I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?OwenToo (Axis) -vs- aequitas et veritas (Allies) BM3
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Sink two more Subs and two DD’s.
In case you go for round two, please post a Map then.
Thank you. -
TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from France to 92 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 5 submarines moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Malta Battle in Normandy Bordeaux Italians attack with 1 artillery and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians win, taking Malta from British, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 4 fighters and 5 submarines British defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines Italians roll dice for 5 submarines in 92 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers and 4 fighters in 92 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 5 fighters and 1 transport in 92 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the British, 5 submarines owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 4 fighters in 92 Sea Zone, round 3 : 5/11 hits, 5.33 expected hitsCombat Hit Differential Summary :
Italians : 0.17 Americans : 1.83 -
I did a round 2 and only got 5 hits. OOL?
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Sink the Navy except the UK BB and take out a US Ftr instead, please.
Thank you. -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from France to 92 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 5 submarines moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Malta Battle in Normandy Bordeaux Italians attack with 1 artillery and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians win, taking Malta from British, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 4 fighters and 5 submarines British defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines Italians roll dice for 5 submarines in 92 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers and 4 fighters in 92 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 5 fighters and 1 transport in 92 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the British, 5 submarines owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 4 fighters in 92 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 transport in 92 Sea Zone, round 3 : 6/10 hits, 5.67 expected hits 1 cruiser owned by the Americans, 3 destroyers owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone retreated to 92 Sea Zone Americans win with 1 battleship, 4 fighters and 1 transport remaining. Battle score for attacker is -22 Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 5 submarines Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines Casualties for British: 1 cruiser, 1 destroyer and 1 submarine Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar 1 fighter owned by the Americans forced to land in Gibraltar Non Combat Move - Italians 4 fighters moved from 92 Sea Zone to Southern France 2 armour moved from Yugoslavia to France 1 bomber moved from 92 Sea Zone to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0.17 Americans : 2.17 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 4 fighters moved from Queensland to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 5 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland 1 aaGun moved from Queensland to South Australia 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,33 -
TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 4 bombers moved from Novgorod to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 armour moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Poland to Bessarabia 1 mech_infantry moved from Poland to Bessarabia 1 artillery moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel 1 artillery moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium Combat - GermansCombat Hit Differential Summary :
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Scramble from UK into SZ 110 ?
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Yes full scramble please.
Thank you.Max Def.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 4 bombers moved from Novgorod to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 armour moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Poland to Bessarabia 1 mech_infantry moved from Poland to Bessarabia 1 artillery moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel 1 artillery moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Bessarabia Germans attack with 1 armour and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Bessarabia, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 110 Sea Zone Germans attack with 4 bombers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber British defend with 1 carrier, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 2 transports; Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 4 bombers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/10 hits, 5.67 expected hits British roll dice for 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits 1 destroyer owned by the Germans, 3 destroyers owned by the British, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone retreated to 110 Sea Zone British win with 2 cruisers, 4 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -4 Casualties for Germans: 1 cruiser, 1 destroyer, 2 fighters and 2 submarines Casualties for Americans: 1 destroyer Casualties for British: 1 carrier and 3 destroyers Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom 1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in United Kingdom Non Combat Move - Germans 4 bombers moved from 110 Sea Zone to France 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 mech_infantry moved from Yugoslavia to Bessarabia 7 infantry moved from Poland to Eastern Poland 1 artillery moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Novgorod 1 armour moved from Germany to Eastern Poland 1 artillery moved from France to Southern France 1 infantry moved from France to Southern France 5 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 fighter and 3 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in Southern France 1 artillery and 2 infantry placed in France 2 artilleries and 3 infantry placed in Germany Germans undo move 2. 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -0.00 British : 0.17 Americans : 0.33 Russians : 0.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 2 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 fighter and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 7 artilleries and 4 infantry moved from Smolensk to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Volgograd to Rostov 1 infantry moved from Samara to Novosibirsk 1 aaGun and 5 infantry moved from Timguska to Novosibirsk 2 artilleries and 1 infantry moved from Kazakhstan to Novosibirsk 1 fighter moved from Bryansk to Russia 1 aaGun moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 4 infantry moved from Russia to Vologda Place Units - Russians 1 artillery and 5 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 1,33 Russians : 0,50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 3 destroyers, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour and 1 mech_infantry moved from Szechwan to Sikang 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 4 fighters moved from Yunnan to India 1 bomber moved from Kwangsi to India 1 tactical_bomber moved from Shensi to Sikang 1 tactical_bomber moved from Yunnan to Sikang 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in Sikang Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 71 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 71 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 71 Sea Zone Japanese win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 46 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Cleaning up after air battles Non Combat Move - Japanese 1 bomber moved from India to Kwangsi 2 tactical_bombers moved from Sikang to Yunnan 1 mech_infantry moved from Shensi to Tsinghai 1 artillery moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from French Indo China to Kweichow 1 mech_infantry moved from French Indo China to Kweichow 1 artillery moved from French Indo China to Siam 2 infantry moved from French Indo China to Siam 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 4 fighters moved from India to Yunnan 1 bomber moved from Japan to Kwangsi 1 destroyer moved from 19 Sea Zone to 46 Sea Zone 1 fighter moved from 46 Sea Zone to Paulau Island 1 fighter moved from 55 Sea Zone to Philippines 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone 1 destroyer moved from 19 Sea Zone to 37 Sea Zone 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Anhwe 3 artilleries and 5 infantry moved from Yenisey to Evenkiyskiy Place Units - Japanese 1 bomber placed in Japan 1 artillery and 2 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in French Indo China 2 destroyers placed in 20 Sea Zone 1 destroyer and 1 submarine placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 1 artillery placed in Kwangtung 1 infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
British : -0.67 ANZAC : 0.67 Americans : -0.17 Chinese : -0.33 AA fire in India : : -0.17 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Gibraltar to 96 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 bombers moved from Queensland to Burma 2 bombers moved from India to Burma Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Malta Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Soviet Far East Americans attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Burma Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Burma, round 2 : 4/4 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Burma to India 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 4 fighters moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 8 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 armour and 5 infantry moved from Central United States to 101 Sea Zone 1 armour, 5 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 96 Sea Zone to Crete 2 fighters moved from Gibraltar to 91 Sea Zone Place Units - Americans 1 artillery, 2 infantry and 1 marine placed in Western United States 1 destroyer and 2 transports placed in 10 Sea Zone 1 carrier and 2 destroyers placed in 101 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Turning off Edit Mode British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India Combat - British Battle in Greece Non Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 2 cruisers, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from United Kingdom to Gibraltar 1 tactical_bomber moved from United Kingdom to Gibraltar 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Northwest Persia to Persia 1 bomber and 1 fighter moved from Eastern Persia to India 2 mech_infantrys moved from West India to India 3 mech_infantrys moved from Persia to Eastern Persia Place Units - British 3 fighters placed in United Kingdom 3 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1 British collect 32 PUs (6 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Italians : -0,33 Americans : 2,00 Japanese : 0,00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 99 Sea Zone 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 4 fighters moved from Southern France to Southern Italy 2 armour moved from France to Yugoslavia 1 artillery moved from Normandy Bordeaux to France Place Units - Italians 1 submarine placed in 97 Sea Zone 1 destroyer placed in 110 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 artillery and 1 marine placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Gibraltar to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 artillery moved from Novgorod to Belarus 1 bomber moved from France to 96 Sea Zone 1 infantry moved from Novgorod to Belarus 1 bomber moved from France to Belarus 1 fighter moved from Western Germany to Belarus Combat - Germans Battle in 96 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Belarus Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Belarus, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Novgorod 1 bomber moved from Belarus to Novgorod 1 mech_infantry moved from Bessarabia to Eastern Poland 1 armour moved from Bessarabia to Eastern Poland 5 infantry moved from Poland to Eastern Poland 1 artillery moved from Poland to Eastern Poland 3 mech_infantrys moved from Poland to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 3 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 1 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 1 infantry moved from Southern France to France 1 artillery moved from Southern France to France 1 bomber moved from 96 Sea Zone to Western Germany 2 bombers moved from France to Western Germany Place Units - Germans 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 3 mech_infantrys placed in Yugoslavia 2 mech_infantrys placed in Western Germany 1 submarine placed in 113 Sea Zone 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Russia to Kazakhstan 2 infantry moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 infantry moved from Novosibirsk to Timguska 1 tactical_bomber moved from Russia to Timguska Combat - Russians Battle in Timguska Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia 1 fighter moved from Ukraine to Russia 2 artilleries moved from Novosibirsk to Vologda 3 infantry moved from Novosibirsk to Vologda 1 aaGun moved from Novosibirsk to Vologda 1 tactical_bomber moved from Timguska to Vologda 1 artillery moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1,00 Russians : -2,00 Japanese : 0,00 -
You have given me a difficult puzzle to figure out for the Japanese turn. I am traveling for the next 2 days, and then will have the Christmas Holiday. I should be able to get to the move by next Wednesday.
Cheers! and Merry Christmas!
Roger (OwenToo) -
@OwenToo thank you for letting me know.
Wishing you and your family Merry Christmas, Peace and Love. -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 3 artilleries and 5 infantry moved from Evenkiyskiy to Timguska 1 mech_infantry moved from Kansu to Timguska 1 fighter moved from Philippines to 44 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery moved from Siam to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes 1 submarine moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 submarine moved from 71 Sea Zone to 70 Sea Zone 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 2 submarines moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Celebes Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Timguska Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Timguska, round 2 : 2/9 hits, 2.50 expected hits Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 19 Sea Zone to 22 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Paulau Island to 20 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 20 Sea Zone 1 infantry moved from Manchuria to Amur 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 2 bombers moved from Kwangsi to Kwangtung 1 bomber moved from Japan to Kwangtung 1 fighter moved from Japan to 20 Sea Zone 1 fighter moved from Yunnan to 20 Sea Zone 1 fighter moved from Kwangsi to 20 Sea Zone 3 fighters moved from Yunnan to Kwangtung 2 tactical_bombers moved from Yunnan to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 2 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 2 infantry moved from 20 Sea Zone to Kwangtung 2 battleships, 6 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Anhwe to Manchuria 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shensi to Kansu 2 mech_infantrys moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Yunnan to Szechwan 1 armour moved from Sikang to Shensi 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Sikang to Shensi 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 armour moved from Kweichow to Shensi 1 armour moved from Hopei to Suiyuyan 1 mech_infantry moved from Shensi to Hopei 1 mech_infantry moved from Yunnan to Shensi Place Units - Japanese 2 carriers placed in 20 Sea Zone 1 marine placed in Kwangtung 1 fighter placed in Japan 1 destroyer placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry and 1 mech_infantry placed in Shantung 1 artillery and 1 infantry placed in Malaya 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
ANZAC : -1.67 Russians : 0.33 Japanese : -3.33





