dice for 1 bomber and 3 infantry in Southern France, round 3 : 1/4 hits, 1,17 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Libya
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
3 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
2 fighters moved from Alexandria to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 bomber moved from Southern France to France
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 fighters moved from India to Persia
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
2 infantry moved from Egypt to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :