• '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 17 PUs; 
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Karelia to Novgorod
            3 artilleries moved from Karelia to Novgorod
            1 infantry moved from Karelia to Novgorod
            4 armour, 5 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
            2 armour moved from Belgian Congo to Egypt
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
            1 artillery moved from Algeria to 92 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 bomber moved from India to French Indo China
            4 mech_infantrys moved from India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from India to Eastern Persia
    
        Combat - British
            Battle in Alexandria
            Battle in French Indo China
                British attack with 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys
                Japanese defend with 1 factory_minor, 3 infantry and 1 mech_infantry
                    British roll dice for 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/6 hits, 1,83 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in French Indo China, round 3 : 2/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China
                British win, taking Alexandria from Italians, taking French Indo China from Japanese with 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
            Battle in Eastern Persia
                British attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 armour and 1 mech_infantry
                    British roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 1/6 hits, 1,83 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Eastern Persia
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 3 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 2 armour in Eastern Persia, round 3 : 1/2 hits, 1,00 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Eastern Persia
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 4 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Eastern Persia
                British win, taking Eastern Persia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 3 mech_infantrys
                Casualties for Italians: 2 armour and 1 mech_infantry
            Battle in Egypt
                British attack with 6 armour, 1 artillery, 5 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
                Italians defend with 1 airfield, 2 artilleries, 1 harbour and 9 infantry
                    British roll dice for 6 armour, 1 artillery, 5 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/20 hits, 8,33 expected hits
                    Italians roll dice for 2 artilleries and 9 infantry in Egypt, round 2 : 5/11 hits, 3,67 expected hits
                    4 mech_infantrys owned by the British, 8 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British roll dice for 6 armour, 1 artillery, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 9/15 hits, 7,50 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 3 : 1/3 hits, 1,00 expected hits
                    2 artilleries owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 6 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 1 artillery, 1 infantry and 4 mech_infantrys
                Casualties for Italians: 2 artilleries and 9 infantry
    
        Non Combat Move - British
            5 fighters moved from Egypt to Anglo Egyptian Sudan
            2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            1 fighter moved from French Indo China to India
            1 bomber moved from French Indo China to India
            1 fighter moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,5,4,1,4,3,4,3,1,2,4,4,2,4,2,6,1,6,6,2,4,5,4,6,3,5,5,5,1,4,6
            UK_Pacific collect 13 PUs (2 lost to blockades); end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0,00
    Italians : 1,50
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 bombers moved from Southern Italy to 98 Sea Zone
            3 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Persia to 98 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
            3 submarines moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 8 fighters, 4 submarines and 2 tactical_bombers
                British defend with 2 transports; Americans defend with 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports
                    Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Italians roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 8 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 9/14 hits, 7,67 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 8 transports in 98 Sea Zone, round 2 : 8/17 hits, 8,17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    3 destroyers owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Italians and 2 carriers owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 battleship, 2 bombers, 1 destroyer, 8 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 10/14 hits, 7,67 expected hits
                    Americans roll dice for 3 carriers, 1 destroyer, 7 fighters, 1 tactical_bomber and 8 transports in 98 Sea Zone, round 3 : 4/12 hits, 6,50 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans, 5 fighters owned by the Americans, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in 98 Sea Zone, round 4 : 4/11 hits, 6,17 expected hits
                    Americans roll dice for 2 fighters and 8 transports in 98 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Americans, 2 transports owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone
                    2 transports owned by the British and 4 transports owned by the Americans lost in 98 Sea Zone
                Italians win with 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 145
                Casualties for Italians: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 4 submarines
                Casualties for Americans: 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports
                Casualties for British: 2 transports
    
        Non Combat Move - Italians
            6 fighters and 2 tactical_bombers moved from 98 Sea Zone to Greece
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 bombers moved from 98 Sea Zone to Persia
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 97 Sea Zone
            3 mech_infantrys placed in Persia
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    Americans : -3,00
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from West India to 79 Sea Zone
            3 infantry moved from West India to 79 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
            1 artillery and 3 infantry moved from 80 Sea Zone to Persia
            2 fighters moved from 80 Sea Zone to Persia
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from 37 Sea Zone to Shan State
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Persia
                ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                Italians defend with 2 bombers, 1 factory_minor and 6 mech_infantrys
                    ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Persia, round 2 : 0/6 hits, 2,00 expected hits
                    Italians roll dice for 2 bombers and 6 mech_infantrys in Persia, round 2 : 3/8 hits, 2,33 expected hits
                    3 infantry owned by the ANZAC lost in Persia
                2 fighters owned by the ANZAC retreated
                    ANZAC roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 bombers and 6 mech_infantrys in Persia, round 3 : 1/8 hits, 2,33 expected hits
                    1 artillery owned by the ANZAC lost in Persia
                Italians win with 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is -13
                Casualties for ANZAC: 1 artillery and 3 infantry
            Battle in Philippines
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Persia to 80 Sea Zone
            2 fighters moved from Shan State to Kwangsi
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    ANZAC : -0,50
    Japanese : -0,67
    

    Savegame

  • '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    Du kan bare springe rusland over :)


  • TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Russia
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Russia
            1 armour moved from Russia to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Baltic States
            7 bombers moved from Western Germany to 91 Sea Zone
            1 bomber moved from Western Germany to Belarus
            1 fighter moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Eastern Poland to Belarus
            2 armour and 5 mech_infantrys moved from Germany to Baltic States
            5 armour, 1 artillery, 4 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Baltic States
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Western Germany to Norway
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Jeg springer let og elegant hen over rusland:grin:

    vil du scramble ved Gibraltar?


  • @Maxiheimer Ja tak, 2 britiske og 1 amerikansk fighter


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Russia
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Russia
            1 armour moved from Russia to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Baltic States
            7 bombers moved from Western Germany to 91 Sea Zone
            1 bomber moved from Western Germany to Belarus
            1 fighter moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Eastern Poland to Belarus
            2 armour and 5 mech_infantrys moved from Germany to Baltic States
            5 armour, 1 artillery, 4 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Baltic States
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Western Germany to Norway
    
        Combat - Germans
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0,17 expected hits
                Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Strategic bombing raid in Finland
                    AA fire in Finland : 0/1 hits, 0,17 expected hits
                Bombing raid in Finland rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Finland causes 6 damage total. 
            Battle in 91 Sea Zone
                Germans attack with 7 bombers
                British defend with 1 destroyer, 2 fighters and 2 transports; Americans defend with 1 fighter and 4 transports
                    Germans roll dice for 7 bombers in 91 Sea Zone, round 2 : 5/7 hits, 4,67 expected hits
                    Americans roll dice for 1 destroyer, 3 fighters and 6 transports in 91 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    1 destroyer owned by the British, 2 bombers owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the British lost in 91 Sea Zone
                    2 transports owned by the British and 3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 5 bombers remaining. Battle score for attacker is 56
                Casualties for Germans: 2 bombers
                Casualties for British: 1 destroyer, 2 fighters and 2 transports
                Casualties for Americans: 1 fighter and 4 transports
            Battle in Baltic States
                Germans attack with 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 3/25 hits, 7,83 expected hits
                    Americans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Baltic States
                Germans win, taking Baltic States from Americans with 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/6 hits, 2,67 expected hits
                    Americans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 3 : 6/6 hits, 2,67 expected hits
                    Americans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Belarus
                Germans win, taking Belarus from Americans with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belarus to Russia
            2 tactical_bombers moved from Baltic States to Russia
            2 tactical_bombers moved from Belarus to Russia
            2 armour moved from Rostov to Russia
            1 armour moved from Volgograd to Russia
            1 bomber moved from Belarus to Russia
            1 aaGun moved from Germany to Poland
            1 bomber moved from Norway to Western Germany
            1 bomber moved from Finland to Western Germany
            5 bombers moved from 91 Sea Zone to Southern France
            4 infantry moved from France to Southern France
            2 infantry moved from France to Southern France
            10 infantry moved from Northern Italy to Greater Southern Germany
            3 infantry moved from Western Germany to Germany
            2 artilleries moved from Western Germany to Germany
            8 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 armour placed in Russia
            1 armour and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,83
    AA fire in Norway : : -0,17
    Americans : -2,33
    AA fire in Finland : : -0,17
    

    Savegame


  • @Maxiheimer Og du husker at springe let og elegant over Rusland? :)


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 36 Sea Zone to 43 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Urals to Nenetsia
                  Japanese take Nenetsia from Russians
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 infantry and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 0/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 3 : 0/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 3 mech_infantrys in Kweichow, round 4 : 0/3 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 5 : 1/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
            1 fighter moved from Chahar to 19 Sea Zone
            1 fighter moved from 43 Sea Zone to 19 Sea Zone
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 fighters moved from 19 Sea Zone to Japan
            1 tactical_bomber moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 fighter placed in 19 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
            Japanese collect 43 PUs (2 lost to blockades); end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    Japanese : -1,17
    

    Savegame


  • Ja da… Nu gjorde jeg i hvert fald:grinning:

  • '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 78 PUs; 
            Americans buy 3 armour, 2 carriers, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            2 bombers moved from Marianas to 36 Sea Zone
            1 bomber moved from Malaya to India
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 37 Sea Zone to 35 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 35 Sea Zone to 20 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 bombers moved from Western United States to Midway
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
                  Americans take Iraq from Italians
            1 infantry moved from Trans-Jordan to Syria
                  Americans take Syria from Italians
            2 tactical_bombers moved from Gibraltar to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Gibraltar to Norway
            3 fighters moved from Eastern United States to Gibraltar
            1 infantry moved from Archangel to Smolensk
                  Americans take Smolensk from Germans
            1 armour moved from Archangel to Nenetsia
            2 fighters moved from Novgorod to Nenetsia
            2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Karelia to Belarus
            1 armour moved from Archangel to Bryansk
                  Americans take Bryansk from Germans
            5 armour and 3 artilleries moved from Archangel to Belarus
            3 armour moved from Finland to Karelia
            3 mech_infantrys moved from Norway to Karelia
            3 fighters moved from Novgorod to Nenetsia
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Kwangtung
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win, taking Kwangtung from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 36 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 5/9 hits, 5,17 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Nenetsia
                Americans attack with 1 armour and 5 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 5 fighters in Nenetsia, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Nenetsia
                Americans win with 5 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Belarus
                Americans attack with 7 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
                Germans defend with 2 infantry
                    Americans roll dice for 7 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Belarus, round 2 : 7/17 hits, 6,50 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Belarus
                Americans win, taking Belarus from Germans with 7 armour, 4 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            5 fighters moved from Nenetsia to Archangel
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
            2 bombers moved from 36 Sea Zone to Kwangsi
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            3 armour placed in Finland
            3 mech_infantrys placed in Norway
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Americans : 1,00
    Japanese : 1,83
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 artilleries and 6 infantry moved from Kwangsi to Hunan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Archangel to Vologda
                  British take Vologda from Germans
            3 artilleries moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Archangel to Belarus
            1 infantry moved from Tunisia to Libya
                  British take Libya from Italians
            6 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 fighters moved from United Kingdom to Norway
            1 infantry moved from French Indo China to Kwangsi
            2 mech_infantrys moved from French Indo China to Kwangtung
            1 mech_infantry moved from Eastern Persia to Turkmenistan
                  British take Turkmenistan from Italians
            4 mech_infantrys moved from India to Eastern Persia
            1 bomber moved from India to Persia
            2 fighters and 1 tactical_bomber moved from India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
            4 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Alexandria to Egypt
    
        Combat - British
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Persia to India
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 carrier placed in 106 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0,17
    

    Savegame


  • Jeg glemte at rykke min ubÃ¥d væk fra japan, og sÃ¥ kom jeg til at trykke submerge til den japanske ubÃ¥d, sÃ¥ det endte med at min ubÃ¥d ramte og du mistede en destroyer, men du kan bare edit, sÃ¥ du mister ubÃ¥den i stedet, hvis du foretrækker det


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 27 PUs; 
            Italians buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 bombers moved from Persia to Smolensk
    
        Combat - Italians
            Battle in Smolensk
                Italians attack with 2 bombers
                Americans defend with 1 infantry
                    Italians roll dice for 2 bombers in Smolensk, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Smolensk
                Italians win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 bombers moved from Smolensk to Russia
            1 carrier, 1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from Greece to 95 Sea Zone
            1 fighter moved from Greece to Southern Italy
            6 mech_infantrys moved from Persia to Caucasus
            2 fighters and 2 tactical_bombers moved from Greece to Southern Italy
            1 fighter moved from Greece to Southern Italy
    
        Place Units - Italians
            2 transports placed in 95 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,4,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Americans : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 37 Sea Zone to 20 Sea Zone
            2 fighters moved from Kwangsi to 20 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
            1 cruiser, 1 destroyer and 4 submarines moved from 37 Sea Zone to 79 Sea Zone
            1 carrier and 2 fighters moved from 80 Sea Zone to 79 Sea Zone
            2 transports moved from 80 Sea Zone to 39 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 79 Sea Zone to West India
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_minor, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour moved from Russia to Belarus
                  Germans take Smolensk from Americans
            5 armour moved from Russia to Archangel
            4 tactical_bombers moved from Russia to Archangel
            1 bomber and 1 fighter moved from Russia to Belarus
            7 armour, 1 artillery, 6 infantry and 9 mech_infantrys moved from Baltic States to Belarus
            5 bombers moved from Southern France to Belarus
            2 bombers moved from Western Germany to Belarus
            1 armour moved from Ukraine to Bryansk
            2 mech_infantrys moved from Volgograd to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 armour and 2 mech_infantrys
                Americans defend with 1 armour
                    Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Bryansk
                Germans win, taking Bryansk from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Archangel
                Germans attack with 5 armour and 4 tactical_bombers
                Americans defend with 5 fighters
                    Germans roll dice for 5 armour and 4 tactical_bombers in Archangel, round 2 : 7/9 hits, 5,17 expected hits
                    Russians roll dice for 5 fighters in Archangel, round 2 : 5/5 hits, 3,33 expected hits
                    5 armour owned by the Germans and 5 fighters owned by the Americans lost in Archangel
                Germans win with 4 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 5 armour
                Casualties for Americans: 5 fighters
            Battle in Belarus
                Germans attack with 11 armour, 1 artillery, 8 bombers, 1 fighter, 6 infantry and 9 mech_infantrys
                British defend with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Americans defend with 7 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
                    Germans roll dice for 11 armour, 1 artillery, 8 bombers, 1 fighter, 6 infantry and 9 mech_infantrys in Belarus, round 2 : 9/36 hits, 14,33 expected hits
                    Americans roll dice for 8 armour, 8 artilleries, 6 infantry and 5 mech_infantrys in Belarus, round 2 : 9/27 hits, 10,33 expected hits
                    6 infantry owned by the Germans, 1 infantry owned by the Americans, 3 mech_infantrys owned by the Germans, 5 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Belarus
                    Germans roll dice for 11 armour, 1 artillery, 8 bombers, 1 fighter and 6 mech_infantrys in Belarus, round 3 : 14/27 hits, 12,83 expected hits
                    Americans roll dice for 8 armour, 8 artilleries and 2 mech_infantrys in Belarus, round 3 : 7/18 hits, 7,33 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 4 armour owned by the Americans, 4 artilleries owned by the Americans, 4 artilleries owned by the British, 6 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Belarus
                    Germans roll dice for 11 armour, 8 bombers and 1 fighter in Belarus, round 4 : 12/20 hits, 11,33 expected hits
                    Americans roll dice for 4 armour in Belarus, round 4 : 2/4 hits, 2,00 expected hits
                    2 armour owned by the Germans, 3 armour owned by the Americans and 1 armour owned by the British lost in Belarus
                Germans win, taking Belarus from Americans with 9 armour, 8 bombers and 1 fighter remaining. Battle score for attacker is 48
                Casualties for Germans: 2 armour, 1 artillery, 6 infantry and 9 mech_infantrys
                Casualties for Americans: 7 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
                Casualties for British: 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Western Germany
            1 fighter moved from Belarus to Russia
            2 bombers moved from Belarus to Russia
            5 bombers moved from Belarus to Eastern Poland
            1 mech_infantry moved from Ukraine to Belarus
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 aaGun moved from Poland to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 3 infantry moved from Germany to Poland
            10 infantry moved from Greater Southern Germany to Slovakia Hungary
            4 tactical_bombers moved from Archangel to Eastern Poland
    
        Place Units - Germans
            1 factory_minor placed in Rostov
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 infantry and 2 mech_infantrys placed in Russia
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    Americans : -2,17
    Russians : 1,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Tsinghai to Vologda
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Shensi to Kansu
            1 artillery moved from Suiyuyan to Kansu
            2 mech_infantrys moved from Kweichow to Sikang
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Sikang, round 3 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Sikang, round 4 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Sikang, round 5 : 1/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Vologda
                Japanese attack with 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Vologda
                    Japanese roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Vologda
                British win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Shantung to Kiangsu
            1 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Hopei to Anhwe
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            2 fighters and 2 infantry placed in Japan
            3 infantry placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,6,2,3,5,2,2,6,4,1,2,3,6,3,5,1,4,4,1,6,3,4,6,5,2,3,1,1,2,2,6,6,1,1
            Japanese collect 42 PUs (1 lost to blockades); end with 42 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    Chinese : -1,67
    Japanese : -0,83
    

    Savegame

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